slightly irritating but I can see his point
especially the point 6, if that works, then half of my doubts are gone
it's one of the most basic features of the system, and I'm irritated in that post because people say stuff like this which clearly indicates they didn't make even the barest attempt to try using the new system before going online and complaining that it's not therapist. There's real stuff to complain about, but if you're not going to bother to understand it even at the most
basic level, your complaints are fundamentally misplaced.
IMO the main thing that needs adjusting in the current labour system is playstyle... Which is not to say it's currently perfect, there need to be several more labours by default and perhaps a setting for "only dwarves of higher than X skill do this". But I think it mostly works pretty well if done differently than we're used to. For me the big thing at the start is to designate hauling and plant gathering as detail-specific, so that my carpenter and mason don't run off to do silly things, and I like to add a detail for building construction. Then, for tasks I want done well, I make dedicated workshops and issue work orders from the shop.
In general I am not finding this to be more or less micro than dwarf therapist, its just different micro. Of note, it meshes pretty well with burrow systems where labours are defined by burrow, though I don't do that much myself.
What I do think works well is that a fort can basically sort itself out with almost no micromanagement. It's just slower. Looking forward to certain features like limiting workshops to a specific proficiency level.
I think the manager screen can let you decide to assign a workshop to a specific dorf or to limit the minimum proficiency lv requirement, at least in classic mode is possible, still have to experiment on the steam version
i'm slow
The "minimum proficiency" feature is gone, and it sucks. I really think it should still be around and should probably be part of general work orders, too. Like, as a fourth option besides "everybody", "assigned" and "nobody", a simple "only those of above a certain skill level do this" would help a
lot.
I was under the impression that the features of Dwarf Therapist (At least the non cheating features) would be built directly into the game...
All of the communication has been just about the opposite, explicitly saying they're not going to do the spreadsheet stuff because it's "the bad kind of overwhelming" (Toady's words, not mine).
I quite like the new system, well at least in the early game it was easy to use. As my fort grew I was happy. When the proverbial hit the fan though I found myself in a swamp of chaos. No one was doing what I badly needed them to do and I wanted that control back. Granted I was not using Specialisation and I suspect that's where I went wrong.
I just want clarity on what is included in those pre-made options. Does Stonecutting include Masonary and Smoothening? Or is Smoothening under Engravers? Or is Smoothening not included? I would liek to be able to modify those pre-existing options as well.
I would also like to be able to apply a custom icon to the custom work details.
I like having an easier option in-game. I would prefer to see them polish this then us have to revert to external tools again.
Agreed, for me if the built ins were editable, and new labors could have our own icons I'd be set. It's otherwise perfect imo.
Yeah, the built-ins not only not being editable but not even having a way to see what's assigned to them (I had to
ask what orderlies do, turns out it's suturing/wound dressing/feeding patients and prisoners/recovering wounded) is not ideal at all.
Also the doctoring situation is just bad, but that's only sorta... overlapping with the labor stuff.
yeah putnam isnt a roleplayer, doesn't understand how useful it is to have complete control over your dwarves, and has been making some rather derisive fanboy-esque posts about the new system. waiting for DFhack for sure
I'm running a valuable fort with 270 citizens right now and only 5 unhappy citizens, I kinda feel I know what's useful. And on the topic of roleplaying, uh... I dunno, it feels like the point of the game is that it roleplays so you don't have to? Besides that, if you're setting up e.g. a caste system or whatever, this is
better than Therapist used to be, not worse. If you want only certain dregs to do cleaning or whatever, that's four or five clicks, no unassignment of all your other dwarves needed.