This will be the forum page for my project titled "Advanced Materials Mod".
Goals:
Creation of Vanilla-Friendly materials and processes, that utilize pre-existing materials in the Vanilla Dwarf Fortress, and use those new materials for vanilla-appropriate uses.
Background:
I have been following Dwarf Fortress, and playing it off and on for years. With the recent release of the Steam version, the thing I noticed in my first fortress was the abundance of Bauxite rocks.
I thought to myself: "I can use native aluminum in crafts, why can't I smelt that into aluminum ingots?"
Further research answered my question: Aluminum extraction from Bauxite requires electrolysis, and Dwarves haven't discovered how to generate electricity
If typical electricity generation is against the spirit of craftdwarfship, then there must be a way to achieve this: Voltaic Piles
, putting bars of metal into acid soup to make bubbles is a very dwarfy concept.
Naturally this thought process went down a massive rabbit hole, and resulted in me going through the stone and metal lists to see what materials are under-utilized, and frankly there is a lot of opportunity for alchemical, and metallurgical F U N.
Roadmap:
Since this is my first attempt at a major mod things will be slow going at first, and focus will be on depth of a select few materials and their production chains to start. If something seems like it extends too much from Vanilla DF, I will likely incorporate it into a separate mod.
Bauxite: Alumin(i)um Production
-Create Aluminum bars from alumina, at smelter
-Create Alumina (Aluminum Oxide) from bauxite at smelter
-Produce Caustic Soda (for reagent in alumina creation reaction)
-Create "Red Mud" ore, (byproduct of the alumina production process, which contains many oxides)
Horneblende: Asbestos Production
-Create Asbestos Fibres from hornblende, at craftsdwarf's shop, by strand extracter
-Weave Asbestos Cloth from Asbestos Fibres, at loom
-Create Asbestos Clothing from Asbestos Cloth, at Clothier's Shop
Green = Completed, and included in mod
Yellow = Bug testing
Orange = In progress
Red = Planned
Purple = Undergoing further research, may be removed/not added
Additional suggestions are appreciated.