Velklin stretches his arms, touches, and absorbs mana from the obelisk. It is grating and weird to absorb such rigid, autonomous magic, but soon his soul digests it into pure mana, and it works out. His mana reserves are filled up.
Isabam tries eating the few leftover glass shards, and soon discovers that the flesh of a mortal god is non-matter and therefore dissipates into nothingness without doing anything. Plus it tastes like shit.
Velklin kneels down to
Geshemblos, to understand and communicate with him. He tries telling him to give up his form and join with his soul as a summonable symbiote. But he finds the skink god as helpless and unconscious as
Ornos was when he emerged from the first obelisk.
So he grabs the skink as his brother plays a soothing song to him and tries to fuse himself with the creature. But just as he thought
Geshemblos' being was about to contact his, the skinks soul passes right through his own. No interaction. He tries again and again, to no avail.
A mortal god is essentially just an imaginary friend. They operate on no mana. They exist through the power of belief. And as Velklin fails to fuse, he accomplishes something else. His interaction with
Geshemblos has bound him with the skink, and just in moments,
Geshemblos stops squirming and rights himself. Velklin's had believed in
Geshemblos, rooted for him, which is no different that the said deities sustenance. With his rebounded, albeit still limited lucidity and mindfulness,
Geshemblos looks at the demigod deerchild right in the eyes and utters two words.
"
fak u"
Eleazar uses Envision to heist away Geshemblos: 11+4+3=18
Burt tries to stop him: 8+1=9
Velklin puts up a shield around himself using Telekinesis: 6+10+1=17
Velklin is appalled by the audacity. He tries coming up with something witty to say, but doesn't has the time. He sees a quick flash of blue, and at that moment he understands what is about to happen, so he puts up a telekinetic shield to ward off the thief, but he is just a moment late, and so right infront of his eyes,
Geshemblos is snooped away by Eleazar. Velklin also realises that Burt too had also been approaching from behind to get his hands at the glass reptile and seemed upset that the funny blue man had the deity at hand. And the deity at hand was upset too.
"
fak u"
"
Stop."
"He bonded with me, give him back!"
"Guys, maybe we are overreacting? That thing can die if we are not careful."
"
Stop... Stop!"
"Yea tell them bug!"
"
fak u"
"Why are you cussing me out now? Cuss out the magicians, they are being stupid!"
"
fak u"
"
Brother... Mine!.. With me!"
Ornos seemed pissed. Very pissed at the three people which were fighting over to be the person who would keep his brother as a possesion and divine his destiny for him. So he did what he thought best. He grabbed
Geshemblos from his waist and lifted him up flying away from everyone, and back to the ship.
There is a shared silence after that. Though it doesn't lasts long as they hear someone else approaching from the entrance. It is Lemmy. Velklin lifts a hand up to protest, but then drops it down with a disgruntled frown.
Lemmy looks around and sighs, having missed the action. But there is one thing he could do, now that he was down here and the obelisk was still unactivated.
With a simple wish inside Lemmy' head, the final obelisk is activated. A wave of thamaturgic essence hits the people around it.
It is a message like the ones before. The essence says the following;
"
The fortress you seek resides at the furthest world of this system. Seek the highest mountain at its roof."
Su Lin watches as Lemmy puts on a spacesuit and beams down to the dungeon.
Then he is surprised when
Ornos comes back with another of his own kind less than a minute after the kid left. He tunes himself with the beetle god and learns that the he and his brother, while having never got along or agreed on anything, still cared for eachother and that he would uphold that care. Su Lin has none to say about it and lets
Ornos tend to
Geshemblos in peace. He believes in the skink god too, though it makes no noticable difference.
To better understand concept of
Geshemblos and come to term with his being, Su Lin mediates about the Dao of Fire. He feels the warmth of the hearth, the feeling of familiarity of a home, security of a wall and the pride of a nation.
The response?
"
fak u"
Current Characters
Name: Lemmy
Description: Lemmy is a human teenager, brown haired and eyed with a malicious grin. He doesn't look like much, but he has the great skill often missing from more noted and powerful beings.. creativity, laziness, and lateral thinking. If there's some simple way to get the job done, he'll be the one to find it, despite lack of abilities.
Stats:
- Strength: 0 (5 pure base DPH)
- Accuracy: 0
- Speed: 0 (5 Tile Range)
- Defense: 0
- Endurance: 0 (30 pure base HP)
- Mana: 0
Items:
- Space Suit: Grants the ability to withstand the adverse effects of vacuum of space.
Spells:
None
Name: Su Lin
Description: A young adult human man wearing plain light-grey clothing with a copper trim. He has more hair than the average person, and is somewhat reminiscent of a bear. Su Lin is a Cultivator who cultivates a force known as 'true essence' or 'Qi' within his body in order to become stronger with the ultimate goal of transcending his mortality.
Stats:
- Strength=3 (Base 5+15 DPH)
- Accuracy=2
- Speed=2 (7 Tile Range)
- Defense=2
- Endurance=3 (Base 30+15 HP)
- Mana=2 (10 Mana+5 | Regen)
Items:
- Ornos: The downgrade avatar of a god of music and song, shaped like a small beetle and made of ornate coral. (+1 Mana, Spell: Soothing Song)
Spells:
- Concentrate: Su Lin concentrates to refill his Qi reserves. Qi cannot attack for that fight turn and may need to be protected by others.
- Qi Infusion: Su Lin uses all his Qi reserves to bolster his strength stat by the number on his Mana stat for two turns.
- Soothing Song: Su Lin unleashes Ornos for it to sing its song and play its music. All enemies have their Accuracy and Strength reduced by 1 for a turn. Can only be used once in three combat turns. Consumes no Mana.
Name: Isabsam Butsha
Description: A 7 foot tall, cybernetic amazon, her body made of half rusted and oil machine, her hair a mess of cableings an wires. With pair of glowing jade machine eyes.
Stats:
- Strength: 2 (Base 5+10 DPH)
- Accuracy: 2
- Speed: 3 (8 Tile Range)
- Defense: 2
- Endurance: 3 (Base 30+15 HP)
- Mana: 0
Items:
- Space Suit: Grants the ability to withstand the adverse effects of vacuum of space.
- Ambiguous Metal Pipe: A long piece of broken pipe. It is made of an unidentifiable metallic substance and served seemingly no purpose before it was torn off. Can be used to hit and bludgeon.
Spells:
None
Name: Burt
Description: A humanoid with the head of a deer.
Stats:
- Strength:3 (Base 5+15 DPH)
- Accuracy:4
- Speed:1 (6 Tile Range)
- Defense:2
- Endurance:2 (Base 30+10 HP)
- Mana:0
Items:
- Nail-Attached Chair Leg: A broken off leg of a wooden chair that still has a nail attached to the end. It can be used to stab.
- Space Suit: Grants the ability to withstand the adverse effects of vacuum of space.
Spells:
None
Name:
VelklinDescription: A four foot tall faun-like humanoid being, with the appearance of being barely a teenager. He has unguligrade, deer-like legs and a long tail with a tuft of fur on it's end. The hair on his head is of a very pale - almost pure white - blue color, the same hair is also present on his legs and tail. Sired by a god and born to a mortal mother, Velklin inherited a great deal of raw magical power from his divine father, making him a demigod.
Stats:
- Strength: 0 (5 pure base DPH)
- Accuracy: 1
- Speed: 1 (6 Tile Range)
- Defense: 0
- Endurance: 0 (30 pure base HP)
- Mana: 10 (50 Mana | Regen)
Items:
- Space Suit: Grants the ability to withstand the adverse effects of vacuum of space.
- Geshemblos: A household god of fire and fortresses, reduced to a lesser form of a skink made of lime and red glass.
Spells:
- Telekinesis: Velklin can use telekinesis to lift small to medium sized objects. As an utility spell, this cannot be used in combat.
- Safety Jump: A passive magical ability that teleports Velklin to safe nearby location when he is gravely injured.
- Blazing Sun: Velklin shines a focused ray of light from his right hand, spending 10 Mana and dealing 25 damage to a single target.
- Fullest Moon: Velklin manifests a crescent shaped light source that rapidly radiates outward, spending 15 Mana dealing 10 damage to all enemies.
- Dazzling Nebulae: Velklin creates a cloud of colorful, ethereal gasses, which reduces all enemy accuracy by 3 for three combat turns and consumes 10 Mana. This effect does not stack.
- Scorching Fire: Velklin launches a fireball with either of his hands, dealing 10 damage on contact and then 4 combat turns of 5 afterburn damage on a select enemy, using up 10 Mana.
- Scrantonic Scramble: Velklin uses 20 Mana and destabilises the local reality, buffing all of his allies rolls by 1 and debuffs all enemy rolls by 1 for the rest of the battle. This can be done only once per battle and ends with the current battle.
- Mass Heal: Velklin spends 20 Mana and heals all his teammates, including himself, by 10 HP. This spell can stack, given there is enough Mana.
- Divine Word: Velklin commands so that a single enemy will simply cease living, using 25 Mana. The affected enemy will save roll a 10d using their endurance stat as the arbitrer. If it is higher than 7 it will be stunned for a turn. If it is between 7 and 3, they will be stunned for a turn and have all their stats lowered by 2 the next turn. If they roll 3 or lower, they die instantly.
- Conjure Crystalline: Velklin summons a small, crystalline golem with base stats for 10 Mana. This spell can stack, allowing multiple summons with enough Mana for all.
- Small Wish: Using 50 Mana, Velklin can make a small wish come true. This can't create powerful or large items nor alter reality in elaborate and overarching ways, but will alter reality to make current objective easier by the means of increased luck and such.
- Fortify: Velklin calls for Geshemblos for his blessing. All players have their Defense increased by 2 for a turn. Can only be used once in three combat turns. Consumes no Mana.
Name:Eleazar
Description: Looks humanoid, except his “feet” are only heels. Additionally, his skin is cerulean. His hair is more like long, very thin, white tentacles. He has three long tendrils a color substantially darker than his body emerging from the back of his head. These function like a Twi’lek’s (they’re from Star Wars), except he has three of them, and the center one is slightly but noticeably thicker than the outside two. His sclera are the same color as his pupils, and his irises are an iridescent blue. He is a master of Psychoaugmentation, the art of using psionics to enhance the user’s physical and mental capabilities.
Stats:
- Strength= 1+3 (Base 5+20DPH)
- Accuracy= 2
- Speed= 4 (9 Tiles Range)
- Defense= 1+2
- Endurance= 1 (Base 30+5 HP)
- Mana= 3 (15 Mana | Regen)
Items:
- Hyperflexible Metal Armor: An metallic, one piece clothing that behaves like cloth, yet is as durable as metal. +2 Defense
- Space Suit: Grants the ability to withstand the adverse effects of vacuum of space.
- Pointy Chair Leg: A broken off leg of a wooden chair, with a splintered end. Can be used to stab.
Spells:
- Respite: Eleazar refills his mana, and won't attack for a combat turn.
- Empower: Eleazar uses all of his mana to increase his strength stat by the number on his Mana stat for the duration of combat. Does not stack.
- Envision: Eleazar uses all of his mana to increase his accuracy stat by the number on his Mana stat, also gaining a considerable buff to his action or combat rolls that involve cognitive provess. Single turn use.
Don't think of the two gods you have as powerful beings nor items. Plotwise, they are beings with their own agency. Like, even if Su Lin were to remove Ornos from his items or try to give him an order to stay at the ship no matter what, the beetle would still roam about as it pleased, and accompany you to battles and sing its song. Though for gameplay purposes, Geshemblos is now an item of Velklin.
They are not supposed to be all that powerful, either.
I am saying all this because you will encounter more of them. How many, I won't tell.