Greetings, fellow dwarves
It is with great humility and respect I am posting my first message here. Digging into the mysteries of world generation, I discovered gems of !!SCIENCE!! shared by great players, and I realized that many people have been playing Dwarf Fortress for years, some for over a decade.
Yet I am a short-beard, as I striked the earth for the first time last January. Actually I tried to play the now classic version a few years ago, but I was in deep water in my life and could not overcome the challenge to learn the glyphs, hotkeys and the game. I am very thankful for this Premium release, it let me become a DF player!
That being said, please let me share with you
my "RP worldgen" as already shared on Reddit. Specifications were as follows:
- Some big landmass, with epic mountains, big forests inhabited by pointy ears, evil goblins etc. It has to be part of a bigger landmass, like the side of a continent, because I don't want a world surrounded by water.
- Some smaller landmasses like a couple of not-so-small islands (think Númenor), or an archipelago, or, why not, this is where I am going with this worldgen, another continent side (think Valinor).
- Would be super nice to have a small strait or isthmus between the landmasses so I could do like Kruggsmash and RP the bridge fort.
- Mountain lakes. I looove mountain lakes. Good for Moria RP.
- Better odds to get cliffs, sea-side or lake-side. Actually I don't know what are the "odds" in a "standard" world gen, I did not try to actively find some, yet I would like to have mooaaar.
- Same for waterfalls. Mooaar!
- Of course, same for volcanoes.
I started from
a worldgen shared by another player here, it is already a very satisfying recipe, but of course I had to pay tribute to the Not Invented Here syndrome and did some changes:
- I kept a standard 1-400 elevation range as it seems to me there is nothing to change here if you want oceans and mountain peaks.
- I set elevation variance to 200:3600, I believe the low X variance gives the "big continents and more or less one big water" shape and the crazy Y variance helps to - I am not sure - have a diversity of relief on Y axis, islands, mountains etc. Also hoping to get lakes close to mountains or more cliffs.
- I put the elevation mesh to 3:80:0:0:0:100, because 1) With the setting above I struggled to get enough low elevation tiles for the ocean(s) to exist, and 2) it seems to me this mesh size 3 gives the best chances to get landmasses according my tastes, big enough and not to far away one from the other. Reducing this mesh size, and landmasses are not close enough, increasing it and it is too much island-ey. Size 3 gives (not allways but quite often) landmasses not very far away (which does not change anything, since there is no boat, but is RP-tasty to me), and I was lucky enough to get a small water channel between two continents, allowing a 1x14 bridge embark!
- At this point I was not happy with the rivers and mountain lakes, there were not enough of them (I realized afterward that maybe I just need to accept I am looking for "mountain seas", maybe there were small one-world-tiles lakes already). In the wiki they say to put 800:800 rivers to get more lakes, but it did not work for me, I did not get more rivers neither more lakes with these parameters. Playing with erosion did not help, too. I am honestly confused and lost about what is supposed to do erosion, more or less rivers and cliffs and canyons? I found contradictory information about this. And not sure anymore how it works IRL. Hypothesis: I did not notice changes playing with river parameters because it changes the number of brooks, that are not visible on world-map, and increases size of rivers, that are visible on world-map but I did not pay attention to their size. So the number of big rivers is not really impacted by river parameters, only their size. Could someone confirm?
- I therefore decided "let's brute-force this thingy" and doubled the max rainfall to 200 (I did not change variance), put a rainfall mesh like 2:1:0:0:0:1 so the super-rainy area are favored, and the super-dry area not eliminated, and voila I suddenly had a lot more rivers but I was still not satisfied by the lakes. Yet desert regions were almost always eliminated.
- Therefore I also raised drainage variance and set a drainage mesh like 4:1:0:0:0:0. They say low-drainage area helps lakes, which makes sense IRL (I am less than a dabbling geologist IRL). And yes with these settings the worldgen gave some big lakes close to mountains, something like one out of three times.
- I increased volcanism variance and tuned its mesh (2:5:0:0:0:5) in such a way there could be sedimentary layers close to a volcano (I have yet to confirm it works, but it is there).
- PERIODICALLY_ERODE_EXTREMES is at 0 because they says it helps to get cliffs but it is still to be confirmed.
I tuned the different rejection ranges, region min etc. not to have a lot of rejections. The worldgen have hard times to put enough Grasslands and Deserts sometimes, and if you use it please take note I changed the caverns to my taste (or something like this).
Finally... The worldgen:
[WORLD_GEN]
[TITLE:EPIC_v27]
[DIM:129:129]
[EMBARK_POINTS:1504]
[END_YEAR:100]
[BEAST_END_YEAR:150:60]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:1:400:200:3600]
[RAINFALL:0:200:500:500]
[TEMPERATURE:15:75:500:500]
[DRAINAGE:0:100:1600:1600]
[VOLCANISM:0:100:3200:3200]
[SAVAGERY:0:100:600:600]
[ELEVATION_FREQUENCY:3:80:0:0:0:100]
[RAIN_FREQUENCY:2:1:0:0:0:1]
[DRAINAGE_FREQUENCY:4:1:0:0:0:0]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:2:5:0:0:0:5]
[POLE:NORTH_OR_SOUTH]
[MINERAL_SCARCITY:95]
[MEGABEAST_CAP:18]
[SEMIMEGABEAST_CAP:37]
[TITAN_NUMBER:9]
[TITAN_ATTACK_TRIGGER:3:0:3]
[DEMON_NUMBER:28]
[NIGHT_TROLL_NUMBER:14]
[BOGEYMAN_NUMBER:14]
[NIGHTMARE_NUMBER:14]
[VAMPIRE_NUMBER:14]
[WEREBEAST_NUMBER:14]
[WEREBEAST_ATTACK_TRIGGER:2:2:2]
[SECRET_NUMBER:28]
[REGIONAL_INTERACTION_NUMBER:28]
[DISTURBANCE_INTERACTION_NUMBER:28]
[EVIL_CLOUD_NUMBER:14]
[EVIL_RAIN_NUMBER:14]
[GENERATE_DIVINE_MATERIALS:1]
[ALLOW_DIVINATION:1]
[ALLOW_DEMONIC_EXPERIMENTS:1]
[ALLOW_NECROMANCER_EXPERIMENTS:1]
[ALLOW_NECROMANCER_LIEUTENANTS:1]
[ALLOW_NECROMANCER_GHOULS:1]
[ALLOW_NECROMANCER_SUMMONS:1]
[GOOD_SQ_COUNTS:24:244:0]
[EVIL_SQ_COUNTS:24:244:0]
[PEAK_NUMBER_MIN:16]
[PARTIAL_OCEAN_EDGE_MIN:2]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:24]
[REGION_COUNTS:SWAMP:63:1:1]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:504:6:6]
[REGION_COUNTS:MOUNTAINS:504:2:2]
[REGION_COUNTS:OCEAN:4000:1:1]
[REGION_COUNTS:GLACIER:16:0:0]
[REGION_COUNTS:TUNDRA:32:0:0]
[REGION_COUNTS:GRASSLAND:100:1:1]
[REGION_COUNTS:HILLS:404:3:2]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:200:800]
[PERIODICALLY_ERODE_EXTREMES:0]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:3500]
[CAVERN_LAYER_COUNT:2]
[CAVERN_LAYER_OPENNESS_MIN:80]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:20]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:40]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:40]
[NON_MOUNTAIN_CAVE_MIN:60]
[ALL_CAVES_VISIBLE:1]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:23]
[TOTAL_CIV_POPULATION:15000]
[SITE_CAP:1500]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:4000:0:2000]
[RAIN_RANGES:0:0:4128]
[DRAINAGE_RANGES:2064:4128:2064]
[SAVAGERY_RANGES:2064:4128:2064]
[VOLCANISM_RANGES:2064:4128:2064]
Some pictures:
The seed for the last picture where there is a potential intercontinental bridge (honestly not the most beautiful place but at least it exists):
[SEED:QC5BAZol82bv2ztyvW7A]
I'm looking forward to hearing what you think about it, advises, etc.