The
Soothing Song comes to an end, and
Ornos flies back as a horde of 10 Soldiers of
Geshemblos spring up from the floor, and for a moment, they are as still as ice.
Velklin panics as the skinks turn on him. He orders his minions to run, but not before
Ornos flies close.
If Tails, right. If Heads, left: TAILS
Velklin runs to the right, and
Ornos flies along. The skinks give chase, but due to their stubby limbs and awkward bodies, are left behind just for Velklin to gather himself. He sends Steve-o to his certain death to hold the soldiers off and watches as the golem turn the corridor to be shattered into shreds.
BATTLE START
PLAYER TURN
Steve-o punches Soldier of Geshemblos 8: 18
The attack cracks the ice, dealing 5 HP! (25 Left)
ENEMY TURN
Soldier of Geshemblos 1 pounches at Steve-o: 16
The attack cracks the crystal, dealing 5 HP! (25 Left)
Soldier of Geshemblos 2 pounches at Steve-o: 8
The attack is deflected!
Soldier of Geshemblos 3 pounches at Steve-o: 19
The attack cracks the crystal, dealing 5 HP! (20 Left)
Soldier of Geshemblos 4 pounches at Steve-o: 6
The attack is deflected!
Soldier of Geshemblos 5 pounches at Steve-o: 3
The attack is deflected!
Soldier of Geshemblos 6 pounches at Steve-o: 12
The attack cracks the crystal, dealing 5 HP! (15 Left)
Soldier of Geshemblos 7 pounches at Steve-o: 3
The attack is deflected!
Soldier of Geshemblos 8 pounches at Steve-o: 16
The attack cracks the crystal, dealing 5 HP! (10 Left)
Soldier of Geshemblos 9 pounches at Steve-o: 18
The attack cracks the crystal, dealing 5 HP! (5 Left)
Soldier of Geshemblos 10 pounches at Steve-o: 15
The attack cracks the crystal, dealing 5 HP and defeating Steve-o!
BATTLE OVER
By then, Burt had already ran through the opposite room and into the third lever, he pulls it, trying to not stress himself in the process to not trigger another enemy spawn.
Burt clears his mind: 14
He doesn't sees any swirling ices, so he assumes everything is fine as is.
On the other side of the dungeon, Lemmy is about to do exact same. Because he was already calm and collected from before, he manages to avoid triggering another spawn also.
And with the last lever pulled, the locked door clicks a final time and slowly opens to reveal the tall room with the obelisk inside.
And something else too.
A shivering cold envelops the air, and the god of song shakes in fear as he precognitively senses the presence of his brother.
Eleazar and Isabam make their entrance into the dungeon just in the right moment to see the pure, unbridaled reptilian rage on the face of
Geshemblos. And a moment after, they are knocked back by the wave of telekinetic magic.
Isabam Butsha tries to hold on: 6
Eleazar tries to hold on: 18
Isabam flies back through the entrance and hits the wall with a loud crack. Eleazar holds on still, and lets the magic pass on through. He merely stumbles from the blast. This seems to anger the creature, a giant skink made of immaculately carved, crimson and lime colored glass, wrapped onto the obelisk, which is glowing crimson. It seems angry, but doesn't lunges or approaches at the funny blue man. Instead, it just clings onto the obelisk harder. Its soldiers make a swift turn back to the room and onto Eleazar too, giving up their cautious pursuit of Velklin and go on the defensive, quickly running to block the path.
The big baddie and its minions, it is.
While all the crazy adventure stuff is going on at the heart of the comet, Su Lin is vibing. Well, no, he is actually scratching his head in utter befuddlement. First, The Narrator claims some stupid materialistic shit, and he owns him with facts and logic. Then he checks the ship for any damages. And that is what confuses him. He has checked everything. From the floor to the ceiling, the pipes, the monitors, the walls, that weird haunted fountain with the smiling cube statue that giggles every once in a while- everything. He thinks that the explosion should have damaged
something. But the ship as exactly the same as it was before the explosion.
So the checks the cameras. What he sees shocks him. For a single frame, just after he explodes, there is substantial damage. Not in the way of broken pipes, the ruined and blackened floor, sparks and smoke. No. It's void. Vantablack void, appearing like corruption on the recording, covering the area that the explosion affected. Maybe it is corruption, he thinks. The next frame, nothing. The void, gone. Replaced by the sleek shiny unknown metal. All good as new.
There is no ryhme or reason to this.
Current Characters
Name: Lemmy
Description: Lemmy is a human teenager, brown haired and eyed with a malicious grin. He doesn't look like much, but he has the great skill often missing from more noted and powerful beings.. creativity, laziness, and lateral thinking. If there's some simple way to get the job done, he'll be the one to find it, despite lack of abilities.
Stats:
- Strength: 0 (5 pure base DPH)
- Accuracy: 0
- Speed: 0 (5 Tile Range)
- Defense: 0
- Endurance: 0 (30 pure base HP)
- Mana: 0
Items:
- Space Suit: Grants the ability to withstand the adverse effects of vacuum of space.
Spells:
None
Name: Su Lin
Description: A young adult human man wearing plain light-grey clothing with a copper trim. He has more hair than the average person, and is somewhat reminiscent of a bear. Su Lin is a Cultivator who cultivates a force known as 'true essence' or 'Qi' within his body in order to become stronger with the ultimate goal of transcending his mortality.
Stats:
- Strength=3 (Base 5+15 DPH)
- Accuracy=2
- Speed=2 (7 Tile Range)
- Defense=2
- Endurance=3 (Base 30+15 HP)
- Mana=2 (10 Mana+5 | Regen)
Items:
- Ornos: The downgrade avatar of a god of music and song, shaped like a small beetle and made of ornate coral. (+1 Mana, Spell: Soothing Song)
Spells:
- Concentrate: Su Lin concentrates to refill his Qi reserves. Qi cannot attack for that fight turn and may need to be protected by others.
- Qi Infusion: Su Lin uses all his Qi reserves to bolster his strength stat by the number on his Mana stat for two turns.
- Soothing Song: Su Lin unleashes Ornos for it to sing its song and play its music. All enemies have their Accuracy and Strength reduced by 1 for a turn. Can only be used once in three combat turns. Consumes no Mana.
Name: Isabsam Butsha
Description: A 7 foot tall, cybernetic amazon, her body made of half rusted and oil machine, her hair a mess of cableings an wires. With pair of glowing jade machine eyes.
Stats:
- Strength: 2 (Base 5+10 DPH)
- Accuracy: 2
- Speed: 3 (8 Tile Range)
- Defense: 2
- Endurance: 3 (Base 30+15 HP)
- Mana: 0
Items:
- Space Suit: Grants the ability to withstand the adverse effects of vacuum of space.
- Ambiguous Metal Pipe: A long piece of broken pipe. It is made of an unidentifiable metallic substance and served seemingly no purpose before it was torn off. Can be used to hit and bludgeon.
Spells:
None
Name: Burt
Description: A humanoid with the head of a deer.
Stats:
- Strength:3 (Base 5+15 DPH)
- Accuracy:4
- Speed:1 (6 Tile Range)
- Defense:2
- Endurance:2 (Base 30+10 HP)
- Mana:0
Items:
- Nail-Attached Chair Leg: A broken off leg of a wooden chair that still has a nail attached to the end. It can be used to stab.
- Space Suit: Grants the ability to withstand the adverse effects of vacuum of space.
Spells:
None
Name:
VelklinDescription: A four foot tall faun-like humanoid being, with the appearance of being barely a teenager. He has unguligrade, deer-like legs and a long tail with a tuft of fur on it's end. The hair on his head is of a very pale - almost pure white - blue color, the same hair is also present on his legs and tail. Sired by a god and born to a mortal mother, Velklin inherited a great deal of raw magical power from his divine father, making him a demigod.
Stats:
- Strength: 0 (5 pure base DPH)
- Accuracy: 1
- Speed: 1 (6 Tile Range)
- Defense: 0
- Endurance: 0 (30 pure base HP)
- Mana: 10 (50 Mana | Regen)
Items:
- Space Suit: Grants the ability to withstand the adverse effects of vacuum of space.
Spells:
- Telekinesis: Velklin can use telekinesis to lift small to medium sized objects. As an utility spell, this cannot be used in combat.
- Safety Jump: A passive magical ability that teleports Velklin to safe nearby location when he is gravely injured.
- Blazing Sun: Velklin shines a focused ray of light from his right hand, spending 10 Mana and dealing 25 damage to a single target.
- Fullest Moon: Velklin manifests a crescent shaped light source that rapidly radiates outward, spending 15 Mana dealing 10 damage to all enemies.
- Dazzling Nebulae: Velklin creates a cloud of colorful, ethereal gasses, which reduces all enemy accuracy by 3 for three combat turns and consumes 10 Mana. This effect does not stack.
- Scorching Fire: Velklin launches a fireball with either of his hands, dealing 10 damage on contact and then 4 combat turns of 5 afterburn damage on a select enemy, using up 10 Mana.
- Scrantonic Scramble: Velklin uses 20 Mana and destabilises the local reality, buffing all of his allies rolls by 1 and debuffs all enemy rolls by 1 for the rest of the battle. This can be done only once per battle and ends with the current battle.
- Mass Heal: Velklin spends 20 Mana and heals all his teammates, including himself, by 10 HP. This spell can stack, given there is enough Mana.
- Divine Word: Velklin commands so that a single enemy will simply cease living, using 25 Mana. The affected enemy will save roll a 10d using their endurance stat as the arbitrer. If it is higher than 7 it will be stunned for a turn. If it is between 7 and 3, they will be stunned for a turn and have all their stats lowered by 2 the next turn. If they roll 3 or lower, they die instantly.
- Conjure Crystalline: Velklin summons a small, crystalline golem with base stats for 10 Mana. This spell can stack, allowing multiple summons with enough Mana for all.
- Small Wish: Using 50 Mana, Velklin can make a small wish come true. This can't create powerful or large items nor alter reality in elaborate and overarching ways, but will alter reality to make current objective easier by the means of increased luck and such.
Name:Eleazar
Description: Looks humanoid, except his “feet” are only heels. Additionally, his skin is cerulean. His hair is more like long, very thin, white tentacles. He has three long tendrils a color substantially darker than his body emerging from the back of his head. These function like a Twi’lek’s (they’re from Star Wars), except he has three of them, and the center one is slightly but noticeably thicker than the outside two. His sclera are the same color as his pupils, and his irises are an iridescent blue. He is a master of Psychoaugmentation, the art of using psionics to enhance the user’s physical and mental capabilities.
Stats:
- Strength= 1 (Base 5+5 DPH)
- Accuracy= 2
- Speed= 4 (9 Tiles Range)
- Defense= 1+2
- Endurance= 1 (Base 30+5 HP)
- Mana= 3 (15 Mana | Regen)
Items:
- Hyperflexible Metal Armor: An metallic, one piece clothing that behaves like cloth, yet is as durable as metal. +2 Defense
- Space Suit: Grants the ability to withstand the adverse effects of vacuum of space.
- Pointy Chair Leg: A broken off leg of a wooden chair, with a splintered end. Can be used to stab.
Spells:
- Respite: Eleazar refills his mana, and won't attack for a combat turn.
- Empower: Eleazar uses all of his mana to increase his strength stat by the number on his Mana stat.
- Envision: Eleazar uses all of his mana to increase his accuracy stat by the number on his Mana stat, also gaining a considerable buff to his action or combat rolls that involve cognitive provess.
[/list]