Please head to the
Core Thread before reading this post if you want to avoid spoilers.
Strategy PhaseWith the expansion of Ore-gathering operations in the Pine Barrens, the following changes are made to the armory:
PC-46 "SPIE II Toad becomes
(EXPENSIVE).
L-46 "Firefly SPOT" Liaison Aircraft becomes
(EXPENSIVE).
F-42 "Daedalus" Fighter remains
(CHEAP) because it has always been
(CHEAP), I was just testing you.
B-43 "Barragan" Strategic Bomber becomes
(EXPENSIVE).
"Gutenberg" Ruggedized Mimeograph and Typewriter becomes
(CHEAP).
----
After-Action Report
They say money makes the world go around. That's certainly the case when it comes to UNSA intelligence operations. A few mortgage payments here, a new car there, and soon people find themselves more willing to lean toward capitalistic teachings. There is no greater proof of this than the very recent and dramatic upheaval in Harren University of the Sciences' curriculum. Professors find themselves pushed to promote UNSA's agenda, whether it be through focusing on studies of animals native to UNSA lands, researching historical developments made by scientists native to nations that are now UNSA member states, or any other number of subtle meant of promoting UNSA subconsciously among the students.
William may have been getting on the nerves of some of the beancounters having to account for the money he'd been practically giving away, but it was the best, safest, and most logical option available to him at this moment, and saved by a lack of oppositional efforts. He just hoped this wouldn't be pulled from his retirement fund.
Harren University of the Sciences has been successfully Purged.
----
After the recent issues at the North Point Observatory, it was clear to UNSA intelligence that a tighter hold on the facility be made. To this end, they went above the head researcher and to the investors themselves. Over the winter season, investors found themselves backing down to be replaced by UNSA puppets. This was, again, an effort carried largely by the power of the dollar.
A notable, and somewhat controversial addition to the board of investors, was the disgraced Hugo Andersson. Having been left stripped of his job and reputation, Andersson was an easy target for UNSA recruitment, and jumped at the opportunity to get a one-up on his naysayers. With Andersson in position, it was an easy task to realign the North Point Observatory to UNSA's cause.
The North Point Observatory has been Secured.
----
Aleks had proven to be a little bit of an issue lately. His decision to go along with UNSA's goals had begun to bring attention to incidents that SFS intelligence would much rather people forget about entirely. So one of their agents was sent to take care of the issue, although he was rather bored of babysitting the drunk.
The man pulled Aleks' head out of the toilet and let him gasp for air.
"No more bullshit," he spoke flatly.
"But I-" Aleks started before being cut off by dirty water filling his mouth as he was dunked into the toilet once more. Aleks was submerged for what seemed like forever before he was pulled back up for air.
"No more bullshit," he spoke again with the same exact tone as before.
"PLEAS-" Aleks found his words stifled again by toilet water. An agonizingly long time passed before he was pulled back up gasping for air.
"No more bullshit," the man repeated once more.
Aleks choked for a moment. Feeling the man tense up and prepare to dunk him once more, Aleks shouted, "NO MORE BULLSHIT! NO MORE BULLSHIT!"
"Good," the man said as he released Aleks, "Clean yourself up, don't want an infection," he said, pointing at the split eyebrow he'd given Aleks, "And remember: No bullshit, or next time it'll be a bullet to the head."
Loz and Sons has been Secured by the SFS.
----
At some point halfway through winter, Westlan began airing news segments that were either easily verified as false by anyone with some knowledge (mysterious mass poisonings from tainted water, exaggerated average wealth in SFS member states, pro-SFS demonstrations being held in various cities that never took place). It wasn't long before public faith in Westlan dropped precipitously, ripping WBC from UNSA's grip. Nothing had changed in the last season that would obviously impact the quality of broadcasts and reporting. Well, one of those Circus people was providing her voice for a radio show for a couple weeks, but that couldn't be related.
Westlan Broadcast Center was Purged.
----
The situation on Iava is constantly evolving. With the immediate end of foreign hostilities, UNSA-backed forces have taken the initiative and stated their intent to form a UNSA-friendly government on the island. They have control of the capital and it's port, as well as a civilian airfield. While they have the backing of a large number of the population, their position is still tenuous as UNSA supplies were delivered much slower than SFS arms, meaning they currently have more willing bodies than weapons to give them. SFS-aligned military forces maintain control of the military base, both SFS-manned GRADAR Stations, and the majority of the rural portion of Iava including the large eastern port.
During the Strategy Phase you will be deciding whether you
continue supporting the pro-UNSA forces,
stop sending support, or
modify the current arrangement regarding
The Iavan Dispute.
But the Iavan situation isn't the only one unfolding in the world.
As World Tension has risen past the first post, we are now entering the Midgame. Old world nations will slowly come forward with problems that need solving. Providing these solutions can give UNSA additional allies (and more importantly, additional resources). The SFS may try to work in opposition of our goals in the Old World, so caution is advised.
During the Strategy Phase you can take Two Actions in the Old World and One Action in Harren City. This means you can only Purge/Secure one location per turn. If you are already supporting an Old World nation and simply continue support as it is then it does not take up an action. For the purposes of familiarizing with the rules
The Iavan Dispute counts as an Old World Action should you wish to modify or cease supporting them. Once issues are settled there is no need to use an action to stop providing support.
Two nations have reached out to Harren City using an abandoned network of radio relays set up by the massive invasion fleet as they sailed to the New World. They are, of all nations, Embral and Inithar, the peoples that led the aforementioned invasion fleet.
The Initharians are requesting aid in a heated civil conflict. The Initharian Archipelago was embroiled in bitter guerilla warfare after the military junta known as The Black Fellowship purged a large number of Initharian dissidents when there was a constitutional revision that dissolved a number of fellowships (somewhat akin to guilds taken to an extreme). The Black Fellowship has been putting down rebellions in a neverending island hopping campaign, not quite big enough to lock down rebel activity, but much larger than anything the rebels could muster for an open battle. Providing either side the means to achieve victory will grant
2 Refocyte - a Special Material, metal in it's base form, with the sphere of mechanical energy.
Embral is in the process of a purge of their own. A shadowy group known as the Sau-Cihare had been uncovered as schemers and plotters responsible for most of the ills that had befallen them throughout their entire history. Identification and removal of these puppeteers would go far to provide stability for Embral once more. The
Sau-Cihare claim they are just an intelligence service recycling the name of a secret agency many millennia ago, and are now being used as scapegoats of circumstance. They have always served the nation, but cannot do so unless public opinion changes, violent actions are taken, or some other creative solution is offered. Providing either side the means to achieve victory will grant
2 Wellmaterials - a Special Material, metal in it's base form, with the sphere of sound.
It is now the Design Phase. You have two actions. Due to the amount of equipment we've dropped into the field for the SFS to peek at, a
Secret Project Credit has been granted to maintain some future opsec.
You will also note that we have now shifted from four seasonal turns to two turns per year. This is largely to reflect the greater scale of global issues, and is also being done to help boost the rate that years pass so that tech doesn't sprint past a relative year you'd be familiar with (so we don't hit 80's tech with twenty turns in the 60's - it should make things easier to guesstimate difficulty for at a glance).
Land
UNSA Model 1936A "Median" Self-Loading Rifle: A 4.5 kg, meter long semiautomatic rifle. It fires 7.92x57mm rounds fed into the weapon by a 20-round box magazine. It has variable sights and is effective to 600 meters. Costs 2 Ore and 2 Wood. (CHEAP)
-"Dallas" Sportsman Carbine: A 4kg, 900cm long semiautomatic rifle. It fires 7.92x57mm rounds fed into the weapon by a 5-round box magazine. It comes with a 2x scope with mildot markings. Effective to 600 meters. Susceptible to jamming in unfavorable conditions. Costs 2 Ore and 2 Wood. (CHEAP) [CIVILIAN]
M1 Hand Grenade: A baseball-shaped hand grenade. Causes a lethal blast within 5m, and injures those within 15m. The shape allows for improved accuracy and distance with throwing, but is prone to rolling around until it detonates. Costs 2 Ore. (CHEAP)
UNSA Model 1941 "Combine" Machine Gun: Utilizes 7.92x57mm rounds on 60-round belts that can be linked together for sustained fire. The barrel rarely overheats even at it's 650 rpm fire rate, but effectiveness drops past 1000m. Costs 4 Ore. (CHEAP)
M2 Lawless 120mm: A 120mm artillery piece capable of firing HE, White Phosphorus, Smoke, and Flare shells. Requires minimal maintenance thanks to reliability improvements. Can fire shells out to 15km. Costs 6 Ore. (EXPENSIVE)
UNSA Model 1946 "Peacemaker" Smokeless Rocket Launcher: Levisteel tube that fires 5kg HEAT and 2kg HEF rockets propelled by Gravite. Rockets travel at 180m/s for six seconds, detonating either at the end of that flight time or impact with an obstacle. Flies pretty straight, with maximum gravite efficiency when flying parallel to the surface of the planet. Range diminishes greatly the harsher the angle of travel is. Comes with a levisteel-lightened pack to hold six rockets. Costs 5 Ore and 6 Caelium. (VERY EXPENSIVE) (EXPENSIVE) (Expensed)
Mark 1 Armoured Urban Weapons Platform "Awpee": A bipedal metal bunker with electric-hydraulic digitigrade legs carrying a roughly cylindrical body and attached backpack-like fuel tank. Can move at 30km/h before risking stability issues. Can "jump" and "glide" without killing the crew thanks to the effects of levisteel construction. Commander has a cupola with a mounted Combine for battlefield observation, but can work from the safety of the tank as well. The Pilot operates the mech's movement and has a Combine of their own to fire on targets with. Gunner controls 120mm QF cannon on the right side using APHE and effective out to 1700m with a 7rpm fire rate. They also control the dual barrel 20mm autocannon on the left with a fire rate of 600 rpm. Both weapons are fed from magazines in the torso armored to protect the crew should a catastrophic hit occur. The fuel tank is similarly armored. Powered by a large, loud diesel engine. Crew compartment, front, and fuel tank have 250mm armor, legs get 108mm, and the back aside from the fuel tank has 65mm. Costs 6 Ore, 5 Oil, and 4 Caelium. (NATIONAL EFFORT) (VERY EXPENSIVE) (Expensed)
Sea
Herring-Class Destroyer: A 115m long ship with 120mm belt armor and 100mm elsewhere. Travels at 35 knots. Armed with a triple torpedo mount and 3x2 120mm rapid firing guns capable of firing AP and APHE. Costs 5 Ore and 3 Oil. (EXPENSIVE)
-Eve-Class Coast Guard Cutter: A Herring minus the two rear guns. A crane and open rear deck allow it to carry a Firefly SPIE as well as provide other utility. Large fuel stores and well-stocked mechanics means the aircraft can be in the air very often. Has a comms. suite useful for interception. Firefighting gear, axes, and firearms along with a raft and hooked ladder provide the highly trained boarding parties with their...capabilities. Costs 3 Ore and 5 Oil. (EXPENSIVE)
Air
PC-46 Private Aircraft 'Firefly': A three-seat, single-engine, high wing, fixed-wing aircraft civilian aircraft made almost entirely out of Levisteel intended for civilian use. A four-cylinder engine gives the aircraft a 260kmh top speed in conjunction with the "Gravitic Effect" created by the wings. Fuel efficiency is solid and gives it an operational range of around 900km. Fitted with a thermite theft prevention device. Costs 4 Ore, 2 Oil, and 5 Caelium. (EXPENSIVE) [CIVILIAN]
-PC-46 "Firefly SPIE": A Firefly with illuminated controls for night flight and pontoon floats for seaworthiness. Can maintain altitude at lower speeds and silently glide along once engines are cut. Costs 5 Ore, 2 Oil, and 5 Caelium. (VERY EXPENSIVE) OBSOLETE
--PC-46 "SPIE II Toad": A SPIE with shortened pontoon struts and a boatlike fuselage for more stability on water and less stress on the struts. A retractable front landing gear and wheel set into the pontoons allow for takeoff and landing on solid surfaces. Speed rests around 250kmh. Costs 5 Ore, 2 Oil, and 5 Caelium. (EXPENSIVE)
---L-46 "Firefly SPOT" Liaison Aircraft: A Toad with a Liaison Officer assigned to spotter and recon duties. Has a foldout table for the LO's workspace, a frequency-jumping radio, and increased thermite "deterrence". The interior has better night lighting. Comes with a Light Amplifying Spotter's Helmet tethered to the ceiling. The unwieldy helmets provides some night vision capability and up to 12x zoom. Costs 5 Ore, 2 Oil, and 5 Caelium. (EXPENSIVE)
F-42 "Daedalus" Fighter: A three-bladed propeller aircraft capable of reaching speeds of 600km/h. Has a low rate of climb, but is incredibly agile. Armed with four 23mm cannons. Costs 3 Ore and 3 Oil. (CHEAP)
B-43 "Barragan" Strategic Bomber: A large high-altitude bomber powered by four propellers for a maximum speed of 558 km/h. Can protect itself with 10 23mm cannons paired in four turrets and the tail barbette to provide almost total coverage. Can haul up to 6000kg of bombs or a nuclear device. Costs 4 Ore and 5 Oil. (EXPENSIVE)
Other
Fabricated Papers: False identification papers that should allow relatively easy access to enemy territory across The Wall. Costs 2 Wood. (CHEAP)
"Gutenberg" Ruggedized Mimeograph and Typewriter: A standard mimeograph and typewriter used to push pro-UNSA agendas among just about anything else. Improves local cooperation in UNSA territory but lacks supporting infrastructure to impact the SFS directly or indirectly. Packs away in a footlocker. Costs 5 Ore and 3 Wood. (CHEAP) [CIVILIAN]
-"Croft" Cryptographic Field Typewriter: A typewriter with a hidden dial to facilitate ease of application of a Caesar cipher. Mechanical issues can cause the desired offset to change without warning. The offset resets when the ribbon spools are removed, which helps hide the true use of the Croft but also increases the time spent troubleshooting. Costs 4 Ore. (CHEAP)
Visas, Permits, and Biometrics: Color-coded paperwork denoting a person's time permitted within the city and to what ends. Visas also include hair and eye color and a fingerprint code Checkpoints at borders and throughout the Fortress-City, as well as important government facilities, provide stamps for people's visas, allowing law enforcement and military police to trace someones route to that point and more easily identify discrepancies. If issues are discovered, people will be held until they are either corrected or confirmed fraudulent. This process can take a little bit of time, but is very reliable. Deportation occurs soon after fraudulent papers are identified. Costs 2 Wood. (CHEAP)
Briefcase Full of Money: A briefcase with a hidden compartment full of money. Agents and operatives are given these as emergency funds and bribes for targets. Money is a little expensive, but access to the full range of worldwide currencies means the target's preferred cash will be of little issue. Costs 4 Wood. (CHEAP)
Project Oculus: A highly skilled team of cryptanalyst equipped with a mechanical-electrical Oculus Machine that helps decode complex ciphers. (NATIONAL EFFORT) [CLASSIFIED]
Civilian Ordnance Removal Group International: A UNSA-aligned group infiltrating SFS territory under the guise of UXO removal. Seen as a force for good globally. Improves the chances of successful intelligence operations in South Harren City and provides a significant level of detail on publicly visible advancements made by the SFS - especially when military-related. (NATIONAL EFFORT).
Enriched Uranium Bomb: A fission bomb utilizing 64kg of Uranium-235 in order to achieve an explosive blast equivalent to 15 kilotons of TNT. Can be deployed via Strategic Bomber. Two Available [Availability based on available Fissile resources].
Special Resource
Levisteel: A metal-intensive costly alloy of Caelium that reduces and resists the effects of the planet's gravitational pull. Shaping of the alloy can alter the direction of gravity's pull on the object. Costs Ore and Caelium in amounts likely to be more expensive than an equivalent design using only Ore-based metals.
Gravite: A metal-intensive costly alloy of Caelium that creates gravitational thrust toward an applied current.
Lizing Li-GG Longhaul Cargo Plane
Ore: 4
Wood: 3
Oil: 2
Fissiles: 2
Caelium: 3
Frosty Mountains: Ore x1, Caelium x1, None x1
Coniferous Forest: Wood x1, None x2
Pine Barrens: Ore x1, None x2
Icy Peaks: None x3
Swamp: None x3
Farmlands: None x3
Northern Range: None x3
Northern Scar: None x3
Cratered Fields: None x3
UNSA
Abbera Central Allied Banking: A bank in the walled upper-class community in the east of the Fortress-City with ties to the defunct monarchy that ran the northern island for a few years. Provides and Expense Credit each turn. AFFILIATED
Westlan Broadcast Center: A tall building used for both radio and television broadcasts locally. Provides an Advantage Credit each turn. NEUTRAL
North Point Observatory: A building used to study the skies. Provides a Research Credit each turn. AFFILIATED
Tri-Dream Telecoms: A telecommunications business that provides service to the (northern half of the) Harren Islands. Provides a Sabotage Credit each turn. NEUTRAL
SFS
Tonngaza Refinery: A fuel refinery built on the southernmost tip of the Fortress-City. Provides an Expense Credit each turn. AFFILIATED
Loz and Sons Law Firm: A building housing all the knowledge of law (and peoples secrets) that one might need. Provides an Advantage Credit each turn. AFFILIATED
Harren University of the Sciences: The most prestigious education center on the island. Provides a Research Credit each turn. NEUTRAL
Glaza Private Detective Agency: A popular investigative service among locals. Provides a Sabotage Credit each turn. NEUTRAL
Expense Credit x1
Advantage Credit x0
Research Credit x1
Secret Project Credit x1
Reverse Engineering Credit x1
Actionable Intel x1
Key:
Red=SFS Territory
Green=UNSA Territory
Grey=Neutral Nations
Orange=Old World
Key:
Red=SFS Territory
Green=UNSA Territory
Dark Grey=The Wall
Blue=Ocean
TURNTURNTURN