. . . which army are you in where they make you stand on guard for several days without being able to drink water or sleep?
We all know full well that the game's dual time scale means that "several days" means pretty much the
exact same thing as "the duration of an average battle." Let's all step back a bit and acknowledge that it's disingenuous to counter someone's argument by pointing out that it's ridiculous on
one time scale, without also admitting that it makes sense on the
other time scale. I can't think of any army in the world that'd be perfectly okay with their soldiers individually deciding to bed down for a good night's sleep, or to go on a beer run, right after being ambushed by the enemy.
Fair point, dwarves--even dwarven soldiers--are not robots. They have needs, which
must be met.
Fair point, dwarves--
especially dwarven soldiers--are honorable, and (fairly) willing to sacrifice themselves for the greater good if need be.
Barring some major rewrite that
merges the game's two clocks (meaning, all dwarves would eat/drink/sleep
every day, instead of every month), the best we're going to do is reach a compromise. Something like, soldiers having
reduced biological needs as compared to civilians, but forcing them to abide by these reduced needs for long periods can take a psychological toll on them. (Of course, depending on personality traits, some dwarves might actually
prefer the more hardy, rugged barracks life--and if these dwarves have other qualities that make them good officers, so much the better.) Military dwarves, even absolutely raw conscripts, should be fully aware that the survival of the entire fort might depend on them, and it is NOT okay to go wander off just because they feel a bit peckish & could do with a snack--soldiers attending to biological needs should be determined by each militia captain, who bases this decision on his own expectation of squad activity (both normal sparring & actual enemy contact) in the immediate future. And yes, players should be able to tell each individual captain whether to break his troops out on a "Training" schedule (soldiers are instructed to all eat/drink/sleep simultaneously, so that drilling & sparring are all done as a unit) or on a "Guard" schedule (soldiers are sent on break individually, so that at least half the squad is always present & ready for action).
I for one support the idea of an "Emergency!" militia setting, jumpstarting an immediate armed response
at the cost of such a response being haphazard and uncoordinated, and somewhat upsetting for everyone involved. Threats will be greeted, not by a whole squad decked out in masterwork steel everything, but rather by a handful of angry beards carrying just weapons & shields--maybe a helmet or a mail shirt here & there,
if they were able to grab it & put it on while running to their destination. The Emergency! condition automatically turns off after an in-game day or so, dropping the squad(s) back down to a regular Station/Kill order, causing them to (one at a time) go put the rest of their gear on, and come back, complaining about the "whiplash" draft.