Revision Phase
Proposal: PC-46 "Firefly SPIE"Difficulty: EasyResult: (2+1)+1=4,
PoorWhile somewhat slow to sink, the
Firefly is not necessarily able to take off after hitting the water. This can be changed with a strut attached to each wing ending in a small pontoon. While the aircraft may have difficulty taking off and landing safely in rough seas, the
SPIE is still a somewhat seaworthy plane, especially if it manages to have proper support. The
SPIE is used exclusively by UNSA government and military, and can be easily identified as the "official" model thanks to the paint job and, well, the pontoons. The aircraft is lightly modified to better maintain altitude at lower speeds and permitting unpowered silent glides, and
usually everything stays in one piece on landing. Backlit gauges and control panels in the cockpit provide illumination for the pilot and copilot should they need to fly at night. A pair of seats allow passengers to come along on flights. A flashlight is also provided for each aircraft.
A slight increase in Ore cost brings the
PC-46 "Firefly SPIE" to 5 Ore, 2 Oil, and 5 Caelium, making it a
(NATIONAL EFFORT) for now.
Proposal: Eve-Class Coast Guard Cutter v2 (Firefly deck version)Difficulty: NormalResult: 6+6=12,
Unexpected BoonIn an age where increased presence may be more important than outright firepower, empowering the Coast Guard is a solid means of bolstering territorial integrity without coming off as outwardly hostile. To that effect the
Eve is a moderately disarmed modification of the
Herring, swapping out two of its guns for an open aft deck and crane. The crane can be used to pluck plenty of things from the sea - lifeboats and light wreckage for instance - but is primarily meant to pick up or place the
Firefly SPIE (useful for Search & Rescue, obviously) stored on the aft deck. Large stores of aircraft fuel and an easily accessed maintenance bay means the
SPIE can be refueled, repaired (if needed), and relaunched in a very short time.
A suite of antennas are used to pick up a wide array of frequencies in order to pick up any emergency signals that could be getting transmitted. Each
Eve has a number of multilingual crew members in order to accurately determine which messages require prioritization.
Firefighting gear, hoses, water tanks, and the like, are also held on the
Eve. Should a ship require boarding (for rescue, investigation, or otherwise), an extensively drilled boarding team equipped with axes (for recovering people out of locked rooms) and whichever best-suited weapons the military has available can be deployed rapidly (dressed in bunker gear if necessary) using one of the
Eve's rafts. An extendable ladder with a pair of hooks at the top can be used to latch onto the rails of opposing ships if necessary.
Shifting costs at 3 Ore and 5 Oil means the
Eve-Class Coast Guard Cutter is
(VERY EXPENSIVE).
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It is now the Strategy Phase. You will be assigning another resource to another empty resource node. You also have two actions to assign. You can choose to secure a location affiliated with you, take over a location on your side of the wall that is unaffiliated, or attempt to purge a location on the other side of the wall that is affiliated with the enemy.
Land
UNSA Model 1936A "Median" Self-Loading Rifle: A 4.5 kg, meter long semiautomatic rifle. It fires 7.92x57mm rounds fed into the weapon by a 20-round box magazine. It has variable sights and is effective to 600 meters. Costs 2 Ore and 2 Wood. (CHEAP)
-"Dallas" Sportsman Carbine: A 4kg, 900cm long semiautomatic rifle. It fires 7.92x57mm rounds fed into the weapon by a 5-round box magazine. It comes with a 2x scope with mildot markings. Effective to 600 meters. Susceptible to jamming in unfavorable conditions. Costs 2 Ore and 2 Wood. (CHEAP)
M1 Hand Grenade: A baseball-shaped hand grenade. Causes a lethal blast within 5m, and injures those within 15m. The shape allows for improved accuracy and distance with throwing, but is prone to rolling around until it detonates. Costs 2 Ore. (CHEAP)
UNSA Model 1941 "Combine" Machine Gun: Utilizes 7.92x57mm rounds on 60-round belts that can be linked together for sustained fire. The barrel rarely overheats even at it's 650 rpm fire rate, but effectiveness drops past 1000m. Costs 4 Ore. (EXPENSIVE)
M2 Lawless 120mm: A 120mm artillery piece capable of HE shells. Requires significant maintenance for the uncommon-but-not-uncommon-enough event of a jam, but otherwise works well enough. Can fire shells out to 15km. Costs 6 Ore. (VERY EXPENSIVE)
Sea
Herring-Class Destroyer: A 115m long ship with 120mm belt armor and 100mm elsewhere. Travels at 35 knots. Armed with a triple torpedo mount and 3x2 120mm rapid firing guns capable of firing AP and APHE. Costs 5 Ore and 3 Oil. (VERY EXPENSIVE)
-Eve-Class Coast Guard Cutter: A Herring minus the two rear guns. A crane and open rear deck allow it to carry a Firefly SPIE as well as provide other utility. Large fuel stores and well-stocked mechanics means the aircraft can be in the air very often. Has a comms. suite useful for interception. Firefighting gear, axes, and firearms along with a raft and hooked ladder provide the highly trained boarding parties with their...capabilities. Costs 3 Ore and 5 Oil. (VERY EXPENSIVE)
Air
PC-46 Private Aircraft 'Firefly': A three-seat, single-engine, high wing, fixed-wing aircraft civilian aircraft made almost entirely out of Levisteel intended for civilian use. A four-cylinder engine gives the aircraft a 260kmh top speed in conjunction with the "Gravitic Effect" created by the wings. Fuel efficiency is solid and gives it an operational range of around 900km. Fitted with a thermite theft prevention device. Costs 4 Ore, 2 Oil, and 5 Caelium. (VERY EXPENSIVE)
-PC-46 "Firefly SPIE": A Firefly with illuminated controls for night flight and pontoon floats for seaworthiness. Can maintain altitude at lower speeds and silently glide along once engines are cut. Costs 5 Ore, 2 Oil, and 5 Caelium. (NATIONAL EFFORT)
F-42 "Daedalus" Fighter: A three-bladed propeller aircraft capable of reaching speeds of 600km/h. Has a low rate of climb, but is incredibly agile. Armed with four 23mm cannons. Costs 3 Ore and 3 Oil. (EXPENSIVE)
B-43 "Barragan" Strategic Bomber: A large high-altitude bomber powered by four propellers for a maximum speed of 558 km/h. Can protect itself with 10 23mm cannons paired in four turrets and the tail barbette to provide almost total coverage. Can haul up to 6000kg of bombs or a nuclear device. Costs 4 Ore and 5 Oil. (VERY EXPENSIVE)
Other
Fabricated Papers: False identification papers that should allow relatively easy access to enemy territory across The Wall. Costs 2 Wood. (CHEAP)
"Gutenberg" Ruggedized Mimeograph and Typewriter: A standard mimeograph and typewriter used to push pro-UNSA agendas among just about anything else. Improves local cooperation in UNSA territory but lacks supporting infrastructure to impact the SFS directly or indirectly. Packs away in a footlocker. Costs 5 Ore and 3 Wood. (EXPENSIVE)
Visas, Permits, and Biometrics: Color-coded paperwork denoting a person's time permitted within the city and to what ends. Visas also include hair and eye color and a fingerprint code Checkpoints at borders and throughout the Fortress-City, as well as important government facilities, provide stamps for people's visas, allowing law enforcement and military police to trace someones route to that point and more easily identify discrepancies. If issues are discovered, people will be held until they are either corrected or confirmed fraudulent. This process can take a little bit of time, but is very reliable. Deportation occurs soon after fraudulent papers are identified. Costs 2 Wood. (CHEAP)
Briefcase Full of Money: A briefcase with a hidden compartment full of money. Agents and operatives are given these as emergency funds and bribes for targets. Money is a little expensive, but access to the full range of worldwide currencies means the target's preferred cash will be of little issue. Costs 4 Wood. (CHEAP)
Enriched Uranium Bomb: A fission bomb utilizing 64kg of Uranium-235 in order to achieve an explosive blast equivalent to 15 kilotons of TNT. Can be deployed via Strategic Bomber. Two Available [Availability based on available Fissile resources].
Special Resource
Levisteel: A metal-intensive costly alloy of Caelium that reduces and resists the effects of the planet's gravitational pull. Shaping of the alloy can alter the direction of gravity's pull on the object. Costs Ore and Caelium in amounts likely to be more expensive than an equivalent design using only Ore-based metals.
Ore: 2
Wood: 3
Oil: 2
Fissiles: 2
Caelium: 2
Frosty Mountains: None x3
Coniferous Forest: Wood x1, None x2
Pine Barrens: None x3
Icy Peaks: None x3
Swamp: None x3
Farmlands: None x3
Northern Range: None x3
Northern Scar: None x3
Cratered Fields: None x3
UNSA
Abbera Central Allied Banking: A bank in the walled upper-class community in the east of the Fortress-City with ties to the defunct monarchy that ran the northern island for a few years. Provides and Expense Credit each turn. NEUTRAL
Westlan Broadcast Center: A tall building used for both radio and television broadcasts locally. Provides an Advantage Credit each turn. AFFILIATED
North Point Observatory: A building used to study the skies. Provides a Research Credit each turn. AFFILIATED
Tri-Dream Telecoms: A telecommunications business that provides service to the (northern half of the) Harren Islands. Provides a Sabotage Credit each turn. NEUTRAL
SFS
Tonngaza Refinery: A fuel refinery built on the southernmost tip of the Fortress-City. Provides an Expense Credit each turn. NEUTRAL
Loz and Sons Law Firm: A building housing all the knowledge of law (and peoples secrets) that one might need. Provides an Advantage Credit each turn. AFFILIATED
Harren University of the Sciences: The most prestigious education center on the island. Provides a Research Credit each turn. AFFILIATED
Glaza Private Detective Agency: A popular investigative service among locals. Provides a Sabotage Credit each turn. NEUTRAL
Key:
Red=SFS Territory
Green=UNSA Territory
Grey=Neutral Nations
Orange=Old World
Key:
Red=SFS Territory
Green=UNSA Territory
Dark Grey=The Wall
Blue=Ocean
TURNTURNTURN