Turn 50Strif3 Permadeath ModeLevel 4 Mold
9/20 HP
10/40 Exp.
Swag: Knife (2)
Slime Coins: 6
Dice: D10.
Roll 3You decide to just head into Fish Sugarpant's shop for a while... You manage to find a Floor Chicken for sale at the price of 3 Slime Coins. That might do something for you?
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QuarqueLevel 4 Troll Wizard named Mumo
8/20 HP
0/40 Exp.
Slime Coins: 8
Swag: Bludgie (
, Box of Moonlight (B), Quality Book (B)
Dice: D10
Roll: 5You give the
Douchey Dimensional Duck Slime. a good whack for 6 damage.
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Fluffe9911Level 3 Human Adventurer
7/15 HP
18/20 Exp.
Swag: Aluminum Guitar (B), Ring Mail (15), Polished Diamond (B), Crown (B)
Slime Coins: 5
Dice: D8.
offscreen---
Nirur TorirLevel 3 Rogue
8/15 HP
0/20 Exp.
Swag: Shiny Necklace (B), off-black robe (1)
Slime Coins: 2
Dice: D8
offscreen---
DevastatorLevel 3 Jelly-Covered Catgirl
3/15 HP
11/20 Exp.
Slime Coins: 12
Swag: Glowing Rock (B), Spear (C), Monster Part (B)
Dice: D8
Roll: 5You take cover behind the
Courageous Castle Dragon Slime---
A_Curious_CatLevel 3 Machinist
3/15 HP
9/20 Exp.
Slime Coins: 2
Swag: File Set (2), Safety Goggles (2), Compact Saw of Healing (13), Salty Sword (B)
Dice: D8.
Roll 2You wield your Salty Sword to try to defend yourself against the
Merciless Condor Ace Gladiator Slime---
HorizonLevel 3 Fallen Oak Tree Sentinel
3/15 HP
6/20 Exp.
Slime Coins: 3
Swag: Notepad (1), Weaponized Pencil (C), Broken Door 'Shield' (2)
Dice: D8
Roll: 2You head on outside, but find that you are sorely lacking in seeds to plant. A shovel might also come in handy.
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King ZultanLevel 3 Slightly Chubbier Zebra
15/15 HP
7/20 Exp.
Swag: Majestic Potion (B)
Slime Coins: 23
Dice: D8.
Roll: 2There's not a lot of good options that you immediately see. You do spot a cheeseburger for 2 Slime Coins if that's your thing.
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MonkeyMarkMarioLevel 2 Regular Human
6/10 HP
2/10 Exp.
Dice: D6.
Swag: Two Spears (C), Flint (1)
Slime Coins: 0
Roll: 2You sort of jump in front of Horizon...
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MeimieFan88Level 1 Flummoxed Sardine
5/5 HP
0/5 Exp.
Dice: D4
Roll: 2Umm... You plant a seed for a Chiranthodendron. That seems like something you would do for a 2 roll right?
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Egan_BWLevel 1 Tiny Purple T-Rex
5 Hearts
100 Points
1/5 Exp.
Slime Coins: 1
Swag: An Oak Tree Stump (1), Shoddy Ladder (c), Platform Treehouse Foundation (c). Number 2 Pencil (2), Pencil Sharpener (1), Cooking Pot (4), 1001 Slime Recipies (1)Dice: Now playing CYOGTCG.
Roll: Wait. No, you aren't rolling dice anymoreYou worship God Varkarrus. Its not immediately clear when the effect triggers, I'm just going to say that you get the first Hamster Token at the end of your next turn. I've looked at the rules and confirmed that you actually need attack in order to attack based on the literal CYOGTCG rules, at least for this edition... But... It looks like the Supernerd card has "0A", which I guess is good enough? But it can't attack anyway because of the River in play!
The CYOGTCG Imp's turn begins. It draws a card... The card was Coffee!
The Imp doesn't play it, but it triggers its on-draw effect and the Imp draws another card.
The Imp then draws a card instead of playing a card, which it can do this turn because an on-draw effect triggering is not the same as playing a card! The Imp smirks and its turn ends.
It is now your turn. You draw a card...
Starting the Match
- Players shall start with a set number of hearts and a set number of points.
- Because you were level 1 when dragged into the DEAD CYOGTCG ZONE, you start with 5 hearts.
- Players are dealt 6 cards to start with.
- Each player will play with their own deck, but each deck shall have the same exact cards contained within them. The deck for both players is the deck of cards that was in DEATH's possession.
New Card Rule
- Should anyone create a card, it will be immediately shuffled into the decks of all players.
- Should a current player create a card, it will be immediately shuffled into the decks of all players besides that player and their opponent(s).
Losing
If you have 0 hearts at any time, you lose.
Prize Money
When a card is destroyed, the destroyer gains 100 points.
What Points Do
On their own, points do nothing.
However, cards can be made that have point costs, have effects that activate when a player has a certain point amount, etc..
Heart of the Cards
- All cards technically have hearts, even if this value is not listed.
- If a card hits 0 hearts, it is discarded unless otherwise stated.
- Cards that do not have a heart value listed are assumed to have 0 hearts. When a card like this is played, its effect activates and it is then discarded. No points are gained by any player for its destruction.
- Any card that has hearts counts as defending the player.
Unleash the Horde!
- Cards can also have attack.
- Any card that has attack can make a target lose that many hearts once on each of the owner's turns.
- One's opponent is only a valid target when they have no cards defending them on their side of the field.
- A card cannot attack in the same turn it was summoned.
Reinforcements
- At the start of each turn, you draw one card.
- Each turn, you are allowed to play a single card.
- If you choose to not play anything during your turn, you get to draw an extra card.
4/6H
4 Hearts
100 Points
2 Cards in hand
Cards in play:
Parrot Token: 0A, 1H
--Unaligned Slimes--
Infinite Wall of Slime: Infinity-253/Infinity HP.Mega Boss Lump (0)Douchey Dimensional Duck Slime: 28/57 HP (Damaged by Fluffe9911, Strif3, Quarque)
Duck Slime: 4/5 HP
Mystery Box Slime: 10/10 HP
--Army 1 Slimes--
Nobel Peace Prize award winning War Criminal Slime General: 237/288 HPMerciless Condor Ace Gladiator Slime: 51/75 HPFervent Antidisestablishmentarian Crusader Slime: 33/89 HP (Damaged by Horizon and MonkeyMarkMario)
Courageous Castle Dragon Slime: 16/24 HP (Damaged by Devastator)
Gemstone Phoenix Slime: 5/5 HP
Swarm of 23 Mundane Slimes: 23 HP
--Battle Reports--
Douchey Dimensional Duck Slime. rolled a 2. It pecks Quarque for 1 damage.
Mystery Box Slime: rolled a 5. It does something mildly amusing that doesn't really affect much of anything.
Duck Slime rolled a 1. It coughs for seemingly no reason and loses 1 HP
Nobel Peace Prize award winning War Criminal Slime General it rolled a 14!
It smashes the DEATH door for 58 damage, reducing it to splinters! This would probably be against the Geneva Convention if the Geneva Convention was made in a place with magical doors that you can walk through to become alive or dead.
Merciless Condor Ace Gladiator Slime loses confidence at the general's superior show of mercilessness and loses 2 HP
Fervent Antidisestablishmentarian Crusader Slime rolled a 9. It sees people talking about trees and purchases some seeds from the shop to prove its ways are better than yours.
Courageous Castle Dragon Slime rolled a 6. It repairs itself to heal 10 HP!
Swarm of 23 Mundane Slimes roll a 3. They sort of follow after Strif3 and bounce around the Shop door excitedly.