As the others went to frolick on the rocky surface, Su Lin was thinking. He felt touched by this forgotten god of song, and since they needed belief to be, itnwas worth a shot to try and believe them back to life.
Su Lin implores the obelisk: 4
Obelisk has no answers to give. It is but a preprogrammed machine. But it is an anchor point. After all, this dead god could be scryed for with the title of "the one who made this obelisk", so maybe there is still hope.
Su Lin believes the dead god back to life(Must be Higher than 16) :18
Su Lin reaches out into oblivion in a vain attempt to accomplish the deed without names, and calls for the being in the obelisk. The name
Ornos reveals itself to him.
For a second, nothing happens. Another second, a beetle had materialised on Lin's head. A small, round beetle made of geometrically cut, colorful coral.
Su Lin grabs the beetle and hold it in both palms in astonishment. The thing is a disoriented mess, ambling around and feeling its limbs, trying to fold its wings back under their elytra. Each time it flaps its wing however, it emits wonderful, melodic sounds that enchantz Su Lin. He had neither seen or heard anything like this before.
It has most likely reverted to a nature spirit, and is now little more than the animal it took the shape of.
It is very pretty though. Su Lin decides to keep little, feral
Ornos with him. (Added Item:
Ornos)
As soon as he decides that, he also notices small tug on his consciousness. He wants to know music. To understand it.
Ornos seems to be affecting him by its mere presence. For a god is always a god. Su Lin thinks of music then. Of song. Of rythm. He feels a little strange. A bit more powerful. A small surge of energy has just flown through him, he feels. And it feels natural too, as far as he is concerned.
Seeing and pitying the demigod child, the steel amazonite grabs him by his neck and pulls him along the dust and boulders. They stop infront of the obelisk, and Isabam tries to pry a piece or two off it.
Roll: 3+2=5
But the obelisk simply does not gives away. She retreats back to the ship with Velklin in tow. The deer kid uses this time to get a bit of rest and have his mana reserves become full again.
The two arrived just in time to listen as the Narrator confirmed Lemmy's suspicions.
"Yeah, it spun all the way, you were just too focused to care or notice."
"Yeah, and?"
"It is funny, you know?"
"Whatever. Is there really nothing else about the thing?"
"It appears so, yes."
Meanwhile, Burt is still busy rummaging through the ship for anything useful to him. Useful as in, deadly. Velklin notices this and offers to help, but also hesitates. He had never needed to learn how to quickly gather mana, relying on passive regeneration all his life. Spending his all his Mana here for a small wish will mean he will be exhausted for some time.
Heads= Velklin uses Wish
Tails= He refrains
=TAILS
Velklin decides not to help Burt, abandoning the animal headed guy to his weaponless fate.
Lemmy points to Heyam-72 A1 on the starchart, and the ship departs the scenic ashen planet to a much similar encounter. A very Saturn-like, ringed gas giant is seen behind an also much larger asteroid, at least a 50 kilometer in size.
The very same obelisk is here too, placed on the geographic pole of the asteroid. Narrator urges you to approach.
"Go on guys. You know what to do this time."
Current Characters
Name: Fln
Description: A small humanoid a rule's length in height. Maybe a bit smaller than that. They have four wings upon their back with which they flutter and fly around. Fln have adapted to this langlage, though finds as and the like odd. This one has green hair and eyes, and wears green backless clothing, wraps for the bottom and a strapped dress for the top.
Stats:
- Strength= 0 (5 pure base DPH)
- Accuracy= 2
- Speed= 4 (9 Tile Range)
- Defense= 1
- Endurance= 3 (Base 30+15 HP)
- Mana= 1 (5 Mana | NoRegen)
Items:
- Magitech Gun: An small, handheld blaster that draws from the users magic reserves to create small magic projectiles. Will not work if the owner possesses no mana or is drained of it.
Spells:
- Telekinesis: Fln can use telekinesis to lift small to medium objects. As an utility spell, it cannot be used in combat.
Name: Lemmy
Description: Lemmy is a human teenager, brown haired and eyed with a malicious grin. He doesn't look like much, but he has the great skill often missing from more noted and powerful beings.. creativity, laziness, and lateral thinking. If there's some simple way to get the job done, he'll be the one to find it, despite lack of abilities.
Stats:
- Strength: 0 (5 pure base DPH)
- Accuracy: 0
- Speed: 0 (5 Tile Range)
- Defense: 0
- Endurance: 0 (30 pure base HP)
- Mana: 0
Items:
- Space Suit: Grants the ability to withstand the adverse effects of vacuum of space.
Spells:
None
Name: Su Lin
Description: A young adult human man wearing plain light-grey clothing with a copper trim. He has more hair than the average person, and is somewhat reminiscent of a bear. Su Lin is a Cultivator who cultivates a force known as 'true essence' or 'Qi' within his body in order to become stronger with the ultimate goal of transcending his mortality.
Stats:
- Strength=4 (Base 5+10+10 DPH)
- Accuracy=2
- Speed=2 (7 Tile Range)
- Defense=2
- Endurance=2 (Base 30+10 HP)
- Mana=2 (10 Mana+5 | Regen)
Items:
- Ornos: The downgrade avatar of a god of music and song, shaped like a small beetle and made of ornate coral. (+1 Mana, Spell: Soothing Song)
Spells:
- Concentrate: Su Lin concentrates to refill his Qi reserves. Qi cannot attack for that fight turn and may need to be protected by others.
- Qi Infusion: Su Lin uses all his Qi reserves to bolster his strength stat by the number on his Mana stat for two turns.
- Soothing Song: Su Lin unleashes Ornos for it to sing its song and play its music. All enemies have their Accuracy and Strength reduced by 1 for a turn. Can only be used once in three combat turns. Consumes no Mana.
Name: Isabsam Butsha
Description: A 7 foot tall, cybernetic amazon, her body made of half rusted and oil machine, her hair a mess of cableings an wires. With pair of glowing jade machine eyes.
Stats:
- Strength: 2 (Base 5+10 DPH)
- Accuracy: 2
- Speed: 3 (8 Tile Range)
- Defense: 2
- Endurance: 3 (Base 30+15 HP)
- Mana: 0
Items:
- Space Suit: Grants the ability to withstand the adverse effects of vacuum of space.
Spells:
None
Name: Burt
Description: A humanoid with the head of a deer.
Stats:
- Strength:3 (Base 5+15 DPH)
- Accuracy:4
- Speed:1 (6 Tile Range)
- Defense:2
- Endurance:2 (Base 30+10 HP)
- Mana:0
Items:
NoneSpells:
None
Name:
VelklinDescription: A four foot tall faun-like humanoid being, with the appearance of being barely a teenager. He has unguligrade, deer-like legs and a long tail with a tuft of fur on it's end. The hair on his head is of a very pale - almost pure white - blue color, the same hair is also present on his legs and tail. Sired by a god and born to a mortal mother, Velklin inherited a great deal of raw magical power from his divine father, making him a demigod.
Stats:
- Strength: 0 (5 pure base DPH)
- Accuracy: 1
- Speed: 1 (6 Tile Range)
- Defense: 0
- Endurance: 0 (30 pure base HP)
- Mana: 10 (50 Mana | Regen)
Items:
- Space Suit: Grants the ability to withstand the adverse effects of vacuum of space.
Spells:
- Safety Jump: A passive magical ability that teleports Velklin to safe nearby location when he is gravely injured.
- Blazing Sun: Velklin shines a focused ray of light from his right hand, spending 10 Mana and dealing 25 damage to a single target.
- Fullest Moon: Velklin manifests a crescent shaped light source that rapidly radiates outward, spending 15 Mana dealing 10 damage to all enemies.
- Dazzling Nebulae: Velklin creates a cloud of colorful, ethereal gasses, which reduces all enemy accuracy by 3 for three combat turns and consumes 10 Mana. This effect does not stack.
- Scorching Fire: Velklin launches a fireball with either of his hands, dealing 10 damage on contact and then 4 combat turns of 5 afterburn damage on a select enemy, using up 10 Mana.
- Scrantonic Scramble: Velklin uses 20 Mana and destabilises the local reality, buffing all of his allies rolls by 1 and debuffs all enemy rolls by 1 for the rest of the battle. This can be done only once per battle and ends with the current battle.
- Mass Heal: Velklin spends 20 Mana and heals all his teammates, including himself, by 10 HP. This spell can stack, given there is enough Mana.
- Divine Word: Velklin commands so that a single enemy will simply cease living, using 25 Mana. The affected enemy will save roll a 10d using their endurance stat as the arbitrer. If it is higher than 7 it will be stunned for a turn. If it is between 7 and 3, they will be stunned for a turn and have all their stats lowered by 2 the next turn. If they roll 3 or lower, they die instantly.
- Conjure Crystalline: Velklin summons a small, crystalline golem with base stats for 10 Mana. This spell can stack, allowing multiple summons with enough Mana for all.
- Small Wish: Using 50 Mana, Velklin can make a small wish come true. This can't create powerful or large items nor alter reality in elaborate and overarching ways, but will alter reality to make current objective easier by the means of increased luck and such.
Name:Eleazar
Description: Looks humanoid, except his “feet” are only heels. Additionally, his skin is cerulean. His hair is more like long, very thin, white tentacles. He has three long tendrils a color substantially darker than his body emerging from the back of his head. These function like a Twi’lek’s (they’re from Star Wars), except he has three of them, and the center one is slightly but noticeably thicker than the outside two. His sclera are the same color as his pupils, and his irises are an iridescent blue. He is a master of Psychoaugmentation, the art of using psionics to enhance the user’s physical and mental capabilities.
Stats:
- Strength= 1 (Base 5+5 DPH)
- Accuracy= 2
- Speed= 4 (9 Tiles Range)
- Defense= 1
- Endurance= 1 (Base 30+5 HP)
- Mana= 3 (15 Mana | Regen)
Items:
- Hyperflexible Metal Armor: An metallic, one piece clothing that behaves like cloth, yet is as durable as metal.
Spells:
- Respite: Eleazar refills his mana, and won't attack for a combat turn.
- Empower: Eleazar uses all of his mana to increase his strength stat by the number on his Mana stat.
- Envision: Eleazar uses all of his mana to increase his accuracy stat by the number on his Mana stat, also gaining a considerable buff to his action or combat rolls that involve cognitive provess.