As the rest of the crew onboard slept, Isabam tried yanking yet another length of pipe from the walls.
Isabam Butsha pulls a pipe away: 5+2=7
But the pipe doesn't gives way. She doesn't tries again, content with the one she already had with her, placed on space suits belt. She then realised her exhaustion also. It was a strange thing for a being like her to require sleep. But it simply was tue way it was. So she laid onto the smooth metal with a quiet clank, without complaint, and in just a moment, she was asleep like the others.
The ship was completely quiet after that. Almost everyone was asleep, except Fln. Fln? Who
was Fln? There was no such person as Fln inside the ship at all. Except an automated crew listing. The Narrator refreshes the list, and the anomaly resolves into nothingness.
Anyways, everyone in the ship was asleep at the moment. Until Su Lin started snoring.
The newfound sounds stirred Velklin in his sleep, not enough for him to wake up, but enough for him to wish it would cease. The deer child rolls off the box bed and into the metal. In that moment, his discomfort reaches its maximum, and for a moment he misses the rough cardboard. So he tries moving himself back onto it.
Velklin uses Telekinesis to move himself to his bed: 17
And he manages to slowly lift himself back onto the bed, hitting Su Lin's back and stopping his snoring in the process.
Meanwhile, the unlikely duo down in the dungeon entrance -yes, that's what it was all along- float into the glowy corridor. with the beetle god in tow. Lemmy intentionally lets Burtnlead the way.
After traversing the corridor, they find themselves inside a large square room with three other pathways identical to the one they just passed through, each situated on a different wall.
Lemmy puts his feet onto the ground to reorient himself. Something shifts in the air. A loud rumble is heard, followed by ice crackling. Soon they are not floating at all, and can feel a familiar amount of gravity holding them down.
Lemmy successfully camuflages himself.
Lemmy clears his mind: 19
But Burt doesn't.
The rumbles turn into a loud shriek, and they see two small figures emerge from the ground. Two abnormally large skinks, made of clear ice stands in their path.
They stand still, then pounce at the duo. They seem to lack any significant offensive capabilities, but they are very vicious anyways. At least they try to.
Description: A cat sized skink made of clear ice.
Stats:
- Strength: 0 (5 pure base DPH)
- Accuracy: 0
- Speed: 0 (5 Tile Range)
- Defense: 0
- Endurance: 0 (30 pure base HP)
- Mana: 0
The duo readies themselves as the battle starts.
BATTLE START
ENEMY TURN
Soldier of Geshemblos 1 Pounces at Lemmy: 5
The attack is deflected!
Soldier of Geshemblos 2 Pounces at Burt: 4
The attack is deflected!
PLAYER TURN
Burt Hits Soldier of Geshemblos 1: 5+3+2=10
The attack cracks the ice, dealing 10 HP! (20 Left)
Lemmy Kicks Soldier of Geshemblos 2: 11
The attack cracks the ice, dealing 5 HP! (25 Left)
ENEMY TURN
Soldier of Geshemblos 1 Pounces at Lemmy: 3
The attack is deflected!
Soldier of Geshemblos 2 Pounces at Burt: 18
The attack bruishes the stomach, dealing 5 HP! (35 Left)
PLAYER TURN
Burt Hits Soldier of Geshemblos 2: 6+3+2=11
The attack cracks the ice, dealing 15 HP! (10 Left)
Lemmy Kicks Soldier of Geshemblos 2: 9
The attack cracks the ice, dealing 5 HP! (5 Left)
ENEMY TURN
Soldier of Geshemblos 1 Pounces at Lemmy: 9
The attack is deflected!
Soldier of Geshemblos 2 Pounces at Lemmy: 17
The attack bruishes the left foot, dealing 5 HP! (25 Left)
PLAYER TURN
Burt Hits Soldier of Geshemblos 1: 12+3+2=18
The attack cracks the ice, dealing 20 HP and defeating the foe!
Lemmy Kicks Soldier of Geshemblos 2: 7
The attack cracks the ice, dealing 5 HP and defeating the foe!
BATTLE OVER
The shattered remains of the two apparitions lay before you, and you notice the increase in the ambient red glow. Then, something shrieks. This is no ice moving, but an animalistic expression of spite.
The ground shakes again, and four more of the ice skinks start emerging. They may very well be limitless.
Maybe you should just proceed onwards despite them?
Current Characters
Name: Lemmy
Description: Lemmy is a human teenager, brown haired and eyed with a malicious grin. He doesn't look like much, but he has the great skill often missing from more noted and powerful beings.. creativity, laziness, and lateral thinking. If there's some simple way to get the job done, he'll be the one to find it, despite lack of abilities.
Stats:
- Strength: 0 (5 pure base DPH)
- Accuracy: 0
- Speed: 0 (5 Tile Range)
- Defense: 0
- Endurance: 0 (30 pure base HP)
- Mana: 0
Items:
- Space Suit: Grants the ability to withstand the adverse effects of vacuum of space.
Spells:
None
Name: Su Lin
Description: A young adult human man wearing plain light-grey clothing with a copper trim. He has more hair than the average person, and is somewhat reminiscent of a bear. Su Lin is a Cultivator who cultivates a force known as 'true essence' or 'Qi' within his body in order to become stronger with the ultimate goal of transcending his mortality.
Stats:
- Strength=3 (Base 5+15 DPH)
- Accuracy=2
- Speed=2 (7 Tile Range)
- Defense=2
- Endurance=3 (Base 30+15 HP)
- Mana=2 (10 Mana+5 | Regen)
Items:
- Ornos: The downgrade avatar of a god of music and song, shaped like a small beetle and made of ornate coral. (+1 Mana, Spell: Soothing Song)
Spells:
- Concentrate: Su Lin concentrates to refill his Qi reserves. Qi cannot attack for that fight turn and may need to be protected by others.
- Qi Infusion: Su Lin uses all his Qi reserves to bolster his strength stat by the number on his Mana stat for two turns.
- Soothing Song: Su Lin unleashes Ornos for it to sing its song and play its music. All enemies have their Accuracy and Strength reduced by 1 for a turn. Can only be used once in three combat turns. Consumes no Mana.
Name: Isabsam Butsha
Description: A 7 foot tall, cybernetic amazon, her body made of half rusted and oil machine, her hair a mess of cableings an wires. With pair of glowing jade machine eyes.
Stats:
- Strength: 2 (Base 5+10 DPH)
- Accuracy: 2
- Speed: 3 (8 Tile Range)
- Defense: 2
- Endurance: 3 (Base 30+15 HP)
- Mana: 0
Items:
- Space Suit: Grants the ability to withstand the adverse effects of vacuum of space.
- Ambiguous Metal Pipe: A long piece of broken pipe. It is made of an unidentifiable metallic substance and served seemingly no purpose before it was torn off. Can be used to hit and bludgeon.
Spells:
None
Name: Burt
Description: A humanoid with the head of a deer.
Stats:
- Strength:3 (Base 5+15 DPH)
- Accuracy:4
- Speed:1 (6 Tile Range)
- Defense:2
- Endurance:2 (Base 30+10 HP)
- Mana:0
Items:
- Nail-Attached Chair Leg: A broken off leg of a wooden chair that still has a nail attached to the end. It can be used to stab.
- Space Suit: Grants the ability to withstand the adverse effects of vacuum of space.
Spells:
None
Name:
VelklinDescription: A four foot tall faun-like humanoid being, with the appearance of being barely a teenager. He has unguligrade, deer-like legs and a long tail with a tuft of fur on it's end. The hair on his head is of a very pale - almost pure white - blue color, the same hair is also present on his legs and tail. Sired by a god and born to a mortal mother, Velklin inherited a great deal of raw magical power from his divine father, making him a demigod.
Stats:
- Strength: 0 (5 pure base DPH)
- Accuracy: 1
- Speed: 1 (6 Tile Range)
- Defense: 0
- Endurance: 0 (30 pure base HP)
- Mana: 10 (50 Mana | Regen)
Items:
- Space Suit: Grants the ability to withstand the adverse effects of vacuum of space.
Spells:
- Safety Jump: A passive magical ability that teleports Velklin to safe nearby location when he is gravely injured.
- Blazing Sun: Velklin shines a focused ray of light from his right hand, spending 10 Mana and dealing 25 damage to a single target.
- Fullest Moon: Velklin manifests a crescent shaped light source that rapidly radiates outward, spending 15 Mana dealing 10 damage to all enemies.
- Dazzling Nebulae: Velklin creates a cloud of colorful, ethereal gasses, which reduces all enemy accuracy by 3 for three combat turns and consumes 10 Mana. This effect does not stack.
- Scorching Fire: Velklin launches a fireball with either of his hands, dealing 10 damage on contact and then 4 combat turns of 5 afterburn damage on a select enemy, using up 10 Mana.
- Scrantonic Scramble: Velklin uses 20 Mana and destabilises the local reality, buffing all of his allies rolls by 1 and debuffs all enemy rolls by 1 for the rest of the battle. This can be done only once per battle and ends with the current battle.
- Mass Heal: Velklin spends 20 Mana and heals all his teammates, including himself, by 10 HP. This spell can stack, given there is enough Mana.
- Divine Word: Velklin commands so that a single enemy will simply cease living, using 25 Mana. The affected enemy will save roll a 10d using their endurance stat as the arbitrer. If it is higher than 7 it will be stunned for a turn. If it is between 7 and 3, they will be stunned for a turn and have all their stats lowered by 2 the next turn. If they roll 3 or lower, they die instantly.
- Conjure Crystalline: Velklin summons a small, crystalline golem with base stats for 10 Mana. This spell can stack, allowing multiple summons with enough Mana for all.
- Small Wish: Using 50 Mana, Velklin can make a small wish come true. This can't create powerful or large items nor alter reality in elaborate and overarching ways, but will alter reality to make current objective easier by the means of increased luck and such.
Name:Eleazar
Description: Looks humanoid, except his “feet” are only heels. Additionally, his skin is cerulean. His hair is more like long, very thin, white tentacles. He has three long tendrils a color substantially darker than his body emerging from the back of his head. These function like a Twi’lek’s (they’re from Star Wars), except he has three of them, and the center one is slightly but noticeably thicker than the outside two. His sclera are the same color as his pupils, and his irises are an iridescent blue. He is a master of Psychoaugmentation, the art of using psionics to enhance the user’s physical and mental capabilities.
Stats:
- Strength= 1 (Base 5+5 DPH)
- Accuracy= 2
- Speed= 4 (9 Tiles Range)
- Defense= 1+2
- Endurance= 1 (Base 30+5 HP)
- Mana= 3 (15 Mana | Regen)
Items:
- Hyperflexible Metal Armor: An metallic, one piece clothing that behaves like cloth, yet is as durable as metal. +2 Defense
- Space Suit: Grants the ability to withstand the adverse effects of vacuum of space.
- Pointy Chair Leg: A broken off leg of a wooden chair, with a splintered end. Can be used to stab.
Spells:
- Respite: Eleazar refills his mana, and won't attack for a combat turn.
- Empower: Eleazar uses all of his mana to increase his strength stat by the number on his Mana stat.
- Envision: Eleazar uses all of his mana to increase his accuracy stat by the number on his Mana stat, also gaining a considerable buff to his action or combat rolls that involve cognitive provess.