Welcome to the world of Gridhood GPT! I don't actually know what is going to happen here. In this game I will be using an AI to decide how many things work. I'm not sure how well this will go. A lot of stuff will be made up as I go. Its what I call an "Experimental Thing".
I'm going to start things off being pretty minimalistic, because I know if this game survives long enough it will cease to be minimalistic very quickly.
To play, post in this thread telling me what you want to be. The default options are to be a god, or to be a civilization. Gods are known for getting additional power by being worshipped, and for creating terrain on the Grid. Civilizations are known for gathering food, and researching stuff.
You can also ask to be something different, which I may or may not permit. There's no real goal in this game aside from whatever objectives players choose to pursue.
Civilization Name:
Species Name:
Species Description: (2 or 3 sentences):
God Name:
Domains: (Choose three words to describe what you are a god of)
You may also create terrain on a tile when you join the game. Please specify what kind of terrain and what the co-ordinates are when you do so.
Just use your imagination and figure out what to put here!
Rules:Many of the rules will be made up as we go, but they will be recorded here when they are.
All- If a player fails to post an action, their turn may be skipped. If this happens, then they will simply be "paused" unless they are interacted with by another player. Note that this will prevent a player's status from changing. Inactive gods will not get 1 FP, and Civilizations will not expend food. Extended inactivity may have greater consequences.
Gods and Map Creation- If a new tile is required in order for you to exist in the world, one will be created when your application is accepted.
- New god players start with 5 FP. The first tile they create does not cost FP. God players gain 1 FP each turn.
- A god player may create a tile in a blank space for 1 FP. Be sure to specify the co-ordinates for the new tile.
- Some kinds of terrain that a god wants to create may be too "Extreme", "Blatantly Game-Breaking" or "Bullshit" to do. You can still force this to happen by using the "Extreme" tile creation action. It costs 10 FP and has looser restrictions on what can and cannot be done. This may have other less obvious consequences too.
Civilization Actions- Each civilian will consume 1 food each turn. If a turn ends with a negative food stockpile, expect one or more of your civilians to starve to death.
- When a civilization performs an action, specify the co-ordinates, even if the location is super obvious.
- Once per turn, a civilization may create a new civilian by paying an amount of food equal to the number of civilians they already have.
Each turn, each civilian may do one of the following actions
- Forage a tile for food by specifying the tile
- Researching a technology by specifying what you want to research
- Pray to a specific god
- Perform an action that you discovered via technology
- TRY to do something else. You can TRY just about anything, but you cannot necessarily DO just about anything. Expect poor results if you use this action.