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Author Topic: The Organization - An SCP-influenced Management Game (Action Phase I)  (Read 8102 times)

ConscriptFive

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Re: The Organization - An SCP-influenced Management Game (Prelim. Action Phase)
« Reply #60 on: December 10, 2022, 12:18:18 am »

I can work with that.

Quote from: Unit Design: The G-Men
"Sir, I'm Special Agent (Smith/Clark/White/Miller/Thomas/Green) from (Air Force Office of Special Investigations/Army Counterintelligence/Naval Criminal Investigative Service/Homeland Security Investigations/Bureau of Diplomatic Security/U.S. Marshals/National Transportation Safety Board/U.S. Geological Survey/Fish and Wildlife Service).  If we could just have a moment of your time..."

A 4-man squad of former U.S. Federal agents, "The G-Men" pose as benign governmental investigators from an obscure but relevant agency.  (A civilian may recognize FBI credentials, but dozens of other agencies?  Also, easier to quietly walk away without scrutiny should an actual FBI Taskforce arrive on scene.)  Career detectives, they use their apparent authority and professional demeanor to freely question witnesses.  And the witnesses comply, because hey, they're clean-cut middle-aged white guys from the government, and they're here to help.

While their primary skillset is field questioning and providing cover for the investigation, they also are skilled in surveillance and field forensics.  Although not a SWAT team, they are competent with small arms and CQB.

NUKE9.13

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Re: The Organization - An SCP-influenced Management Game (Prelim. Action Phase)
« Reply #61 on: December 10, 2022, 05:47:12 am »

Scouts.
Quote
The Assessors:
Specialised more in determining the nature and threat level of Anomalies than in actual capture (although not incapable of it), the Assessors are akin to scouts ranging ahead of beefier units.

Size: Squad, ~8 agents.

Traits/Skills/Training: Skilled at observation. Able to quickly assess the danger posed by an anomaly. Good enough at defensive combat to hold their own until reinforcements arrive, but not suitable for offensive operations or big fights- basically they are more focused on surviving than killing. Fearless enough to approach unknown Anomalies, but sensible enough to know when discretion is the better part of valour. Though not stealth experts, they know how to avoid scrutiny and/or divert attention so as to keep the need for Amnestics at reasonable levels.

The Assessors are intended to collect data on Anomalies, and place it into one of three categories:
-Code Green: A relatively harmless Anomaly. The Assessors will generally attempt to retrieve Code Green Anomalies by themselves.
-Code Yellow: A hazardous, but not acutely deadly Anomaly. The Assessors will generally continue to observe Code Yellow Anomalies, providing intel and assistance to other agents, but not actively engaging with the Anomaly themselves.
-Code Red: An extremely dangerous Anomaly. The Assessors will generally retreat to a safe distance (if such a thing exists) when faced with Code Red Anomalies, and provide intel to other agents.
« Last Edit: December 17, 2022, 04:41:16 am by NUKE9.13 »
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Quarque

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Re: The Organization - An SCP-influenced Management Game (Prelim. Action Phase)
« Reply #62 on: December 10, 2022, 06:29:10 am »

Quote from: special agent Charlie
Charlie is a female special agent with a no-nonsense attitude. As a seasoned agent, she knows the importance of gathering as much information as possible before drawing any conclusions. Charlie is highly skilled in her field, able to easily pick out the facts from fiction. She's a keen observer and listener, always noting even the smallest details from her surroundings.

Her primary mission is to investigate anomalies and gather intelligence on them. She is a master of disguise and can blend in with almost any crowd. She has a knack for getting information from people who don't want to share it, and she never takes no for an answer.

She is an expert in both technology and the sciences, and knows how to use the latest gadgets and devices to her advantage. She is also a master of hand-to-hand combat and can take down enemies with ease.

She is a force to be reckoned with, and she never fails to get the job done.

Quote from: votebox
Proposal
The G-Men: (1) ConscriptFive
The Assessors: (1) NUKE9.13
special agent Charlie: (1) Quarque

Style bonus
A. Lone Wolves: (1) Quarque
B. Small Unit Tactics: (0)
C. Area Control Doctrine: (0)
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Kashyyk

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Re: The Organization - An SCP-influenced Management Game (Prelim. Action Phase)
« Reply #63 on: December 10, 2022, 11:30:33 am »

Because I think a nice variety is useful, and the generic goon squad is always going to be useful:

Quote from: Judicious Application of Marines
The Organisation has influence everywhere, and the United States Marine Corps is no exception. Thanks to a few individuals who owe their position to our influence, we can lean on them when we need a sudden influx of manpower.

Functionally, this means we can gain control of a Platoon of US Marines, although their quality and experience dealing qith Anomalous situations will vary based on when, where and who we're deploying them from. Whilst we can just requisition a new unit after a particularly violent encounter, we can only spend the lives of such brave patriots so much before our relationship with the various commanding officers suffers.




In light of the above, here is an alternative proposal that solves the same niche.

Quote from: Response Team "Charlie Foxtrot"
Deployed across the Middle East, Delta Company had plenty of experience operating in hostile human terrain. Nerve-wracking patrols, boring garrison duty, and hearts and mind ops culminated in an ill fated ambush by "experimental weaponry" deployed by "insurgent forces". The company was reported as fully KIA, and for all intents and purposes, this was true.

The two dozen or so survivors of Delta Company were scooped up by an Organisation recruiter, and given the choice of a lifetime. Most picked life as a member of Response Team "Charlie Foxtrot".
« Last Edit: December 10, 2022, 12:37:04 pm by Kashyyk »
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The_Two_Eternities

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Re: The Organization - An SCP-influenced Management Game (Prelim. Action Phase)
« Reply #64 on: December 10, 2022, 01:33:39 pm »

Quote from: votebox
Proposal
The G-Men: (2) ConscriptFive, The_Two_Eternities
The Assessors: (1) NUKE9.13
special agent Charlie: (1) Quarque

Style bonus
A. Lone Wolves: (1) Quarque
B. Small Unit Tactics: (0)
C. Area Control Doctrine: (1) The_Two_Eternities

Reasoning:
Special Agent Charlie seems.. more like a Turn 2 or 3 unit; I think the others are better at covering the basics.
And The G-Men seem like the most basic, to me. Although honestly, I could probably be convinced to vote for any of them.
(note: I didn't add Judicious Application of Marines or Response Team "Charlie Foxtrot" to the vote box because Kashyyk didn't explicitly vote for them.)

As for the style bonus:
I like goons. What can I say.
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Kashyyk

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Re: The Organization - An SCP-influenced Management Game (Prelim. Action Phase)
« Reply #65 on: December 10, 2022, 07:29:37 pm »

Quote from: votebox
Proposal
The G-Men: (2) ConscriptFive, The_Two_Eternities
The Assessors: (2) NUKE9.13, Kashyyk
special agent Charlie: (1) Quarque

Style bonus
A. Lone Wolves: (1) Quarque
B. Small Unit Tactics: (0)
C. Area Control Doctrine: (2) The_Two_Eternities, Kashyyk

Assessors seem like the most well rounded of our options, that are not relying on more than ABC offers them.

Also, squads.
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Quarque

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Re: The Organization - An SCP-influenced Management Game (Prelim. Action Phase)
« Reply #66 on: December 10, 2022, 09:03:57 pm »

The color code sounds fun.

Quote from: votebox
Proposal
The G-Men: (2) ConscriptFive, The_Two_Eternities
The Assessors: (3) NUKE9.13, Kashyyk, Quarque
special agent Charlie: (0)

Style bonus
A. Lone Wolves: (0)
B. Small Unit Tactics: (0)
C. Area Control Doctrine: (3) The_Two_Eternities, Kashyyk, Quarque
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ConscriptFive

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Re: The Organization - An SCP-influenced Management Game (Prelim. Action Phase)
« Reply #67 on: December 10, 2022, 11:38:12 pm »

Two serious questions about the Assessors:
1. What techniques do they use to assess an anomaly?
2. How do those techniques necessitate a full 12-man squad?

Do we need 12 dudes camped out with binoculars?  12 dudes to poke an anomaly with a stick?  12 dudes to ask a farmer to show us his crop circles?

Presumably only one or two guys will be doing a task at a time, so the other ten are pulling security?  Unless you really want a bunch of Star Trek redshirts, sure seems like you can scale the footprint down to single digits at least.  ("This anomaly killed two Assessors, but they thought it was a good idea to try and ride it like a horse, so it's only a Yellow.")

Quarque

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Re: The Organization - An SCP-influenced Management Game (Prelim. Action Phase)
« Reply #68 on: December 11, 2022, 04:38:54 am »

The way I imagined it, all of them would be searching for potential anomalies in different places around the world, so having more guys would increase the chance we find any. I think?
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Egan_BW

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Re: The Organization - An SCP-influenced Management Game (Prelim. Action Phase)
« Reply #69 on: December 11, 2022, 06:09:02 am »

That's not really a squad though.

also

Quote from: votebox
Proposal
The G-Men: (2) ConscriptFive, The_Two_Eternities
The Assessors: (3) NUKE9.13, Kashyyk, Quarque
special agent Charlie: (0)

Style bonus
A. Lone Wolves: (1) Egan
B. Small Unit Tactics: (0)
C. Area Control Doctrine: (3) The_Two_Eternities, Kashyyk, Quarque

Love wolves because it's the cool option.
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NUKE9.13

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Re: The Organization - An SCP-influenced Management Game (Prelim. Action Phase)
« Reply #70 on: December 11, 2022, 11:21:38 am »

Two serious questions about the Assessors:
1. What techniques do they use to assess an anomaly?
Depends on the anomaly. I don't want to lock them in to specific techniques that might not be applicable. For example, I don't want to lock them into human-interaction detectiving as their primary means of study, since I imagine in many cases there will not be any humans who know enough about the anomaly to be useful.

Quote
2. How do those techniques necessitate a full 12-man squad?

Do we need 12 dudes camped out with binoculars?  12 dudes to poke an anomaly with a stick?  12 dudes to ask a farmer to show us his crop circles?

Presumably only one or two guys will be doing a task at a time, so the other ten are pulling security?  Unless you really want a bunch of Star Trek redshirts, sure seems like you can scale the footprint down to single digits at least.  ("This anomaly killed two Assessors, but they thought it was a good idea to try and ride it like a horse, so it's only a Yellow.")
Well, I'm imagining there being more than one way to study a given anomaly. You might have some poking it with a stick, whilst others investigate the surroundings, a few question witnesses, with a few left in reserve.
Admittedly, I didn't put a huge amount of thought into the exact number. I just wanted a number that was big enough for them to be flexible, but not so high as to render them redshirts. I could see lowering the number, if that's the consensus, though I wouldn't want to go below 7.

The way I imagined it, all of them would be searching for potential anomalies in different places around the world, so having more guys would increase the chance we find any. I think?
That's not how I intended it. They would still be sent to target a specific anomaly. And since they would be our only deployable unit next turn, I intend for them to be at least somewhat capable of retrieving anomalies themselves.
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Quarque

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Re: The Organization - An SCP-influenced Management Game (Prelim. Action Phase)
« Reply #71 on: December 12, 2022, 02:08:22 pm »

Love wolves because it's the cool option.
Do you have any particular lone wolf in mind? The idea appeals to me, but I'd like to vote on a matching unit if I'm voting on Lone Wolves.
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m1895

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Re: The Organization - An SCP-influenced Management Game (Prelim. Action Phase)
« Reply #72 on: December 13, 2022, 11:19:13 am »

Not too happy with either, but the G-men seem the better of the two.
Quote from: votebox
Proposal
The G-Men: (3) ConscriptFive, The_Two_Eternities, m1895
The Assessors: (3) NUKE9.13, Kashyyk, Quarque
special agent Charlie: (0)

Style bonus
A. Lone Wolves: (1) Egan
B. Small Unit Tactics: (0)
C. Area Control Doctrine: (3) The_Two_Eternities, Kashyyk, Quarque
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Doomblade187

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Re: The Organization - An SCP-influenced Management Game (Prelim. Action Phase)
« Reply #73 on: December 17, 2022, 04:02:32 am »

Quote from: votebox
Proposal
The G-Men: (3) ConscriptFive, The_Two_Eternities, m1895
The Assessors: (4) NUKE9.13, Kashyyk, Quarque, Doomblade
special agent Charlie: (0)

Style bonus
A. Lone Wolves: (1) Egan
B. Small Unit Tactics: (0)
C. Area Control Doctrine: (4) The_Two_Eternities, Kashyyk, Quarque, Doomblade
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NUKE9.13

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Re: The Organization - An SCP-influenced Management Game (Prelim. Action Phase)
« Reply #74 on: December 17, 2022, 04:41:57 am »

Changed the number of agents in Assessors from 12 to 8.
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