Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Steam: Do undead ignore cage traps?  (Read 654 times)

Orange-of-Cthulhu

  • Bay Watcher
    • View Profile
Steam: Do undead ignore cage traps?
« on: December 13, 2022, 11:49:53 am »

I just had three undead waltzing through cage traps, ignoring them like bosses.

Is that normal or do these specific undead have some new freakish power?

One of them was an intelligent undead, the other two seems to be regular zombies.

Is there some change to cage traps regarding which creatures they work on and which they don't?
Logged

EmperorCoolidge

  • Bay Watcher
    • View Profile
Re: Steam: Do undead ignore cage traps?
« Reply #1 on: December 13, 2022, 05:06:28 pm »

A few possibilities. Nasties like intelligent undead could certainly be trap_avoid, they could just be lucky (skilled?), or, if they are related to a necromancer tower, the necro may have arrived as a visitor and scouted the traps the same way a diplomat does. Not 100% sure if visitors do that but it would certainly make sense.
Logged

Orange-of-Cthulhu

  • Bay Watcher
    • View Profile
Re: Steam: Do undead ignore cage traps?
« Reply #2 on: December 16, 2022, 07:07:19 pm »

A few possibilities. Nasties like intelligent undead could certainly be trap_avoid, they could just be lucky (skilled?), or, if they are related to a necromancer tower, the necro may have arrived as a visitor and scouted the traps the same way a diplomat does. Not 100% sure if visitors do that but it would certainly make sense.

I figured out what happened.

The Steam release has many settings for jobs that are meant to let you pull them out of harms way in case of invasions and such.

One of these settings is: Reload traps always/never/not under siege

The default is not under siege. And I built the traps after the siege started, hence the dwarves didn't load them as they were set up to not do it - and as I don't know yet the virual difference between a loaded and a non-loaded trap, I thought they were loaded but they weren't.

Some of the same guys above now got caught in cage traps. They were sitting for a couple of game years in a tunnel in between 2 drawbridges while I figured out how the traps work in the game.
Logged