Roll to Dodge
Starlight Mechanized Corps
Heroic High-Schoolers Fighting to Defend Their Homeworld Maia from Grotesque Alien Invaders from Outer Space:
What Do You Mean It's Not For Teens!?
Industrial Revolution Calendar, Year 995Dr.Evangeline Starlight discovers the Compatibility Gene, a requirement for adolescent and adult Maians to correctly connect their organic brains to the Mind-Machine Interface, which itself was an experiment to help efficiently control the equally-experimental, multi-purpose, humanoid-shaped, fusion-powered Mechanized Warfare Constructs, or 'Mechas' for short. In recognition for Doctor Starlight's discovery, the newfound Gene is labeled 'Starlight Gene' by the scientific community.IRC, Years 995-1000Mechanized Warfare Constructs, pioneered by several powerful corporations, enter mass-production stage. Present in 0.34% of Maian population, the Starlight Gene indeed proves to be the best way to control Mechas. Many families undergo Starlight Search Test to see if they possess the necessary gene, allowing many talented young adults and high schoolers to enroll in various training programmes by civilian and military authorities around the planet. Wealth, prestige and recognition follows those that complete the training program and become Construct Pilot Officers, or 'Pilots' for short.IRC, Midspring Year 1000A meteor crashes unnoticed somewhere deep in Northwest Icelands. Nine months later, mega-governments across planet Maia receive reports of strange sightings, mutated animal attacks and disappearances of livestock and civilians from small villages and remote townships.IRC, 1st Early Spring, Year 1001Pan-Maian Governmental Security Council recognizes the existence of 'Outer Dimensional Alien Threat', and scientific community discovers that these invading xenomorphs radiate Mu particles, which are highly corrosive versus biological compounds. Therefore, the public quickly labels the terrifying new threat to Maia as 'Mu-Aliens', 'Mu-Morphs', or simply, 'the Mu'. Lethal to Maians, these aliens need to be combated from the protective shells of Power-Suits or, even more safely, from the cockpits of the Mecha.IRC, 1st Late Winter Year 1001In cooperation with VanZer, GunBlade, Centaur, and several other manufacturing and logistics companies, Starlight Corporation has publicly announced the creation of the 'Starlight Mechanized Corps', under budgetary oversight of Pan-Maian Government Council. A specialized unit, taking in high-schoolers from around the world, to train and equip them for singular purpose: investigation, fighting, containment, and ultimately, destruction of the Mu Threat!
Welcome to RTD: Starlight Mechanized Corps! A managerial game with influences from
wildy varied video games such as Idol Manager, X-Com, Crying Suns and Front Mission!
In this game, you will take on the role of
SMC Commander and any additional SMC Sub-Commanders while the aforementioned heroic high-schoolers go battle the aliens. You will be prompted to make construction, financial, and most importantly, social decisions during the span of the game. After all, these are teenagers; they're vulnerable to adult influence, their budding sexuality and raging hormones are making the adult world scary and confusing. Scandals, infatuations and rivalries are galore in such environment, where quirks, upbringing and cultural differences might make the otherwise prim and proper A-grade teenagers into fistfights.
Can you manage the SRC base just as good as you can manage the youngsters? Can you protect them just like they protect the people of Maia by risking their lives and careers?
The first Player becomes
the Commander, making base and deployment decisions, as well as being the representative of SMC in the wider world of Maian social media and dealings with Pan-Maian Government Council. Any subsequent player will be
Sub-Commander, each responsible for 1 Team of up to 4 Pilots, solving their disputes, social incidents, and other things, unless the Commander themself will be required. Sub-Commander slots will be generated whenever the Commander accepts applications of enough new Recruits to create a new Pilot Team. The Pilots themselves are
not players, instead, they are NPC characters randomly generated and given own personalities, stats and quirks.
Feeling it became too much for you? No worries, just retire yourself and let someone else take your place!
And worry not, mechanics and lore will be introduced by humble myself via self-insert as
Chief Secretary Maia Sanders.
Enter Your Commander Name here!SMC Commander: K. Shiek, played by Kashyyk
Previous Commanders:
Argent Greene, played by Glass
SMC Sub-Commanders:- IAI, played by TricMagic: Team Sword
- Kali Scarlet, played by VermillionSkies: Team Shield
- Alice Gaine, played by Maxine: Team Flame
Sub-Commander WaitlistTray Glacier, played by GreenKnight
Johnson Windslow, played by Fluffe1911
Avery Gunn, played by Horizon
Available Facilities, Vehicles and Mecha to build/buy:(Updated: Late Winter IRC 1001)
Quarters:
Pilots live here!
Basic: Bedroom with a sofa and TV in one corner; at least the shower and toilet are in a separate room to grant some privacy. Build Time: 7 days or less. Costs: 800 Ls build/10 Ls maintenance per Occupant
Standard: Bedroom with separate living room, kitchen annex and bathroom. Build Time: 14 days or less. Costs: 2000 Ls build/40 Ls maintenance per Occupant
Lavish: Spacious bedroom with computer desk and wardrobe, separate living room, recreational area, kitchen, bathroom and toilet. Build Time: 21 days or less. Costs 4000 Ls build/120 Ls maintenance per Occupant
Healthcare:
Wounds of all types get fixed here, hopefully!
Auto-Medbay: Restoration-pod attached to bio-computers monitored by professional nurse. Can host 1 Wounded Pilot at a time. Build Time: 7 days or less. Costs: 400 Ls build/10 Ls maintenance
Counselling Office: Small office staffed by a dedicated psychologist. Can host 1 Traumatized Pilot at a time. Build Time: 7 days or less. Costs: 400 Ls build/10 Ls maintenance
Clinic: Small healthcare facility, housing a medical staff; has a separate patient room for recovery. Can host 6 Wounded/Traumatized Pilots at a time. Build Time: 30 days or less. Costs: 6000 Ls build/300 Ls maintenance
Small Hospital: Robust healthcare facility, housing medical teams headed by specialists, and multiple specialized rooms and operating theaters. Can host 16 Wounded/Traumatized Pilots at a time, increases recovery speed. Build Time: 45 days or less. Costs: 10000 Ls build/750 Ls maintenance
Hangar:
Mechas and transportation vehicles are stored here!
Small Ground Hangar: Can service up to 4 Mechas at a time; allows 1 Maglev for land deliveries (regional assignments only). Build Time: 14 days or less. Costs: 4000 Ls build/200 Ls maintenance
Mecha Bay: Can service up to 12 Mechas at a time. No delivery method available (local assignments only). Build Time: 14 days or less. Costs: 6000 Ls build/300 Ls maintenance
Small Aeronautics Hangar: Can service up to 6 Mechas at a time; allows 1 Cargoplane for air deliveries (all assignments). Build Time: 30 days or less. Costs: 10000 Ls build/500 Ls maintenance
Large Aeronautics Hangar: Can service up to 8 Mechas at a time; allows 2 Cargoplanes for air deliveries (all assignments). Build Time: 45 days or less. Costs: 20000 Ls build/700 Ls maintenance
Training:
Where the teenagers grow up fast!
Study Room: A small room for personal study, stocked with both paper-based and digital learning equipment. Can Train 1 Pilot at a time, doubles Training time. Build Time: 14 days or less. 750 Ls build/10 Ls maintenance
Training Room: Room containing various types of equipment, allowing for both theoretical and practical learning. Can Train 1 Pilot at a time. Build Time: 30 days or less. 3000 Ls build/50 Ls maintenance
Exercise Complex: Several rooms containing dedicated training equipment. Can Train 3 Pilots at a time. Build Time: 30 days or less. 7000 Ls build/300 Ls maintenance
VR Simulation Deck: Specialized training facility containing VR chambers outfitted with holographic projectors, allowing trainees to test themselves in life-like situations. Can Train 3 Pilots at a time, halves Training time. Build Time: 45 days or less. 25000 Ls build/750 Ls maintenance
Maglevs:
Maglev 1000
Standardized Maglev Roadtrain used by police and military forces around Maia for rapid deployment of combat equipment.
Cost: 3000 Ls buy/250 Ls upkeep
Carry Capacity: 4 Mechas
Delivery time: 7 days or less
Extra: n/a
Tritanium Horse
Exclusive maglev design from KillSat Weaponry Co. fitted with tritanium armor coat, reinforced tires and 360 degrees autocannon turret.
Cost: 6000 Ls buy/400 Ls upkeep
Carry Capacity: 6 Mechas
Delivery time: 7 days or less
Extra: Decreased chance for Deployment incidents.
Maglev 2000
Bi-level Maglev Roadtrain for quick deployment of large mecha force.
Cost: 6500 Ls buy/500 Ls upkeep
Carry Capacity: 8 Mechas
Delivery time: 7 days or less
Extra: n/a
Maglev HQ
Maglev Roadtrain outfitted with monitoring stations, loudspeaker system, navsat commlinks and bio-radar.
Cost: 8000 Ls buy/750 Ls upkeep
Carry Capacity: 4 Mechas
Delivery time: 7 days or less
Extra: +2 to Crowd Control and Tracking Skill Checks, during Deployment.
Cargoplanes:
Herculean-404
SkyTrain Cargoplane refitted with secure Mecha carrier-harnesses.
Cost: 10000 Ls buy/1000 Ls upkeep
Carry Capacity: 6 Mechas
Delivery time: 14 days or less
Extra: n/a
Chiron-402
A minicarrier, for economical delivery methods of heavy battle equipment!
Cost: 5000 Ls buy/400 Ls upkeep
Carry Capacity: 4 Mechas
Delivery time: 14 days or less
Extra: n/a
Herculean-707
Heaviest cargoplane available, with large Mecha carrier space and characterstic, shrieking roar of fusion thrusters.
Cost: 25000 Ls buy/2500 Ls upkeep
Carry Capacity: 12 Mechas
Delivery time: 21 days or less
Extra: n/a
Warpig
A medium cargoplane created by KillSat Weaponry Co. fitted with autonomous military AI and equipped with Macross Missile Launcher and two BK-47 machineguns, allowing combat support during deployment.
Cost: 30000 Ls buy/3000 Ls upkeep
Carry Capacity: 6 Mechas
Delivery time: 21 days or less
Extra: +1 to Crowd Control Skill Checks and +2 to Battling Skill Checks, during Deployment.
Florence
Hilfer Corp's medical evacuation cargoplane, outfitted with Mecha bays and a trauma unit for emergency treatment of post-combat injuries.
Cost: 35000 Ls buy/2000 Ls upkeep
Carry Capacity: 8 Mechas
Delivery time: 21 days or less
Extra: Increased chance for Incapacitated Pilots to return alive to base, increased chance for emergency Retreats to succeed.
VanZer 995
Small, cheap and easily serviceable mecha from VanZer Mechanized LTD, fitted with laser rifle and power gauntlet.
Cost: 900 Ls buy/100 Ls upkeep
Hitpoints: 2
Delivery time: 7 days or less
Extra: n/a
VanZer 998
Newer model of the VanZer type, with more robust weapon configuration.
Cost: 1200 Ls buy/120 Ls upkeep
Hitpoints: 3
Delivery time: 7 days or less
Extra: +1 to Pilot's Battling Skill.
VanZer 998Plus
998 model with certain improvements to navigation and fire control systems located within the cockpit.
Cost: 1800 Ls buy/150 Ls upkeep
Hitpoints: 3
Delivery time: 7 days or less
Extra: +1 to Pilot's Battling, Crowd Control and Piloting Skills.
GunBlade-Alphar
A robust weapon platform by GunBlade Manufacturing, comes with its own remote network uplink device.
Cost: 3000 Ls buy/160 Ls upkeep
Hitpoints: 3
Delivery time: 14 days or less
Extra: +2 to Pilot's Battling Skill, +1 to Pilot's Computers Skill.
Megalith
Heavily armored GunBlade that comes with heavy ceramo-plating, magneto-clamp legs, and reinforced structural mesh.
Cost: 3300 Ls buy/175 Ls upkeep
Hitpoints: 5
Delivery time: 14 days or less
Extra: +2 to Pilot's Battling Skill, -1 to Pilot's Piloting Skill.
GunBlade-Bettar
Second generation GunBlade with even more gun mounts and fine-tune airjet thrusters.
Cost: 4000 Ls buy/200 Ls upkeep
Hitpoints: 3
Delivery time: 14 days or less
Extra: +3 to Pilot's Battling Skill, +1 to Pilot's Piloting Skill.
VanZer 1001
The newest of VanZer series, comes with a bio-radar and linked fire control calculator.
Cost: 4400 Ls buy/170 Ls upkeep
Hitpoints: 4
Delivery time: 14 days or less
Extra: +1 to Pilot's Battling, Crowd Control and Tracking Skill.
Centaur Alpha
Sleek multi-purpose mecha created by Centaur Corporation, it comes with sophisticated battle computer, scientific uplink terminal and bio-sample analyzer.
Cost: 5000 Ls buy/250 Ls upkeep
Hitpoints: 3
Delivery time: 14 days or less
Extra: +1 to Pilot's Crowd Control, Piloting, Tracking, Computers and Sciences Skills.
GunBlade-Gammer
Third generation GunBlade with highest marks in several fields according to MechaZine Mecha comparison ratings.
Cost: 5400 Ls buy/200 Ls upkeep
Hitpoints: 4
Delivery time: 14 days or less
Extra: +3 to Pilot's Battling Skill, +1 to Pilot's Crowd Control, Piloting and Computers Skill.
Centaur Proxima
Recently released model, comes with numerous gunmounts and advanced computers able to analyze and counteract various situations and dangers in real-time.
Cost: 5600 Ls buy/300 Ls upkeep
Hitpoints: 4
Delivery time: 14 days or less
Extra: +2 to Pilot's Tracking and Computers Skills, +1 to Pilot's Battling, Crowd Control, Engineering and Sciences Skills.
Base Site: Neo-Amanotsugi Nano-Medical Academy(Updated: 24th Early Spring 1002)
Neo-Amanotsugi City Nano-Medical Academy:
Located in Neo-Amanotsugi, Dayamato Alliance, it was once a prestigious science academy, with hastily built mecha bay and some other facilities added to it after it was given for potential use by Starlight Mechanized Corps.
List of Facilities:
Standard Quarters x6 (24 Pilot Capacity)
*Quarter A: (2/4 occupied: Carla Whiteforest, Josephine Fontainblanc)
*Quarter B: (2/4 occupied: Ichirou Natsugawa, Eva Wilhelmina Langrisser)
*Quarter C: (2/4 occupied: Thedros Palaikos, Sota Tamayashi)
*Quarter D: (2/4 occupied: Arthur Lovelace, Johann Eduard Ostfalk)
*Quarter E: (2/4 occupied: Menetfer Newy, Asrael Istafan)
*Quarter F: (2/4 occupied: Marie Coutebleu, Erika Hildegard Baumgartner)
Small Hospital x1
*Patients: (2/16: Ichirou Natsugawa, undergoing Treatment until 4th Mid-Spring 1002; Sota Tamayashi, undergoing Treatment until 24th Mid-Spring 1002)
Mecha Bay x1
*Stored Mecha (10/12): VanZer995-001 (unassigned) (Undergoing Repairs until 13th Mid-Spring 1002), VanZer995-002 (unassigned), VanZer995-005 (unassigned) (Undergoing Repairs until 28th Early Spring 1002), VanZer995-006 (unassigned), VanZer995-007 (unassigned), VanZer995-008 (unassigned), VanZer998Plus-001 (unassigned) (Undergoing Repairs until 27th Early Spring 1002), VanZer998Plus-002 (unassigned), VanZer998Plus-003 (unassigned) (Undergoing Repairs until 27th Early Spring 1002), VanZer998Plus-004 (unassigned)
Small Vehicle Hangar x1
*Stored Mecha: none
*Delivery Vehicles: Maglev 1000 x1
Large Aeronautics Hangar x1
*Stored Mecha: none
*Delivery Vehicles (1/2): Chiron-402 x1
Study Room x4
*Study Room A: (Asrael Istafan, Interpersonal Skills 0 > 1, 40 Days/1st Late Spring 1002)
*Study Room B: (Arthur Lovelace, Battling 1 > 2, 60 Days/26th Mid-Spring 1002)
*Study Room C: (Marie Coutebleu, Crowd Control 1 > 2, 60 Days/21st Late Spring 1002)
*Study Room D: (Josephine Fontainblanc, Interpersonal Skills 1 > 2, 60 Days/26th Mid-Spring 1002)
Exercise Complex x1
*Pilots-in-training: (3/3: Carla Whiteforest, Piloting 0 > 1, 20 Days/11th Mid-Spring 1002; Johann Eduard Ostfalk, Tracking 0 > 1, 20 Days/11th Mid-Spring 1002; Erika Hildegard Baumgartner, Health 0 > 1, 20 Days/11th Mid-Spring 1002)
Facilities:
Standard Quarters x6 (12/24 occupied): 480 Ls/month
Small Hospital x1: 750 Ls/month
Mecha Bay x1: 300 Ls/month
Small Vehicle Hangar x1: 200 Ls/month
Large Aeronautics Hangar x1: 700 Ls/month
Study Room x4: 40 Ls/month
Exercise Complex x1: 300 Ls/month
Facilities Maintenance Total: 2.770 Ls/month
Vehicles:
*Mechas: VanZer 995 x6: 600 Ls/month
*Mechas: VanZer 998Plus x4: 600 Ls/month
*Delivery: Maglev 1000 x1: 250 Ls/month
*Delivery: Chiron-402 x1: 400 Ls/month
Vehicles Maintenance Total: 1.850 Ls/month
Pilot Salary x11 (x1 SPONSORED): 5.500 Ls/month
Total Monthly Costs: 10.120 Ls/month
Starlight Mechanized Corps Finances:(Updated 20th Early Spring 1002)
Starting Funds: 50.000 Ls
Current Funds (Late Winter 1001): 15.800 Ls
Construction/Purchases this Month: 34.200 Ls
Total Monthly Costs: 6.360 Ls/month
Other costs: New Years' Party: 1.000 Ls
PMGC Allocated Budget for Late Winter 1001: +10.000 Ls
Other profits: Scrapping of VanZer-003: +250 Ls
Projected funds at start of Early Spring 1002: 18.690 Ls
Current Funds (Early Spring 1002): 100 Ls
Construction/Purchases this Month: 18.200 Ls
Total Monthly Costs: 10.120 Ls/month
Other Costs: Psych-suppressants: 250 Ls
Hotel Stay for 2 Pilots over 2 Nights for 35 Links a Night: 140 Ls
PMGC Allocated Budget for Early Spring 1002: +14.600 Ls
Projected funds at start of Mid-Spring 1002: 4.580 Ls