Turn 3: New Idea
The Igwarm Tribe are quick to split off to examine their old paths. With knowledge aforethought, they complete their Foraging Improvements once they regather and argue the specifics. (See Tribes Spoiler)
The Fae gather their courage in the face of the chitin undergrowth, and carefully work together, avoiding what they can, and occasionally murdering large bugs by pulling their legs off. The pollen is lighter today, and no ambushes occur, allowing them to return unharmed. They surprisingly come across a critter from the foliage trying to break into the hollow where they've gathered their food, and it flees, leaving behind bounty from an earlier raid against another. A small scare that leads to 9 food total from their adventure, and a reminder.
Fyla is still in fickle form, choosing to spend their faith on a strange forest of vines and slender trees, parasitic fruits stealing from others in a strange harmony. To the south lies the foggy ocean. And amidst that strange place shrouded by the canopy come birds forming out of fog.
The Wraiths alight upon the earth with a whoosh of wind, drooling at the bounty before them.
Mu: God of Events, Narration, and Endings. FP: ?
Fyla: God of Forests, Floara, and Fauna. FP: 7
Verdant Commonwealth. 11 Food. 5 Workers. Special Trait: Small Minds. Foraging Improvements Progress: 1/5
Food : 15
Workers: 5
Special trait: Small Minds
Foraging improvements research: 1/5
Igwam Tribe
Igwam Civilians: 5
Food: 9
Special trait: Introvert
Foraging Improvements: 5/5 Complete
Tech
Foraging Improvements: When Foraging with any number of workers in a tile, Roll 1d3 in addition to your foraging rolls. You gain that much additional food from that tile.
[The Sound of a Great Wind Rushing Through The Void]
Wraith Civilians: 5
Food: 10
Special Trait: Hunger for Survival
Informational: Turn 2For posterity are the following recorded."Fylan Foliage": Recovered. 1d4 food. Depletion Number is 16 Food. [F6]
"Flower Fylde": Foraged 1(-1 food gathered) 1d2 food. No Depletion Number. [F7]
"Empty Isle": Recovered. 1d3 food. Depletion Number is 12 Food. [H9]
"Fading Foryst":
A verdant paradise overcast by a towering canopy, the Fading Foryst is almost exactly what it appears. However, the fruits there carry an interesting property. Instead of being simply seeds, the fruits store most of the plant's nutrients within them. The foliage found here consists primarily of vines crawling through the treetops, growing wildly until a creature consumes it's fruits. [H8]
Food is 1d5 per worker. This does not decay past 3 workers. (Hence 4th onward also receive 1d5). Depletion Numbers are 5/10/15. (Multiple Stacks can occur at once).
Overforaging is not possible. DN5 is Depletion 1, DN10 Depletion 3, and DN 15 Depletion 5! Max food in one turn capped at 20.
Warning: ?(God option not unlocked yet.), Increased Replenishment Cost. (When a god restores the tile, must also pay the current Depletion Number as cost.)
Warning!: Depletion 5 will result in transformation, becoming a 1d1 area.Wraith Trait: Hunger for Survival
Capable of Flight, these birds are driven by their need to eat. Increased natural combat ability, but discipline is lessened. Diplomats sound like something they can eat.
Gains a passive The first three researchers a turn add +1 towards food-related research. Once complete, such research has it's cost reduced for other tribes, or those tribes gain RP.
RP: Research Points can be spent to advance research. In this case, if a tech was completed already, you gain RP to redistribute. Does not expire.
Links to the Turns can be found in the Turn 0 post.Civilization Name: [The Sound of a Great Wind Rushing Through The Void]
Species Name: Wraiths
Species Description: The Wraiths are a race of sapient birds not unlike abnormally large ravens with dexterous claws for grasping and manipulating. Misty gray in color, these creatures drifted out of the void to feed upon the fruits of the Fading Foryst [H8], and chose to make their nests within those trees. The Wraiths are curious creatures by nature, their sharp wit and clever beaks and claws always searching for something new to play with and explore. Being born of the void, they are cold and pragmatic, valuing no life but their own. Survival at any cost.