Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Cage trap capacity increased?  (Read 584 times)

Shonai_Dweller

  • Bay Watcher
    • View Profile
Cage trap capacity increased?
« on: December 26, 2022, 08:57:35 pm »

Has this always been a thing, or is it new for 50.0x?
I have multiple bad guys walking in (at different times) and being caught in a single cage trap.

Handy. But did cages really need to be even more powerful than they already are?
Logged

eerr

  • Bay Watcher
    • View Profile
Re: Cage trap capacity increased?
« Reply #1 on: December 26, 2022, 10:33:31 pm »

uh, it looks like those are all different cages, and that your dwarves reloaded the trap.


the three cages all have different quality levels
Logged

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Cage trap capacity increased?
« Reply #2 on: December 26, 2022, 10:36:42 pm »

But were they able to do that before?
I don't remember ever having dwarves load up a cage trap with multiple cages.
Logged

anewaname

  • Bay Watcher
  • The mattock... My choice for problem solving.
    • View Profile
Re: Cage trap capacity increased?
« Reply #3 on: December 27, 2022, 01:22:23 am »

It looks unusual because there is no Animal stockpile set up for caged creatures, so the full cages sit there. Then a dwarf reloads the trap and leaves, then another creature wanders into the trap, etc.
Logged
Quote from: dragdeler
There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Cage trap capacity increased?
« Reply #4 on: December 27, 2022, 10:57:01 pm »

It looks unusual because there is no Animal stockpile set up for caged creatures, so the full cages sit there. Then a dwarf reloads the trap and leaves, then another creature wanders into the trap, etc.
Plenty of room in my Animal stockpile, thanks.
Guess it's something to do with the new very low priority given to hauling that I never saw it in previous versions.
Logged

el Indio

  • Bay Watcher
    • View Profile
Re: Cage trap capacity increased?
« Reply #5 on: December 28, 2022, 12:21:59 am »

In the screen shot it looks like the cages are forbidden. 
Logged

Bumber

  • Bay Watcher
  • REMOVE KOBOLD
    • View Profile
Re: Cage trap capacity increased?
« Reply #6 on: December 28, 2022, 04:25:13 am »

In the screen shot it looks like the cages are forbidden.

Likely due to standing orders.
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?