20:42 Kashyyk: Excited for a Posse of Sickly, Inept and Cross-Eyed deputies
Deputing Thread is here!You might remember
Wild West Shootout, and now we go with the expanded ruleset for a roleplaying(?) game!
Long story short, 4 Deputies will traverse the Southwest Texiana County to fulfill Bounties placed upon heads of dangerous Outlaws.
In return, you gain money you can spend on better equipment and luxuries of life!
But remember that even the bestest shooter might be felled by just one bullet!
Oh, and don't forget to get some wild tunes on!WILD WEST SHOOTOUT
Each Player makes a Character with 5 Stat Points to allocate.
Name: Billy the Kid, Samuel "Blackbeard" Rockson, Richard Swiftpaw the 3rd, Manuel Maria Pereira de Santa Cruz, or Jackie "Blood Morning" Headhunter - have fun with this!
Initiative: This plus 1d10 roll determines the first bullet; if you have 10 more than the other guy, you shoot first anyway. If the difference is 5 or less, both Guys will be able to shoot a Bullet. Starts at 10.
Hit: Chance to hit the other guy, starts at 20.
Evade: Chance to avoid the bullet of the other guy, starts at 15.
Skill: Chance to deal 1 extra wound to the other guy on hit, starts at 15.
Wounds System:
At its base, every Guy can withstand 3 Wounds to his name.
At its base, each Gun deals 3 Wounds with them shots. You can see where this goes, right?
If you are at or below 50% Wounds, you gain a penalty of -10 Hit and Evade. So avoid getting Wounded!
INVENTORY:
At start you have 40$ to spend on Stuff, and you gotta pick a Weapon, and optionally, an Armor and/or Items.
Weapons:
Peashooter: Standard gun, can't go around playing Wild West Shootout without it! 0$
Rev 1875: +10 Hit bonus. 5$
Coyote: -10 Initiative, +25 Hit, +20 Skill. 10$
Steelboy: +1 Wound per shot. 15$
Rev 1884: +20 Hit bonus. 20$
Big Iron: +66 Skill bonus. 25$
Mountain Lion: -5 Intiative, +35 Hit, +25 Skill. 30$
Rev 1892: +30 Hit bonus. 35$
Undertaker: +10 Hit bonus, +20 Skill bonus, +1 Wound per shot. 50$
Roundmaster: +15 Hit bonus, +15 Skill bonus, +5 Initiative bonus. 65$
Armors:
Cape: +5 Evade bonus. 5$
Leather Jacket: +1 max Wound. 10$
Duster: +15 Evade bonus. 15$
Steel Plate: +2 max Wounds, -10 Evade penalty. 20$
Jacket w/Cape: +1 max Wound, +10 Evade bonus. 25$
Poncho: +25 Evade bonus. 25$
Full Metal Jacket: +2 max Wounds. 40$
Badass Longcoat: +1 max Wounds, +25 Evade bonus. 50$
Cavalry Uniform: +2 max Wounds, +10 Evade bonus. 60$
Items:
Provisions: Feeds 1 Deputy a Day outside of Towns. 1$ per 3 Provisions.
Liqour: Restores 1 Wound (once a Day). -10 Hit and Evasion until end of Day. 3 Uses. 5$
Medicine: Restores 1 Wound. 5 Uses. 20$
Surgeon's Satchel: Restores 2 Wounds. 5 Uses. 65$
Starting Perks: You can choose 1 Base Perk and request up to 3 extra Perks, which are chosen randomly - are ya feeling lucky?
Base Perks:
1 Good Eye: +5 Hit.
2 Fast Draw: +2 Initiative.
3 Fleet-Footed: +5 Evade.
4 Healthy: +1 Max Wound.
5 Rich Kid: +5$.
6 Surgical: +5 Skill.
Additional Perks:
7 Bloodlust: +10 Skill for each Wound below Maximum.
8 Born Gunslinger: +2 Initiative, +5 Hit, Evade, Skill.
9 Chicken: -15 Hit, +15 Evade.
10 Cross-Eyed: -10 Hit.
11 Cursed-at-Birth: Enemy gains +20 Skill against you.
12 Duelist: +5 Hit, +10 Evade.
13 Falcon: +10 Hit.
14 Hurricane: +15 Evade.
15 Inept: -5 Hit, -5 Evade, -5 Skill.
16 Intuition: +10 Hit, +5 Evade.
17 Iron-Hide: Receives 1 Wound less from all Guns.
18 Lucky Star: Enemy gains -40 Skill against you.
19 One Shot Wonder: -1 Max Wound, +25 Skill.
20 Owl: +15 Hit.
21 Providence: Cannot be killed with 1st bullet; instead goes down to 1 Wound remaining.
22 Reckless: +10 Hit and Skill, -15 Evade.
23 Robust: +2 Max Wounds, -10 Evade.
24 Sickly: -1 Max Wound.
25 Sluggish: -3 Initiative.
26 Snake: +5 Hit, +5 Skill.
27 Trigger-Happy: +3 Initiative, -5 Hit.
28 Tycoon's Heir: +20$.
29 Viper: +1 Initiative, +5 Skill.
30 War Veteran: +5 Hit, +5 Evade, +5 Skill. -1 Max Wound.
31 Zephyr: +10 Evade.
SHOOTERY:
A random Guy is chosen as the 1st participant; then they can choose they Opponent from the List of Guys.
Bullets have base 50 Hit chance, we add Guy's Hit and substract Other Guy's Evade, and a 1d100 roll is performed; if the result is equal OR lower than resultant Hit number, the Bullet hits and deals Wounds.
Then we roll for Skill; if the roll is lower than the Guy's Skill, one Extra Wound is dealt to the Other Guy!
OBJECTS, HIDING AND DUCKING:
Hiding behind an Object takes a Turn. Objects have their own Cover value; Cover adds to Evasion of Gunslinger who is hiding. If the shot misses the Gunslinger, the Hiding's Cover value is reduced instead. Once the Cover value falls to 10 or less, the Object is destroyed.
Once in Hiding, the Gunslinger can Attack as normal, or Duck; Ducking adds another 20 Evasion bonus. Normally only 1 Gunslinger can Hide behind an Object; Large Objects allow 2; Big Objects allow 3.
Example Objects:
Wagon: Big, 60 Cover
Bar: Big, 40 Cover
Crate: 40 Cover
Table: Large, 30 Cover
Barrel: 30 Cover
Fence: Large, 25 Cover
Cactus: 20 Cover
TRAVEL AND FAST TRAVEL:
Traveling around the map takes time and Provisions. Moving onto another Tile depends on Terrain:
Prairies and Riverplains need 1 Day to cross.
Forests, Mountains and Deserts need 2 Days to cross.
Crossing land diagonally takes 50% more time and provisions.
Furthermore, Riverplains have edible weeds and occassional birds and animals and fish to catch, meaning you only need 0.5 Provision per Deputy.
However, Deserts have little vegetation and game animals to hunt, and no source water, meaning you need 2 Provisions per Deputy.
Running out of Provisions means slow death: you receive 1 Wound a Day, and restorative Items will have no effect!
Alternatively, you can travel via Train across several Towns in left/bottom halves of the map.
Traveling via Train costs money (tickets ain't cheap!) but there's always some place to sleep and some food to be given to the train-goers, so no Provisions are spent!
Just remember that Trains come with their own schedules and arrival times - check them at the Train Stations!
Original Posse: These 4 will spawn in Agua Fria!
Name: Jackson “The Shootist” Rex (AzyWng)
Perks: Rich Kid + Fast Draw, Intuition, Sickly
Initiative: 10+2 = 12
Hit: 22+10+(20) = 52
Evade: 18+5 = 23
Skill: 15 = 15
Max Wounds: 3-1+(1) = 3
Inventory (206$ in pockets):
GUN: Rev 1884: +20 Hit
ARMOR: Leather Jacket: +1 Wound
ITEMS:
16 Provisions.
Liquor, 3/3 Uses.
Liqour, 3/3 Uses.
Name: Pat "the Ghost" Gibbet (notquitethere)
Perks: Healthy + Robust, Owl
Initiative: 11-(10)+s5 = 6
Hit: 20+15+(25) = 60
Evade: 19-10+(25) = 34
Skill: 15+(20) = 35
Max Wounds: 3+1+2 = 6
Inventory (207$ in pockets):
GUN: Coyote: -10 Initiative, +25 Hit, +20 Skill
ARMOR: Poncho: +25 Evade bonus.
ITEMS:
28 Provisions.
Name: Miguel Manuello de la Costo (Kashyyk)
Perks: Fleet-Footed + Good Eye, Trigger-Happy, Cursed-at-Birth
Initiative: 10+3 = 13
Hit: 20+5-5+(10) = 30
Evade: 20+5+(10)+s5 = 40
Skill: 15 = 15
Max Wounds: 3+(1) = 4
Inventory (207$ in pockets):
GUN: Rev 1875: +10 Hit bonus.
ARMOR: Jacket w/Cape: +1 max Wound, +10 Evade bonus.
ITEMS:
8 Provisions.
Liqour, 3/3 uses.
Liquor, 2/3 Uses.
Waitlist: These can be used to replenish the Deputy Squad if a position within it gets vacated, violently or otherwise!
Name: Big Bill McCoy (King Zultan)
Perks: Healthy + Lucky Star, Reckless, Viper
Initiative: 10+1 = 11
Hit: 20+10 = 30
Evade: 20-15+(10) = 15
Skill: 15+10+5 = 30
Max Wounds: 3+1+(1) = 5
Inventory (0$ in pockets):
GUN: Rev 1875: +10 Hit bonus
ARMOR: Jacket w/Cape: +1 max Wound, +10 Evade bonus
ITEMS:
15 Provisions.
Liqour, 3/3 uses.
Name: Frank "Brawler" Blackwood (Fluffe9911)
Perks: Rich Kid + Reckless, Snake, Trigger-Happy
Initiative: 10+3-(10) = 3
Hit: 20+10+5-5+(25) = 55
Evade: 20-15+(25) = 30
Skill: 15+10+5+(20) = 50
Max Wounds: 3 = 3
Inventory (0$ in pockets):
GUN: Coyote: -10 Initiative, +25 Hit, +20 Skill.
ARMOR: Poncho: +25 Evade bonus.
ITEMS:
15 Provisions.
Liqour, 3/3 uses.
Graveyard: For those permamently off-duty!
Name: Guy "The Wild" Gal (TricMagic)
Perks: Healthy + Falcon, War Veteran, Reckless
Initiative: 15-(5) = 10
Hit: 20+10+5+10+(35) = 80
Evade: 15+5-15 = 5
Skill: 15+5+10+(25) = 55
Max Wounds: 3+1-1 = 3
Inventory (0$ in pockets):
GUN: Mountain Lion: -5 Intiative, +35 Hit, +25 Skill.
ARMOR: -
ITEMS: