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Author Topic: The Organization - An SCP-influenced Management Game (Action Phase I)  (Read 8183 times)

Quarque

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I don't think any team will manage to hide their location, although Boston is the most difficult when it comes to that.

But a competent Team Dominate doesn't need to hide their location as long as they manage hide their true goal. Everyone will mistake them for a second copy of one of the other teams until it is too late. If they're played as such, imo they are the most likely team to win.
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Doomblade187

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FOR SCIENCE!

Quote from: Votebox
Proposal
Play Free Bird: (1) Egan
Examine the flutes better: (0)
Experiment IV: (3) Quarque, Rockeater, Doomblade
Burn the Phase: (4) Kashyyk, The_Two_Eternities, ConscriptFive, Powder Miner

True Goal
Secure: (5) Rockeater, Powder Miner, Quarque, m1895, Doomblade
Contain: (3) Kashyyk, The_Two_Eternities, ConscriptFive
Protect:
Dominate: (1) Egan
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Man of Paper

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The Organization - An SCP-influenced Management Game (Facility Phase I)
« Reply #92 on: December 28, 2022, 11:40:35 pm »

Prelim Research Phase Results: Double Down

Without much reason to look any further into the One-Note Recorders, you have had your facility focus efforts instead on development during the following phase.

During your brief time running this facility you've received a number of communications from your superiors daily. You received your last message from The Organization two days ago at 5 am. You continued to oversee operations as normal in the meantime - out of the ordinary is your line of work, and you had no reason to suspect anything drastic had happened until today. A Maximum Priority Call was patched through to all facility overseers. Only four answered. The automated message informed all overseers of the imminent collapse of The Organization's headquarters and instructed them all to continue operating as normal until a chain of command could be reestablished.

In the days that followed, a shaken, haggard man showed up at the Boston Facility requesting you by name and dropping key phrases that placed them among the upper echelon of The Organization. Unfortunately they appeared to have fried their brain on amnestics and were using notes scribbled on a paper to do what they had to do. Which in this case was deliver information necessary to maintain the flow of wealth and resources toward facility projects uninterrupted. In short, the collapse of The Organization itself has not impacted the amount of wealth you have at your disposal and will not otherwise make your position more difficult.

Familiar with sitting on your hands and waiting for nothing to happen, it should come as no surprise that the other three remaining facilities were first to make their own new aims clear once no more comms were established.

The overseer of the Amazonian Bunker Facility contacted you privately before the others to let you know that they still planned on doing the job they signed on for. Their goals were going to narrow in scope and focus on containing the more dangerous anomalies, and they wouldn't mind an occasional helping hand. Their contacts within the Umbrella Corporation give them a leg up in the field of research (in exchange for having the overseer in their own pocket), and they don't seem to have a preference regarding unit size doctrine. The only other information you had available before The Organization fell involved their ties to a regional mercenary group known for "suppressing" potential "threats" with their Galil Cordovas and frag grenades. The Satellite Uplink in their facility could go far to keeping them in contact.

A net-wide message from the overseer at the Chernobyl Subterranean Facility declared themselves as the foundation of a New World Order. Those who offered their services to this New World Order would surely see great benefit as a new shadow empire rose through the use of anomalies across the globe. At least, that's part of how they're trying to sell it. Highly skilled agents and connections to the black market are a solid start for getting the people and equipment their plans require for domination. Before the facilities went their own ways this facility had successfully developed Armored Environmental Suits to operate in areas contaminated by CBRN threats as well as occupied by hostiles. They are also "well-known" for their base defenses, which as far as anyone can tell are the mines and unexploded ordinance left behind by the Russians. Their one surface operative was a scout and sniper who preferred to stay out of combat. People say they're good at what they do.

In response to the declaration of this "New World Order", the overseer of the Arctic Habitat stated their goal was to wipe out all anomalies. The NWO proved that anomalies would continue to be a threat in all their forms if someone greedy or ambitious enough came along, so the obvious solution was to rebalance the equation entirely. There would be no room for negotiation, no middle ground. The real natural order needs to be preserved. With their ties to the US Army Quartermaster Corps they'll be able to operate more effectively around the globe. Some fairly underwhelming equipment had been released to the Arctic Habitat before The Fall: mini flamethrowers that were little more than a lighter tied to a can of hairspray and a floating helicopter pad that came with a helicopter too small to travel to the nearest landmass. No expense was spared however in the development of their security team. Hand-picked from among the highest performers within the various branches of law enforcement around the globe and armed with P90s and CS Gas Canisters, this unit is trained and ready for just about anything. When you think of the type of people you want defending your top secret projects and most dangerous assets, these guys are what those guys wish they could be.


You, of course, will remain in service of the greater good of humanity. Your goals are noble: do what you can to keep humanity out of harms way while not blinding yourself to opportunities. Most people can agree with this basic mindset and soon your facility finds itself with many sympathetic eyes and ears the world over. This is good, because it means you can get to work in the right direction right away. The following anomalies will be available to investigate during the Action Phase. Keep these in mind when you work on your Facility and Equipment phases:


New Anomalous Rumors:
Quote from: Colfax, Washington State, USA
For some reason this small town has become a hotspot for street racing activity. The locals are very annoyed. While initial reports would suggest multiple racers at all times of day, additional investigation reveals it is two cars every night at midnight.
Quote from: Eindhoven, Northern Brabant, Netherlands
Boekhandel Spijkerman, a book store, has been suddenly closed its doors. The owner has not been seen or heard from since. Further reports show that people have felt highly uncomfortable or upset as they approach the building. Law enforcement has gotten as far as grabbing the door handle before opting to write things off and go do something "more important".
Quote from: Whitehorse, Yukon Territory, Canada
A "Sergeant Greg Laser Tag and Outdoor Minigolf" has temporarily closed after a fatal accident involving a child. No further information has come to light. Of course, knowing the right people in the right places gives you windows others don't have. An old employee has been spreading rumors about a kid who "disappeared like in the star trek" after being hit by a beam of light that fired out of one of their "laser guns".

----------------

Facility Phase I

It is now the Facility Phase. Since you burned you action in the last phase, you have two actions this phase and may vote for two separate proposals as a result. You cannot burn either action this phase. Remember that you can always ask if you have questions about the phase or the validity of proposals as a Facility action.

TURNTURNTURN
Spoiler: Facility (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Units (click to show/hide)
Spoiler: Anomalies (click to show/hide)
Spoiler: Traits & Bonuses (click to show/hide)
Spoiler: Faction Info (click to show/hide)
« Last Edit: December 28, 2022, 11:43:08 pm by Man of Paper »
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NUKE9.13

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Re: The Organization - An SCP-influenced Management Game (Facility Phase I)
« Reply #93 on: December 29, 2022, 08:13:59 am »

Quote
Super-Scanomatic 9000:
DO NOT USE TO COOK FISH. I'M TALKING TO YOU, JASON.

The Super-Scanomatic 9000 is a sleek white machine taking up an entire section of warehouse. It sort of resembles an MRI machine, but bigger- large enough to fit an entire car into the scanning area. It combines many scanning methods (eg X-Ray, MRI, Ultrasound (it has robotic arms that press the ultrasound implements onto the object)) into a single package to produce stunningly detailed images, as well as analysing chemical composition, density profile, and radiometric age. Basically, if there's a way of using modern-day equipment to find out more about an object, the Super-Scanomatic does it.
Scans can be configured, disabling or prioritising certain scanning methods (for example, if the thing you're scanning is ferrous, maybe turn down the MRI). Technically you can disable all scans except the microwave one, but FOR THE LAST TIME THIS IS A WASTE OF RESOURCES.

Though constructing the Super-Scanomatic is expensive, it uses present-day conventional technology (albeit the best of the best), so it should not pose a significant technological challenge. And it's more convenient than having to scan a thing a dozen times with a dozen different machines, right?
The Super-Scanomatic is expected to make studying various anomalies easier and/or more effective.
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Long Live United Forenia!

Kashyyk

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Re: The Organization - An SCP-influenced Management Game (Facility Phase I)
« Reply #94 on: December 29, 2022, 08:51:15 am »

There were requests on Discord for an extended and Boston-ified version of my Security proposal last turn. Here it is.

Quote from: Containment of Boston Anomalies
The Recorders are just fine to leave in their ppaatic boxes. But some Anomalies are actually dangerous. Or at least interesting enough to warrant some caution. Thus we need a way to Securely hold them.

One of the more central warehouse buildings is designated as High Security Storage, and it's walls and ceilings are sealed and reinforced to ensure it stays airtight even if middling grade explosives are detonated inside. The three entrance points are fortified and require a "tiger trap" step to ensure only verified and suitably cleared personnel can access.

The interior of the building is configurable to whatever the specific containment procedures of each Anomaly entails, and are thus not relevant here.

The rest of the facility is otherwise externally secured with cosmetically appropriate high walls, topped with barbed wire. The main Entrances (the Station, the Air Hanger and any front doors) are similarly secured, with tiger traps and overt security personnel. The other ends of the Rail and Road tunnels have more corporate looking guard posts with raising barriers.

All the other buildings have fortified "bomb shelter" style panic rooms, accessible by all staff in case of Facility lock down. Similarly, each building also has an attached guard post for security personnel and a regular set of drills for varying sections of the Facility to ensure everyone is aware of appropriate procedures.
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ConscriptFive

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Re: The Organization - An SCP-influenced Management Game (Facility Phase I)
« Reply #95 on: December 29, 2022, 11:58:32 am »

Here's one for the Eindhoven bookstore and researching general spookiness...

Quote from: Facility: Vatican Apostolic Archive Boston Annex
It's time to finally cash in on our longstanding relationship with the ailing Pope Emeritus Benedict II.  The Vatican Apostolic Archive (formerly known as the Vatican Secret Archive) is the Holy See's national archive dating back to the founding of the Church in the 1st century AD.  Of interest to us are two millennia of apocryphal texts on the paranormal, occulist/heretic investigations & trials, and records of exorcisms & their procedures.

The Vatican will establish an Archive Annex in the Archdiocese of Boston.  Of course this Annex is fully under our control.  (The Archdiocese is still in a tough place after that whole "Spotlight" thing; they'll give us what we want).  A technically an extension of the Archive proper, ANY holding can be freely moved overnight between the Holy See and the Boston Annex.  Of course, the Archive itself has been rapidly embracing modern library science technology.  Via VPN, we'll have free access to digitized documents and microfiche.  Naturally, Boston Annex research librarians will be able to contact their colleagues in the Holy See for additional support in research and translation.

Speaking of staffing, documents spanning two millennia of human civilization will requires archivists competent in a variety of archaic languages.  All archivists should be multilingual, maintaining an institutional capability to translate Greek, Latin, Aramaic, Hebrew, and virtually any Western language "known to man."
« Last Edit: December 29, 2022, 01:20:29 pm by ConscriptFive »
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Quarque

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Re: The Organization - An SCP-influenced Management Game (Facility Phase I)
« Reply #96 on: December 29, 2022, 12:48:50 pm »

Quote from: Integrated Monitoring and Control (IMC)
Integrated Monitoring and Control adds a range of capabilities intended to detect potential hostile activity in or around the facility, as well as facilitate centralized communication and command.
It makes use of a broad range of technologies, nearly all drawn from existing commercial off-the-shelf solutions employed by the military.

Key elements include:
  • Entry Control: Controls vehicle and personnel access to all areas of the facility. Every man, vehicle or mouse entering or leaving the building is scanned and tracked. It relies on techniques used in airport security but since we're not limited by privacy laws, it takes it up a few notches.
  • Perimeter Security: surveillance to detect, locate, identify and track potentially hostile or anomalous activities around the facility buildings, using a variety of sensors. This includes radar, an optical telescope, infrared cameras as well as seismic and acoustic ground sensors.
  • Warning and Alert: Provides a communication method and standardizes rapid warning red alerts.
  • Amazone Link: Provides a direct communication link with the Amazone base through their satellite, provided they grant permission.
  • Control Room: All information is integrated and analysed using the latest AI techniques in a central Control Room several layers below HQ, with reinforced concrete walls. Filtered information is immediately relayed to agents via their comms unit.

Quote from: votebox
Super-Scanomatic 9000: (1) Quarque
Containment of Boston Anomalies: (0)
Vatican Apostolic Archive Boston Annex: (0)
Integrated Monitoring and Control: (1) Quarque
« Last Edit: December 29, 2022, 01:47:23 pm by Quarque »
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ConscriptFive

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Re: The Organization - An SCP-influenced Management Game (Facility Phase I)
« Reply #97 on: December 29, 2022, 01:18:59 pm »

This should set us up to analyze the recorders and have analytical reachback support for the Eindhoven bookstore.  Containment and IMC are not bad ideas, I still think we can get away with pushing them back another turn though.

Quote from: votebox
Super-Scanomatic 9000: (2) Quarque, ConscriptFive
Containment of Boston Anomalies: (0)
Vatican Apostolic Archive Boston Annex: (1) ConscriptFive
Integrated Monitoring and Control: (1) Quarque

m1895

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Re: The Organization - An SCP-influenced Management Game (Facility Phase I)
« Reply #98 on: December 30, 2022, 03:37:41 am »

I think you're making a very specific assumption about Eindhoven C5.
Quote from: votebox
Super-Scanomatic 9000: (3) Quarque, ConscriptFive, m1895
Containment of Boston Anomalies: (1) m1895
Vatican Apostolic Archive Boston Annex: (1) ConscriptFive
Integrated Monitoring and Control: (1) Quarque
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Quarque

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Re: The Organization - An SCP-influenced Management Game (Facility Phase I)
« Reply #99 on: December 30, 2022, 08:17:30 am »

Ok, so let's take a step back here.

The elephant in the room: one branch of the Organization has just gone rogue and openly declared that they are going to weaponize anomalies in an attempt to conquer the world.

We might not be surprised as players, but ingame this should be an incredible shock. Hardly any anomaly is as dangerous to humankind as a rogue branch of the SCP. The anomalies we learned about so far are not even close. This is a clear and present danger if there ever was one.

The rational response, if we want to act in the interest of humanity, is to eliminate them with extreme priority. Now, we're supposed to be the good guys. We could give them a final chance to repent. But ignoring them as if it was bussiness as usual and fiddle with a few minor anomalies? That's akin to going to sleep while the house is on fire. If we don't attack the New World Order as soon as we can, I can garuantee that it will come to blows later, whether we want it or not. But the longer we wait, the more anomalies they will have researched. That will increase collateral damage exponentially at best -- if it doesn't let them destroy the world as we know it outright. We need to act now.

Anyway, so my own proposal was off track. My idea was to set up a first defensive measure. But this situation calls for us to take to the offense, before it's too late, not sit and wait. I will withdraw my votes for now and support anything that helps dealing with the New World Order. Powder Miner suggested a communications unit, which is not a bad idea.

The first step in this action phase should probably be to find out the exact location of the baddies, although I think we have a pretty good idea where to search:
[..] A net-wide message from the overseer at the Chernobyl Subterranean Facility [..]

Quote from: votebox
Super-Scanomatic 9000: (2) ConscriptFive, m1895
Containment of Boston Anomalies: (1) m1895
Vatican Apostolic Archive Boston Annex: (1) ConscriptFive
Integrated Monitoring and Control: (0)
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NUKE9.13

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Re: The Organization - An SCP-influenced Management Game (Facility Phase I)
« Reply #100 on: December 30, 2022, 10:23:23 am »

While I'll grant you it makes very little sense to leave the NWO to fester, and the rational course of action would be to organise a combined response with the other branches to wipe them out... I asked, and our odds of zerg-rushing the NWO to death in the first few turns are "incredibly unlikely".
In that light, it actually makes more sense to build our own strength first, so that when we go on the offensive, we'll be better kitted out to defeat them. If we spend resources to attack them now, we'll just be wasting our time, whilst the NWO can collect Anomalies and grow stronger.


E: For example, we might want to improve our ability to make equipment, so we can build up a more impressive arsenal. Something along these lines:
Quote
Boston Skinkworks:
Okay, so money isn't an object. But there are some things that money can't buy- love, happiness, and handheld plasma rifles.

To streamline the development of new equipment, a section of the Boston facility is converted into experimental workshops. A team of engineers inhabit the Skinkworks (not literally, except for Greg, who sleeps in a hammock between the arc furnace and the ceramics oven), qualified in all manner of eccentric activities. While the Skinkworks is not suitable for mass-production, it can produce small runs of specialised equipment, assemble components produced elsewhere into working gear, and most importantly be used to develop and test new equipment- especially relevant when what we're working with uses 'anomalous' technology or materials.
« Last Edit: December 30, 2022, 10:45:33 am by NUKE9.13 »
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Quarque

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Re: The Organization - An SCP-influenced Management Game (Facility Phase I)
« Reply #101 on: December 30, 2022, 02:01:19 pm »

Quote from: Private hotlines.
With part of the Organization gone rogue there be dark times ahead. One of the first orders of business is to ensure we can stay in touch with other stations, even - especially - during an incident.

Following the example of the Amazone base, Boston orders the manifacture and launch of their own dedicated communication satellites. Umbrella Security can connect to them with their existing uplink, while Boston offers on-site antenna installation to Project Restoration and even to the New World Order. Keep your friends close and your enemies closer, after all.
In Boston redundant uplinks are installed; one of them utilizing an existing abandoned television transmission station and another in the bought out fields of a pig farmer out of town. The lines connect to a communication bunker below Boston HQ secured by thick walls of reinforced concrete. It is furbished in terrible taste to make it more "cosy".

Since satellite signals can still be disrupted, backup lines over land are established as well. Encryption and security methods are outsourced to a private company founded by former ethical hackers. They seem to know what they're talking about.

Nuke encouraged people on Discord to do a rewrite of Skinksworks, for now I'm voting on it as is.

Quote from: votebox
Super-Scanomatic 9000: (2) ConscriptFive, m1895
Containment of Boston Anomalies: (1) m1895
Vatican Apostolic Archive Boston Annex: (1) ConscriptFive
Integrated Monitoring and Control: (0)
Boston Skinkworks: (1) Quarque
Private Hotlines: (1) Quarque

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Quarque

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Re: The Organization - An SCP-influenced Management Game (Facility Phase I)
« Reply #102 on: December 31, 2022, 06:19:48 am »

As discussed, we could try and utilize expertise from MIT to invent better equipment.

Here is the location of the MIT campus buildings (marked in green), along with an estimation of what the underground railway network of the Facility might look like. Of course they are in reality probably more convoluted than straight lines.



Quote from: MIT fruit fly project
The Facility, by name of a newly started cover Foundation, bribes generously funds a new research project at MIT. One of the buildings on the MIT campus ground is sold or permanently hired by the Foundation. Officially the aim of the research project is to study the effect of low-frequency noise on the mating behavior of fruitflies. Several terraria are installed to make it look like it to the casual observer.

Expensive lawyers are hired to compose a watertight non-disclosure contract for MIT researchers and engineers from various fields to work on the project. In reality they will be developing and testing new tools, based on anomalies -- or designed to target them.
Which might initially actually be sound related and possibly even involve the sacrifice of fruit flies.

The underground rail connecting the facility HQ to Weston is extended with a new branch (if possible again reusing existing lines), for easy transport between the storage facility and the fruit fly project.
« Last Edit: December 31, 2022, 07:22:56 am by Quarque »
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NUKE9.13

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Re: The Organization - An SCP-influenced Management Game (Facility Phase I)
« Reply #103 on: December 31, 2022, 12:27:44 pm »

Better research ability, better equipment development. With those, we will have a well-rounded foundation (as all four phases will have some improvement over stock). Future developments can then head in more specialised directions. 
The benefits to being in Boston are that we have a lot of empty warehouse space to work with, and a lot of civilian stuff we can coopt. That doesn't outweigh the costs (harder to maintain secrecy, worse consequences if an anomaly escapes, being in Boston), but it's a silver lining. We can move equipment development to an MIT lab (especially if we manage to get an underground connection to it), but it wouldn't be a good idea to actually study anomalies off-site, so we need an in-house solution for research.

Quote from: votebox
Super-Scanomatic 9000: (3) ConscriptFive, m1895, NUKE9.13
Containment of Boston Anomalies: (1) m1895
Vatican Apostolic Archive Boston Annex: (1) ConscriptFive
Integrated Monitoring and Control: (0)
Boston Skinkworks: (1) Quarque
Private Hotlines: (1) Quarque
MIT Fruit Fly Project: (1) NUKE9.13
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Long Live United Forenia!

Quarque

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Re: The Organization - An SCP-influenced Management Game (Facility Phase I)
« Reply #104 on: December 31, 2022, 01:15:36 pm »

Quote from: votebox
Super-Scanomatic 9000: (3) ConscriptFive, m1895, NUKE9.13
Containment of Boston Anomalies: (1) m1895
Vatican Apostolic Archive Boston Annex: (1) ConscriptFive
Integrated Monitoring and Control: (0)
Boston Skinkworks: (0)
Private Hotlines: (1) Quarque
MIT Fruit Fly Project: (2) NUKE9.13, Quarque
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