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Author Topic: Wonderous Weapon Workshop (SG) Golem Gladiators  (Read 3663 times)

Stirk

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Wonderous Weapon Workshop (SG) Golem Gladiators
« on: January 02, 2023, 12:35:15 am »

On the side of a mountain road lies a small village. This village has known peace for many generations, but those approaching would be greeted by the sights and sound of a battlefield. While other villages occupy themselves with farming, fishing, or otherwise working the land your village is one of craftsmen. Specifically weapons craftsmen. Their vigorous and enthusiastic testing methods is no doubt why they live so far outside the cities where such things are typically seen as a nuisance - especially when one of the more creative villagers develops a weapon that leaves a new crater in the surrounding mountainside.

And weapons are always needed. That isn't to say you are in a land of war and strife - the common man can relax safely in his own home most years without worrying about a neighboring nation busting in to steal their cows. Many weapons are purchased by "adventurers" hoping to find fortune by exploring ruins or hunting monsters or otherwise killing things and taking their stuff (but usually things that deserve it, so don't feel to bad about handing them sharp objects). They are not particularly common, but your town is famous enough that it gets requests from all over the world making it steady work. Of course the Crowns also purchase weaponry when conflict is on the horizon. In general adventurers will prefer to purchase more expensive single weapons, while the nations of this world will tend to prefer to purchase mass quantities of cheaper weapons. Currently the Crown is fighting a low-intensity "war" with some kind of demonic bugs that have begun appearing from a fissure in the ground.

The sun rises on your village. Already you can hear the pounding of anvils being pulled by the cool mountain breeze. Today is a special day. The day you create your masterpiece! The old-meaning of the word, as in a work that will qualify you as a Master allowing you to graduate from being a journeyman and run your own business. While it doesn't have to be perfect if you graduate it will act as your license to operate a business. It will be displayed prominently in your shop by village law. That means that not only do you have to make it as perfect as possible, but you also have to decide on the perfect thing to make. Your Masterpiece will define what people expect from you for the rest of your life.

But before you make your masterpiece, you need to procure the parts. Your Master is paying for them out of tradition so price isn't an issue, you only have to decide on who will be your supplier...possibly for the rest of your life. No pressure! You walk out to the village main street, talking to the representative from...

A) The Loewy Family. The Loewy family is a family of golem craftsman with strong ties to your village. While the raw material they provide is high quality it is also simple, with the real appeal of choosing them as a supplier is the access to golem cores that allow you to create weapons and armor with some degree of intelligence. Or full golems so long as they are geared entirely toward warfare.

B) The Alchemist Guild. The Alchemist Guild creates exotic material such as impossible lightweight metal, unusually powerful explosive, poison that can knock out the target, poison that can kill the target, poison that can heal the target, and otherwise provide you with special ingredients created by their alchemy. This material tends to be more expensive than less exotic material, but you get what you pay for.

C) The Witch. Feeling even your village is too crowded, the Witch lives alone in the woods in the mountains. Presumably. Nobody has seen her face to face. She is the most powerful magic user with a permanent home nearby, and provides its workshops with mana motes that can be combined with material to enchant them with magic properties. Most commonly these are elemental, but occasionally she sees fit to send something a bit stranger. As a down side the actual physical components are an afterthought with her, workshops that use her as a supplier rely on the magic to do most of the work.

D) The Adventurers. Adventurers make it their life's goal to make money by acquiring valuables from monsters and ruins. These parts can be turned into powerful weapons, assuming the artifact or monster part is powerful. Conveniently they have no use for them without it being worked so they can fulfill their dreams by selling such things to you to be forged into weapons. Unfortunately this lacks the consistency of other suppliers - one day they could bring you a powerful artifact brought from the heart of a ruin at great price, the other day they might shrug and hand you some half-broken turtle shells. Its highs are high, but its lows are low.

E) Other (Write in).

As you think about who to work with, you think back to your Master. You've worked for years under them but it isn't like you'll never see them again, it is a small village after all...

What is your Master like, and what did they teach you especially well?
« Last Edit: January 20, 2023, 12:21:58 am by Stirk »
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King Zultan

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Re: Wonderous Weapon Workshop (SG) Day 1: Masterpiece
« Reply #1 on: January 02, 2023, 04:52:55 am »

D We gotta let fate decide!

What is your Master like, and what did they teach you especially well?
Gruff, grumpy, and expects nothing but perfection. How to sharpen a blade to a perfect razors edge.
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Maximum Spin

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Re: Wonderous Weapon Workshop (SG) Day 1: Masterpiece
« Reply #2 on: January 02, 2023, 10:49:56 am »

Hmmm. E: The Church of the Holy Rollers, who travel out to the sites of natural disasters to bring back materials that have been blessed or cursed by their God.

Our master is our own future self from an alternate timeline where he failed as the Chosen One and the world was destroyed by the Demon Lords. He has taught us how to bind demons to our service.
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Horizon

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Re: Wonderous Weapon Workshop (SG) Day 1: Masterpiece
« Reply #3 on: January 02, 2023, 02:11:35 pm »

E: The dragon Kurdr'mok, an ancient red dragon living in the mountains within a long dormant volcano. Sleeping upon a vast supply of both gold and precious minerals. The people of the village have a long-standing agreement to provide the ancient wyrm their livestock and most importantly a steady stream of foolish adventurers to try to kill the dragon. In return we are allowed to make use of the ore veins within the caves of the dragons lair. We can take whatever is left of the adventurers belongings and wealth so long as it isn't too valuable.

What is our master like, and did they teach you especially well?
Morally scrupulous, yet reliable. As straightforward and blunt as the way they taught us to swing a hammer. We were taught efficiency above all.
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Superdorf

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Re: Wonderous Weapon Workshop (SG) Day 1: Masterpiece
« Reply #4 on: January 02, 2023, 02:44:44 pm »

A

Golems! Golems are excellent in any setting, and intelligent equipment sounds very Fun to make and use.

What is our master like, and did they teach you especially well?
Morally scrupulous, yet reliable. As straightforward and blunt as the way they taught us to swing a hammer. We were taught efficiency above all.

+1
Optional: he's also a golem
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BlackPaladin99

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Re: Wonderous Weapon Workshop (SG) Day 1: Masterpiece
« Reply #5 on: January 02, 2023, 05:37:19 pm »

A

Golems! Golems are excellent in any setting, and intelligent equipment sounds very Fun to make and use.

What is our master like, and did they teach you especially well?
Morally scrupulous, yet reliable. As straightforward and blunt as the way they taught us to swing a hammer. We were taught efficiency above all.

+1

at some point we need to try making a mechsuit or something.

+1
Optional: he's also a golem

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Horizon

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Re: Wonderous Weapon Workshop (SG) Day 1: Masterpiece
« Reply #6 on: January 02, 2023, 06:33:24 pm »

A

Golems! Golems are excellent in any setting, and intelligent equipment sounds very Fun to make and use.

What is our master like, and did they teach you especially well?
Morally scrupulous, yet reliable. As straightforward and blunt as the way they taught us to swing a hammer. We were taught efficiency above all.

+1

at some point we need to try making a mechsuit or something.

+1
Optional: he's also a golem

+1 ah hell better this option than mine I guess. ~\_0_0_/~
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IronyOwl

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Re: Wonderous Weapon Workshop (SG) Day 1: Masterpiece
« Reply #7 on: January 02, 2023, 07:45:25 pm »

D We gotta let fate decide!

What is your Master like, and what did they teach you especially well?
Gruff, grumpy, and expects nothing but perfection. How to sharpen a blade to a perfect razors edge.
+1

Golems are cool, but so are random weekly challenges!
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Stirk

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Re: Wonderous Weapon Workshop (SG) Day 1: Masterpiece
« Reply #8 on: January 02, 2023, 08:57:18 pm »

The Loewy family! Being born into a family of craftsmen doesn't mean you have any skill yourself, and that is exactly the situation Judas Loewy found himself in. Despite his clumsy hands he was a natural merchant, so now the second son handles the business side of the golem selling business while letting the rest of his family handle the golem making. He is in town often and it is easy to spot as he rolls across the land in a golem carriage.

You ask one of the salesman on main street where the carriage parked itself. He points you to a two story cottage by the creek. While your village does have a tavern to accommodate all the travelers it attracts, most merchants who make regular trips prefer to invoke the usual rules of hospitality a small village possesses and stay in one of their customer's homes in return for discounts or access special goods. Some simply stay with a villager they befriended - though merchants aren't likely to pass up an opportunity to improve their relationship with their customers.

Before long you are knocking on the cottage door and asking for Loewy. The homeowner let you in and brought you to a dining table where Loewy was previously enjoying a chat. Unlike his ride he is unremarkable in appearance, with a dark beard and curly hair forced to be long by the many days he spent on the road. His body and cloths are clean, presumably he's had enough time to wash himself in the creek before relaxing.

You shake hands and get to business. It does not take long as he offers the standard price and you have little room to argue for more. Your first purchase does include a discount to encourage your business, but as you are using your Mentor's wallet for the exchange it isn't as encouraging as it could be. He writes up a contract reading aloud as he does so, with the homeowner acting as a witness to the signing. It is long and boring, but not as much as the ones the merchants from the big city write.

Most of the contract isn't entirely exciting, but emphasis is put on the no compete clause. Essentially you are only able to use the materials provided by the Loewy family to create materiel. Weapons, armor, and tools of warfare. They don't produce any weapons themselves so they have no problem letting you in that market, but if you try to make a golem that isn't meant for fighting you'll be in violation of the contract and they'll attempt to seize your assets. This is mostly on a good faith bases, but you remember a big brouhaha when you where growing up when one workshop created logistic golems that where functionally similar to the Loewy's transportation golems. Everyone picked a side and would argue for months about how it did/didn't break either the spirit or the letter of the contract. They eventually decided to settle out of court with a golem race, but you don't immediately remember who the winner was.

The second thing to note is what your contract doesn't have - provisions for selling you higher tier golem cores. Golem cores are where the golem's intelligence comes from. The Loewys market them in four tiers; "Reflexive", "Animal", "Man", and "Genius. "Reflexive" golem cores are the cheapest and the dumbest, capable of making a single action (and possibly its opposite) when exposed to stimuli (usually verbal commands or the push of a button). This is often used for things like doors that open when a password is spoken or the trip hammer in your Master's workshop that loads itself without need of wind or water. Since they're so simple they're often connected to a single part, equipment can have multiple Reflexive golem cores that each perform a single different task. "Animal" cores are smarter, capable of following orders comparable to something like a horse or dog. This allows for more complex tasks and a tool usually only needs a single Animal core for all its functions. The golem carriage is a good example of an Animal level animal core, capable of moving whatever direction the owner desires and following the road. At this point you can point them at the enemy and let them charge forward, but they won't be able to charge in formation or react to unexpected events beyond what you would expect from a confused animal. You can buy either of these cores with no problem.

It is "Man" and "Genius" where things get murky. You need special permits to sell either on the market as they're generally considered to be closer to "slaves" than  objects at this point, though "Man" tier golems are arguably no more human than "Animal" golems. Man golem cores are capable of following complex orders like a human, but are incapable of truly independent thought. A combat golem with this core will be able to follow orders like a normal soldier and fall on backup plans if unexpected events occur on the battlefield without the need for additional orders. They are also capable of talking if provided with proper structures to do so, the major sticking point of golem activists who argue they should be counted as a sentient species. They are not able to learn or perform complex actions without being ordered how to do so, a major sticking point for those who argue these golems are simply tools just as disposable as the lower tier golems. "Genius" golems are those like your Master. Fully capable of learning and developing like normal people. At this point selling a golem is slavery to all but the most fervent activists. While not outright illegal it is a heavily regulated industry with various laws for their treatment and licenses to insure you are able to sell them. In short it is unlikely that you will be able to sell Genius golems at all - unless the Crown is in an especially dangerous situation - but it would be possible to acquire them for non-commercial use if you ever feel the need to create life. And have the money to burn.

Finally he finishes his reading and hands you the quill to sign. With a few flicks of the wrist, you are now supplied! Both the homeowner and merchant heartily wish you luck as you head off to your workshop. Well your Master's workshop, you won't really get your own until after you graduate.

Now you just have to decide what to make for your masterpiece? In addition to Reflex and Animal golem cores you have access to golem mesh. Golem mesh is a spiderweb like material that attaches to the golem core and is introduced into the material you want to turn into a golem. Where the golem core introduces the intelligence golem mesh introduces the strength, allowing the core to move whatever the mesh is installed in. The more mesh you add the stronger the golem will be, but if you make it too strong for the material it will be worn down or outright destroyed by its own power and the golem will end up breaking itself. Finally you have the mundane materials - precursors for high-quality steel, wood, iron, black powder, glass, and other such easy to obtain but vital weapon components.

You now have access to Reflex Cores, Animal Cores, Golem Mesh, and High Quality Standard Materials.

What is the design for your Masterpiece?
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King Zultan

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Re: Wonderous Weapon Workshop (SG) Day 1: Masterpiece
« Reply #9 on: January 03, 2023, 05:51:55 am »

Why don't we make a sentry gun using one of those animal cores, that seems like a massive project we'd be proud of!
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Can I have the sword when you’re done?

VermilionSkies

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Re: Wonderous Weapon Workshop (SG) Day 1: Masterpiece
« Reply #10 on: January 03, 2023, 11:27:30 am »

Well, if this is meant to be proof that we're capable of making our own Atelier, then let's make something worthy of the name.

A long pole, similar to a spear haft, forms the base of the weapon, and is where the Animal Core is contained. Attached to the tip of the haft is a long set of interlocking metal pieces, strung together with a flexible weave of golem-mesh and rope. The Core is capable of lengthening and contracting the weave as ordered to shift the weapon into multiple different forms. The weave, while unshifted, can be used as a whip capable of wrapping around enemies and able to avoid it's own wielder in combat. The planned forms are a spear and a scythe, but additional forms may be possible with experience on the part of the wielder.

I'm not sure if this is possible with an Animal Core or if it's closer to Man territory.
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Maximum Spin

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Re: Wonderous Weapon Workshop (SG) Day 1: Masterpiece
« Reply #11 on: January 03, 2023, 11:31:53 am »

Why don't we make a sentry gun using one of those animal cores, that seems like a massive project we'd be proud of!
+1 A sentient emplacement not only shows off our prowess, but also defends our workshop from thieves and rioters!
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IronyOwl

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Re: Wonderous Weapon Workshop (SG) Day 1: Masterpiece
« Reply #12 on: January 03, 2023, 03:04:12 pm »

Why don't we make a sentry gun using one of those animal cores, that seems like a massive project we'd be proud of!
+1 A sentient emplacement not only shows off our prowess, but also defends our workshop from thieves and rioters!
+1

A turret is a bit simple, but we can bulk it out to be more impressive than it needs to be. Also lots of room for menacing decorations!
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Horizon

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Re: Wonderous Weapon Workshop (SG) Day 1: Masterpiece
« Reply #13 on: January 03, 2023, 04:39:35 pm »

Why don't we make a sentry gun using one of those animal cores, that seems like a massive project we'd be proud of!
+1 A sentient emplacement not only shows off our prowess, but also defends our workshop from thieves and rioters!
+1

A turret is a bit simple, but we can bulk it out to be more impressive than it needs to be. Also lots of room for menacing decorations!
+1 for ENGINEER GAMING
Spoiler (click to show/hide)
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Empiricist

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Re: Wonderous Weapon Workshop (SG) Day 1: Masterpiece
« Reply #14 on: January 03, 2023, 05:21:12 pm »

Why don't we make a sentry gun using one of those animal cores, that seems like a massive project we'd be proud of!
+1 A sentient emplacement not only shows off our prowess, but also defends our workshop from thieves and rioters!
+1

A turret is a bit simple, but we can bulk it out to be more impressive than it needs to be. Also lots of room for menacing decorations!
+1 for ENGINEER GAMING
Spoiler (click to show/hide)
+1

If we need to bulk it out more we could always just mount it on a roomba.
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