Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Steam: Dwarves seem to bond way easier?  (Read 426 times)

Orange-of-Cthulhu

  • Bay Watcher
    • View Profile
Steam: Dwarves seem to bond way easier?
« on: December 29, 2022, 08:51:36 am »

IDK if it's just because I have problems getting migrants because I miss the caravans and diplomats --- but I'm now getting forts that stay stable at low pop of dwarves, and they're really becoming close friends and kindred spirits and marrying and becoming lovers.

I already had a couple of marriages in forts, which I never managed to make happen in former versions.

I find that if you turn visitors off in meeting areas, the relations between the dwarves build of REALLT fast. With visitors it is way slower, as the dwarves then socialize with random bards and thus the fort becomes more like superficial cocltail-party with everybody being "acqquianted.".

Seems like it becomes so much easier to create happines with the "friends and family" thing is you let all the dwarves in the fort become friends.

On the other hand, maybe you risk some spectacular meltdowns if a bunch of dwarves see their friends dying.

I find it great that it's another thing you have control over.
Logged

therahedwig

  • Bay Watcher
    • View Profile
    • wolthera.info
Re: Steam: Dwarves seem to bond way easier?
« Reply #1 on: December 29, 2022, 09:19:32 am »

This was actually part of the .47.x stress bugfixes. The relevant release note items were...

  • "Added person-seeking behavior to socialize activity and to jobless milling about in zones"
  • "Made basic friendships easier to form for slow-to-love people"
  • "Added some additional dwarf chat types to meet some other needs and reduce stress"
  • "Stopped dwarves from silently dissolving their marriages when they make a close friend"

Under the hood what now happens is that dwarves have a counter that indicates how often they talk to one another, which controls whether someone is an acquaintance or long term acquaintance, and the 5 sliders that got introduced as part of the first villains update. Of these, Love controls whether your dwarf is buddies or enemies with another, with dwarf that find it easy to love* having that value go up pretty quickly per chat, meaning they make close friends very quickly. Trust is the other slider that is implemented in fort mode, with trusting dwarves having it go up easily and distrusting dwarves having it go own easily. I think that one is related to the success of intrigue, but unsure.

* Values friendship also makes it go up faster in my tests.
« Last Edit: December 29, 2022, 09:57:17 am by therahedwig »
Logged
Stonesense Grim Dark 0.2 Alternate detailed and darker tiles for stonesense. Now with all ores!

Orange-of-Cthulhu

  • Bay Watcher
    • View Profile
Re: Steam: Dwarves seem to bond way easier?
« Reply #2 on: December 30, 2022, 07:12:48 am »

This was actually part of the .47.x stress bugfixes. The relevant release note items were...

  • "Added person-seeking behavior to socialize activity and to jobless milling about in zones"
  • "Made basic friendships easier to form for slow-to-love people"
  • "Added some additional dwarf chat types to meet some other needs and reduce stress"
  • "Stopped dwarves from silently dissolving their marriages when they make a close friend"

Under the hood what now happens is that dwarves have a counter that indicates how often they talk to one another, which controls whether someone is an acquaintance or long term acquaintance, and the 5 sliders that got introduced as part of the first villains update. Of these, Love controls whether your dwarf is buddies or enemies with another, with dwarf that find it easy to love* having that value go up pretty quickly per chat, meaning they make close friends very quickly. Trust is the other slider that is implemented in fort mode, with trusting dwarves having it go up easily and distrusting dwarves having it go own easily. I think that one is related to the success of intrigue, but unsure.

* Values friendship also makes it go up faster in my tests.

Ahh! I only did Adv Mode in 47 because I didn't like the necro-stuff. It's the first time I see this in fort mode. It's pretty awesome and works really well.
Logged