Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: One of my dorfs is a necromancer. How do I stop them raising corpses?  (Read 909 times)

Skorpion

  • Bay Watcher
    • View Profile

So, I got a migrant who also happens to be a necromancer. I noticed this shortly before they started raising the dead. Now my corpse stockpile is killing children and pets, and they're rising as zombies to kill more.
How am I meant to deal with this, other than spotting this ahead of time and walling the dwarf in question into their bedroom?
Logged
The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

Orange-of-Cthulhu

  • Bay Watcher
    • View Profile
Re: One of my dorfs is a necromancer. How do I stop them raising corpses?
« Reply #1 on: December 18, 2022, 09:08:30 am »

So, I got a migrant who also happens to be a necromancer. I noticed this shortly before they started raising the dead. Now my corpse stockpile is killing children and pets, and they're rising as zombies to kill more.
How am I meant to deal with this, other than spotting this ahead of time and walling the dwarf in question into their bedroom?

He'll do it if there's a dead body around and he's scared.

So you need to keep him away from dead stuff and scary stuff. Or wall him in or kill him.

I've got one as well. I had him locked away, but I ended up liking him. So I let him have his freedom and instead I make an effort to crush all corpses under a drawbridge in the hope that I get lucky and he never gets upset in the location with a dead body.

He can be usefull I guess for invasions. Like if you kept a bunch of corpses at a strategic place and had him locked in there, you could unlock the door if there's an attack - he should then exit the room and freak out and animate the bodies. Which is nice if nobody else is around except invaders and him.

He can also reanimate dead dwarves as intelligent undead, which then become citizens like they were when they're alive. I haven't used that but seems like a good thing to do if a high skilled dwarf dies.
Logged

KillerClowns

  • Bay Watcher
  • Demonologist
    • View Profile
Re: One of my dorfs is a necromancer. How do I stop them raising corpses?
« Reply #2 on: December 18, 2022, 11:35:43 am »

I've had good luck with my own necromancer/legendary marksdwarf. I've set up my corpse dumping stockpile outside my drawbridge, with clear line of sight from my archery tower. When there's hostiles, I just get my dwarves in, position my marksdwarves, necromancer included, and let them just rain bolts on the living and the dead alike until everything down there stops twitching.
Also got this random human merchant guard who died from an FB wandering around out there as a death hunter. Not doing anybody any trouble, just sort of meandering with his guts trailing behind him, occasionally pelting rhesus macaques with ice bolts if they harass him but leaving everyone else alone.
Logged
"A rational enemy is better than a foolish friend." -Arab proverb

Skorpion

  • Bay Watcher
    • View Profile
Re: One of my dorfs is a necromancer. How do I stop them raising corpses?
« Reply #3 on: December 18, 2022, 05:45:12 pm »

So, I got a migrant who also happens to be a necromancer. I noticed this shortly before they started raising the dead. Now my corpse stockpile is killing children and pets, and they're rising as zombies to kill more.
How am I meant to deal with this, other than spotting this ahead of time and walling the dwarf in question into their bedroom?

He'll do it if there's a dead body around and he's scared.

So you need to keep him away from dead stuff and scary stuff. Or wall him in or kill him.

I've got one as well. I had him locked away, but I ended up liking him. So I let him have his freedom and instead I make an effort to crush all corpses under a drawbridge in the hope that I get lucky and he never gets upset in the location with a dead body.

He can be usefull I guess for invasions. Like if you kept a bunch of corpses at a strategic place and had him locked in there, you could unlock the door if there's an attack - he should then exit the room and freak out and animate the bodies. Which is nice if nobody else is around except invaders and him.

He can also reanimate dead dwarves as intelligent undead, which then become citizens like they were when they're alive. I haven't used that but seems like a good thing to do if a high skilled dwarf dies.

He panicked over the fledgeling military trying to wipe out horses that somehow got into the courtyard, raised a troll skeleton, and then raised a couple of zombie children after the skeleton killed them.
The whole damn situation could have been avoided with traps set in the entrance tunnel.

Maybe I can go back and get him killed; I'd JUST gotten steel production up, and it was a damn good site.
Logged
The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

MrGlasses

  • Bay Watcher
    • View Profile
Re: One of my dorfs is a necromancer. How do I stop them raising corpses?
« Reply #4 on: December 20, 2022, 10:54:07 am »

So, I got a migrant who also happens to be a necromancer. I noticed this shortly before they started raising the dead. Now my corpse stockpile is killing children and pets, and they're rising as zombies to kill more.
How am I meant to deal with this, other than spotting this ahead of time and walling the dwarf in question into their bedroom?

He'll do it if there's a dead body around and he's scared.

So you need to keep him away from dead stuff and scary stuff. Or wall him in or kill him.

I've got one as well. I had him locked away, but I ended up liking him. So I let him have his freedom and instead I make an effort to crush all corpses under a drawbridge in the hope that I get lucky and he never gets upset in the location with a dead body.

He can be usefull I guess for invasions. Like if you kept a bunch of corpses at a strategic place and had him locked in there, you could unlock the door if there's an attack - he should then exit the room and freak out and animate the bodies. Which is nice if nobody else is around except invaders and him.

He can also reanimate dead dwarves as intelligent undead, which then become citizens like they were when they're alive. I haven't used that but seems like a good thing to do if a high skilled dwarf dies.

I could be wrong, but it seems like they will raise friendly dwarves regardless of if they are afraid. Either that or they were being chased by something and my legendary clothier just got a lucky, second chance.
Logged