Show posts. 781 pages worth of messages. Default messages per page. Can that even be adjusted for the profile 'show posts' feature?
You are Fallacy. You have a legal name, but that's mostly for your convenience. All the people who know the real you, call you Fallacy. There's a fair bit of 'Fal', too, thanks to the tendency of people to shorten things down. As much as your social life is basically all online, you're fairly satisfied with that. It's not like you stay inside all day. No car means work is something that has to be walked to. Same for the grocery.
You just stay inside most of the day. Maybe you should change that, start jogging more often than to and from work.
But that's not what you're here for, typing in this kinda crappy simple-machines forum rich text box.
You're here because you have been on Bay 12 for the very longest of all your social media. Longer than Spacebattles. Longer than Discord. Longer than... what else, that one post on the Order of the Stick forums? Did you ever follow up on that? Gods, did you sign up for a mafia game there and then forget about it entirely?
... if you did, it was years ago.
It's too easy to ramble.
Your point is, you've been on Bay 12 for a long while. A... literal decade? That can't be right. Can it? Can it really be that long?
Thank goodness no. Your first post looks to be in 2015. You registered back then. Imagining yourself as a socially inept 13-year-old on the forums makes you cringe internally.
Not that your 15-year-old self was too much better, but you've grown a lot since then.
Show posts. Show... topics. There we go, you think.
This isn't your sendoff. You still like it here on Bay 12, even if you aren't as active as you used to be.
This is your attempt at doing something strange.
You want to give each and every forum game you started and then never properly ended, a proper, written, ending.
Isn't that something.
Listing. You hit the last page of your created topics, and scroll up them one by one.
Roll To Survive The Game Master's Whimsy. The cringe hits again, as does a strange sense of nostalgia. You've loved making games for a long time. Even before Bay 12. As a kid, you made long, elaborate, strange hopscotches on the neighborhood sidewalks, numbering dozens of steps. Invented fun paper games. Card games. Tried out running an introductory Pathfinder module once. 'Whimsy', despite the fact that you rigged a roll, publicly, just because you didn't like the original outcome (you learned very quickly that that was a horrible idea), somehow had some strangely innovative concepts. Or maybe you just borrowed them from somewhere.
Page 40. 'I think I'm going to put this game on a hiatus.' That's one.
We Are Final Boss. Suggestion game, five pages long. Surprisingly, this one might not be on you. The very last post is an update. Nobody replied, it seems. That's two. What is this, some weird fusion of D&D casting rules and mana points?
TACTICUS PRIME. Tactical piece-building game, where the players could design their own units on an ASCII grid. Based on an earlier game that got into the Hall of Fame itself. You're feeling increasingly awed at your younger, bolder, unpolished self's audacity. Jeez. Multiple resources. Custom units all around. You really allowed this to happen? That's three.
Wizard's Tourney. Kinda comedic deathmatch game. Boy, you've run a lot of deathmatch games. Players get odd spells and... right, impromptu NPC spam and Warrens of Oric The Awesome fan inserts. Ew. Ew ew ew. Great freaking game, that, but why would you
ever insert random characters from it into an entirely unrelated deathmatch. Right, 15-year old brain. That's four.
Not counting Glyphics. That's an interest check. You move on.
Wacky Death Race Omega. Wouldn't be a 15-year-old without weird OCs. Introducing this 'Null' guy. And his buddy, 'Nowhere'. Thankfully they're just plot devices. Game never really started? Players got midway through building their vehicles, then you stopped updating.
Auction Deathmatch. Like, holy shit. Sometimes your younger self had some
incredible ideas. A deathmatch (boring) but the players bid on a pool of items and abilities with Tokens before things start. Incredible. And... shameless fan inserts again, this time from the Princess Bride. You're suddenly much less impressed.
Fifth and sixth.
SCP League. Double holy shit. Each player gets their own little fledgling anomalous-entities-capture-and-experimentation-and-usage-and-public-safety organization. Granted, you ripped the anomalies right off the SCP wiki using a random number generator to choose which page was rolled, but it was still a good idea, and good luck figuring out a good enough pure random generator to use for that purpose. At least, at the skill level you had then. Also never got an ending. Seventh.
Fallacy's Looter's Delight.((Running a LD game in a nutshell:
"Oh, this doesn't seem too bad, everything looks pretty straightforward. I just roll here and here... Yeah, I could totally work more people into this."
...
"What do all of these rolls even mean? Did I even get everyone? Who's moving first? Crap, did someone die? What's their loot? Ah, gosh dang it, it's an NPC."
I have fallen into this same trap three times now. So don't beat yourself up too hard over it.))
... yeah. Eighth.
Wizard's Wacky Death Race. Died in preparation. Seriously, did you ever run a car-building racing game that actually
started? Ninth.
Fallacy's Titans of Creation. Absolutely fantastic premise, but then again, you stole it. Then again, the best artists steal. And shamelessly, too. Wait, you finished writing the update, posted the point totals, and then didn't get any followup from the players. Similar situation to 'We Are Final Boss', you guess. Tenth.
The First Christmas RTD. Arguably ended! Not counting that one.
And lo, the deadline passed, and Santa Claws became the new Santa Claus. But was that truly the end?
Perhaps not. The question was, would no Christmas at all be better than an evil Christmas?
You Are A Planet. Suggestion game. You didn't make very many of those. This one is... limited in scope, despite the players being a planet. Eleventh.
A Choice. Also a suggestion game. Maybe you spoke too soon. This one has the hints of grand ambition that went really, nowhere. Originated from a brief 'dimensional travel' interest phase in your life. Also died due to lack of player voting. Twelfth.
Twelfth? Is that really how that's spelled?
Fallacy's Looter's Delight 2. Second verse, same as the first. Had an actual random generator, though. And the fox boots! Oh right, those. The receiver never figured out that they could evolve and gain potency. If that's what it was.
Or was that a different game. Grr.
You number that as lucky thirteenth.
Mighty Fists - An Arms Race Test. Oh boy, you used to make a lot of arms races... Fourteenth.
From here on you decide you're not going to add commentary unless a game is particularly noteworthy.
You Are An Alchemist. Fifteenth.
Mad Science Arms Race. Sixteenth.
The Most Interesting Year Of My Life. This... you actually wrote another self-insert SG before this one, huh? Seventeenth.
Border Crossing and Special Ops Arms Race. Papers Please but it's an arms race. You actually really liked this one, huh? A beautiful premise. Eighteenth. An intelligence and counterintelligence and infiltration arms race. Absolutely beautiful.
The Castle of Bizarre Magical Items. Does this even count as nineteenth? It's a succession forum game. Theoretically anyone could take it, revive it, and start running it right now. But would anyone even do that? You hesitantly give it nineteenth.
Rule Of Cool - Young Gods Have Fun. Yeah, that old thing! Your headmate seems amused. Why's it matter, anyways? It doesn't, really. Not technically 'your' game, given the situation, but it's connected to your account. Twentieth then.
Wanderlust. Twenty-first.
SPAMNINJA. Twentysecond.
all lowercase bizarrely awesome sorta-minimalist rtd. You were feeling spiteful towards that all-CAPS RTD, huh? Twenty third.
LOOTQUEST. Twenty fourth.
Standoff. You still like the Jojo 'Stands' magic system, though these days you fantasize about applying it to a JoJo/Worm fusion crossover fanfic. Twenty fifth.
SILENT. 'No politics allowed!' Not anymore. These days you see why allowing things to be, potentially unfair, allows for better games. Life isn't always fair, is it? Twenty-sixth.
Sinking Tower Arms Race. Much more original. A very dynamic game, huh? Twenty seventh.
Deckmasters - Collect and Kill. Twenty eighth.
Amber Dream. Ambitious. Twentyninth.
Warden. Thirtieth.
Cardquest. Thirty-first.
The Gate of Dreams....
...
...
What is not dead may eternal lie, and with strange eons even death may die. Or whatever that quote was. You... may revive this game. Once you muster the will and focus to create a more accessible behind-the-scenes system to use. You decide to not make this one your thirty secondth game to send off fucking
jeeeeez.
Thirty-one games.
That includes two racing games.
Five cooperative adventures.
Six suggestion games.
Seven deathmatches?
Three god games.
Three point five arms races.
How the hells are you going to handle this?
A Eulogy For All? Each game gets its own little descriptive sendoff, describing whatever virtues it possessed.
The Pyre Of A New Year? Leave them all behind. The best memorial to your past is to pursue the future. Gate of Dreams this Sunday, once you've finished building an accessible, expandable behind-the-scenes ruleset and pseudo-dictionary. After your Exalted remote tabletop session, if that's gonna happen.
The Worthy, Reborn? One and only one game gets a reboot. You'll decide which the very best of them is, and rekindle it, with your more advanced maturity and game-expertise.
The Memorable Alone Are Respected? A lot of these are, frankly, garbage or mediocre at best. But some of them... are so much better. You'll respect those memorable few by giving them longer, more detailed sendoffs, including a few character aftermaths. You'll leave the rest unmentioned.
Choose.