As soon as the four new skinks spawn in, the chaos comes back with them.
Lemmy tries to empty his mid again, to maybe trick this
Geshemblos entity into thinking that they disappeared. But then he remembers that for this plan to work, Burt needs to achieve zen too.
Lemmy tries calming himself down: ☼20☼
Lemmy gets Burt to calm himself too: 17
"Burt, you need to do what I am doing, right now."
Lemmy lets out a breath and closes his eyes shut. Burt follows. The skinks stop, confused. They can't see. They can't hear. For they are made of ice. But they can
sense. And they sense nothing.
Burt then kneels and reaches out to touch one of the ice creatures.
Burt grabs a Soldier of Geshemblos: 16
He feels smooth cold ice on his hand. Then he pets it a bit.
Burt tries taming a Soldier of Geshemblos: 11
The skink who was lightly touch stops moving right then. They both open their eyes to see all the skinks just look at him. Not seeing him, but
sensing him. Sensing
something that he can't quite understand.
Then they all crumble to shards in perfect unison. Is this a form of surrender? No.
Finally, they hear a voice. coming from the corridor opposite to the entrance, which is blocked by a door. They hear
Geshemblos speak into their minds.
"
LEAVELEAVELEAVE. LEAVE. LEAVE NOW!"
You all know you can't fullfill this request. So you continue.
Lemmy, seeing that the middle path is blocked, turns to the left. Burt takes a right. And behind them in the first room, the ground rumbles and shifts in eight separate spots. An even larger wave is coming.
Su Lin orders Ornos to cast Soothing Song: 16
From far away,
Ornos takes a command. He plays his song, a chaotic mess of musical sounds, mostly wind instruments. The singing does nothing at first glance, but the shifting on the ground is slowed down considerably, and somehow creating two more of the spots. The emergence of the soldiers is postponed for a bit, giving you thinking time to prepare.
Lemmy and Burt both see an ice lever in the middle of the rooms they are now in. They both pull them, almost in unison. They hear two soft clicks, from the entrance room, and the door. To Lemmy's right and Burt's left, there are singular passages. And they can each see one more lever, at the far end of those passages. They just need to get to those too.
At the ship, which was moving to the entrance of the dungeon, Isabam and Velklin were preparing for battle
Velklin conjures a quad of Small Crystallines, and as soon as the ship stops at the dungeon entrance, he beams down with his small army, using his telekinesis to accelerate all five of them down as fast as possible, and to stop them from hitting the floor. He uses up 5 Mana while he does this, leaving him with only five.
Velklin and his minions quickly enter the comet dungeon. They see the ten swirling masses of impossibly fluid ice and the god of song flying and singing on top of them. Veklin is confused. Where was the battle?
Isabam, meanwhile had decided to stay back, listening to Su Lin about how all their problems would just magically solve themselves if they just
believed. Literally. She checked her pipe, her space suit, verified her combat readiness with care, and found herself perfectly ready. Only thing to do now was descending down to beat up some ice lizards.
Su Lin may be pulling it with the belief thing, but again, his entire magic system is built on belief in oneself. So, can you blame 'em? And it works too. It
is real. I mean, just
look at him.
And you know what would be nice? More of that good stuff. Su Lin, after getting ignored, decides that he needs no beetle god . He has himself, and his Qi, and his muscles.
He concentrates into his soul to maybe gain more insight into its fractal nature. To have more space to store his Qi.
Su Lin cycles his Qi to improve his Mana stat: 1
oh my goodnessAnd suddenly, explosion. He does it all wrong. He looks into his souls infinite, fractal nature and gets caught in a loop. The loop accelerates expotentially, and eventually his Qi increases so far up that explodes in a giant expulsion of life essence, dying instantly.
The ship 3-D prints him back with absolutely no consequences, with the memories and clothes and all. Now he is forever stuck with the paranoia of "Is this the real me or a copy?", where he isn't sure if a perfect copy of a person
is that person.
There are nine rooms. Arranged in a square. The center room only has one sealed door to the entrance room and the other seven rooms form a half ring around it. Two more levers to be pulled for the door to open to the center room, where the obelisk is.
You know what to do.
Current Characters
Name: Lemmy
Description: Lemmy is a human teenager, brown haired and eyed with a malicious grin. He doesn't look like much, but he has the great skill often missing from more noted and powerful beings.. creativity, laziness, and lateral thinking. If there's some simple way to get the job done, he'll be the one to find it, despite lack of abilities.
Stats:
- Strength: 0 (5 pure base DPH)
- Accuracy: 0
- Speed: 0 (5 Tile Range)
- Defense: 0
- Endurance: 0 (30 pure base HP)
- Mana: 0
Items:
- Space Suit: Grants the ability to withstand the adverse effects of vacuum of space.
Spells:
None
Name: Su Lin
Description: A young adult human man wearing plain light-grey clothing with a copper trim. He has more hair than the average person, and is somewhat reminiscent of a bear. Su Lin is a Cultivator who cultivates a force known as 'true essence' or 'Qi' within his body in order to become stronger with the ultimate goal of transcending his mortality.
Stats:
- Strength=3 (Base 5+15 DPH)
- Accuracy=2
- Speed=2 (7 Tile Range)
- Defense=2
- Endurance=3 (Base 30+15 HP)
- Mana=2 (10 Mana+5 | Regen)
Items:
- Ornos: The downgrade avatar of a god of music and song, shaped like a small beetle and made of ornate coral. (+1 Mana, Spell: Soothing Song)
Spells:
- Concentrate: Su Lin concentrates to refill his Qi reserves. Qi cannot attack for that fight turn and may need to be protected by others.
- Qi Infusion: Su Lin uses all his Qi reserves to bolster his strength stat by the number on his Mana stat for two turns.
- Soothing Song: Su Lin unleashes Ornos for it to sing its song and play its music. All enemies have their Accuracy and Strength reduced by 1 for a turn. Can only be used once in three combat turns. Consumes no Mana.
Name: Isabsam Butsha
Description: A 7 foot tall, cybernetic amazon, her body made of half rusted and oil machine, her hair a mess of cableings an wires. With pair of glowing jade machine eyes.
Stats:
- Strength: 2 (Base 5+10 DPH)
- Accuracy: 2
- Speed: 3 (8 Tile Range)
- Defense: 2
- Endurance: 3 (Base 30+15 HP)
- Mana: 0
Items:
- Space Suit: Grants the ability to withstand the adverse effects of vacuum of space.
- Ambiguous Metal Pipe: A long piece of broken pipe. It is made of an unidentifiable metallic substance and served seemingly no purpose before it was torn off. Can be used to hit and bludgeon.
Spells:
None
Name: Burt
Description: A humanoid with the head of a deer.
Stats:
- Strength:3 (Base 5+15 DPH)
- Accuracy:4
- Speed:1 (6 Tile Range)
- Defense:2
- Endurance:2 (Base 30+10 HP)
- Mana:0
Items:
- Nail-Attached Chair Leg: A broken off leg of a wooden chair that still has a nail attached to the end. It can be used to stab.
- Space Suit: Grants the ability to withstand the adverse effects of vacuum of space.
Spells:
None
Name:
VelklinDescription: A four foot tall faun-like humanoid being, with the appearance of being barely a teenager. He has unguligrade, deer-like legs and a long tail with a tuft of fur on it's end. The hair on his head is of a very pale - almost pure white - blue color, the same hair is also present on his legs and tail. Sired by a god and born to a mortal mother, Velklin inherited a great deal of raw magical power from his divine father, making him a demigod.
Stats:
- Strength: 0 (5 pure base DPH)
- Accuracy: 1
- Speed: 1 (6 Tile Range)
- Defense: 0
- Endurance: 0 (30 pure base HP)
- Mana: 10 (50 Mana | Regen)
Items:
- Space Suit: Grants the ability to withstand the adverse effects of vacuum of space.
Spells:
- Safety Jump: A passive magical ability that teleports Velklin to safe nearby location when he is gravely injured.
- Blazing Sun: Velklin shines a focused ray of light from his right hand, spending 10 Mana and dealing 25 damage to a single target.
- Fullest Moon: Velklin manifests a crescent shaped light source that rapidly radiates outward, spending 15 Mana dealing 10 damage to all enemies.
- Dazzling Nebulae: Velklin creates a cloud of colorful, ethereal gasses, which reduces all enemy accuracy by 3 for three combat turns and consumes 10 Mana. This effect does not stack.
- Scorching Fire: Velklin launches a fireball with either of his hands, dealing 10 damage on contact and then 4 combat turns of 5 afterburn damage on a select enemy, using up 10 Mana.
- Scrantonic Scramble: Velklin uses 20 Mana and destabilises the local reality, buffing all of his allies rolls by 1 and debuffs all enemy rolls by 1 for the rest of the battle. This can be done only once per battle and ends with the current battle.
- Mass Heal: Velklin spends 20 Mana and heals all his teammates, including himself, by 10 HP. This spell can stack, given there is enough Mana.
- Divine Word: Velklin commands so that a single enemy will simply cease living, using 25 Mana. The affected enemy will save roll a 10d using their endurance stat as the arbitrer. If it is higher than 7 it will be stunned for a turn. If it is between 7 and 3, they will be stunned for a turn and have all their stats lowered by 2 the next turn. If they roll 3 or lower, they die instantly.
- Conjure Crystalline: Velklin summons a small, crystalline golem with base stats for 10 Mana. This spell can stack, allowing multiple summons with enough Mana for all.
- Small Wish: Using 50 Mana, Velklin can make a small wish come true. This can't create powerful or large items nor alter reality in elaborate and overarching ways, but will alter reality to make current objective easier by the means of increased luck and such.
Name:Eleazar
Description: Looks humanoid, except his “feet” are only heels. Additionally, his skin is cerulean. His hair is more like long, very thin, white tentacles. He has three long tendrils a color substantially darker than his body emerging from the back of his head. These function like a Twi’lek’s (they’re from Star Wars), except he has three of them, and the center one is slightly but noticeably thicker than the outside two. His sclera are the same color as his pupils, and his irises are an iridescent blue. He is a master of Psychoaugmentation, the art of using psionics to enhance the user’s physical and mental capabilities.
Stats:
- Strength= 1 (Base 5+5 DPH)
- Accuracy= 2
- Speed= 4 (9 Tiles Range)
- Defense= 1+2
- Endurance= 1 (Base 30+5 HP)
- Mana= 3 (15 Mana | Regen)
Items:
- Hyperflexible Metal Armor: An metallic, one piece clothing that behaves like cloth, yet is as durable as metal. +2 Defense
- Space Suit: Grants the ability to withstand the adverse effects of vacuum of space.
- Pointy Chair Leg: A broken off leg of a wooden chair, with a splintered end. Can be used to stab.
Spells:
- Respite: Eleazar refills his mana, and won't attack for a combat turn.
- Empower: Eleazar uses all of his mana to increase his strength stat by the number on his Mana stat.
- Envision: Eleazar uses all of his mana to increase his accuracy stat by the number on his Mana stat, also gaining a considerable buff to his action or combat rolls that involve cognitive provess.