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Author Topic: Gridhood Publica  (Read 6698 times)

S1lentWanderer

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Re: Gridhood Publica
« Reply #60 on: February 02, 2023, 09:17:56 pm »

[The Sound of a Great Wind Rushing Through The Void]

Hope dawns once again. The Elder guides the swirling mists of the morning, guiding them into the form and shape of another wraith. I call upon the spirits of the swirling mists, bless this child with life.
The foraging team returns with a bounty of fruits from the Foryst they call home. They bring with them news. Worrisome news. They have taken slightly more than the the Foryst can sustain. It will take time for the Foryst to restore its bounty. The Elder demands caution. We must pursue other sources of food, lest we bring the Foryst to its knees and starve.
Our claws and beaks are sharp. There is prey we could capture in the lands nearby. Let us hone our skills to violence. Let us Hunt. Three of the Wraiths focus their efforts, devoting themselves to practicing their skills of talon and beak, and practice the basics formation flight and hunting tactics. We will have fresh meat soon.

Wraith 1 Researches Hunting, Contributing 2RP
Wraith 2 Researches Hunting, Contributing 2RP
Wraith 3 Researches Hunting, Contributing 2RP
Wraith 4 Carelessly Forages in the Fading Foryst, gaining 1 units of food!
Wraith 5 Carefully Forages in the Fading Foryst, gaining 4 units of food!
Foraging Improvements Activates, increasing foraging yield by 2 units of food!

Wraith 6 congeals from the mists, consuming 5 units of food

Spoiler: Tribe (click to show/hide)

Spoiler: Analysis (click to show/hide)
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crazyabe

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Re: Gridhood Publica
« Reply #61 on: February 03, 2023, 01:00:46 am »

Create "The veiled Abyss" in G10. (-1 FP)

"The veiled Abyss"
this place is Bare sea and open water, with not a speck of land near its fog blanketed surface, yet do not let the colorful fishes found in abundance here deceive you- even less land can be found in the black depths below- where the ocean stretches downward to lightless depths where horrific leviathans wage chaotic battle for supremacy, yet still there is deeper- to depths so crushing not even the monsters above dare descend farther- how far must one go to reach the bottom of this part of the ocean- and what one may find there, not even the gods know.

(yell at me if this is 'too extreme')
« Last Edit: February 03, 2023, 01:28:11 am by crazyabe »
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A_Curious_Cat

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Re: Gridhood Publica
« Reply #62 on: February 03, 2023, 01:16:25 am »

The Verdant Commonwealth

Having finished with their research, every member of the Verdant Commonwealth goes about the business of making themselves a pointy stick.

5 Fae craft pointy sticks in the Fylan Foliage [F6], producing 5 pointy sticks.



Spoiler (click to show/hide)
« Last Edit: February 05, 2023, 01:53:53 am by A_Curious_Cat »
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VermilionSkies

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Re: Gridhood Publica
« Reply #63 on: February 03, 2023, 06:27:58 pm »

Spoiler: Fyla (click to show/hide)

"The age of something great is soon at hand. I will be here, watching."

No Action.
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TricMagic

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Re: Gridhood Publica
« Reply #64 on: February 05, 2023, 12:03:48 pm »

Turn 7: The quiet before?


Little occurs with the gods, Xilon Klok expending their prayer towards stirring up the emptiness with their divine power, creating the dangerous veiled Abyss. And not caring one whit about proper names. The Fae spend all their time playing, confident in their food stockpiles and making little sticks they bash and grind against things. And the Igwam argue, as is usual.

Not so usual is them working out the Fundemental Process behind research. While just the spark of an idea, if nurtured it could grow into a might tree of research. While one Igwam throws prayer at the new god near the sea, and another attempts to map out the island's growth. It's a lot of scraggly bushes, and mostly results in them just wandering around on their lonesome away from the three who have taken to arguing.

We should instead turn our ears towards [The Sound of a Great Wind Rushing Through The Void], for they sharpen their talons, minds, and numbers, with a new member being born amongst the flock. They seem to be bucking their bad luck, and readying to strike at it. Of Fyla, little is heard.


Hunting 6/6: The tactics involved in hunting are many, but in the end it becomes poking a beast with a stick. Unlocks the Hunting action, requires a weapon to use. (Interaction: If a worker carefully forages, it can reduce the danger of another action in the tile. Not more than 1 additional action however, further tech needed.) Reduced to 0/5 for other tribes.


Spoiler: Gods (click to show/hide)
Spoiler: Tribes (click to show/hide)



Informational: Turn 5

For posterity are the following recorded.

"Fylan Foliage": Recovered. 1d4 food. Depletion Number is 16 Food. [F6]
"Flower Fylde": Normal. 1d2 food. No Depletion Number. If 3 or less workers, roll 1d2 for injury, if more roll 2d2. (On 1, random worker is injured)[F7]
"Fragrant Feywyld": 1d3 food. Depletion Number is 12 Food. 1d3 kidnapping effect. (On 1, apply effects: 1 worker=all lost. 2 workers=half food/if less than 4 food lost random worker takes injury. If 3+, treat as if Depletion was 1 greater/roll 1d3: if 1 enter Combat.) [G6]
"Fruitfyl Frontage": 1d4 food, 1d3 Stone, 1d2 Wood, 1d1 Hunting. Depletion Number is 16 Food, 12 Stone, 8 Wood, 8 Hunting. Roll 1d3 when acting here and on a 1 roll an additional 1d2. If 1, a random worker dies.[F5]


"Empty Isle": Recovered. 1d3 food. Depletion Number is 12 Food. [H9]
"Fractured Fernery": Roll 1d2 food. Difficult to transverse without a method of crossing water. Depletion Number is 12. 5th turns have Spore Shower. [G9]
”Frosted Feyn”: 1d2 food. Food does not Deplete. If Foraged 4 occurs, tile will change.
"The Ocean's Maw": 1d2 Food, 1d3 Fishing, 1d1 Hunting. Depletion Number is 12 Food, 12 Fishing, 6 Hunting. Not a good source of wood or stone._Not suitable to colonization by tribes_ [H10]


"Fading Foryst": Depletion 1. 1d5 food. Depletion Number is 5/10/15, weighted as 1/3/5. Overforaging not possible.[H8]
"Faceted Flatlaynds": Normal. Roll 1d2 for food. Depletion Number is 20. [G8]
”Feral Fynbos”: Normal. 1d2 Food, 1d3 Danger, 1d4 Hunting, 1d3 Fishing. Depletion Number is 12 food, 16 Hunting, and 12 Fishing. On a Danger roll of 1, a random worker is injured. If 4+ workers, roll an additional Danger die. Other effects active, but not researched.


"The veiled Abyss": This place is Bare sea and open water, with not a speck of land near its fog blanketed surface, yet do not let the colorful fishes found in abundance here deceive you- even less land can be found in the black depths below- where the ocean stretches downward to lightless depths where horrific leviathans wage chaotic battle for supremacy, yet still there is deeper- to depths so crushing not even the monsters above dare descend farther- how far must one go to reach the bottom of this part of the ocean- and what one may find there, not even the gods know. [G10]
Under Fog Effect. Traversing this tile is hazardous, as the sea may end up bucking from the battles deep below the surface. No tribes can settle here, and living on the sea would require the sturdiest of ships. 1d5 Fish, no other resources.  No depletion number or overfishing as of right now.

Spoiler: Unused Tiles (click to show/hide)
« Last Edit: February 05, 2023, 06:10:19 pm by TricMagic »
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Supernerd

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Re: Gridhood Publica
« Reply #65 on: February 05, 2023, 05:40:40 pm »

*This post is made under the assumption that the Empty Isle's foraged number is supposed to be 0, as it was not foraged last turn.*

The Igwam Tribe

The Igwam forage.

The revelation that there are a lot of scraggly bushes tells the Igwam that it would be possible to forage for wood on their island home, so they research the means of collecting it.

While Fundamental Process turned out to be a useless tech, the process of researching it itself appeared to reveal that tech costs are actually not a secret in Publica. The Igwam request a price check on "Wood Crafting" to test this theory.

Igwam Civilian 1 forages at H9 to collect: 3 food.
Igwam Civilian 2 forages at H9 to collect: 1 food.
Igwam Civilian 3 forages at H9 to collect: 3 food.
Igwam Civilian 4 forages at H9 to collect: 2 food.
Igwam Civilian 5 Researches "Wood Gathering" for 1 Progress
Introvert Slot 1: Adding 1 RP to "Wood Gathering" at the cost of 1 food
Introvert Slot 2: Adding 1 RP to "Wood Gathering" at the cost of 1 food
Introvert Slot 3: Adding 1 RP to "Wood Gathering" at the cost of 1 food
TECH: "Foraging Improvements" activates 1 times this turn adding: 2 food.
TECH: "Fire" activates 1 time this turn reducing upkeep by: 1
Actual Food Upkeep: -4 Food


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TricMagic

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Re: Gridhood Publica
« Reply #66 on: February 05, 2023, 06:09:29 pm »

Sighs and goes to edit.
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crazyabe

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Re: Gridhood Publica
« Reply #67 on: February 05, 2023, 06:12:14 pm »

Xilon Klok rests.
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A_Curious_Cat

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Re: Gridhood Publica
« Reply #68 on: February 06, 2023, 02:50:58 am »

The Verdant Commonwealth

After finishing their pointy sticks three of the Fae equip them as they go about foraging in the Fylan Foliage.  Meanwhile, the remaining two Fae raise their voices towards the heavens praising Fyla and asking her forgiveness for their previous failure to pray.  They hope that She will understand their desire to arm themselves as quickly as possible and won’t smite or abandon them…

3 Fae forage in the Fylan Foliage [F6], bringing back 5 food items.
2 Fae pray to Fyla [F6], providing her with 2 FP.

1 food item is “gifted” to the Fae during this turn.



Spoiler (click to show/hide)
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S1lentWanderer

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Re: Gridhood Publica
« Reply #69 on: February 06, 2023, 05:33:51 pm »

[The Sound of a Great Wind Rushing Through The Void]

With their home ecosystem reeling from their last harvest, the Wraiths spread their wings to the horizons, searching for their meals. Two of the Wraiths drift over to the Faceted Flatlyands, plucking some of its nodes and bringing them back. The [aacronym=Wraith 6]Youngest of the wraiths scouts out the Feral Fynbos, gathering what they can, and noting the areas most fruitful for hunting. Mastering itself, the Wraith gathers cautiously, avoiding the dangerous predators, and reporting to the Hunting Party where the safest places to hunt are.

The Hunting Party brings back a feast. The wraiths devour their kills, and rest contented within their Foryst, watching as it blossoms back into full health. The Elder eats his fill, observing the bounty brought back. This will fuel our flock for some time to come. The Elder's hope firms, settling into a joy that pervades the feast.

When the feast-time passes, the Elder considers their hunting. There must be a way to hunt more intelligently. Hunting smarter, keeping the hunters safer, and making the hunt more fruitful than ever. Turning his mind to study, he begins to plot patterns of hunting where hunters can support each other, cornering prey and warning against predators.

Wraith 1 researches Pack Hunting Tactics, contributing 2 RP
Wraith 2 forages carelessly in the Faceted Flatlyands[G8] for 2 Units of food!
Wraith 3 forages carelessly in the Faceted Flatlyands[G8] for 1 Unit of food!
Foraging Improvements Triggers for the Faceted Flatlyands[G8], increasing yield by 3 Units of food!
Wraith 4 hunts in the Feral Fynbos[I8] for 3 Units of food!
Wraith 5 hunts in the Feral Fynbos[I8] for 3 Units of food!
Wraith 6 forages carefully in the Feral Fynbos[I8] for 1 Unit of food!
Foraging Improvements Triggers for the Feral Fynbos[I8], increasing yield by 1 Unit of food!

Spoiler: Tribe (click to show/hide)

Spoiler: Analysis (click to show/hide)
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VermilionSkies

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Re: Gridhood Publica
« Reply #70 on: February 06, 2023, 05:49:24 pm »

Spoiler: Fyla (click to show/hide)
"All shall be well, my children, those who partake of my works. All shall be well."

Await.
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TricMagic

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Re: Gridhood Publica
« Reply #71 on: February 07, 2023, 08:55:27 am »

Turn 8: The First Hunt


All is silent above. But below, progress marches on. Or something. The Igwam Tribe gather much from their home, 9 food. And some of it is used for a debate around the fires, figuring out how to make use of their Wood Gathering. The Verdent Commonwealth pray to Fyla and collect food from their home tile, and manage to catch a flying rat trying to steal their own supplies, adding them to the stockpile with pointy pointy sticks.

The Wraiths themselves go on a massive hunt for food, amassing astounding 14 food in total. They certainly won't be going hungry. Even if the elder seems to be spending their time thinking and watching.


Wood Gathering 4/6: Punch Wood. Get Wood. Wood can be gathered from places with a decent amount of it, and used for a number of things, from housing to furniture to facilities and tools. Even boats if you have enough time. To gather wood, just roll the number listed on the tile, and any other modifiers.

Tools can and will modify how much you can gather, with more specialized tools being better at certain actions. (As Igwam have fire, this is completed. Thanks to Silent for pointing that out.)

Pack Hunting Tactics 2/10: Steps towards a successful hunt. Unlike strategy, these are more for in the moment thinking. Pack tactics is another thing altogether. When Hunting with 3 [Wraiths], gain a 1d2 chance of avoiding injury from failed danger rolls, then roll that danger roll again.(This repeats until no danger remains or it fails) If this does not trigger, increase hunting yield by 3. If a worker is injured, will ensure they survive outside of overwhelming odds against them.

While it is true the Fundamental Process gives the research value of other techs, this is due to them being in a clear tree. Wood Crafting is not, able to be a number of techs from less waste when using wood to crafting basic furniture.

In other news, the tiles next to The Igwam Tribe have been updated with wood values where applicable. Hunted 1 is also now an effect, treat it the same as Foraged 1. It will recover if the tile is not hunted for a turn. These effects are usually independent of other effects like it.

Spoiler: Gods (click to show/hide)
Spoiler: Tribes (click to show/hide)



Informational: Turn 5

For posterity are the following recorded.

"Fylan Foliage": Foraged 1. 1d4 food. Depletion Number is 16 Food. [F6]
"Flower Fylde": Normal. 1d2 food. No Depletion Number. If 3 or less workers, roll 1d2 for injury, if more roll 2d2. (On 1, random worker is injured)[F7]
"Fragrant Feywyld": 1d3 food. Depletion Number is 12 Food. 1d3 kidnapping effect. (On 1, apply effects: 1 worker=all lost. 2 workers=half food/if less than 4 food lost random worker takes injury. If 3+, treat as if Depletion was 1 greater/roll 1d3: if 1 enter Combat.) [G6]
"Fruitfyl Frontage": 1d4 food, 1d3 Stone, 1d2 Wood, 1d1 Hunting. Depletion Number is 16 Food, 12 Stone, 8 Wood, 8 Hunting. Roll 1d3 when acting here and on a 1 roll an additional 1d2. If 1, a random worker dies.[F5]


"Empty Isle": Foraged 1. 1d3 food, 1d3 wood. Depletion Number is 12 Food, 12 Wood. [H9]
"Fractured Fernery": 1d2 food, 1d3 Wood. Difficult to transverse without a method of crossing water. Depletion Number is 12 food, 20 wood. 5th turns have Spore Shower. [G9]
”Frosted Feyn”: 1d2 food, 1d1 Wood. Food does not Deplete. If Foraged 4 occurs, tile will change.
"The Ocean's Maw": 1d2 Food, 1d3 Fishing, 1d1 Hunting. Depletion Number is 12 Food, 12 Fishing, 6 Hunting. Not a good source of wood or stone._Not suitable to colonization by tribes_ [H10]


"Fading Foryst": Recovered. 1d5 food. Depletion Number is 5/10/15, weighted as 1/3/5. Overforaging not possible.[H8]
"Faceted Flatlaynds": Foraged 1. Roll 1d2 for food. Depletion Number is 20. [G8]
”Feral Fynbos”: Foraged 1, Hunted 1. 1d2 Food, 1d3 Danger, 1d4 Hunting, 1d3 Fishing. Depletion Number is 12 food, 16 Hunting, and 12 Fishing. On a Danger roll of 1, a random worker is injured. If 4+ workers, roll an additional Danger die. Other effects active, but not researched.


Spoiler: Unused Tiles (click to show/hide)

« Last Edit: February 07, 2023, 05:12:12 pm by TricMagic »
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crazyabe

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Re: Gridhood Publica
« Reply #72 on: February 07, 2023, 10:53:55 am »

SEE NEXT POST.
« Last Edit: February 08, 2023, 07:06:16 pm by crazyabe »
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S1lentWanderer

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Re: Gridhood Publica
« Reply #73 on: February 07, 2023, 12:44:21 pm »

[The Sound of a Great Wind Rushing Through The Void]

Emboldened by their successful hunt, the wraiths celebrate. Survival is no longer as frightful. This celebration is combined with the joyous birth of a new wraith, as their emotions shape the mist before them.

Under the Elder's guidance, research continues to press towards gaining tactical advantage in numbers. They're getting close to a breakthrough, but they can't quite finish it up. Soon, we shall hunt together, many talons flashing as one into the prey

Seeing the Foryst restored to its prime, two of the wraiths gather of its bounties, taking care not to disturb the delicate balance of nature too much. Some disturbance is unavoidable, but they take just enough, toeing the line of a greater disturbance. If even one of them had slipped back into old instincts, ruin would have been brought to the Foryst. 

The Least of the Wraiths calls out into the void. It has heard the whisperings of Xilon Klok, the great ticking of fearful time, and implores the wise and powerful Xilon Klok to bring up from the void a land of blessings within their reach, to strengthen their tribe. In expectation of the blessings of Xilon Klok, the wraith promises a feast-day in honor of Xilon Klok, filled with prayer and blessings to Xilon Klok.

Wraith 1 researches Pack Hunting Tactics, contributing 2 RP
Wraith 2 researches Pack Hunting Tactics, contributing 2 RP
Wraith 3 researches Pack Hunting Tactics, contributing 2 RP
Wraith 4 forages carefully in the Fading Foryst[H8] for 3 units of food!
Wraith 5 forages carefully in the Fading Foryst[H8] for 3 units of food!
Foraging Improvements Triggers for the Fading Foryst[H8], increasing yield by 3 Units of food!
Wraith 6 prays to Xilon Klok, contributing 1 FP, and requesting a Tile be placed at H7 that will benefit the Wraiths.

Wraith 7 coalesces from the void, eager to join in the festivities.
The Wraiths promise to devote all units to Xilon Klok in prayer for a turn within the next 5 turns.

Spoiler: Tribe (click to show/hide)

Spoiler: Analysis (click to show/hide)
« Last Edit: February 08, 2023, 03:51:50 pm by S1lentWanderer »
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Supernerd

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Re: Gridhood Publica
« Reply #74 on: February 07, 2023, 05:31:06 pm »

The Igwam Tribe

The Igwam proceed to be the first tribe to collect a unit of wood. Progress?

The revelation of wood suggests it can be used to make many things. Now the Igwam need to figure out how.

Igwam Civilian 1 gathers wood at H9 to collect: 1 wood.
Igwam Civilian 2 researches "Woodcrafting" for 1 Progress
Igwam Civilian 3 researches "Woodcrafting" for 1 Progress
Igwam Civilian 4 researches "Woodcrafting" for 1 Progress
Igwam Civilian 5 researches "Woodcrafting" for 1 Progress
Introvert Slot 1: Adding 1 RP to "Woodcrafting" at the cost of 1 food
Introvert Slot 2:
Introvert Slot 3:
TECH: "Foraging Improvements" activates 0 times this turn adding: 0 food.
TECH: "Fire" activates 1 time this turn reducing upkeep by: 1
Actual Food Upkeep: -4 Food


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