"
NO NO NO NO NO"
There is nothing between you and
Geshemblos, now.
Velklin peers into the mind of
Geshemblos. He learns that the skink god is actually a household god of fire, heat, territoriality and fortresses.
"
MINE! THIS IS MIIINEEE33É@#$!!"
Only when he looks into its heart, does he understands that the poor lizard is as scared as he. Scared of fading away, holding onto the artifact to soak up its power to keep a shadow of its former self, always irritated and uncomfortable due to the magic it absorbs being foreign to its body. It doesn't has the capacity to understand why it has to let go. It only cares about not letting go.
Geshemblos seems exhausted, and cannot muster summoning another wave of minions. Eleazar sees that if they shatter its legs, it will surely come down the obelisk. Otherwise, there is nothing. It is just a square room.
You can't kill what is essentially an idea. But you can still dislodge it off the obelisk. Attack the legs!
BATTLE START
PLAYER TURN
Burt hits Geshemblos in the left back leg: 18+2+3=23
CRITICAL HIT! 25 HP is dealt! (25 Left)
Isabam Butsha whacks Geshemblos in the right front leg: 10+2+3=15
The attack cracks the glass, dealing 10 HP! (40 Left)
Eleazar casts [Empower], raising his strength stat by 3!
Eleazar attacks Geshemblos on the left front leg: 10+2+4=16
The attack cracks the glass, dealing 25 HP! (25 Left)
Velklin casts [Mass Heal], using up 20 mana and restoring 10 HP for everyone!
Steve punches Geshemblos on the left back leg: 5
The attack is deflected!
Stevie hits Geshemblos on the left back leg: 5
The attack is deflected!
Steven scratches Geshemblos on the left back leg: 9
The attack is deflected!
Ornos casts [Soothing Song]!
ENEMY TURN
Geshemblos charges up [Telekinetic Blast]!
(10-1<)
Isabam Butsha rolls to dodge: 16+3=19
The blast passes through Isabam Butsha's body, dealing no damage!
Burt rolls to dodge: 2+1=3
The blast hurls Burt away, dealing 20 HP! (20 Left)
Eleazar rolls to dodge: 4+4=8
The blast impacts Eleazar head on, dealing 20 HP! (15 Left)
Velklin rolls to dodge: 14+1=15
The blast passes right through Velklin, dealing no damage!
Crystalline golems try to dodge:
Steve: 9 (10 Left)
Stevie: 5 (10 Left)
Steven: 3 (10 Left)
PLAYER TURN
Burt hits Geshemblos in the left back leg: 3+2+3=8
The attack cracks the ice, dealing 10 HP! (15 Left)
Isabam Butsha whacks Geshemblos in the left front leg: 16+2+3=21
CRITICAL HIT! 25 HP dealt! Leg broken! (Geshemblos' next turn will be skipped due to shock!)
Eleazar attacks Geshemblos on the right front leg: 4+2+4=10
The attack cracks the glass, dealing 15 HP! (25 Left)
Velklin kicks Geshemblos on the left back leg: 9
The attack dents the glass dealing 5 HP! (10 Left)
Steve punches Geshemblos on the left back leg: 13
The attack dents the glass dealing 5 HP! (5 Left)
Stevie hits Geshemblos on the left back leg: 9
The attack is deflected!
Steven scratches Geshemblos on the left back leg: 2
The attack is deflected!
ENEMY TURN
SKIPPED!
GESHEMBLOS HAS BECOME ENRAGED!
PLAYER TURN
Burt hits Geshemblos in the right back leg: 16+2+3=21
CRITICAL HIT! 25 HP dealt! (25 Left)
Isabam Butsha whacks Geshemblos in the right front leg: 3+2+3=8
The attack cracks the glass, dealing 10 HP! (15 Left)
Eleazar attacks Geshemblos on the right back leg: 5+2+4=11
The attack cracks the glass, dealing 20 HP (5 Left)
Velklin kicks Geshemblos on the left back leg: 16
The attack shatters the glass, breaking the leg!
Steve punches Geshemblos on the right front leg: 12
The attack dents the glass dealing 5 HP! (10 Left)
Stevie hits Geshemblos on the right front leg: 16
The attack dents the glass dealing 5 HP! (5 Left)
Steven scratches Geshemblos on the right front leg: 2
The attack is deflected!
ENEMY TURN
Geshemblos charges up [Telekinetic Blast]!
(10+5<)
Isabam Butsha rolls to dodge: 4+3=7
The blast hits Isabam Butsha head on, dealing 20 HP! (25 Left)
Burt rolls to dodge: 20+1=21
Blast passes through Burt, dealing no damage!
Eleazar rolls to dodge: 14+4=18
The blast doesn't harms Eleazar, dealing no damage!
Velklin rolls to dodge: 16+1=17
The blast passes right through Velklin, dealing no damage!
Crystalline golems try to dodge:
Steve: 14 (DEAD)
Stevie: 5 (DEAD)
Steven: 3 (DEAD)
PLAYER TURN
Burt hits Geshemblos in the right back leg: 6+2+3=11
The attack shatters the ice, breaking the leg!
Isabam Butsha whacks Geshemblos in the right front leg: 9+2+3=14
The attack shatters the ice, breaking the leg!
GESHEMBLOS IS DOWNED!
BATTLE OVER
The now-legless god goes limp, and
Geshemblos' torso cracks and shatters into a million pieces, then all the shards evaporate into thin air. What remains is a skink-sized, limbful skink made lime and red glass, wiggling uselessly on the ground. It may look pitiful now, but it did almost took you all out a mere half a minute ago.
The final obelisk is available for activation, and
Geshemblos is up for adoption.
Su Lin is pleased to know that the fight below has ended on their favor. He, being the one and only devout worshipper of
Ornos, had special privlidges, such as being able to see what
Ornos was currently seeing.
He has been thinking on how
Geshemblos could keep that large of a form without worship, and he had inquired the ship AI for any inhabitance in the system. As far as ship could tell, though, there was absolutely no other living being besides them in this star system. None of the worlds here contained life.
Then he realised the fact that
Geshemblos was siphoning power frok the obelisk, using it to sustain a more powerful form, which ceased to be when he was forcefully removed from the artifact. Now it wriggled on the ground helplessly, and
Ornos was even attmepting to soothe his brother. He found this rather touching.
Sadness is temporary, however, but the grind is eternal. Su Lin starts his workout routine, and he tries getting Lemmy to join him, seeing the teenager as frail and defenseless.
Lemmy joins if HEADS, not if TAILS
Lemmy's workout success (10<): 1
Su Lin's workout success (13<): 5
Lemmy sweats an ocean and passes out from exhaustion after half a push up, and Su Lin has a pretty ordinary workout session. He feels quite unchanged.
They wait for the others to return so they can leave this decrepid system behind forever.
Current Characters
Name: Lemmy
Description: Lemmy is a human teenager, brown haired and eyed with a malicious grin. He doesn't look like much, but he has the great skill often missing from more noted and powerful beings.. creativity, laziness, and lateral thinking. If there's some simple way to get the job done, he'll be the one to find it, despite lack of abilities.
Stats:
- Strength: 0 (5 pure base DPH)
- Accuracy: 0
- Speed: 0 (5 Tile Range)
- Defense: 0
- Endurance: 0 (30 pure base HP)
- Mana: 0
Items:
NoneSpells:
None
Name: Su Lin
Description: A young adult human man wearing plain light-grey clothing with a copper trim. He has more hair than the average person, and is somewhat reminiscent of a bear. Su Lin is a Cultivator who cultivates a force known as 'true essence' or 'Qi' within his body in order to become stronger with the ultimate goal of transcending his mortality.
Stats:
- Strength=3 (Base 5+15 DPH)
- Accuracy=2
- Speed=2 (7 Tile Range)
- Defense=2
- Endurance=3 (Base 30+15 HP)
- Mana=2 (10 Mana+5 | Regen)
Items:
- Ornos: The downgrade avatar of a god of music and song, shaped like a small beetle and made of ornate coral. (+1 Mana, Spell: Soothing Song)
Spells:
- Concentrate: Su Lin concentrates to refill his Qi reserves. Qi cannot attack for that fight turn and may need to be protected by others.
- Qi Infusion: Su Lin uses all his Qi reserves to bolster his strength stat by the number on his Mana stat for two turns.
- Soothing Song: Su Lin unleashes Ornos for it to sing its song and play its music. All enemies have their Accuracy and Strength reduced by 1 for a turn. Can only be used once in three combat turns. Consumes no Mana.
Name: Isabsam Butsha
Description: A 7 foot tall, cybernetic amazon, her body made of half rusted and oil machine, her hair a mess of cableings an wires. With pair of glowing jade machine eyes.
Stats:
- Strength: 2 (Base 5+10 DPH)
- Accuracy: 2
- Speed: 3 (8 Tile Range)
- Defense: 2
- Endurance: 3 (Base 30+15 HP)
- Mana: 0
Items:
- Space Suit: Grants the ability to withstand the adverse effects of vacuum of space.
- Ambiguous Metal Pipe: A long piece of broken pipe. It is made of an unidentifiable metallic substance and served seemingly no purpose before it was torn off. Can be used to hit and bludgeon.
Spells:
None
Name: Burt
Description: A humanoid with the head of a deer.
Stats:
- Strength:3 (Base 5+15 DPH)
- Accuracy:4
- Speed:1 (6 Tile Range)
- Defense:2
- Endurance:2 (Base 30+10 HP)
- Mana:0
Items:
- Nail-Attached Chair Leg: A broken off leg of a wooden chair that still has a nail attached to the end. It can be used to stab.
- Space Suit: Grants the ability to withstand the adverse effects of vacuum of space.
Spells:
None
Name:
VelklinDescription: A four foot tall faun-like humanoid being, with the appearance of being barely a teenager. He has unguligrade, deer-like legs and a long tail with a tuft of fur on it's end. The hair on his head is of a very pale - almost pure white - blue color, the same hair is also present on his legs and tail. Sired by a god and born to a mortal mother, Velklin inherited a great deal of raw magical power from his divine father, making him a demigod.
Stats:
- Strength: 0 (5 pure base DPH)
- Accuracy: 1
- Speed: 1 (6 Tile Range)
- Defense: 0
- Endurance: 0 (30 pure base HP)
- Mana: 10 (50 Mana | Regen)
Items:
- Space Suit: Grants the ability to withstand the adverse effects of vacuum of space.
Spells:
- Telekinesis: Velklin can use telekinesis to lift small to medium sized objects. As an utility spell, this cannot be used in combat.
- Safety Jump: A passive magical ability that teleports Velklin to safe nearby location when he is gravely injured.
- Blazing Sun: Velklin shines a focused ray of light from his right hand, spending 10 Mana and dealing 25 damage to a single target.
- Fullest Moon: Velklin manifests a crescent shaped light source that rapidly radiates outward, spending 15 Mana dealing 10 damage to all enemies.
- Dazzling Nebulae: Velklin creates a cloud of colorful, ethereal gasses, which reduces all enemy accuracy by 3 for three combat turns and consumes 10 Mana. This effect does not stack.
- Scorching Fire: Velklin launches a fireball with either of his hands, dealing 10 damage on contact and then 4 combat turns of 5 afterburn damage on a select enemy, using up 10 Mana.
- Scrantonic Scramble: Velklin uses 20 Mana and destabilises the local reality, buffing all of his allies rolls by 1 and debuffs all enemy rolls by 1 for the rest of the battle. This can be done only once per battle and ends with the current battle.
- Mass Heal: Velklin spends 20 Mana and heals all his teammates, including himself, by 10 HP. This spell can stack, given there is enough Mana.
- Divine Word: Velklin commands so that a single enemy will simply cease living, using 25 Mana. The affected enemy will save roll a 10d using their endurance stat as the arbitrer. If it is higher than 7 it will be stunned for a turn. If it is between 7 and 3, they will be stunned for a turn and have all their stats lowered by 2 the next turn. If they roll 3 or lower, they die instantly.
- Conjure Crystalline: Velklin summons a small, crystalline golem with base stats for 10 Mana. This spell can stack, allowing multiple summons with enough Mana for all.
- Small Wish: Using 50 Mana, Velklin can make a small wish come true. This can't create powerful or large items nor alter reality in elaborate and overarching ways, but will alter reality to make current objective easier by the means of increased luck and such.
Name:Eleazar
Description: Looks humanoid, except his “feet” are only heels. Additionally, his skin is cerulean. His hair is more like long, very thin, white tentacles. He has three long tendrils a color substantially darker than his body emerging from the back of his head. These function like a Twi’lek’s (they’re from Star Wars), except he has three of them, and the center one is slightly but noticeably thicker than the outside two. His sclera are the same color as his pupils, and his irises are an iridescent blue. He is a master of Psychoaugmentation, the art of using psionics to enhance the user’s physical and mental capabilities.
Stats:
- Strength= 1+3 (Base 5+20DPH)
- Accuracy= 2
- Speed= 4 (9 Tiles Range)
- Defense= 1+2
- Endurance= 1 (Base 30+5 HP)
- Mana= 3 (15 Mana | Regen)
Items:
- Hyperflexible Metal Armor: An metallic, one piece clothing that behaves like cloth, yet is as durable as metal. +2 Defense
- Space Suit: Grants the ability to withstand the adverse effects of vacuum of space.
- Pointy Chair Leg: A broken off leg of a wooden chair, with a splintered end. Can be used to stab.
Spells:
- Respite: Eleazar refills his mana, and won't attack for a combat turn.
- Empower: Eleazar uses all of his mana to increase his strength stat by the number on his Mana stat for the duration of combat. Does not stack.
- Envision: Eleazar uses all of his mana to increase his accuracy stat by the number on his Mana stat, also gaining a considerable buff to his action or combat rolls that involve cognitive provess. Single turn use.