Somehow when I create a pocket sized fort and run it for multiple years there is no skill rusting or any problem. But when I run a medium or large sized 250 years old world then the skills begin to rust after some years again. So my theory is small pocket sized worlds with 5 years of world span somehow protects the Dwarves from rusting although I am not sure.
So here is my initial mod syntax:
creature_standard_no_rust
[OBJECT:CREATURE]
[SELECT_CREATURE:DWARF]
[PHYS_ATT_RATES:STRENGTH:500:0:0:0]
[PHYS_ATT_RATES:AGILITY:500:0:0:0]
[PHYS_ATT_RATES:TOUGHNESS:500:0:0:0]
[PHYS_ATT_RATES:ENDURANCE:500:0:0:0]
[PHYS_ATT_RATES:RECUPERATION:500:0:0:0]
[PHYS_ATT_RATES:DISEASE_RESISTANCE:500:0:0:0]
[MENT_ATT_RATES:ANALYTICAL_ABILITY:500:0:0:0]
[MENT_ATT_RATES:FOCUS:500:0:0:0]
[MENT_ATT_RATES:WILLPOWER:500:0:0:0]
[MENT_ATT_RATES:CREATIVITY:500:0:0:0]
[MENT_ATT_RATES:INTUITION:500:0:0:0]
[MENT_ATT_RATES:PATIENCE:500:0:0:0]
[MENT_ATT_RATES:MEMORY:500:0:0:0]
[MENT_ATT_RATES:LINGUISTIC_ABILITY:500:0:0:0]
[MENT_ATT_RATES:SPATIAL_SENSE:500:0:0:0]
[MENT_ATT_RATES:MUSICALITY:500:0:0:0]
[MENT_ATT_RATES:KINESTHETIC_SENSE:500:0:0:0]
[MENT_ATT_RATES:EMPATHY:500:0:0:0]
[MENT_ATT_RATES:SOCIAL_AWARENESS:500:0:0:0]
[SELECT_CASTE:ALL]
[SKILL_RATES:100:0:0:0]
[SKILL_RUST_RATES:0:0:0]
I tried changing up the Skill rates to rust faster just to see whether my syntax was even correct. So it looked something like this:
creature_standard_no_rust
[OBJECT:CREATURE]
[SELECT_CREATURE:DWARF]
[PHYS_ATT_RATES:STRENGTH:500:1:1:1]
[PHYS_ATT_RATES:AGILITY:500:1:1:1]
[PHYS_ATT_RATES:TOUGHNESS:500:1:1:1]
[PHYS_ATT_RATES:ENDURANCE:500:1:1:1]
[PHYS_ATT_RATES:RECUPERATION:500:1:1:1]
[PHYS_ATT_RATES:DISEASE_RESISTANCE:500:1:1:1]
[MENT_ATT_RATES:ANALYTICAL_ABILITY:500:1:1:1]
[MENT_ATT_RATES:FOCUS:500:1:1:1]
[MENT_ATT_RATES:WILLPOWER:500:1:1:1]
[MENT_ATT_RATES:CREATIVITY:500:1:1:1]
[MENT_ATT_RATES:INTUITION:500:1:1:1]
[MENT_ATT_RATES:PATIENCE:500:1:1:1]
[MENT_ATT_RATES:MEMORY:500:1:1:1]
[MENT_ATT_RATES:LINGUISTIC_ABILITY:500:1:1:1]
[MENT_ATT_RATES:SPATIAL_SENSE:500:1:1:1]
[MENT_ATT_RATES:MUSICALITY:500:1:1:1]
[MENT_ATT_RATES:KINESTHETIC_SENSE:500:1:1:1]
[MENT_ATT_RATES:EMPATHY:500:1:1:1]
[MENT_ATT_RATES:SOCIAL_AWARENESS:500:1:1:1]
[SELECT_CASTE:ALL]
[SKILL_RATES:100:1:1:1]
[SKILL_RUST_RATES:1:1:1]
When I did this suddenly my Dwarves skills would rust instantaneously even on a pocket sized 5 year old world. I have tried replacing the 0's with NONE's but that didn't help either. Now I have multiple questions regarding this.
- Do attributes even rust in this version? Cause I have never seen one.
- Why does my syntax not work this way?
Any help would be appreciated. Thanks in advance.