While i'm very lost regarding the interface (as a lot of keybinding have changed and i really miss the screen with the command list as it was more clear than the mini buttons on the bottom for me), i may eventually get used to it one day
But there's one thing i am not managing to do , it's to use my custom tileset
I'm using this square 12x12 tileset that worked great for me on all DF versions so far :
https://imgur.com/Vty62gCBut when i set it up in DF 50.04 i ran into problems :
- in the screen it does not seem square at all
- part of the tileset are truncated (see the dwarves especially)
- it seems everything is smaller than in past DF (probably related to the game not rendering it square as it should)
as a comparison
DF 47.05 :
DF 50.04 :
i found that if i disable (set to No) in the video '"Scale Interface to fit grid width/height" , the view does not seem smaller anymore, but it still feel not really square and again part of the tileset are still truncated (again see the dwarves) and also seems slightly more blurry than in 47.05
Any help ?
Additionally, is it possible to get rid of the "varied ground tiles" ? i liked the look of DF with it disabled as it made the game much more readable to me, but in 50.04 i can't find the setting anymore .
EDIT : found the solution, the problem was coming from
his font is used during the initial load sequence and menus.
[BASIC_FONT:curses_640x300.png]
That i had left as it was, thinking it was only impacting the actual menu, but when i changed it to a squard tileset too (make sure to use one that is the same size as your ingame tileset or you'll see some really ugly things ingame), it immediately fixed the display of my square tileset, as you can see the dwarves aren't truncated anymore.
But it also lead to the display being indeed smaller than in 47.05 (and none of the other video settings seems to change that)
Wonder if there's a solution to not have the display smaller than in 47.05 as it makes the text even less readable ingame :/
edit 2 : oh great now the buttons do not work in the UI , looks like there's more UI problems related to those tileset proportions than i thought.