yeah. as a player for over a decade I can only agree with your composite list.
most infuriating is the distinct lack of acknowledgement of these issues from the devs, as evidenced by the two posts within this very thread, merely stating minor corrections to an overwhelming body of evidence.
[Some of this can be fixed with the txt file](https://www.reddit.com/r/dwarffortress/comments/zhma0p/lurklurklurkposts_new_players_visual_guide_for/), but it never used to be this bad and should have some in-game toggles.
this alone should be concerning. .
premium failed to deliver on its promise of improved UI, as evidenced by the large number of old players who
simply stopped playing. you cannot seriously gaslight us like this if you want us to keep hyping up your game.
as a player well versed in both versions (having hit 1000 premium hours recently) its just strange to have such a sudden lack of acknowledgement from the dev team on these issues.
its like whoever designed the new UI was either a complete newbie at this process or failed to acknowledge how
SMOOTH the old interface was. Obtuse, sure, but it was fast and efficient and oh I don't know, direct?
this smoothness was lost in translation... premium gameplay is tiresome and causes me tendonitis.
you cannot use many tilesets properly and that was, like, half the aesthetic possibilities just thrown out the window.
I try not to make these negative posts too often but . all I want is acknowledgement that the issues listed in OP are true issues and not just 'grumbling', as some on the dev team seem to think.
old DF was beautiful, obtuse chaos and thus 47.05 remains a stellar experience.