Design Results
Proposal: Visas and PermitsDifficulty: EasyResult: (6+4)+1=11,
MasterworkWith a hard border separating UNSA and SFS territories, and attentions now turning outwards for both, it has become clear to us that we must ensure the people who are here belong to be here. Anyone who is not a natural-born citizen of North Harren has to apply by mail or in person through their local embassy in order to begin the entry process. Paperwork is filled out and multiple forms of identification requested to verify someone is who they say they are. Most applicants are given a range of time during which they are allowed to operate within the city based on what they are in the city for. The visas and permits provide this information in text as well as by the color of the papers - yellow for industrial and construction work, blue for government, pink for civilian/leisure, and green for commerce and trade (military is not included as they have their own entire set of identification and paperwork). White papers identify someone working or residing within the Fortress-City on a permanent basis. All papers include a watermark of the UNSA emblem and are stamped with the Agent Number of the employee who processed their application and handled any interview process, and each employee is responsible for maintaining an accurate record of their received applications for ease of reference. Anyone coming in from abroad is also required to show a passport in numerous locations to further facilitate the ability to trace their steps and verify their identity. Unique stamps are used at the various ports of North Harren as well as the ports of the Fortress-City itself. Government facilities also provide their own stamps upon admittance, and a number of checkpoints divide the Fortress-City into districts to further break down someones route through the city.
Military Police and, to a lesser degree, local law enforcement are trained to identify valid paperwork. Invalid or out of date visas or being somewhere without a stamp denoting their entry are all grounds for holding until an investigation is performed. If it is discovered that they entered the city illegally in any way, the foreigner will continue to be held until the next opportunity for deportation.
Visas and Permits costs
2 Wood, making it
(CHEAP).
Proposal: Briefcase Full of MoneyDifficulty: EasyResult: (5+3)+1=9,
Above AverageBriefcases are pretty simple things - they're just fancy rectangular containers with a handle and latches or locks. It's what goes inside of them that's important.
A latch on either side of the face with the handle keeps the briefcase closed and secured. In order to open the briefcase the two 3-digit combination locks are turned to the same number. Fancy. If, however, a separate 6-digit number is inputted, the briefcase will open up a second slightly smaller chamber hidden beneath the first.
Fancy. Some fabricwork on the inside keeps any odd seams from view, although someone taking a thorough look at one of these briefcases will likely figure out there's a discrepancy between external appearance and internal size.
These briefcases are given to agents to make them appear very official, as well as grease the necessary palms to get into or out of trouble as needed. Connections to international banks and exchange services means denomination of currency is of little issue when it comes to a target's preference.
Briefcase Full of Money costs
4 Wood, representing in part the, uh, cost of money, making it
(EXPENSIVE).
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It is now the Revision Phase. You have two revisions to existing entries in the armory to make, whether they are improvements, fixes, or variations. As with the Design Phase, I will continue to provide input on the difficulties of your proposals and why.
Land
UNSA Model 1936A "Median" Self-Loading Rifle: A 4.5 kg, meter long semiautomatic rifle. It fires 7.92x57mm rounds fed into the weapon by a 20-round box magazine. It has variable sights and is effective to 600 meters. Costs 2 Ore and 2 Wood. (CHEAP)
M1 Hand Grenade: A baseball-shaped hand grenade. Causes a lethal blast within 5m, and injures those within 15m. The shape allows for improved accuracy and distance with throwing, but is prone to rolling around until it detonates. Costs 2 Ore. (CHEAP)
UNSA Model 1941 "Combine" Machine Gun: Utilizes 7.92x57mm rounds on 60-round belts that can be linked together for sustained fire. The barrel rarely overheats even at it's 650 rpm fire rate, but effectiveness drops past 1000m. Costs 4 Ore. (EXPENSIVE)
M2 Lawless 120mm: A 120mm artillery piece capable of HE shells. Requires significant maintenance for the uncommon-but-not-uncommon-enough event of a jam, but otherwise works well enough. Can fire shells out to 15km. Costs 6 Ore. (VERY EXPENSIVE)
Sea
Herring-Class Destroyer: A 115m long ship with 120mm belt armor and 100mm elsewhere. Travels at 35 knots. Armed with a triple torpedo mount and 3x2 120mm rapid firing guns capable of firing AP and APHE. Costs 5 Ore and 3 Oil. (VERY EXPENSIVE)
Air
F-42 "Daedalus" Fighter: A three-bladed propeller aircraft capable of reaching speeds of 600km/h. Has a low rate of climb, but is incredibly agile. Armed with four 23mm cannons. Costs 3 Ore and 3 Oil. (EXPENSIVE)
B-43 "Barragan" Strategic Bomber: A large high-altitude bomber powered by four propellers for a maximum speed of 558 km/h. Can protect itself with 10 23mm cannons paired in four turrets and the tail barbette to provide almost total coverage. Can haul up to 6000kg of bombs or a nuclear device. Costs 4 Ore and 5 Oil. (VERY EXPENSIVE)
Other
Fabricated Papers: False identification papers that should allow relatively easy access to enemy territory across The Wall. Costs 2 Wood. (CHEAP)
Visas and Permits: Color-coded paperwork denoting a person's time permitted within the city and to what ends. Checkpoints at borders and throughout the Fortress-City, as well as important government facilities, provide stamps for people's visas, allowing law enforcement and military police to trace someones route to that point and more easily identify discrepancies. If issues are discovered, people will be held until they are either corrected or confirmed fraudulent. Deportation occurs soon after fraudulent papers are identified. Costs 2 Wood. (CHEAP)
Briefcase Full of Money: A briefcase with a hidden compartment full of money. Agents and operatives are given these as emergency funds and bribes for targets. Money is a little expensive, but access to the full range of worldwide currencies means the target's preferred cash will be of little issue. Costs 4 Wood. (EXPENSIVE)
Enriched Uranium Bomb: A fission bomb utilizing 64kg of Uranium-235 in order to achieve an explosive blast equivalent to 15 kilotons of TNT. Can be deployed via Strategic Bomber. Two Available [Availability based on available Fissile resources].
Ore: 2
Wood: 2
Oil: 2
Fissiles: 2
Caelium: 2
Frosty Mountains: None x3
Coniferous Forest: None x3
Pine Barrens: None x3
Icy Peaks: None x3
Swamp: None x3
Farmlands: None x3
Northern Range: None x3
Northern Scar: None x3
Cratered Fields: None x3
UNSA
Abbera Central Allied Banking: A bank in the walled upper-class community in the east of the Fortress-City with ties to the defunct monarchy that ran the northern island for a few years. Provides and Expense Credit each turn. NEUTRAL
Westlan Broadcast Center: A tall building used for both radio and television broadcasts locally. Provides an Advantage Credit each turn. NEUTRAL
North Point Observatory: A building used to study the skies. Provides a Research Credit each turn. NEUTRAL
Tri-Dream Telecoms: A telecommunications business that provides service to the (northern half of the) Harren Islands. Provides a Sabotage Credit each turn. NEUTRAL
SFS
Tonngaza Refinery: A fuel refinery built on the southernmost tip of the Fortress-City. Provides an Expense Credit each turn. NEUTRAL
Loz and Sons Law Firm: A building housing all the knowledge of law (and peoples secrets) that one might need. Provides an Advantage Credit each turn. NEUTRAL
Harren University of the Sciences: The most prestigious education center on the island. Provides a Research Credit each turn. NEUTRAL
Glaza Private Detective Agency: A popular investigative service among locals. Provides a Sabotage Credit each turn. NEUTRAL
Key:
Red=SFS Territory
Green=UNSA Territory
Grey=Neutral Nations
Orange=Old World
Key:
Red=SFS Territory
Green=UNSA Territory
Dark Grey=The Wall
Blue=Ocean
TURNTURNTURN