Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Steam version UI  (Read 3908 times)

Ekaton

  • Bay Watcher
  • Love the Bomb
    • View Profile
Steam version UI
« on: December 06, 2022, 08:42:35 am »

Do you think that the Steam version's UI is good enough to replace external tools like Dwarf Therapist or Legends Viewer?
Logged

Thisfox

  • Bay Watcher
  • Vixen.
    • View Profile
Re: Steam version UI
« Reply #1 on: December 07, 2022, 06:50:20 pm »

I bought it, because I have loved this game for over a decade, and there's no reason not to support, but I have no machine capable of running the game.

That said, I always played without addons, and don't see why I would start now, so yeah, I think it will be good enough for me. Soon as I find a way of playing it on the machines I own.
Logged
Mules gotta spleen. Dwarfs gotta eat.
Thisfox likes aquifers, olivine, Forgotten Beasts for their imagination, & dorfs for their stupidity. She prefers to consume gin & tonic. She absolutely detests Facebook.
"Urist McMason died out of pure spite to make you wonder why he was suddenly dead"
Oh god... Plump Helmet Man Mimes!

Sarai

  • Bay Watcher
    • View Profile
Re: Steam version UI
« Reply #2 on: December 07, 2022, 06:53:50 pm »

I don't know that they're ever going to go away entirely, but yes I think the game is certainly playable now without Dwarf Therapist. I never really used Legends Viewer myself, but that was mostly because Legends Mode in-game was so bad. Now, it's super easy to use.

So far every change I've noticed has been for the better, in a very good way.
Logged

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Steam version UI
« Reply #3 on: December 07, 2022, 07:00:31 pm »

I still want the windows interface, maps, populations, etc of Legends Viewer. Legends Mode is great for exploring but not for getting an overview of the whole world.

Hopefully the export functions will be added back in soon. Hope no-one's tried to convince Toady that it's not needed because "no-one uses it without DFHack". That would be frustrating. But people have been telling him all sorts of weird stuff over the past couple of years apparently (no-one needs a keyboard, no-one plays adventurer, no-one uses the military screen....).
Logged

LuuBluum

  • Bay Watcher
    • View Profile
Re: Steam version UI
« Reply #4 on: December 07, 2022, 07:10:10 pm »

For what it's worth at least he's been receptive to people saying "hey, no, I actually use this" and adding the functionality back in when able.
Logged

Salmeuk

  • Bay Watcher
    • View Profile
Re: Steam version UI
« Reply #5 on: December 07, 2022, 08:14:25 pm »

it's somewhat of a productivity downgrade as I have said elsewhere, not only due to the forced mouse usage but the strange decision to bury labor details within the larger categories. looking forward to modifications that enable old functionalities

the new UI echoes Rimworlds. at the very least you can re-bind the hotkeys to minimize clicking and scrolling with the mouse hand.

also, classic should restore these old ways. I think the game is selling very well, I hope as well as it needs to for future development! And financial security for the brothers, at last. in this sense, it was worth discarding the functional albeit obtuse old UI for the noob-friendly but clunky version we have now.
Logged

nanomagnetic

  • Bay Watcher
  • cable * sprocket * chain
    • View Profile
Re: Steam version UI
« Reply #6 on: December 08, 2022, 03:30:34 am »

I'm tempted to say No on replacing Dwarf Therapist, not with what we have right now. Partly because the game design has shifted. Everyone does every labor now, and then there are settings to narrow a workshop or labor to just specialists when you need it. It's super useful when you need any random dorf to chop out some blocks or some crappy beds for the dorm. But it's not as fine-grained unless you go to the trouble to set up a "detail" for every labor. 
Logged
Foldedlens -- 1004

MaxTheFox

  • Bay Watcher
  • Лишь одна дорожка да на всей земле
    • View Profile
Re: Steam version UI
« Reply #7 on: December 08, 2022, 03:47:36 am »

Therapist... yeah less necessary. LW? Nope. I'd like for a nice viewer with pie charts and big lists to be integrated, but nothing beats LW for now.
Logged
Woe to those who make unjust laws, to those who issue oppressive decrees, to deprive the poor of their rights and withhold justice from the oppressed of my people, making widows their prey and robbing the fatherless. What will you do on the day of reckoning, when disaster comes from afar?

Cespinarve

  • Bay Watcher
  • Lege lege lege relege labora et invenies
    • View Profile
Re: Steam version UI
« Reply #8 on: December 09, 2022, 07:18:10 pm »

I'm tempted to say No on replacing Dwarf Therapist, not with what we have right now. Partly because the game design has shifted. Everyone does every labor now, and then there are settings to narrow a workshop or labor to just specialists when you need it. It's super useful when you need any random dorf to chop out some blocks or some crappy beds for the dorm. But it's not as fine-grained unless you go to the trouble to set up a "detail" for every labor.

I really don't understand this change. I mean I do get it as an acceptable 'basic' setting for people just starting out, but the lack of advanced option is baffling. I've played enough DF - I know what labours I want my dwarves to do and by whom.
Logged
Nice one, not sure when I'll be feeling like killing a baby but these things are good to know.
This is why we can't have nice things... someone will just wind up filling it with corpses.
Arrakis teaches the attitude of the knife — chopping off what's incomplete and saying: "Now it's complete because it's ended here."

LuuBluum

  • Bay Watcher
    • View Profile
Re: Steam version UI
« Reply #9 on: December 09, 2022, 07:51:46 pm »

It's not simply a way of making it more accessible, though. It's an intended change that, going off of some other dev log stuff, meant to lead to other changes regarding labor such as apprenticeships. Besides, it has other benefits: there are several needs for some amount of "be creative" or "make something" that are easier to meet when you're not forced to find those dwarfs and, for some point in time, assign some crafting labor to them to meet that need before unassigning.

My understanding at this point, and I toyed with the concept prior to the Steam release by "simulating" the behavior in Dwarf Therapist with the pre-Steam version and seeing how it played, is that the way to have "specialist" dwarfs is to assign them their own workshop, rather than their own work detail. You ultimately need a workshop per specialized dwarf rather than letting them all share the same as before, but the net result is roughly the same. I imagine this will be expanded upon as guilds become more integral to forts and the assignment of labor.
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Steam version UI
« Reply #10 on: December 09, 2022, 08:15:41 pm »

I'm tempted to say No on replacing Dwarf Therapist, not with what we have right now. Partly because the game design has shifted. Everyone does every labor now, and then there are settings to narrow a workshop or labor to just specialists when you need it. It's super useful when you need any random dorf to chop out some blocks or some crappy beds for the dorm. But it's not as fine-grained unless you go to the trouble to set up a "detail" for every labor.

I really don't understand this change. I mean I do get it as an acceptable 'basic' setting for people just starting out, but the lack of advanced option is baffling. I've played enough DF - I know what labours I want my dwarves to do and by whom.

If you really think that it's worth your time to make sure only certain dwarves are doing soap making, I am unconvinced that you actually know these things

Salmeuk

  • Bay Watcher
    • View Profile
Re: Steam version UI
« Reply #11 on: December 11, 2022, 03:25:48 am »

I'm tempted to say No on replacing Dwarf Therapist, not with what we have right now. Partly because the game design has shifted. Everyone does every labor now, and then there are settings to narrow a workshop or labor to just specialists when you need it. It's super useful when you need any random dorf to chop out some blocks or some crappy beds for the dorm. But it's not as fine-grained unless you go to the trouble to set up a "detail" for every labor.

I really don't understand this change. I mean I do get it as an acceptable 'basic' setting for people just starting out, but the lack of advanced option is baffling. I've played enough DF - I know what labours I want my dwarves to do and by whom.

If you really think that it's worth your time to make sure only certain dwarves are doing soap making, I am unconvinced that you actually know these things

meh that sure is a tone. anyone who has written characters into DF will disagree lol
Logged

thvaz

  • Bay Watcher
    • View Profile
Re: Steam version UI
« Reply #12 on: December 12, 2022, 12:15:28 pm »

The thing I really missed is seeing what the dwarves are carrying
Logged

Mason11987

  • Bay Watcher
    • View Profile
Re: Steam version UI
« Reply #13 on: December 12, 2022, 02:11:14 pm »

The thing I really missed is seeing what the dwarves are carrying

That shows in the view of that dwarf.

Sarai

  • Bay Watcher
    • View Profile
Re: Steam version UI
« Reply #14 on: December 12, 2022, 03:34:28 pm »

Yeah but I agree it was nice to see the flashing back and forth thing so you didn't have to go and view each hauler individually
Logged
Pages: [1] 2