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Author Topic: CWAR: SFS Thread // Revision Phase // Warm Seasons 1947  (Read 11114 times)

NUKE9.13

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Re: CWAR: SFS Thread // Strategy Phase // Spring 1946
« Reply #30 on: January 28, 2023, 04:22:55 am »

Obvious decision.
Quote from: Strategy Vote
Glorious Communist Seizures
Loz and Sons Law Firm (Advantage Credit) (2): Lightforger, NUKE9.13
North Point Observatory (1): Lightforger
Harren University of the Sciences (Research Credit): (1) NUKE9.13

Glorious Communist Resources
Ore to Lowlands (2): Lightforger, NUKE9.13
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Taricus

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Re: CWAR: SFS Thread // Strategy Phase // Spring 1946
« Reply #31 on: January 28, 2023, 05:21:24 am »

Quote from: Strategy Vote
Glorious Communist Seizures
Loz and Sons Law Firm (Advantage Credit) (3): Lightforger, NUKE9.13, Taricus
North Point Observatory (1): Lightforger
Harren University of the Sciences (Research Credit): (2) NUKE9.13, Taricus

Glorious Communist Resources
Ore to Lowlands (3): Lightforger, NUKE9.13, Taricus
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Doubloon-Seven

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Re: CWAR: SFS Thread // Strategy Phase // Spring 1946
« Reply #32 on: January 28, 2023, 10:12:34 am »

Quote from: Strategy Vote
Glorious Communist Seizures
Loz and Sons Law Firm (Advantage Credit) (4): Lightforger, NUKE9.13, Taricus, D7
North Point Observatory (1): Lightforger
Harren University of the Sciences (Research Credit): (3) NUKE9.13, Taricus, D7

Glorious Communist Resources
Ore to Lowlands (4): Lightforger, NUKE9.13, Taricus, D7

No objections here. Has anyone considered just what kind of Red we are, though? There are many hues. In my head I've kind of had it as a world where the dominant strain is Fourier-styled rather than Marx-styled.
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TricMagic

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Re: CWAR: SFS Thread // Strategy Phase // Spring 1946
« Reply #33 on: January 28, 2023, 11:11:51 am »

Quote from: Strategy Vote
Glorious Communist Seizures
Loz and Sons Law Firm (Advantage Credit) (5): Lightforger, NUKE9.13, Taricus, D7, TricMagic
North Point Observatory (1): Lightforger
Harren University of the Sciences (Research Credit): (5) NUKE9.13, Taricus, D7, TricMagic

Glorious Communist Resources
Ore to Lowlands (5): Lightforger, NUKE9.13, Taricus, D7, TricMagic

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NUKE9.13

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Re: CWAR: SFS Thread // Strategy Phase // Spring 1946
« Reply #34 on: January 28, 2023, 11:55:48 am »

For the benefit of Tric, here's a simple explanation of which credits are the best:
-The Advantage Credit makes rolls better the most. Average roll goes from 7 to 8.37.
-The Research Credit improves rolls by 1, obviously. Average roll goes from 7 to 8.
--There are a few rare situations where a Research Credit is better, but that's not important here.
-A Sabotage Credit is not as good as a Research Credit, even though it creates the same change in roll value, because A)We don't choose what it targets (it could be a very easy design of theirs, where the added difficulty doesn't really make a difference) and B)We get penalised with World Tension for using it.
-Expense Credits are not very important, because our available resources will increase very quickly. Things can drop an Expense level after just two turns.
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Man of Paper

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CWAR: SFS Thread // Design Phase // Summer 1946
« Reply #35 on: January 28, 2023, 02:02:39 pm »

Strategy Phase

This season saw the creation of an Ore mine in the Lowlands, bringing the SFS's total Ore to 3. This results in the following changed in the armory:

Pulemet No.4 becomes CHEAP
Pulemet No.6 becomes EXPENSIVE
Bol'shoy 108mm becomes EXPENSIVE
Okhotnik-Class Destroyer becomes EXPENSIVE
Sakonet Fighter becomes CHEAP


After-Action Report

Agents working for the intelligence services of the SFS have quite easily made contacts within the hierarchy of Loz and Sons Law Firm, from paralegals to Loz himself. Their offices take up a handful of the upper floors in one of Harren City's recently developed commercial highrise buildings. With one of the more prestigious law offices within the city under their thumb, the SFS should have a fairly easy time taking advantage of the multitudinous opportunities it should provide.

SFS agents have also had success infiltrating the Harren University of the Sciences. The curriculum is now wholly converted to SFS-approved methodologies and will no longer teach the foul and corrupt ideologies and mindsets of the North. This should help increase the flow of proper SFS-aligned intellectual minds into the workspace, and some extra donations by the state mean some control over the larger-scale research projects they undertake. 

While we seek to unify those within our borders UNSA is subtly beginning to move against us, spewing Selicophobia in an attempt to brainwash the good people of the North against us. Loyalist civilians in the north have trickled rumors back across the border of unusual activity within the North Point Observatory and the Westlan Broadcast Center. As always, the UNSA is strengthening their propaganda machine and corrupting intellectuals.

Credits will be added every turn, so will not be explicitly mentioned as being added to the spoiler in each report.


""""ART"""" CONTEST!

Propaganda! Who would ever expect such a thing!? Between the posters being slapped onto the wall, spray paint popping up everywhere, and government pamphlets upselling how good the government is, someone somewhere is always trying to make you think like them. Well, what sort of art is being pushed out to convince the people the UNSA are bad? Quality of the art itself is minimally considered, with a larger emphasis on tone (memes are good, but they are unlikely to win the contest unless they're really good). You are allowed ONE SUBMISSION to be posted IN THIS THREAD. The winner as determined by me will become canon, and will face off against UNSA's best submission. The winner of that contest will receive a SECRET PRIZE while the loser receives a LESS IMPRESSIVE SECRET PRIZE! Both will be posted in the Core Thread by myself. Keep in mind that any hidden features of your armory or OPSEC revealed within the propaganda will not be censored should it win - it'll be considered a reveal for propaganda purposes.


----------------


It is now the Design Phase. You have two designs to create once again. I'll continue providing estimates and feedback until I feel you've gotten the hang of things.

Spoiler: SFS Armory (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Resource Nodes (click to show/hide)
Spoiler: Harren PoIs (click to show/hide)
Spoiler: Credits (click to show/hide)

Spoiler: World Map (click to show/hide)
Spoiler: Islands Map (click to show/hide)
TURNTURNTURN
« Last Edit: January 28, 2023, 10:32:28 pm by Man of Paper »
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NUKE9.13

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Re: CWAR: SFS Thread // Design Phase // Summer 1946
« Reply #36 on: January 28, 2023, 02:23:46 pm »

Hokay, so, I've come around to thinking that we could actually use better radios, so we might as well use them as an easy entry into the field of transistors Gavrilium Evaluators.
Minor change from previous proposals: GE uses sodium chloride instead of carbon, since I realised that not being able to safely encase these things in plastic could be troublesome. Also salt lol. 
I also added a line explaining that these are supposed to be easier than conventional transistors. My justifications of this being easier are "It's our Special Resource, so obviously it's better than conventional stuff" and "Gavrilium costs more than silicon (which would eventually replace Germanium)". I have vague plans for more exotic Gavrilium electronic components in the future, but want to start simple. 
Quote
Gavrilium Radio:
A Gavrilium Evaluator is a neat little trick that you can do with a small piece of Gavrilium. Attach three wires to it, with a piece of sodium chloride between the third wire and the Gavrilium. Run a current through wire 1, and it flows through to wire 2. Run a current through wire 3, and the current between wire 1 and 2 is interrupted. Amazing, well done, you managed to replicate a switch. Vacuum tubes have been doing this for years, and telegraph switches for decades before that.
Here's the thing, though. A telegraph switch is big and slow (relatively speaking). A vacuum tube is fast, but still big. A Gavrilium Evaluator can be made really small, and is faster than a vacuum tube. (It's also easier to design and produce than some sort of hypothetical 'transistor' made from Germanium (which sounds made up), which explains why we aren't messing around with that sort of silly tech path). When we realised what we had our hands on, suddenly a wealth of possibilities was laid out before us. The most obvious: radio.

A Gavrilium Evaluator can function as an amplifier. By fine-tuning the sensitivity, it can turn a weak signal (on wire 3) into a stronger one (inverted on wire 2 (un-inverting it is relatively trivial)). In an AM radio transmitter, a microphone modulates the weak signal, which is amplified into a strong signal that is sent to the antenna. In the receiver, the opposite occurs- the antenna picks up a weak signal from the distant transmitter, which is then amplified and fed into a loudspeaker.
Current radios use vacuum tubes. Vacuum tubes are, as mentioned, quite large, they take time to 'warm up', need quite a lot of power just to be active, and they are fragile. Gavrilium Evaluators are small, always ready to go with no extra power requirements, and (when properly secured in plastic) not fragile at all. In short, using Gavrilium, we can make radios (receivers and transmitters) that are handheld, only need a small battery, and still have better sound quality than a vacuum tube radio four times the size.

And so we shall. Gavrilium Radios will be installed anywhere a radio is used, and anywhere we wish a radio could be used- costs permitting, of course. Handheld versions will be produced for field agents to communicate (obviously caution should still be used when speaking on radio, as we have not included encryption of any kind).

A handheld Gavrilium Radio doesn't use a lot of Gavrilium, but it does use processed Gavrilium made into delicate wafers, the production of which which strains our current Gavrilium industry (~3 Gavrilium). It also uses other materials in the electronics, including some fancy alloys and precision metalworking (~4 Ore). Though this is a fairly simple application of GEs, it does require new sorts of equipment and manufacturing techniques that the world has not seen before, though hopefully these production bottlenecks will be smoothed over in due time (maybe [complex] until electronics advance). The casing is pretty basic stuff, not a significant cost (a irrelevant amount of Oil/Wood).
I did a bit of wikipediaing to check I hadn't completely misremembered how radio works. If I still messed up... then, uh, it's cos Gavrilium works different.


Also this. Vroom vroom. Foundational work for more combat-focused vehicles in the midgame. This one could wait a turn, honestly.
Quote
Skorost 250psi 4x4 Series-A:
It's not a luxury car. Luxury cars go against the spirit of equality that underlies the revolution. It's a high-quality car for VIPs and military leaders, which happens to be marketed overseas as a luxury car. Now get me one in gloss black with gold trim, tinted windows, and a minifridge.

Cars exist. Four-wheel drive cars exist. However, GGPRO-powered high-quality four-wheel drive cars do not. We aim to rectify this. Thus, we've taken a four-wheel drive car design, and swapped out the combustion engine with a 250psi-rated GGPRO engine (on the lower end of high pressure- there's only so much power a car can realistically use). That is obviously not quite as easy as it sounds- various drivetrain doodads and gearshift gizmos needed to be reworked, the fuel tanks replaced with pressurised Gasified Gavrilium tanks, and the body rebalanced and reinforced to better handle the different weight distribution and high speed potential of the new engine. We also ensured the suspension was the best of the best, since being able to go 60km/h off-road isn't much use if that involves liquifying your internal organs. At the end of the day, pretty much the entire car has been redesigned in some way, but the point is that we didn't start from scratch.

Target specs:
-On-road top speed: LOTS (~140km/h). Less if towing a Bolshoy 108 or the like.
-Off-road top speed: STILL QUITE A LOT (depends on terrain, obvs, but should be high due to quality suspension and 4WD).   
-Layout: A two-seater pickup, or a five-seater passenger layout.
-Body/Armour: High-quality steel frame and panels, no added armour.
-Appearance: Sleek, polished, professional.
-Other amenities: Air conditioning, padded seats, cupholders.
-Cost: If you have to ask, you can't afford it. (~on the edge of Very Expensive (5Ore+4Gav, maybe?))

The Skorost 250psi 4x4 Series-A, or S-250-A to its friends, has uses on the streets of Harren City as well as on a hypothetical battlefield.
In Harren City, it allows agents and police to get around in speed and style (hopefully the police have sirens available, since this thing probably won't be very loud on its own)- both of which matter. If our elite representatives in the fight against UNSA are going around in shoddy run-down vehicles, that sends entirely the wrong message about the prosperity and security that the Federation offers. And obviously being able to get to the scene of an UNSA sabotage attempt a few minutes faster could be the difference between disaster and heroically capturing the insidious infiltrators red-handed.
On the battlefield, the S-250-A can be used for scouting, transporting officers or special forces, towing equipment, and even general logistical roles if there's nothing more pressing. In this case, the off-road ability is the key, providing a level of mobility unavailable to a regular truck, and a level of general-purpose utility unavailable to tanks and their ilk. It is certainly not intended to be a front-line combatant, but as war gets more and more complex, the value of good logistics grows to ever greater heights.
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TricMagic

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Re: CWAR: SFS Thread // Design Phase // Summer 1946
« Reply #37 on: January 28, 2023, 02:30:13 pm »

Quote from: Vroominbox
Gavrilium Radio: (1) TricMagic
Skorost 250psi 4x4 Series-A: (1) TricMagic
Good enough for me. Drop the beat.

Also, should we use Credit for the Radio?
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NUKE9.13

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Re: CWAR: SFS Thread // Design Phase // Summer 1946
« Reply #38 on: January 28, 2023, 02:48:10 pm »

Actually, MoP said the GITGUD was Very Hard if intended to be Common. Which implies it would be Hard at most at (significantly) higher cost. Combine that with a Research Credit, and we should be good. Handheld radios would still be nice, but encryption would probably help our spies more.
Quote
Gavrilium Information Technology Gear for Uninterpretable Dispatches
When we discovered that some of our spies were sending plaintext messages, answers were demanded. "It's too hard to encrypt messages, and the enemy can crack the codes anyway." We have only one thing to say to those excuses: GITGUD.

A Gavrilium Evaluator is a neat little trick that you can do with a small piece of Gavrilium. Attach three wires to it, with a piece of sodium chloride between the third wire and the Gavrilium. Run a current through wire 1, and it flows through to wire 2. Run a current through wire 3, and the current between wire 1 and 2 is interrupted. Amazing, well done, you managed to replicate a switch. Vacuum tubes have been doing this for years, and telegraph switches for decades before that.
Here's the thing, though. A telegraph switch is big and slow (relatively speaking). A vacuum tube is fast, but still big. A Gavrilium Evaluator can be made really small, and is faster than a vacuum tube. (It's also easier to design and produce than some sort of hypothetical 'transistor' made from Germanium (which sounds made up), which explains why we aren't messing around with that sort of silly tech path). When we realised what we had our hands on, suddenly a wealth of possibilities was laid out before us. The most obvious would be radio- it would be possible to make radios so small they could fit in one's pocket. But there's another use case, that might be more interesting.

What makes for effective encryption? Really, it just boils down to complexity. The human brain can only handle so much, and trying to work out complex ciphers using a pen and paper can take ages. Hence, mechanical means of encrypting messages have long been in use- scrambling messages using a cipher too complex for any human to ever apply in a reasonable timeframe, and decrypting the message at the other end at a similar inhuman pace. But gears can only do so much. Gavrilium Evaluators could do much more, much faster.
By combining several Gavrilium Evaluators in different configurations, it is possible to create 'logic gates'. By combining several logic gates in different configurations, it is possible to make an electrical circuit capable of mathematical operations using binary numbers. By combining these circuits in a specific configuration, it is possible to make a machine (the size of a briefcase) that takes input (in the form of a typed-in message), and produces an output (in the form of an incomprehensible string of characters). Another machine, of similar appearance, can be used to turn that incomprehensible string back into a legible message.
While in principle the tech used could be scaled up or down fairly simply, the GITGUD-W(rite) and GITGUD-R(ead) are both limited in order to keep them a portable size- so they can only handle messages of up to 140 characters. Before using a GITGUD, the user must type in a 'key' which modifies the cipher- the sender and the receiver must be using the same key to communicate.
To enable two-way communication, both sides must have one of each (we could in theory make a machine that could do both actions, but: A, that would be more work; B, this way the enemy needs to capture two GITGUDs and the keys being used by an agent in order to fully intercept communications).

A GITGUD (pair) doesn't use a lot of Gavrilium, but it does use heavily processed Gavrilium made into delicate wafers, the production of which which strains our current Gavrilium industry (~4 Gavrilium). It also uses intricate, extremely small electronics, which requires rare mineral alloys and precision metalworking (~4 Ore), and which must be assembled in specialised factories the likes of which the world has never seen before ([complex] for now). And it comes in a wooden case, because why not (but nothing too fancy)(2 Wood).

Also, like I said, the car isn't urgent. I'd like to see more ideas from others before I think about voting.
« Last Edit: January 29, 2023, 01:27:54 pm by NUKE9.13 »
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frostgiant

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Re: CWAR: SFS Thread // Design Phase // Summer 1946
« Reply #39 on: January 28, 2023, 04:56:09 pm »

Quote from: G-Thermite Burn Cord

A spool of Standard thickness wiring, The Burncord is designed to be hidden in plain site via Camouflaging coverings such as an aluminum casing to mimic aluminum wire used for home repairs or copper firing for electronics, Appearing as no more than a standard repair and or construction tool in the toolbox of a confident and busy menial labourer.

In truth, the core of the wire contains a tightly packed mixture of Aluminum oxide, Iron and sprinkles of Gavrillium dust, treated via a chemical bath before being powdered and packaged.
When in use, The user places the cord around a sealed container, door any of solid surface, in the goal of very soon making it very much not solid.

After being secured via caulking, tape or whatever other quick apply adhesive the spy has on hand in order to sell their disguise as a menial laborer, The spy cuts the wire, before sealing the end with the detonator cap and retreating to a safe distance with the pull cord. Once pulled, a small battery releases the electrical charge needed to detonate the wire.

Slow burning in the grand scheme of things, the G-Thermite Burns Incredibly Hot, Bonding with the Molten Metal surface even as it keeps burning, leaving the burn incredibly well controlled for how hot the substances is. This makes it the perfect substances for burning straight through High strength doors, walls, vehicles and containers, ensuring that if a SFS agent wants in, not mere structure stands as much of an impediment, without the time or noise or suspicion that using metal cutting tools to accomplish the same can bring.

Secondary applications in trap making do apply, as while controlled, such a hot reaction as g-thermite can easily set wood, carpet, plastics, flesh and other things significantly less durable than metal alight, let alone vehicles.


It's a bit niche but the ability to breach safes, Vaults, walls, and metal doors without breaking out the power tools or a sled is something that is pretty useful, Not to mention the things you can do with a pull cord and Thermite in terms of trap making.

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Doubloon-Seven

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Re: CWAR: SFS Thread // Design Phase // Summer 1946
« Reply #40 on: January 28, 2023, 07:23:33 pm »

Quote from: Nurzhan A. Shargei Institute for Practical and Theoretical Aeronautics
Nurzhan Shargei--Hero of the Selicate Federation. Nurzhan Shargei, whose name is spoken with awe and pride by our countrymen, and with trembling fear by our enemies. Nurzhan Shargei, flying ace, maestro of the Sakonet, victor of fifty-five aerial dogfights, not once shot down. Nurzhan Shargei, whose propaganda value is such that he will never be allowed to fly a combat mission again.

Some kilometers out from the capital of the old Selicate Empire is a deprecated aerodrome once used for experimental military aircraft. The blueprints being composed see it modernized and expanded to become a combined research and training facility many times its original size.

The Shargei Institute's theoretical wing will center around two large wind tunnels. The bigger low-speed tunnel is for testing full-scale aircraft at speeds up into the low trans-sonic, beyond which our extant airframes will shake themselves apart. The smaller one is only fit to test half or quarter-scale models but is equipped with air compressors that can bring the interior wind speed to perhaps a maximum Mach 2. Supporting the aerodynamic research are materials science and mechanical laboratories, whose work in metallurgy and turbine design will be integral in bringing truly supersonic aircraft to bear.

On the other end of the facility, barracks, classrooms, and hangars play host to those pilots whose talent merits further education. The students will be able to rack up flight hours in cutting-edge planes, cultivating the strength of the Selicate Federal Air Service and giving the lab rats endless sheets of telemetry to pore over.

The Shargei Institute will be an employer for thousands of staff, an active air base, and the apogee of success for every polytechnic university graduate and crack pilot in the Federation. Its vast hunger for electricity will be fed by an on-site GGPRO power plant. Nothing less than a National Effort could capture the totality of its ambition. And its first director will Nurzhan Shargei, whose name is to be immortalized in illuminated letters upon the walls of the finest technical institution that a global superpower can build.

Quote from: Volatile Gavrilium Spirit
Industrializing the gasification of Gavrilium has been hampered by the cryogenic temperatures required to fully sublime the material. Done at excessive pressures or insufficiently low temperatures results in only partial conversion--mixed in with the stable gas is Gavrilium vapor, which can be fractionally distilled out and liquefied. This results in a clear-to-pale green liquid, slightly less viscous than water, volatile, and highly reactive. It corrodes metal, natural rubber, and the human respiratory system.

Factories have hitherto been uncertain what to do with this dangerous industrial waste product, but an attempt to treat it for safer storage has opened up fascinating possibilities. Mixed proportionally with petroleum fuel, the Gavrilium is chemically stabilized in a process similar to the creation of a hydrate. The treated fuel, called Volatile Gavrilium Spirit, is shelf stable and relatively unreactive (emphasis on relatively), but exhibits vastly increased performance compared to an untreated analogue. Heavy bunker fuel, barely a step up from crude oil, combusts on the level of ordinary civilian petrol when treated. Civilian petrol becomes like high-octane specialty racing fuel. Treated aviation kerosene is so energy-rich our current engines can barely keep up with it.

More fascinatingly yet, the fuel appears to become its own oxidizer. Gavrilium Spirit will continue to burn in the absence of air, or even underwater. This means it requires chemical firefighting equipment, but suggests utility in extreme engine conditions where fuel would otherwise be unable to burn, like in a submerged submarine or ultra-high altitudes.

Put simply--I like planes. I think we need to get a jet engine program up and running so we can break out spy overflights of UNSA territory. Volatile Gavrilium Spirit comes from my observation that the GGPRO is spectacular for pretty much every kind of propulsion except for fixed-wing aircraft, and high-performance jet turbines capable of operating at the edge of space seem really fun. I'm sure we could also make napalm out of it, if that's more your speed.
« Last Edit: January 28, 2023, 07:29:57 pm by Doubloon-Seven »
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TricMagic

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Re: CWAR: SFS Thread // Design Phase // Summer 1946
« Reply #41 on: January 28, 2023, 07:46:50 pm »

Quote from: G-Fuel: It Keeps Us Going
Powdered and ground Gavrilium is mixed with a number of herbs to inhibit the toxicity inherent in the material. Or at least what toxic effects it has when in the body. In fine amounts it's miniscule, allowing us to introduce G-Fuel, the caffeine alternative to your day. A 12 ounce can of this stuff will wake you up and keep you going for 12 hours, full of energy and pep, ready to work hard to keep the SFS going strong. Bolstering the immune system, keeping you alert even during long overwork hours, and most of all minimum side effects. G-Fuel: It Keeps Us Going!
Side Effects include insomnia, hyperactivity, blood in the stool, crashes, and painful dilation of the eyes. Please keep to 1 can a day, and if any of these effects are seen visit your nearest communal hospital. It may be a sign that G-Fuel isn't right for you. Do not drink more than 3 within 7 days, or within 24 hours of each other. Do not mix with alcohol, depressants, or other stimulants.

When introduced to the body's digestion Gavrilium acts as a fast and long-acting simulant, bolstering the body's energy and even acting as a substitute for calories. In small doses. Larger ones have been shown to cause cancerous growths in the stomach and digestive tract of test animals. The substitute for calories is also not healthy long term, as the bodies of the subjects began to grow skeletally thin. Still, it's useful for morale and attention during late night watches, so long as one doesn't overdose.
« Last Edit: January 28, 2023, 07:51:56 pm by TricMagic »
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Man of Paper

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Re: CWAR: SFS Thread // Design Phase // Summer 1946
« Reply #42 on: January 28, 2023, 10:30:48 pm »

Gavrillium Radio is Hard due to the inclusion of handheld radios. The proposed cost helps , but this wasn't close enough to being anything other than Hard to be directly affected.

Skorost is Normal, being a logical next step in the use of a fancy new engine on something that exists off-paper but requiring some significant remodeling as outlined that keeps it from being a simple (and maybe misguided) swap job.

The GITGUD Turn 2 Model is Hard. Encryption and Decryption ain't Easy but bracketing costs, while not always effective in dropping difficulty (making something a couple resources more expensive is going to mean much less as time goes on), helps in this situation.

G-Thermite Burn Cord is Normal. Gavrilium is being used to modify thermite's properties, which by this point are well known. It's just a matter of careful chemistry and some usage training.

NASIPTA is Theoretical, it's right there in the title. Also because it's a semimegaproject that is susceptible to hiccups in the early stages, but can potentially pay itself off exponentially.

Volatile Gavrilium Spirit is Easy. You're using a superfuel to super some fuel in a relatively undemanding manner.

G-Fuel is...well, a different take on "energy" than perhaps intended for Gavrilium, but definitely possible. It'll fall around Theoretical/Ludicrous, since you are essentially trying to distill a fuel for consumption without immediately killing the user, and with your own in-built flaws it's going to be a lot harder to get out there successfully. There is a key difference between writing in a trade-off and outright just pummeling something with bad.
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TheFantasticMsFox

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Re: CWAR: SFS Thread // Design Phase // Summer 1946
« Reply #43 on: January 29, 2023, 12:22:03 pm »

Quote
Printer for Accessing Private Effects And Resources, Mobile (Avoids Notice): PAPER MAN
Miniaturizing a complete printer process let alone making it concealable is a difficult task, but the PAPER-MAN as designed is able to meet these requirements. In its concealable form factor, it appears as a simple if heavy steel typewriter. But contained within hidden compartments and built into the components themselves, are materials and tools needed to fabricate copies of legal documents and in theory currency or cheques. In the case of cheques and currency, only limited runs would be feasible due to the lack of large amounts of material. The main purpose of the PAPER MAN is to allow agents across the wall to supply themselves with forged documents without risking discovery through resupply. An additional advantage is that tools for assessing the authenticity of our own documents and currency are just as useful in forging those of our counter-revolutionary opponents.
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Man of Paper

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Re: CWAR: SFS Thread // Design Phase // Summer 1946
« Reply #44 on: January 29, 2023, 12:40:28 pm »

PAPER MAN is Theoretical until you do work across the wall. Having examples of and experience with the documents you'll be fucking around with will help immensely. It's obviously possible, since I've said it's not Impossible, but the difficulty largely reflects the hardships of creating passable-to-perfect fraudulent papers with minimal points of reference.
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