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Author Topic: STEAM: Simple Questions Thread  (Read 36176 times)

el Indio

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Re: STEAM: Simple Questions Thread
« Reply #45 on: December 28, 2022, 12:19:50 am »

I had a dwarf monster slayer arrive at my fort and he quickly established himself as a kiling machine, however I was going through the labor menu for this specific dwarf and in the 'workshop' menu he was assigned to the 'monster slayer workshop'.  I clicked the button that removed him from that workshop, he quickly got to work in a carpenters shop however it seems there is no way to re-enable him a monster slayer.  I can't assign him to a squad either so is that the end of his usefulness?  He almost single-handedly kept the caverns safe, all the other monster slayers are useless.
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delphonso

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Re: STEAM: Simple Questions Thread
« Reply #46 on: December 28, 2022, 12:37:21 am »

So quick question about clothing sizes: now instead of making large, small, etc., the clothing is specifically made for a given race. So clothing for elves, goblins, etc.

Just want to doublecheck that a specific race MUST have clothing specifically made for that race now, instead of "well, it's made for dwarfs or elves but they're both medium creatures and can wear each other's clothes." Thought to ask this because I have an elf citizen-in-waiting (if you even have to go through two petitions now, don't know if you still do) that seems to be mostly nekkid, and I'm not fully sure if I just don't have enough unclaimed clothing or if I'm specifically having to make clothing for elves (and any other races I get in my fort).

Thanks! Checked the wiki but I'm a bit confused by it, can't tell if it's still got the small/normal/large thing going on or if I'm just not quite understanding it correctly.

Edit: After deciding to just make some race-specific gear for myself, it seems to just make "large" or normal or whatever clothing, so I assume it's still just the three sizes... but I could have sworn I saw some armor and such labeled just "goblin armor" or what have you. So I'll let the question stand in case anyone can shed a bit more light into the situation/better explain to my apparently too-tired brain what the wiki is saying.

I don't believe it has changed significantly from the previous version. In workshops you designate a size by race, and anyone within 1/7th of the size units of that can wear it. The baseline is your fortresses' residents (presumably dwarves). Goblin and elven clothing should just be normal sized, while humans or anything larger will just be called 'large' and anything smaller than dwarves, such as Kobolds, will wear 'small'

It's a bit confusing, but large isn't a size in and of itself. Humans couldn't wear clothws fit for a giant seal man, for example, despite both clothes only appearing as 'large' for us.

Bumber

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Re: STEAM: Simple Questions Thread
« Reply #47 on: December 28, 2022, 04:22:04 am »

And for convenience, dwarves/elves/humans/goblins can all wear clothing sized for cougar men (or hyena men.)
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

NPK

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Re: STEAM: Simple Questions Thread
« Reply #48 on: January 01, 2023, 12:02:27 pm »

In difficulty settings, what does the warebeast seasons settings control? Is that seasons until they can appear, seasons between appearances, the number of seasons in which they can turn...?
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Hans Lemurson

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Re: STEAM: Simple Questions Thread
« Reply #49 on: January 02, 2023, 09:15:02 am »

Also Difficulty Settings question: What does "Economic" difficulty mean?
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Bumber

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Re: STEAM: Simple Questions Thread
« Reply #50 on: January 02, 2023, 01:25:59 pm »

Also Difficulty Settings question: What does "Economic" difficulty mean?

Controls the triggers for becoming a barony, for instance. You can see everything it affects under the custom difficulty options.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Blazeguard

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Re: STEAM: Simple Questions Thread
« Reply #51 on: January 06, 2023, 02:25:26 pm »

How many tasks can one workshop complete in one day?  Does it vary depending on the workshop?
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Telgin

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Re: STEAM: Simple Questions Thread
« Reply #52 on: January 06, 2023, 03:06:53 pm »

Pretty sure it depends on the specific job and sometimes the skill level of the dwarf doing the job.  So, in short, there's no easy way to calculate it.
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delphonso

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Re: STEAM: Simple Questions Thread
« Reply #53 on: January 06, 2023, 06:54:20 pm »

Butchering takes just one tick, so, with enough animals in a cage nearby...maybe a hundred in a single day? Speed is related to skills and the job itself. Making metal armor is slower than carving a bone figurine, for example.

NPK

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Re: STEAM: Simple Questions Thread
« Reply #54 on: January 08, 2023, 12:57:10 pm »

Real simple question:

Playing the itch.io version, 50.04. After I download the new release from itch can I/how do I update the game I have going currently?
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delphonso

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Re: STEAM: Simple Questions Thread
« Reply #55 on: January 08, 2023, 11:22:24 pm »

Real simple question:

Playing the itch.io version, 50.04. After I download the new release from itch can I/how do I update the game I have going currently?

assuming it's the same as 47.05 and earlier, download 50.05, then copy the save folder over for your fort. Not sure if itch has an automated update system.

NPK

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Re: STEAM: Simple Questions Thread
« Reply #56 on: January 09, 2023, 07:55:08 pm »

Real simple question:

Playing the itch.io version, 50.04. After I download the new release from itch can I/how do I update the game I have going currently?

assuming it's the same as 47.05 and earlier, download 50.05, then copy the save folder over for your fort. Not sure if itch has an automated update system.

Thanks, in the past I've always just played old version until I finished a fort so I've never updated an in-prog save before.

ANOTHER Q: there's a pack of reindeer hanging out in the far corner of my map. They're not trapped, but they won't leave and they've been there so long they've started having kids. Is there a workaround to get them to leave?
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delphonso

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Re: STEAM: Simple Questions Thread
« Reply #57 on: January 09, 2023, 10:08:48 pm »

Violence is always an option. It's possible one of them is stuck in a tree, so  you could cut down the trees around them and send them on their way. If not, you can capture them, and new animals should show up.

feorh

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Re: STEAM: Simple Questions Thread
« Reply #58 on: January 15, 2023, 05:22:24 pm »

How do I prioritise an activity?
E.g.
At the moment I want to install an important door, build some walls and link a lever, but all my dwarves are busy with at their workbenches etc...
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Saiko Kila

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Re: STEAM: Simple Questions Thread
« Reply #59 on: January 16, 2023, 06:24:00 am »

How do I prioritise an activity?
E.g.
At the moment I want to install an important door, build some walls and link a lever, but all my dwarves are busy with at their workbenches etc...

Depends of what you are going to do. For example to build a door, Furniture Hauling is needed. So you can create a labor with only furniture hauling, select that only selected do this, pick a dwarf and select it for this labor, then click the green hammer icon so it changes to red (this specialises the dwarf), from now on this dwarf can only haul furniture, including building doors. If you want ONLY this dwarf to do this, then you also need to disable furniture hauling for chores (children), and change the built-in Haulers labor (select "only selected do this", bud don't assign anyone).

I'm not sure what is needed for building a wall in v.0.50.x, but about everyone does this in my fort. So the best way is to suspend some other projects, to have people available with "no job".

Task like lever linking already have a priority switch, just click it.
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