TL;DR:Janky, early access space game that reeks of potential. Mixes some Freelancer, Elite, Star Citizen and many others into a light, but very fun package.
There are also hints of other games here, like Mount and Blade, but some of those are not developed, fleshed out, or roadmapped clearly yet.
Currently rather buggy and janky but solidly performant, made by mostly by a one-man team as a sequel to his first space game.
Extremely surprising of a mix featuring Space Combat,
Ground Combat,
Freelancing/Mercenary/Bounty Hunting/Mining/Exploring features and missions,
Faction Building and Management (taxing your people and pilots, choosing for more aggressive approach or more peaceful, etc.), Wingman/Squad control, story quests, using Star Gates or warping directly to systems slowly (to avoid the cops and enemies camping gates), using drones to rip people out of Escape Pods and delivering them to justice, silly dialogue, angry aliens, a hoverbike (for some reason) and more.
STEAM LINKDISCORD LINKSplatterCatGaming video on itFull Stupid Intro:Are you into space games, and ready to try something new?
But the new things are often shallow, not janky enough, and not filled with weird complexity, and they are no longer in Early Access so you can no longer rage at a new bug or laugh at a new completely unbalanced mix of parameters, perks, gear, skills and combos?
Or even worse...are they actual scams, claiming to be single-player games but running on servers with options to trade things for cryptocurrency? And/or the last update was 3 years ago but they keep posting new screenshots of new models and concept art?
Do you want to fly a space ship, jump out from it, and hit someone in the head with an Energy Shotgun?
Is this intro obnoxious enough yet?
Then look no further. Check out Spacebourne 2
: the return of Jason Dragonbourne today.
Stupidity aside, I've played the first game from this dev and thought it was a very decent one-man-team space indie game.
I didn't enjoy the storytelling enough to get to the end, but I remember reading the dev saying he wanted to do something more sandboxy, but it was too ambitious for him at the time (or something along those lines). Now, it seems like the time has come for him to develop unhealthy habits and develop his own ambitious indie sandbox space sim!
This game is in the vein of Freelancer, where you fly a ship and do Freelancer (literal name of the guild) and Mercenary missions to your hearts content.
But you can also join the mining guild and mine. Or land on planets and do dungeons. Or harass factions. Hunt a bounty on your way to being an explorer and using probes and to find secret locations. Or play through the story, rebel against alien overlords, protect humanity, build a faction, configure your factions' "constitution", lead pilots in space fights and soldiers in ground fights, research, level up, unlock, get legendary gear that fires so fast it breaks the game's sound system..you get the picture.
Granted, the only thing preventing me from saying this is the "roughest of the rough" is due to the game looking and performing pretty awesomely.
There are plenty of corners to be rough at - the release version (a couple days ago) had as many typos than correct words. Dialogues can be silly and weird and clunky, with AI/synthesized voices until VA become a thing.
But as the Starfarer I am, I have to say I feel the force on this one.
Despite having a bunch of activities to do, like exploration minigames or more involved mining activities, things don't feel like they are there just to check some feature-list boxes.
It feels the game, given time, can become extremely solid and fun, with enough complexity to satisfy more Sandbox Sim players, but not enough to bog down on the dogfighting, space-marine fun.
Some areas feel more well developed than others at the moment, where others feel like Alpha level of development, but in my case..I had a bunch of fun despite all the shortcomings, and I am always looking forward to the next mission, finding and new feature or system unlock. Faction-building, for example, requires some campaign missions to be finished before opening up.
Overall, surprising amount of content for an Early Access release, clearly multiple influences from all favorite Space Sims, and a dev that seems determined on pushing through with it.
For those interested, definitely check it out now if you can deal with potentially bad bugs.
Otherwise, it's worth following and wishlisting it, since this thing mixes some Freelancer with Elite and Star Citizen (and others) in a light, janky package of fun and good times.
Granted, for seasoned veterans, the combat AI is kinda silly. But you can always make up for it by going into harder missions or territories.
The developer is very active on Discord, and suggestions and bug reports get added or fixed rather quickly. My own couple of reports and suggestions got added in a day.
There's some stuff that is still poorly explained or undocumented, so if you don't feel like going over to the games Discord, post here so the hivemind can help.
See you, Space Bournes.