Design Phase
Proposal: Avion Industries (C-47) Skylorry (uses Expense and Research Credits)
Difficulty: Hard NormalResult: 1+1=2,
Utter Failure (god damn)
Everything about the C-47 seemed like it should be relatively
easy for our engineers to figure out, at least until they were instructed to make Gravite function against it's natural properties. For some reason, UNSA engineers had incredible difficulty figuring out a way to make gravite more energy efficient when angled relative to the surface of the planet.
What they did eventually manage to do is put holes in the materials lab roof by slightly altering the alloy ratio, which gave the gravite perpendicular efficiency equal to the energy efficiency of parallel motion. The change in the alloy should make it cheaper to produce, meaning Gravite should have less of an impact on the cost of equipment utilizing it.
While this means the
Peacemaker is a little cheaper to produce and functions moderately better when angled, the C-47 remains an idea and little more.
One of the engineers has been relieved from duty after going on and on about a recurring dream in which the last Abberan Queen appears before them, states "Remember the issues with firing mechanisms, you should know better. And if you don't, ask an Initharian.
You should really know better though, Thirteen," before shooting them in the head and waking them up in a cold sweat.
Proposal: 3rd Military Advisory and Intelligence Detachment "The Made Men"Difficulty: HardResult: (6+3)-1=8,
AverageThe 3rd MAID "Made Men" is a group made up almost exclusively of officers from the Army, Navy, and Air Force with backgrounds in logistics and/or intelligence. They are generally tasked with aiding foreign powers in modernizing and restructuring their armed forces, securing roles as advisors to politically connected or higher ranked individuals (often one and the same) within the government and military.
After embedding themselves in a foreign nation, Made Men use the skills acquired from their backgrounds to evaluate, update, and improve a nation's military capabilities, largely via promoting arms trade with UNSA and providing familiar and knowledgeable hands for training the native military instructors. Once a nation has gotten in bed with UNSA and interests are confirmed as (or forcefully) aligned, the embedded Made Men are able to provide their hosts with sensitive highly classified information (on a need to know basis, obviously).
Foreign nations housing Made Men will see themselves finding favorable deals and therefore receive larger shipments of UNSA goods, and will find themselves in better tactical and strategic positions should UNSA have the means to gather the necessary intel. The Made Men are very obviously UNSA military personnel, and the world will likely view their presence in a foreign nation as (light) direct military intervention, even if they do not participate in combat themselves.
The
3rd Military Advisory and Intelligence Detachment "The Made Men" is considered a
(NATIONAL EFFORT) and can only be deployed in one location at a time.
----
It is now the Revision Phase. You have two actions to work with.
After some consideration,
a change has been made to the Midgame Strategy Phase. Instead of one New World and two Old World actions, you will be receiving one New World action, one Old World action, and one "wildcard" that you can apply to either the New or Old World. You will be reminded of this change in the Strategy Phase.
Land
UNSA Model 1936A "Median" Self-Loading Rifle: A 4.5 kg, meter long semiautomatic rifle. It fires 7.92x57mm rounds fed into the weapon by a 20-round box magazine. It has variable sights and is effective to 600 meters. Costs 2 Ore and 2 Wood. (CHEAP)
-"Dallas" Sportsman Carbine: A 4kg, 900cm long semiautomatic rifle. It fires 7.92x57mm rounds fed into the weapon by a 5-round box magazine. It comes with a 2x scope with mildot markings. Effective to 600 meters. Susceptible to jamming in unfavorable conditions. Costs 2 Ore and 2 Wood. (CHEAP) [CIVILIAN]
M1 Hand Grenade: A baseball-shaped hand grenade. Causes a lethal blast within 5m, and injures those within 15m. The shape allows for improved accuracy and distance with throwing, but is prone to rolling around until it detonates. Costs 2 Ore. (CHEAP)
UNSA Model 1941 "Combine" Machine Gun: Utilizes 7.92x57mm rounds on 60-round belts that can be linked together for sustained fire. The barrel rarely overheats even at it's 650 rpm fire rate, but effectiveness drops past 1000m. Costs 4 Ore. (CHEAP)
M2 Lawless 120mm: A 120mm artillery piece capable of firing HE, White Phosphorus, Smoke, and Flare shells. Requires minimal maintenance thanks to reliability improvements. Can fire shells out to 15km. Costs 6 Ore. (EXPENSIVE)
UNSA Model 1946 "Peacemaker" Smokeless Rocket Launcher: Levisteel tube that fires 5kg HEAT and 2kg HEF rockets propelled by Gravite. Rockets travel at 180m/s for six seconds, detonating either at the end of that flight time or impact with an obstacle. Flies pretty straight, with maximum gravite efficiency when flying parallel or perpendicular to the surface of the planet. Range diminishes greatly the more the angle of travel diverges from right angles. Comes with a levisteel-lightened pack to hold six rockets. Costs 4 Ore and 5 Caelium. (EXPENSIVE) (CHEAP) (Expensed)
Mark 1 Armoured Urban Weapons Platform "Awpee": A bipedal metal bunker with electric-hydraulic digitigrade legs carrying a roughly cylindrical body and attached backpack-like fuel tank. Can move at 30km/h before risking stability issues. Can "jump" and "glide" without killing the crew thanks to the effects of levisteel construction. Commander has a cupola with a mounted Combine for battlefield observation, but can work from the safety of the tank as well. The Pilot operates the mech's movement and has a Combine of their own to fire on targets with. Gunner controls 120mm QF cannon on the right side using APHE and effective out to 1700m with a 7rpm fire rate. They also control the dual barrel 20mm autocannon on the left with a fire rate of 600 rpm. Both weapons are fed from magazines in the torso armored to protect the crew should a catastrophic hit occur. The fuel tank is similarly armored. Powered by a large, loud diesel engine. Crew compartment, front, and fuel tank have 250mm armor, legs get 108mm, and the back aside from the fuel tank has 65mm. Costs 6 Ore, 5 Oil, and 4 Caelium. (NATIONAL EFFORT) (VERY EXPENSIVE) (Expensed)
Sea
Herring-Class Destroyer: A 115m long ship with 120mm belt armor and 100mm elsewhere. Travels at 35 knots. Armed with a triple torpedo mount and 3x2 120mm rapid firing guns capable of firing AP and APHE. Costs 5 Ore and 3 Oil. (EXPENSIVE)
-Eve-Class Coast Guard Cutter: A Herring minus the two rear guns. A crane and open rear deck allow it to carry a Firefly SPIE as well as provide other utility. Large fuel stores and well-stocked mechanics means the aircraft can be in the air very often. Has a comms. suite useful for interception. Firefighting gear, axes, and firearms along with a raft and hooked ladder provide the highly trained boarding parties with their...capabilities. Costs 3 Ore and 5 Oil. (EXPENSIVE)
Air
PC-46 Private Aircraft 'Firefly': A three-seat, single-engine, high wing, fixed-wing aircraft civilian aircraft made almost entirely out of Levisteel intended for civilian use. A four-cylinder engine gives the aircraft a 260kmh top speed in conjunction with the "Gravitic Effect" created by the wings. Fuel efficiency is solid and gives it an operational range of around 900km. Fitted with a thermite theft prevention device. Costs 4 Ore, 2 Oil, and 5 Caelium. (EXPENSIVE) [CIVILIAN]
-PC-46 "Firefly SPIE": A Firefly with illuminated controls for night flight and pontoon floats for seaworthiness. Can maintain altitude at lower speeds and silently glide along once engines are cut. Costs 5 Ore, 2 Oil, and 5 Caelium. (VERY EXPENSIVE) OBSOLETE
--PC-46 "SPIE II Toad": A SPIE with shortened pontoon struts and a boatlike fuselage for more stability on water and less stress on the struts. A retractable front landing gear and wheel set into the pontoons allow for takeoff and landing on solid surfaces. Speed rests around 250kmh. Costs 5 Ore, 2 Oil, and 5 Caelium. (EXPENSIVE)
---L-46 "Firefly SPOT" Liaison Aircraft: A Toad with a Liaison Officer assigned to spotter and recon duties. Has a foldout table for the LO's workspace, a frequency-jumping radio, and increased thermite "deterrence". The interior has better night lighting. Comes with a Light Amplifying Spotter's Helmet tethered to the ceiling. The unwieldy helmets provides some night vision capability and up to 12x zoom. Costs 5 Ore, 2 Oil, and 5 Caelium. (EXPENSIVE)
F-42 "Daedalus" Fighter: A three-bladed propeller aircraft capable of reaching speeds of 600km/h. Has a low rate of climb, but is incredibly agile. Armed with four 23mm cannons. Costs 3 Ore and 3 Oil. (CHEAP)
B-43 "Barragan" Strategic Bomber: A large high-altitude bomber powered by four propellers for a maximum speed of 558 km/h. Can protect itself with 10 23mm cannons paired in four turrets and the tail barbette to provide almost total coverage. Can haul up to 6000kg of bombs or a nuclear device. Costs 4 Ore and 5 Oil. (EXPENSIVE)
Other
Fabricated Papers: False identification papers that should allow relatively easy access to enemy territory across The Wall. Costs 2 Wood. (CHEAP)
"Gutenberg" Ruggedized Mimeograph and Typewriter: A standard mimeograph and typewriter used to push pro-UNSA agendas among just about anything else. Improves local cooperation in UNSA territory but lacks supporting infrastructure to impact the SFS directly or indirectly. Packs away in a footlocker. Costs 5 Ore and 3 Wood. (CHEAP) [CIVILIAN]
-"Croft" Cryptographic Field Typewriter: A typewriter with a hidden dial to facilitate ease of application of a Caesar cipher. Mechanical issues can cause the desired offset to change without warning. The offset resets when the ribbon spools are removed, which helps hide the true use of the Croft but also increases the time spent troubleshooting. Costs 4 Ore. (CHEAP)
Visas, Permits, and Biometrics: Color-coded paperwork denoting a person's time permitted within the city and to what ends. Visas also include hair and eye color and a fingerprint code Checkpoints at borders and throughout the Fortress-City, as well as important government facilities, provide stamps for people's visas, allowing law enforcement and military police to trace someones route to that point and more easily identify discrepancies. If issues are discovered, people will be held until they are either corrected or confirmed fraudulent. This process can take a little bit of time, but is very reliable. Deportation occurs soon after fraudulent papers are identified. Costs 2 Wood. (CHEAP)
Briefcase Full of Money: A briefcase with a hidden compartment full of money. Agents and operatives are given these as emergency funds and bribes for targets. Money is a little expensive, but access to the full range of worldwide currencies means the target's preferred cash will be of little issue. Costs 4 Wood. (CHEAP)
Project Oculus: A highly skilled team of cryptanalyst equipped with a mechanical-electrical Oculus Machine that helps decode complex ciphers. (NATIONAL EFFORT) [CLASSIFIED]
Civilian Ordnance Removal Group International: A UNSA-aligned group infiltrating SFS territory under the guise of UXO removal. Seen as a force for good globally. Improves the chances of successful intelligence operations in South Harren City and provides a significant level of detail on publicly visible advancements made by the SFS - especially when military-related. (NATIONAL EFFORT).
3rd Military Advisory and Intelligence Detachment "The Made Men": An outfit of logistics and intelligence officers from the various branches of UNSA's military. Their goal is to modernize foreign militaries (to UNSA standards) and facilitate increased demand and import of UNSA-produced armament. They can also provide intelligence to assist local friendly military and government entities in order to better tackle issues, whatever they may be, so long as they can be solved with a gun. Deployment is considered direct military intervention. (NATIONAL EFFORT)
Enriched Uranium Bomb: A fission bomb utilizing 64kg of Uranium-235 in order to achieve an explosive blast equivalent to 15 kilotons of TNT. Can be deployed via Strategic Bomber. Two Available [Availability based on available Fissile resources].
Special Resource
Levisteel: A metal-intensive costly alloy of Caelium that reduces and resists the effects of the planet's gravitational pull. Shaping of the alloy can alter the direction of gravity's pull on the object. Costs Ore and Caelium in amounts likely to be more expensive than an equivalent design using only Ore-based metals.
Gravite: A metal-intensive alloy of Caelium that creates gravitational thrust toward an applied current, with efficiency dropping as the angle of motion changes from parallel or perpendicular to the surface of the planet.
Lizing Li-GG Longhaul Cargo Plane
Ore: 4
Wood: 3
Oil: 2
Fissiles: 2
Caelium: 3
Frosty Mountains: Ore x1, Caelium x1, None x1
Coniferous Forest: Wood x1, None x2
Pine Barrens: Ore x1, None x2
Icy Peaks: None x3
Swamp: None x3
Farmlands: None x3
Northern Range: None x3
Northern Scar: None x3
Cratered Fields: None x3
UNSA
Abbera Central Allied Banking: A bank in the walled upper-class community in the east of the Fortress-City with ties to the defunct monarchy that ran the northern island for a few years. Provides and Expense Credit each turn. AFFILIATED
Westlan Broadcast Center: A tall building used for both radio and television broadcasts locally. Provides an Advantage Credit each turn. NEUTRAL
North Point Observatory: A building used to study the skies. Provides a Research Credit each turn. AFFILIATED
Tri-Dream Telecoms: A telecommunications business that provides service to the (northern half of the) Harren Islands. Provides a Sabotage Credit each turn. NEUTRAL
SFS
Tonngaza Refinery: A fuel refinery built on the southernmost tip of the Fortress-City. Provides an Expense Credit each turn. AFFILIATED
Loz and Sons Law Firm: A building housing all the knowledge of law (and peoples secrets) that one might need. Provides an Advantage Credit each turn. AFFILIATED
Harren University of the Sciences: The most prestigious education center on the island. Provides a Research Credit each turn. NEUTRAL
Glaza Private Detective Agency: A popular investigative service among locals. Provides a Sabotage Credit each turn. NEUTRAL
Expense Credit x0
Advantage Credit x0
Research Credit x0
Secret Project Credit x1
Reverse Engineering Credit x1
Actionable Intel x1
Key:
Red=SFS Territory
Green=UNSA Territory
Grey=Neutral Nations
Orange=Old World
Key:
Red=SFS Territory
Green=UNSA Territory
Dark Grey=The Wall
Blue=Ocean
TURNTURNTURN