Spring
Hi, it's Baprr again. Spring came, and we couldn't find a new overseer, so I decided to step up for one more year. I'm already familiar with the goings on and how to manage it and stuff. This won't take long. Well, a year.
First thing I see on the surface is a ghost. I order some slabs carved.
I think it would be much safer to let the caravans in if we didn't have to open our entire fortress to them every time. I will build a roof and close the entrance to the fortress except through trapped tunnels. We also won't need the road anymore.
I also restore my waterfall - Salmeuk had the right idea tidiyng up the stairs, but I have a compromise.
That one forgotten beast in the third cavern is still at it. It killed a lot of innocent beasts in the year and a half it's been there. I wish there was a better way to deal with it.
An elven caravan! The safe trade depot isn't ready yet, and there are wild elephants outside... I tried telling them to just turn around for now because we can't trade at the moment but I guess they decided to stay and take a rest after a long journey.
Migrants! 22 dwarves. That... brings back some memories. I opened up the trap tunnel hoping the elephants wouldn't come in. In the end they did follow the migrants, trampled four of our dwarves trying to pick up some trash from the outside, and then walked right into the cage traps, giving us some time to walk outside in relative safety. I decided to train the captive elephants hoping to understand them better.
All that carnage inspires some dark thoughts, and many of us, like myself, tend to dwell on what we can expect after we die. The Profane Doctrines give us a community to process it. We will need a place where we would be able to meditate on death. I chose the overground for obvious reasons. Ordering some golden furniture right now.
Coming to Greenfingers in search of wealth isn't the best plan I've ever heard, but a lot of people come here for that, I guess. The Faith of Diamonds and they too demand a temple - and turns out there is already one! I appoint a priest and install some coffers and golden altars.
A farmers guild heard I give away meeting halls. I gave them some orphaned office.
The elves used their chance to get in, trade, and get out. We can always use some more berries, I guess. I was hoping they would bring a few trained beasts for our protection, but they didn't want to see animals kill each other.
One of our more old-fashioned citizens went crazy screaming they needed to carve bones. There was nothing I could do for them.
Summer
A minotaur came by
she fought and killed an elephant on the way in
and got caught in a trap.
I only we had an arena or someone willing to fight in it.
Human merchants came, and we bought some supplies. They brought A LOT of leather stuff. Disgusting.
Some more elephants walked into the cage traps. They had a huge fight with some monkeys on the way in, and also a few goblin thieves. We are up to ten elephants now.
I was struck with divine inspiration and managed to create what is surely to be a centrepiece for the new temple.
Our mayor is constantly unhappy - that is, more unhappy than is appropriate. She even got into a fight with a few citizens - those mostly avoided her, but she did get beat up quite a bit. Turns out she didn't have any of her needs or demands met despite her position.
I'll use some golden furniture left over from building temples, that will soothe her.
More forgotten beasts - but unlike the previous one, Usan Flymenaces is known for killing some dwarves back in the day. I don't want to just look at it killing troglodytes - they're dumb, but still I want to do something about it.
Some clever digging solves the day! I'm walling it in until we think of what to do with it. This one is a webber, would it be a sin to use it's webs?
Autumn
Another one. And one of the more hopeful crafters too. Such a pity to lose one of my precious metal workers.
A dwarven caravan came by, along with some migrants, but we couldn't trade - the merchants took their time unloading the goods, and had to leave without trading to stay on schedule. I used this time to collect some trash from the outside in hopes that if I do that the dwarves will stop running out as much.
We did get made into a barony - I proposed the mayor, that will cheer her up.
I spent the rest of the season trying to build up our armory - we have barely any steel, and no smiths.
Winter
Ok, this one is a dangerous beast. I don't want to risk trapping it - Usan almost made it into the fortress when I underestimated it's speed. I will need a better plan. Especially seeing it take down a giant cave spider.
Unless it gets into a fight with a crundle and dies. Not my problem anymore.
The elephants had babies! So cute! They're now running around the fortress which is slightly terrifying for all the survivors of the many elephant rampages.
I don't know what that means. Are we now responsible for yet another dwarven settlement? I don't know how to deal with it.
Another fey mood, but at least this one doesn't want any heretical material. It's up to the next overseer now.
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So, four strange moods, three megabeasts, more than thirty new citizens (we're up to 63 dwarves). I set up a burrow for sieges. No sieges, so pretty
boring peaceful in the end.