Oh man it was a long time since last build!
• I've switched to Unity version 2022.2
• I've switched to Rider and cleaned all the code
• I've reworked dungeon generation and it's looking good. The rooms and corridors are more logically connected, and there should be way less ramps/stairs to one tile and then down again.
• Passages to other levels are replaced by special rooms now instead of objects placed randomly on the map.
• Mushrooms etc fixes, snapping works better
• Audio system had a bit of a rework
• Minimap was changed to UI element (it was rendered straight to screen from a camera), allowing for more fancy things in the future (markers for example)
• Minimap visuals were tweaked, cave maps are looking less blocky now
• I've added gatherable bugs running around. One day they will crawl along other crawlers (spiders for example) on walls and ceilings too
• Post-processing was tweaked so everything looks a bit nicer now
• Added some volumetric fog with procedural material on the bottom level
• Lots of bugfixes and tweaks
• More gold the deeper you go
• Trader has more gold the more experienced you get
From major things I'll be working on next:
• Inventory total rework (diablo-style grid, item stacking, backpacks and containers)
• Cooking rework (ability to process one item into cooked one, cooking will take a little time, cooking pot items)
• Quality system for items (gatherable mainly) and you will always gather something, just low quality
• More traders
• Procedural quests
@Kagus
Thanks for detailed feedback!
I've fixed some of the things you mentioned. The generation still has some flaws I'm aware of (there is sometimes a wall where it shouldn't be and it could prevent accessing passage to the next level. It should be fixed in the next update. But there should be plenty of food now in the caves. Fixed the updater too. Thanks!