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Author Topic: CWAR: UNSA Thread // Revision Phase // Warm Seasons 1947  (Read 12961 times)

Kashyyk

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Re: CWAR: UNSA Thread // Design Phase // Spring 1946
« Reply #180 on: April 17, 2023, 11:24:27 am »


Quote from: Democratically Elected Proposals
() Survival Training Station :
(2) Lassie : Funk, ConscriptFive
(6) Mark 1 AUWP <+Advantage, +Expense> : Kashyyk, Quarque, Funk, m1895, ConscriptFive, Powder Miner
(3) Peacemaker : Quarque, m1895, Powder Miner, Kashyyk
 -Expense credit:
- Yes: (2) m1895, Powder Miner
- No: (1) Kashyyk
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Funk

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Re: CWAR: UNSA Thread // Design Phase // Spring 1946
« Reply #181 on: April 17, 2023, 09:15:56 pm »

Yes to Expense credit!
Quote from: Democratically Elected Proposals
() Survival Training Station :
(2) Lassie : Funk, ConscriptFive
(6) Mark 1 AUWP <+Advantage, +Expense> : Kashyyk, Quarque, Funk, m1895, ConscriptFive, Powder Miner
(3) Peacemaker : Quarque, m1895, Powder Miner, Kashyyk
 -Expense credit:
- Yes: (3) m1895, Powder Miner, Funk
- No: (1) Kashyyk
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Man of Paper

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CWAR: UNSA Thread // Revision Phase // Winter 1946
« Reply #182 on: April 19, 2023, 08:41:09 pm »

Design Phase

Proposal: Mark 1 Armoured Urban Weapons Platform (Uses Advantage and Expense Credits)
Difficulty: Very Hard
Results: (4+2) (6+5)-2=9, Above Average

Wheels and treads have all had their own weaknesses, and now thanks to the advent of Levisteel we can figure out the weaknesses of legs, too!

The Mark 1 uses two digitigrade legs to carry a vaguely cylindrical body. Three crew can access the interior of their Mark 1 through back and top hatches that can be climbed to when the vehicle is parked. The interior is tight but not uncomfortable, and each crewmember can swap to another position without exiting the vehicle should the need arise. The commander sits near the top of the walker on the right hand side. A trio of blockable viewing slits and a periscope give the commander solid vision from the safety of the mech, but they can easily stand and emerge from their cupola in order to get a better and more direct view of their surroundings. A Combine is mounted atop the Mark 1 to give the commander some extra firepower if necessary.

Forward, slightly below, and to the left of the commander's station is the pilot's seat. They have their own pair of viewing slits and periscope should they need to button up. The pilot also has access to a forward-facing Combine should they have a free hand. Pilots are trained to maintain balance and control of their vehicles at speeds of 30km/h. While they can be pushed faster, stability of the entire platform can quickly become an issue at higher speeds. Thanks to the levisteel construction of the AUWP or "Awpee", skilled pilots can manipulate the vehicle's legs to allow it to jump - not much, but they can. The lightening effect the material has on the walker also allows it to become airborne and "glide", and the landings aren't teeth-shatteringly jarring (if the legs are positioned right).

The gunner is centrally positioned behind and slightly below the pilot, and uses a pair of gunner's sights and electromechanical controls to properly wield the Mark 1's 120mm Quick-Fire Cannon and the linked pair of 20mm autocannons. The right side of the Mark 1 carries the 120mm gun with an effective range of 1700 meters for hitting targets with APHE. The gun is fed directly from the magazine making up what some would refer to as the "Center Right Torso" to provide a firing rate of 9 rounds per minute. While the gun's facing is largely dependent on the direction of the Mark 1, the gunner is still able to make minor adjustments. The 20mm autocannons have a slightly wider firing arc in order to better track smaller or more mobile targets (including aircraft at the right angle). The autocannons chew through 600 rounds per minute, alternating fire to tear apart targets downrange.  The autocannons are belt-fed through the ammo loaded into the "Center Left Torso". Both ammo stores are encased in armor designed to direct catastrophic explosions away from the crew compartment, and while it won't grant the crew invulnerability, a concussion is a lot better than the nothing offered by the alternative.

The AUWP is powered by a large, powerful, loud diesel engine beneath the crew compartment that is fed fuel from an armored tank carried on the Mark 1's back. As with the ammo, the fuel tank is armored in a way to direct any potential explosion away from the interior. This engine and the electric-hydraulic legs give the Mark 1 the ability to carry a significant amount of armor on top of its offensive capabilities. The crew compartment, front of the torso, and the fuel tank are covered with 250mm of armor, while the legs are at 108mm, and the back (aside from the fuel tank) is protected by 65mm. 

The Mark 1 Armoured Urban Weapons Platform is a sophisticated machine, and will require significant downtime to refit, rearm, and repair. This ultimately results in a cost of 6 Ore, 5 Oil, and 4 Caelium, making it a (NATIONAL EFFORT). This project drew the attention of many higher-ups across all branches of the military for potential future applications, and as a result received extra funding to drop costs to (VERY EXPENSIVE).
 

Proposal: UNSA Model 1946 "Peacemaker" Smokeless Rocket Launcher (uses Expense Credit)
Difficulty: Hard
Results: (5+5)-1=9, Above Average

Gravite is a metal-diverse caelium alloy that nearly killed one of the first engineers to test the material's conductivity. After applying a current to the top of the material launched the alloy into the ceiling, breaking the engineer's hands as it went, more careful tests were performed to get a better idea of how this stuff worked. Gravitational thrust could be emitted from the material if a current was applied, with the direction of movement always toward the side the current was applied to. Movement parallel to the surface of the planet was more efficient, and more extreme angles relative to the surface saw a much worse energy to thrust ratio.

The Peacemaker is a tube loaded from the front with rockets. The rockets come in two varieties - 5kg High Explosive Anti Tank and 2kg High Explosive Fragmentation. Once a safety tab is removed and the rocket placed within the launcher, pulling the trigger will spark the electric motor in the stem of the rocket. This motor provides a steady flow of power into a Gravite plug at the rear of the rocket, sending the the warhead forward at 180m/s until the motor burns out after about six seconds of flight time. The warhead is kept "steady" thanks to power also being provided to a bottom strip of Gravite, which may add additional stress to the motor if the rocket is fired at extreme angles, resulting in reduced range in uneven (geographically) engagements. The rockets detonate either on impact or when the internal motor burns out. 

The HEAT round looks a lot like a large fist protruding from the levisteel launcher when loaded up, which is appropriate considering it is capable of punching through most armor we could reasonably expect to face in a modern engagement. The HEF round appears more like a javelin or spear, but can be as devastating to infantry and light vehicles as the HEAT is to armor. A levisteel-lined pack with space for six rockets is provided with the launcher, and all provide minimal encumbrance for their users.

With a new metal-hungry caelium alloy involved, and that alloy being used in the part of the weapon that blows up, and the rest of the weapon constructed from the first multi-metal and caelium alloy you made, it should come as no surprise that it takes a large amount of caelium and metal to maintain a supply of these weapons. The UNSA Model 1946 "Peacemaker" Smokeless Rocket Launcher costs 5 Ore and 6 Caelium, making it (VERY EXPENSIVE). Thanks to extra investment from UNSA member states, additional supplies can be maintained to deploy these as if they're (EXPENSIVE).


----


It is now the Revision Phase. You have two actions to use, and should also continue to discuss potential action regarding the threat of Bryorian invasion of Iava. Remember, your options are:


A. Remain Neutral. Your alliance will not publicly speak or act in any manner that could compromise neutrality on foreign affairs. Bryor will appreciate this, while Iava will resent the decision.
B. Offer Humanitarian Aid to Iava. Equipment in your armory that could be used for non-military purposes is delivered to the island nation. Iava will appreciate the help, while Bryor will resent this.
C. Offer Humanitarian Aid to Bryor. A naval invasion is bound to be costly beyond the military expenditures, so non-military equipment from your armory is sent to Bryor to relieve that pressure. Bryor will appreciate this, while Iava will resent it.
D. Offer Military Aid to Iava. Bryor is acting aggressively and has a much larger industrial base than Iava. In order to give the Iavans a chance to protect themselves, military hardware is sent to the Iavans. This can result in Direct Intervention if a Military Unit is developed and sent over. Iava will greatly appreciate this, while Bryor will despise the action.
E. Offer Military Aid to Bryor. Sometimes it's best to back the favorite horse. Military hardware is sent to Bryor to fill any gaps in production they may have as the invasion approaches. This can result in Direct Intervention if a Military Unit is developed and sent over. Iava will hate this decision, while Bryor will greatly appreciate it.

And since interest has already been expressed, when the Strategy Phase comes you will be instructed to outline a package for aid (if you decide to offer it). While you may send a generic package that will put everything you have available that might help into the hands of a foreign nation that is potentially compromised by or in conflict with an opposing alliance, you can instead opt to make specific packages to target specific goals or maintain secrecy on lesser-known projects. If you have a National Effort, that National Effort can only ever be deployed in one location at a time, and will remain until your chosen aid package is adjusted or the issue is resolved in some manner.

Spoiler: UNSA Armory (click to show/hide)
Spoiler: SFS Civilian Equipment (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Resource Nodes (click to show/hide)
Spoiler: Harren PoIs (click to show/hide)
Spoiler: Credits (click to show/hide)

Spoiler: World Map (click to show/hide)
Spoiler: Islands Map (click to show/hide)
TURNTURNTURN
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m1895

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Re: CWAR: UNSA Thread // Revision Phase // Winter 1946
« Reply #183 on: April 19, 2023, 10:21:30 pm »

Mark 1A Light Armoured Urban Weapons Platform
While the Awpee has a lot going for it, speed is not quite one of them.
The Mark 1A sheds 130mm of primary armor as well as 40mm of secondary Armor and 20mm tertiary. This, along with a smaller, faster-firing 90mm main gun and fine-tuned engine allow the Lappee to run around at a blistering 40 km/h, with the legs being optimized to minimize crew discomfort while moving so quickly. Furthermore, some miscellaneous components can now be simplified, thanks to the weight reductions, to give it a noticeably improved uptime.

Specialized Briefcase Geometry
Our current covert briefcases can carry cash just fine, but more development is needed if we want to transport more complex items.
These new briefcases can carry contraband bourbon to ply the distinguished alcoholic, a listening device to collect juicy info, or a detective special, .38. This of course reduces the amount of cash that briefcase can carry, so which and how many spaces are included for these new items must be weighed carefully against the reduction in cash they represent.

Lawless Ammo Improvements
The Lawless currently has a limited selection of ammo with loose tolerances resulting in jams, but we can solve two birds with one stone here.
A white phosphorus smoke round is probably the most notable addition. It consists of white phosphorus surrounding a conventional bursting charge to make sure it covers a wide area. This round was primarily intended for "fast-smoking," but the potential effect against bunkers and personnel has been considered. A slow-smoking round was also created, as white phosphorus clouds fly away, this uses a different compound that stays near the ground, but takes more time to spool up. Thus, it is meant to be used in conjunction with Willy Pete. Finally, an illumination round was created. It's a flare on a parachute, what else you want me to say?
The new ammunition has been built to tighter tolerances, and the old ones have been brought up to spec, greatly decreasing the chance of a jam.
« Last Edit: April 20, 2023, 12:44:28 am by m1895 »
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ConscriptFive

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Re: CWAR: UNSA Thread // Revision Phase // Winter 1946
« Reply #184 on: April 20, 2023, 04:38:14 am »

Seeing as we have no land vehicles whatsoever, even a minimalist version of our mech will find a niche...

Quote from: Revision: Mark 1R Mechanized Reconnaissance Weapons Platform "Mister Whip"
The AUWP is a pinnacle of Northern engineering, and arguably our finest war machine since the war.  Shame it's so over-engineered we can barely field any.  The Mark 1R Mechanized Reconnaissance Weapons Platform "Mister Whip" strips down the AUWP to the bare minimum for an armored fighting vehicle.  While the MRWP will be markedly inferior in capabilities to the grander AUWP, the MRWP should prove adequate to combat infantry and light vehicles while affordable enough to field in larger quantities.

The arms of the MRWP have been dramatically down-graded.  The twin autocannons has been reduced to a single gun.  More strikingly, the entire 120mm QF cannon system (including hydraulics, autoloader and firecontrol) have been gutted out.  Instead, the "Center Right Torso" now is an open cupola with an additional gunner on a twin-MG pintle. Overall, the MRWP's armaments now consists of the Commander's MG, Pilot's MG, Senior Gunner's autocannon, and the Junior Gunner's twin-MG.

To conserve on material cost and fuel usage, the armor of the MRWP has also been dramatically reduced.  Priority armor zones have been reduced to 108mm thickness, with 65mm thickness on secondary and tertiary zones.  As an added bonus, the reduced ground pressure of the MRWP should result in substantially better cross-country/off-road performance.  Furthermore, less inertia should result in faster acceleration and deceleration on hardball tarmac, increasing agility in urban environments.

Role-wise, we anticipate the more prevalent MRWP to fulfill traditional cavalry roles such as QRF and armored recon.  Furthermore, an MRWP could prove an affordable command vehicle for officers on maneuver.  Naturally, the MRWP's autocannon and multiple MG's can be used for direct fire support in the absence of grander warmachines on the the battlefield.

And again...

Quote from: Revision: Mark 1T Armoured Transportation Platform "A-Trap"
Wheels are so last war.  Digigrade legs are the way to go.  Built on an AUWP chassis, the Mark 1T Armoured Transportation Platform "A-Trap" is a lightly armored tactical vehicle engineered to safely deliver infantry right to the enemy's doorstep.

The arms of the ATP have been removed except for the Commander's MG and the Pilot's MG.  With the torso full vacated of heavy arms and the magazine empty, a full rifle squad can now be accommodated as passengers.  The exterior magazine loading hatch on the rear of the torso has accordingly been modified to serve and the main ingress/egress for the transported rifle squad.

To conserve on material cost and fuel usage, the armor of the ATP has also been dramatically reduced.  Priority armor zones have been reduced to 65mm thickness, with 40mm thickness on secondary and tertiary zones.  As an added bonus, the reduced ground pressure of the ATP should result in substantially better cross-country/off-road performance.  Furthermore, less inertia should result in faster acceleration and deceleration on hardball tarmac, increasing agility in urban environments.

Role-wise, we anticipate the relatively inexpensive ATP to perform "battle taxi" duties, rapidly moving infantry across the battlefield with just enough armor to shelter them from shrapnel and small arms.
« Last Edit: April 21, 2023, 12:43:59 pm by ConscriptFive »
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Man of Paper

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Re: CWAR: UNSA Thread // Revision Phase // Winter 1946
« Reply #185 on: April 20, 2023, 11:46:18 pm »

Mark 1A is Normal. It's a slimming down of a new type of vehicle, so it's not a difficult process but it's not one people are very familiar with either.

Specialized Briefcase Geometry is Simple. This is as minor of an adjustment as you could make to something. I'm not saying it wouldn't necessarily have an impact, but there's not much too it, relatively.

I'm gonna say the Lawless Ammo is Normal. It's adding two rounds that are actually twins and flares, with difficulty coming as a result of the first step into chemical weapons development.

The Mark 1R is Normal for the same reasoning as the 1A.

The A-Trap is Easy, as unlike the other walker revs it removes without replacing (it's half the work!).
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m1895

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Re: CWAR: UNSA Thread // Revision Phase // Winter 1946
« Reply #186 on: April 21, 2023, 12:18:39 pm »

L-46 "Firefly SPOT" Liason Aircraft
The SPOT is a fully militarized variant of the Firefly Toad.
The SPOT upgrade kit includes a radio with basic frequency-hopping encryption( and a thermite theft prevention device,) allowing it to perform its artillery spotting duties safe from being jammed or overheard. In this role the third seat has been given over to a liaison officer with a map and binoculars and who barks fire corrections into the radio. We've also taken the the liberty of bolting weapon racks into the SPOT, giving the crew some defensive options.
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Man of Paper

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Re: CWAR: UNSA Thread // Revision Phase // Winter 1946
« Reply #187 on: April 23, 2023, 12:46:27 am »

L-46 is Very Easy. You know how to thermite, and the only other thing you're doing is giving someone the aux cord and a pair of binoculars.
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ConscriptFive

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Re: CWAR: UNSA Thread // Revision Phase // Winter 1946
« Reply #188 on: April 23, 2023, 10:49:28 am »

Quote from: Revision Votebox
(1) Lawless Ammo Improvement: ConscriptFive
(1) Mark 1T "A-Trap": ConscriptFive

Of the tank revisions, I'm going for the minimalist APC.  The problem is that right now, it's NE rated and only VE with the expense credit.  Revisions will NOT get that expense credit, so if anything based on it needs to be downgraded extra hard.  I don't think the Mark 1A goes hard enough to make that difference in cost.  The APC should be affordable and fits another role.

Quote from: Aid Package "Everything But"
We will wholeheartedly support the free peoples of Iava in the face of naked aggression.  By doing so, we will send them the full menu of our equipment... or at least what everything thinks is our full menu of equipment.  Iava will be offered everything except the components of our intelligence efforts.  The Croft is just a rumor, those extra antennas on the Eve are just a decoy, and we have no idea what you mean by "Project Oculus."

Quote from: Strategy
(1) Everything But: ConscriptFive

m1895

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Re: CWAR: UNSA Thread // Revision Phase // Winter 1946
« Reply #189 on: April 23, 2023, 12:26:22 pm »

Probably gonna make a model B spot, but for now it'll do
Quote from: Revision Votebox
(2) Lawless Ammo Improvement: ConscriptFive, m1895
(1) Mark 1T "A-Trap": ConscriptFive
(1) L-46 "Firefly SPOT" Liason Aircraft: m1895
The trouble with the A-trap is it doesn't directly or fully address the problems that make the Awpee a poor basis for an APC: high profile, low speed, poor stability at the upper end of its speed, and dismounting is probably a worrisome process.
Quote from: Strategy
(2) Everything But: ConscriptFive, m1895
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Powder Miner

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Re: CWAR: UNSA Thread // Revision Phase // Winter 1946
« Reply #190 on: April 27, 2023, 11:45:22 am »

Quote from: Revision Votebox
(3) Lawless Ammo Improvement: ConscriptFive, m1895, Powder Miner
(1) Mark 1T "A-Trap": ConscriptFive
(2) L-46 "Firefly SPOT" Liason Aircraft: m1895, Powder Miner
At the end of the day I'm not 100% sure if I'm super concerned about cost-cutting the AUWP; don't think we have a reason to do it unless we want to send it to Iava, which is potentially risky, and I reckon we can probably only get it down to reasonably cheap levels by turning it into a completely worthless piece of shit.
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Quarque

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Re: CWAR: UNSA Thread // Revision Phase // Winter 1946
« Reply #191 on: April 27, 2023, 12:25:04 pm »

Quote from: Revision Votebox
(4) Lawless Ammo Improvement: ConscriptFive, m1895, Powder Miner, Quarque
(1) Mark 1T "A-Trap": ConscriptFive
(3) L-46 "Firefly SPOT" Liason Aircraft: m1895, Powder Miner, Quarque
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Funk

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Re: CWAR: UNSA Thread // Revision Phase // Winter 1946
« Reply #192 on: April 27, 2023, 04:26:37 pm »

quote=Revision Votebox]
(5) Lawless Ammo Improvement: ConscriptFive, m1895, Powder Miner, Quarque, Funk
(1) Mark 1T "A-Trap": ConscriptFive
(4) L-46 "Firefly SPOT" Liason Aircraft: m1895, Powder Miner, Quarque, Funk
[/quote]
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Man of Paper

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CWAR: UNSA Thread // Strategy Phase // Winter 1946
« Reply #193 on: May 10, 2023, 10:05:30 pm »

Revision Phase


Proposal: Lawless Ammo Improvements
Difficulty: Normal
Result: 5+2=7, Average

In order to provide additional utility to the Alliance's indirect fire capabilities, a series of new shells was developed and put into production. A smoke shell utilizing a titanium dioxide-based mixture has been provided in order to provide fairly effective smokescreens for supported units. A contact fuze triggers the reaction once the shell contacts the ground, and the smoke is dense enough to remain fairly concentrated even if shifted by windy conditions. A second type of shell utilizes White Phosphorus for its smoke production. A charge in the shell blows the casing apart on impact or based on a timer and disperses the highly reactive material across an area a few meters in diameter. Although intended to create a rapid smoking effect, White Phosphorus shells can be utilized against military targets for lethal effect. A third shell is also provided to increase support utility - an illumination shell. It utilizes a white or red flare to illuminate an area, and has a parachute to slow descent. What more is there to say about it?

More importantly than all of that, the reliability of the Lawless weapon platform has greatly increased thanks to fairly basic reengineering of the shells and barrel. Issues with the M2 should occur with extreme infrequency.

The cost of the Lawless is not affected by the additions and changes.


Proposal: L-46 "Firefly SPOT" Liaison Aircraft
Difficulty: Very Easy
Result: (5+5)+2=12, Unexpected Boon

The SPOT is everything the SPIE wanted to be, with a little extra - which was admittedly the point of the SPOT anyway.

The passenger's position on the plane has been overhauled to function as a cramped but effective workspace for the liaison officer to operate out of. A small metal desk can fold out of the wall to provide a surface for maps, graphs, grids, and charts for quick and easy reference, and includes a number of small disc-shaped magnets to help secure paperwork and the like to keep them from flying around the cabin during maneuvers. The Liaison Officer can quickly and easily communicate intel or targeting data to the appropriate people using the aircraft's mildly secure radio also integrated into the workspace. A pair of windows running along the passenger cabin give the Liaison Officer a great view of the landscape below.

Due to the amount of sensitive material within the aircraft, an improved thermite charge is installed to ensure that at the very least nothing more than slag can remain of the LO's workspace to fall into enemy hands. A weapon rack with three of UNSA's standard infantry firearms (currently the Median) is installed in the aircraft to give the crew a chance at arming themselves before evacuating or defending the aircraft as the situation dictates.

More time was put into the ideas put forward for the original SPIE, with much more effective nighttime illumination in the cockpit and cabin to improve interior visibility while also reducing their chances of being spotted by skyward eyes. Another addition to the SPOT is a relatively experimental piece of equipment called the LASH, or Light-Amplifying Spotter's Helmet. This bulky piece of gear is cabled to the roof of the SPOT, and serves to give the Liaison Officer some degree of capability to see at night without the need of a spotlight or other device that'd just as easily give away the aircraft. The LASH uses image intensification to achieve their desired effect. The two "stalks" that protrude from the front of the helmet otherwise act as normal binoculars, and can be adjusted to 12x magnification.

While there are some changes to the operational goals of the SPOT versus its predecessors, they are not significant enough to adjust the cost beyond the 5 Ore, 2 Oil, and 5 Caelium already required by the Toad, meaning it is (VERY EXPENSIVE).


----


It is now the Strategy Phase. As always, you have two actions to use to either claim, purge, or secure, Harren Points of Interest. You must also select an empty resource node and assign a resource to it.

This strategy phase also includes your decision on the brewing Bryor-Iava Crisis. Remember, your options are:


A. Remain Neutral. Your alliance will not publicly speak or act in any manner that could compromise neutrality on foreign affairs. Bryor will appreciate this, while Iava will resent the decision.
B. Offer Humanitarian Aid to Iava. Equipment in your armory that could be used for non-military purposes is delivered to the island nation. Iava will appreciate the help, while Bryor will resent this.
C. Offer Humanitarian Aid to Bryor. A naval invasion is bound to be costly beyond the military expenditures, so non-military equipment from your armory is sent to Bryor to relieve that pressure. Bryor will appreciate this, while Iava will resent it.
D. Offer Military Aid to Iava. Bryor is acting aggressively and has a much larger industrial base than Iava. In order to give the Iavans a chance to protect themselves, military hardware is sent to the Iavans. This can result in Direct Intervention if a Military Unit is developed and sent over. Iava will greatly appreciate this, while Bryor will despise the action.
E. Offer Military Aid to Bryor. Sometimes it's best to back the favorite horse. Military hardware is sent to Bryor to fill any gaps in production they may have as the invasion approaches. This can result in Direct Intervention if a Military Unit is developed and sent over. Iava will hate this decision, while Bryor will greatly appreciate it.

While you may send a generic package that will put everything you have available that might help into the hands of a foreign nation that is potentially compromised by or in conflict with an opposing alliance, you can instead opt to make specific packages to target specific goals or maintain secrecy on lesser-known projects. If you have a National Effort, that National Effort can only ever be deployed in one location at a time, and will remain until your chosen aid package is adjusted or the issue is resolved in some manner.

Spoiler: UNSA Armory (click to show/hide)
Spoiler: SFS Civilian Equipment (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Resource Nodes (click to show/hide)
Spoiler: Harren PoIs (click to show/hide)
Spoiler: Credits (click to show/hide)

Spoiler: World Map (click to show/hide)
Spoiler: Islands Map (click to show/hide)
TURNTURNTURN
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Quarque

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Re: CWAR: UNSA Thread // Strategy Phase // Autumn 1946
« Reply #194 on: May 11, 2023, 02:08:31 am »

Reposting this because it is now the strategy phase.
Quote from: Everything But
We will wholeheartedly support the free peoples of Iava in the face of naked aggression.  By doing so, we will send them the full menu of our equipment... or at least what everything thinks is our full menu of equipment.  Iava will be offered everything except the components of our intelligence efforts.  The Croft is just a rumor, those extra antennas on the Eve are just a decoy, and we have no idea what you mean by "Project Oculus."

The opponent is very likely to retake their Advantage and purge Westlan Broadcast Center (our advantage) again. Securing it is risky though, because if they're smart enough to purge our bank instead we waste an action and fall behind in the race. The safer play is to retake our research credit, because that can't fail.
Purging their research credit is a safer play as well, because they're highly unlikely to defend it this turn. And even if they do, that just means we both spend one action for nothing, so we still don't fall behind. I think we're better off keeping Actionable Intel for next turn, so we can purge their Advantage again next turn and perhaps succeed even if it is defended.

Quote from: votebox
Strategy
Purge Harren University of the Sciences: (1) Quarque
use Actionable Intel?
  Yay (0):
  Nay (1): Quarque
Take North Point Observatory: (1) Quarque

Resource
Ore from Pine Barrens: (1) Quarque

Politics
Everything But: (1) Quarque

edit: seems we can't extract resources from the Aberran Rimefields, changed to Pine Barrens
edit2: ore needed harder
« Last Edit: May 11, 2023, 03:32:11 am by Quarque »
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