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Author Topic: The Singing Constellation: A Sci-Fi, High Fantasy Space Odyssey (6/∞)  (Read 13731 times)

BlackPaladin99

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Re: The Singing Constellation: A Sci-Fi, High Fantasy Space Odyssey (6/∞)
« Reply #195 on: April 12, 2023, 07:35:48 pm »

search my mindscape, searching for any anomalies or inhibitors, examining them and seeing if I can learn anything new from them.  Next, i practice my forms, trying to put them together in new ways, and learn something new. Finally, I see what information I can find on the planet. 

((Sorry!  I didn’t see that this had updated when I was active yesterday.))
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Magmacube_tr

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Re: The Singing Constellation: A Sci-Fi, High Fantasy Space Odyssey (6/∞)
« Reply #196 on: April 17, 2023, 06:58:07 pm »

Su Lin looked after as the human child put on a speace suit and beamed down into the comet moon once more. He didn't exactly get what he was doing, but he figured that he should just let the youngster be.

In his free time, he decided to try and learn more of the workings of Ornos.

He quietly mediated on the beetles divine presence, trying to conjure up the abilities that the music god had in its voice.

But after a few tries of trying to attune his mana and voice into a new blessing, he soon realised that Ornos couldn't grant what he already has. He remembered that small increase in his magical capacity when he first bonded with Ornos. That was the beetles blessing.

The god was a mere shell of its former self, with his once glorious harmonies turned into a small lullaby. And no amount of belief from a single person could ever change that. Even zealous belief from six people would change very, very little.

Beings like Ornos came into being with the belief power of entire tribes, usually first appearing as a distinct enough regional form or aspect of a pre-existing mortal god, and then slowly iterating on themselves and turning into their own person throught decades, centuries and millenia.

Ornos was what he was, so to speak.

His attempts at singing however, seemed to have pleased Ornos. The beetle whistled a few short tunes, expressing contentment.

Hey, Lemmy was back- Nevermind...



Back at the obelisk, Lemmy tried to conduct his experiment again. This time though, instead of just absorbing the mana, he tried to have it go through him. So he took a shard of ice, touched it to the obelisk. Mana flowed into the shard, and then moved to him.

Code: [Select]
Lemmy tries to use ice shard to get mana from theobelisk (15<): 10
He burst up in flames. He respawned and worked his mind over what he learned.

And then he tried the same thing again.

Code: [Select]
Lemmy tries to use ice shard to get mana from theobelisk (15<): 7
And he tried again!

Code: [Select]
Lemmy tries to use ice shard to get mana from theobelisk (15<): 12
AND AGAIN!!!

Code: [Select]
Lemmy tries to use ice shard to get mana from theobelisk (15<): 15
Fifth time was the charm. Sort of.

Lemmy tried to stay calm as possible as the mana inside the ice shard moved into his body, despite him trying to have it pass through. For a moment, he could feel the power coursing through him, and the next thing he knew, he was back at the ship. He was so close! He could almost taste the mana back there. It tasted like a lethal dose of gamma radiation, in case you were curious.

So he put on a suit and went down. What greeted him was a large hole in the ground where he once stood, with cracks propagating from its edges.

He looked at the obelisk, and saw that the explosion had created a little shard broken off it. With a little looking around, he found that shard. It's insides looked just like its outsides, but he could feel a small tingly feeling coming from it, not unlike what he felt when the mana was in him.

Maybe this tiny mana maker could be of use? He figured that others would want to get on with the journey, so he left the dungeon and made his way to the ship before they left without him.



While Lemmy was repeatedly going down there still doing amateur science and getting repeatedly turned into piles of ash, Burt was busy looking through the ship. And he was positively fuming.

It didn't made sense. It just didn't. What were these fucking boxes even for if they didn't have anything inside?

Why there was an unreasonable abundance of chairs and not a single instance of anything else. Hell, when  he tried to get this ships name and registry, the ship didn't respond, and ignored him. What in the fuck is going on?!

The statue giggled. Burt screamed.



"Alright so, in short, the obelisks are essentially divine totem type objects that work through make believe magic, or power of belief. They have no underlying, physical mechanisms, but instead are completely "noospherical", with whatever ways of working they have up there. I have absolutely no knowledge on any detailed noosphere stuff. So I will need to see what I can further learn from them. A sample to inspect would be nice."

Velklin closed his small journal/notebook/diary thingie and unsummoned it away.

His giddiness went away, and his eyes began to wander. They landed on Su Lin and his bulging muscles. Velklin felt shame when he looked at his own noodle arms. He saw that he was soy weak and Lin was chad strong. That guy could lift up a boulder, while Velklin would probably be crushed under the weight of a particularly large leaf.

He realised that he wanted to be strong like him. Not muscle wise, though. He was demigod, for his fathers sake! Workout? Hitting gyms?! Did he looked like some simpering mortal?

Yeah. That's what he thought.

He thought that maybe, he could use telekinesis to assist his punches. So he decided to hit a cardboard box, and while he was punching, to use telekinesis to accelerate his fist.

He ends up with a detached shoulder instead. His arm was suddenly pulled into a direction that it was already flexed towards. If he wasn't semi-divinity, he could have lost an arm, or even torn in half.

At least he now knows why telekinesis, flight and levitation were three very distinct spells.

Then Geshemblos walked in on him clutching his shoulder in pain. The skink god concentrated real hard onto a small patch of nothing. It wasn't really nothing though. There was air. A ball of very dense air formed, looking like a blurry circle in the deer kids vision, which then suddenly jerked into movement, hitting his shoulder with a precise strike. The shoulder cracked again, and he realised that Geshemblos had healed him, in his own weird intuitive way.

And he used telekinesis, too. Well, that sure was a thing to write down on his journal/notebook/diary.



Isabam felt inspired by how Su Lin's training regimen improved his strength. She decided to do it as well.

Code: [Select]
Isabam Butsha's workout successes (>12): 3, 11, 19 
She was a techno-organic being, so her body could still adapt and modify. She felt a slight change, the nanite foam inside her working to add more strength to her cybermuscles, oiling them as they print new fibers to add.



Eleazar jolted awake. He immideately noticed that he had been drooling. He felt confused. And hurt. Ow. He remembered fighting, then stealing the glass lizard thing... Then his memory went blank. And then he was back at the ship. He nudged and prodded into his mind, seeing nothing out of the ordinary. He noted how strange this was. He didn't understand what caused his freeze up. It wasn't internal, as far as he knew.

Best thing he could do was to chalk it up to an unknown external or transcendental force.

Speaking of force, he could practice now that he was back into his mind. Maybe if he had more ability on magic, he would be answer the freeze problem. More magic meant more control over mind and body, after all.

Code: [Select]
Eleazar practices magic (>13): 15 (Minor Improvement)
He figures out how to enhance his ability to hit critically, though it still takes all of his mana like the rest of his spells. His mana reserves, however, do not increase. He doesn't feels particularly glad about this new spell. It just doesn't seem all that powerful to him.

His attention falls to the ship control system, where a new destination is marked for them.

Displaying: Heyam 72 System Chart




He checks the map to see Heyam 72-e as marked, with an embedded message on the pinpoint marker.

"The fortress you seek resides at the furthest world of this system. Seek the highest mountain at its roof."

Roof? Is this fortress on top of a building? That didn't made any sense.

At least they were good to go; the marked planet really was the furthest world here. He tried sourcing some more navigation data on where this fort may be, but it didn't say anything else.

They would all need flashlights for this.


Current Characters


Spoiler: Lemmy | (30/30 HP) (click to show/hide)









Spoiler: Burt | (40/40 HP) (click to show/hide)






« Last Edit: April 18, 2023, 05:50:37 am by Magmacube_tr »
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BlackPaladin99

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Re: The Singing Constellation: A Sci-Fi, High Fantasy Space Odyssey (6/∞)
« Reply #197 on: April 17, 2023, 08:08:48 pm »

Can I Heal Somewhere? If so, I heal.  Next, I continue practicing katas and see if I can increase my speed.  Finally, I go to the planet with the others.  If they don't go, I try to figure out a way to self-heal.   
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Devastator

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Re: The Singing Constellation: A Sci-Fi, High Fantasy Space Odyssey (6/∞)
« Reply #198 on: April 17, 2023, 10:46:32 pm »

"Okay, well.. that was some good news and bad news."

"You can break items of power and defeat magic-fueled abilities.  But it took its own magic to do that.  And a bit of face-pounding."

"There's a bunch of possibilities.."

Try to figure out what I need.  Do I need something to put the magic into?  Something to absorb it on the way out?  Or maybe a radiator would get it done?  Or is the problem just that it's frying me too quickly?

Lets try to nail down what this mana maker is.  I'm assuming it's an infinite supply like before, but.. can it also absorb magic sent back into it?  Is it good for practice in a manner that won't fry me due to a lower power level?

As for the mission.. well, the fortress could be buried under the highest mountain.  Or it could be hollow somehow.  Or it could be covered in some other way, such as frozen water or tree cover, although if it's dark trees seem unlikely.
« Last Edit: April 18, 2023, 12:52:44 pm by Devastator »
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King Zultan

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Re: The Singing Constellation: A Sci-Fi, High Fantasy Space Odyssey (6/∞)
« Reply #199 on: April 18, 2023, 02:37:59 am »

"What the fuck is with this place, all these empty boxes and rooms, and why is that rock laughing?!"
Start doing pushups while the ship is moving.
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Strif3

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Re: The Singing Constellation: A Sci-Fi, High Fantasy Space Odyssey (6/∞)
« Reply #200 on: April 18, 2023, 06:40:10 am »

(So, you're actually back! I thought this game was vulture-food.)

Velklin
:■■ ▪▪▪▪▪ ▪▪▪▪▪
:■■■■ ▪▪▪▪▪ ▫▫▫▫▫


Rubbing his aching shoulder, Velklin whimpers at the pain of it, having somehow miraculously avoided bursting into tears when he dislocated it. "Owwww... that was bad idea... a really, really bad idea. T-thanks, Geshemblos, for helping me out there." Velklin says, panting and squeezing his eyes shut. He opens them to look at Geshemblos and pet him. "Guess that means i'll never be a decent fighter... I'm just not cut out for punching and kicking." He says, punctuating his sentence with a little laugh before continuing. "I think i'm hurt more by my own punches than my opponents." and laughing a bit more afterward.

"But then i'll need something i can use instead of them." He ponders. He continues to do so for quite a while, whilst continuing to rub his shoulder. After a while, Velklin speaks again. "Okay, i' think i've got it! I'll need a basic spell, something that doesn't cost much mana, and doesn't miss- and can be multi-cast to deal more damage. Hmm..."He trails off, scratching the back of his head. "I think that should be pretty easy... Okay! Time for some spellcrafting! to make my new default attack- [Luminous Dart]!"

"But just because i'm no good at melee, doesn't mean i have to stand still and be vulnerable!" Velklin says, trying to strike an athletic pose, but winces as the pain in his shoulder flares up again at the sudden motion. Sighing, he slumps slightly. "Okay... I should be more careful this time. I know! I'll use the telekinesis to lighten my body and amplify the forces themselves, rather than powering up my body directly! That way, maybe i can move faster and jump higher! And that way it'll be easier to dodge attacks!"

Before he could get to doing any of that, though, Velklin notices Lemmy looking curiously at a shard of some kind. Recognizing it as a shard from the obelisk, Velklin begins to outright tremble with excitement. He runs up to Lemmy and exclaims "Wait-! You actually got a fragment from the Obelisk!? Lemme see too!" Though, he quickly tries to return to his more meek self, his face turning red. "Sorry... I hope you didn't have to endure too much pain to get this. But really, please... Let me look at it too." Velklin pleads. Though, he visibly struggles to contain his excitement.

Action Recap
Action 1: Inspect the shard that Lemmy got from the obelisk.
Action 2: Craft [Luminous Dart] to be my new default attack. A magic caster really shouldn't have to engage in melee combat...
  • Luminous Dart
  • Default attack with no mana cost. Launches a magical dart that strikes unerringly, dealing 5 damage per dart. Additional darts can be created, consuming 5 mana per 2 darts.
Action 3: Try to use Telekinesis to increase my speed, using a different method than last time, focusing on altering the forces involved.
Combat Strategy: N/A

Squad:
  • None


(Yes, i know exactly what i'm asking for here. A multi-cast attack that scales linearly with the amount of mana i have, capable of dealing 105 guaranteed damage in a single combat turn at current stats, at the cost of all of my mana. Its actually slightly weaker than [Blazing Sun] for the amount of mana spent, in exchange for being able to deal all the damage at once. I don't feel that this is overpowered. Melee fighters' damage scales with their strength anyway, and they don't actually have to spend any resources to deal that damage, per turn. I think this is fair, since i put nearly all of my points into my magic ability. I just want that to be my primary damage stat, too, as strength is for melee fighters.)
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Magmacube_tr

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Re: The Singing Constellation: A Sci-Fi, High Fantasy Space Odyssey (6/∞)
« Reply #201 on: April 18, 2023, 08:50:37 am »

(Yes, i know exactly what i'm asking for here. A multi-cast attack that scales linearly with the amount of mana i have, capable of dealing 105 guaranteed damage in a single combat turn at current stats, at the cost of all of my mana...)

So you want a projectile cloud attack that varies in number with the amount of mana spent. Having a single dart for free wouldn't be such a problem. It is 5 damage per turn if on lowest power. Not very OP.
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Strif3

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Re: The Singing Constellation: A Sci-Fi, High Fantasy Space Odyssey (6/∞)
« Reply #202 on: April 18, 2023, 09:13:09 am »

It is 5 damage per turn if on lowest power.
(Yep, exactly the same as my melee attacks, but also can't be dodged. I mostly came up with this because Velklin kicking his enemies doesn't make sense to me character-wise :P)
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Devastator

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Re: The Singing Constellation: A Sci-Fi, High Fantasy Space Odyssey (6/∞)
« Reply #203 on: April 18, 2023, 12:54:50 pm »

I don't want to give Velklin the shard.  Velklin has magic, that might mess it up in some way.  I am willing to let Velklin fire a spell at it to see if the shard can absorb magic, but not to give it up.

"Look, Velklin, I only got this becuase I didn't have magic and the obelisk blew itself up.  Please don't touch it, it might not work right."
« Last Edit: April 18, 2023, 01:13:48 pm by Devastator »
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Strif3

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Re: The Singing Constellation: A Sci-Fi, High Fantasy Space Odyssey (6/∞)
« Reply #204 on: April 18, 2023, 02:51:47 pm »

"Look, Velklin, I only got this becuase I didn't have magic and the obelisk blew itself up.  Please don't touch it, it might not work right."
"Aww... Okay... If you say so." Velklin settles down, a sullen look on his face. He looks away, conceding "You may be right, actually... If i touch it, it's nature might change irreversibly."
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Magmacube_tr

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Re: The Singing Constellation: A Sci-Fi, High Fantasy Space Odyssey (6/∞)
« Reply #205 on: April 18, 2023, 05:06:42 pm »

"Aww... Okay... If you say so." Velklin settles down, a sullen look on his face. He looks away, conceding "You may be right, actually... If i touch it, it's nature might change irreversibly."

What will your new 1st action be, then?
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Strif3

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Re: The Singing Constellation: A Sci-Fi, High Fantasy Space Odyssey (6/∞)
« Reply #206 on: April 18, 2023, 05:09:08 pm »

What will your new 1st action be, then?
None. I accept simply failing it.
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Re: The Singing Constellation: A Sci-Fi, High Fantasy Space Odyssey (6/∞)
« Reply #207 on: April 18, 2023, 07:57:18 pm »

"Well, I doubt it's that fragile.  It's a tiny shard from an infinite power source, which met an indestructable object in itself.  That something broke isn't weird.  I just want to figure out what it's useful for as it is before trying to make it into something else.
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Funk

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Re: The Singing Constellation: A Sci-Fi, High Fantasy Space Odyssey (6/∞)
« Reply #208 on: April 19, 2023, 06:04:11 am »

Try to find some rope an climbing gear before we set off.
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Supernerd

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Re: The Singing Constellation: A Sci-Fi, High Fantasy Space Odyssey (6/∞)
« Reply #209 on: April 19, 2023, 09:18:56 pm »

Su Lin

Not feeling like putting in the effort this turn. Su Lin will use his three actions to assist with his team member's training.
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