Nice to hear that that thing you love is coming along so well, it's rare for such tales not to end in "and then the lead dev disappeared and the project died, bad ending, gg no re". Good luck with the project! Show us something cool in it when it's further along!
We'll still be here whenever you feel like slaughtering hapless mooks and magical grills again.
It's still pretty debatable just how well it's coming along, but it does look better than it... ever has. At least internally. Externally it was never accurately advertised.
was it This AoTTG2?
One and the same! Though that channel--and pretty much all of old AoTTG 2's
official social media--were essentially propaganda. The old leader was very much focused on maintaining hype rather than on accurately representing how far along the project was. I haven't watched all of those videos, but I think the only stuff shown there which hasn't been dumpstered is the main menu art and the music. Engine changes mean the lighting system and "training grounds" map can't be carried over to Ricecake's codebase, though that map was borderline nonfunctional to begin with.
If you're curious what I mean when I refer to "racing" in this game,
this video is a good example. It's basically just navigating high-speed obstacle courses with spiderman-esque grappling mechanics. Except way more complex than any actual spiderman game. Note how the aesthetics have precisely nothing to do with Attack on Titan.