I'm planning to build a pump that floods my fort's entrance with magma, but I'm not sure how to make it kill goblins versus just scaring them away.
If goblins are pathing into a fort and magma comes flowing towards them, will they just see it and run away? Do they need to be locked in by bars/grates?
Having had a fair amount of success in this area, I can offer this advice:
- Ultimately, there is a bug in DF (for many years) that breaks pathing when magma flows over pathable tiles. It's consistent, and reloading fixes it, but while you're testing, this is very important to know. Why? Because even if you build the perfect trap, your previous magma filled path will be 'blocked' from the perspective of invaders, and you will never get any more, until you save/reload. This often gives the impression that something else is wrong, when it's just this.
But, setting that aside, the following designs & features work with great efficacy..
- doors with pressurized magma positioned in such a way that it flows when the door is opened.
- screw pumps behind fortifications, pumping into a hallway level with the output of the pump.
- rooms with automatically/temporary sealed drawbridge-walls, driven by various forms of dwarven logic machines.
- using pressurized magma cisterns above the flooding area.
- using volcanos as infinite magma sources (you can tap a volcano at any Z-Level, 100% safely, using a drawbridge-floor and digging from beneath it, up at an angle, across the entire face of the volcano side)
- pumping out of the top of a volcano, into a hallway, back into the volcano
- using stairs (both up and down to soft-seal a flooding hallway with enough pressure
- you can flow magma off the map by building fortifications on the map edge, underground, in stone. This means you can build a flowing magma moat that is toggle-able via floodgates, sourced from a volcano.
- you can build a pressure plate, configure it, link it to dwarven logic, and then remove what is beneath it so that it has a draining/empty tile beneath it, so it doesn't ever prevent pathing.
and.. (imo)
- invaders run faster than you think, per tick, after crossing pressure plates.
- some creatures can be submerged in magma and survive
- most creatures do not survive being submerged in magma
- magma will push EVERYTHING through fortifications, if there is enough pressure, in the flow direction. Including, but not limited to, entirely unscathed trolls, beak dogs, and goblins.
- magma mist is extremely effective in destroying invaders, but it often tricky to get it to flow next to their walking path
- it takes a fair amount of time, fully submerged, for some metal and other materials to vaporize, if they're not iron or steel or magma safe.
- dwarves will definitely, without question, run to collect equipment collected in, near, beneath, or as a result of a magma flood, unless you prevent them with burrows, locked doors or something similar.
- the most efficient magma drowning hallways are only one tile tall.
Some funny relevant
videos. (unless you're a goblin)