Equipment Phase I: Laying Foundations (now with TURNTURNTURN included above the spoilers in invisible ink)
With influence and pressure applied in the appropriate places, your facility soon pulled the industrial might of
Grupo ACS under their umbrella. If you need something built somewhere, no questions asked, the proper resources and manpower will be diverted to fulfill your needs. A nearby concrete business was bought out and now serves as the point of contact between us and the people we use to interact with contacts who deal with
Grupo ACS. Their capabilities should greatly improve our capacity for expansion of both our Boston Facility as well as any additional facilities we may need to construct and upgrade later.
Proposal: Armament, Body, CommsResult: 8
If you're going to have people making life interesting out in the field, it helps if they have a few standard things to improve their chances of success and survival overall. Paired with the fact that the secret entrances mean no more reliance on disguises to get inside, it became possible to enact a new uniform policy. It has gone over fairly well, and will be the standard kit unless agent deployments require or specify otherwise.
It was fairly easy to get in contact with a tailor who work with...let's say secretive clientele. Set up in the basement of a "closed" dry cleaners (staffed by people who know better than to ask questions or remember names or faces) on Dorchester Street not far from the Boston Storage Facility, agency operatives are measured for and given three custom suits. A white shirt, black jacket, black pants, black leather shoes, and a thin black tie give the agents a sharp but otherwise fairly standard appearance of businessmen and women. The three button suit jackets and pants are impregnated with a vinyl-aramid blend microweave to provide basic protection against heat, slashing, and cutting without compromising mobility or comfort for the wearer. The collar of the shirt contains a similar lining to protect the neck.
This "dry cleaners" also measures for bulletproof vests that fit between the shirt and jacket without adding obvious bulk to the agent's silhouette. The aramid fiber vests carry replaceable plates capable of stopping smaller caliber weapons in close quarters. While the vest is optional, it's a good option for our agents to have. To round out the uniform, agents are provided with a pair of Ray-Ban rectangular sunglasses.
All agents are also given a highly secure Agency Smartphone. This dark grey rectangle is rated to withstand damage on the level of an aircraft's black box and is just as tough to crack electronically. The four-factor authentication process utilizes an alphanumeric eight-digit passcode that changes every thirty days. Entering the passcode requires the user give their thumbprint, which also takes a snapshot of the surrounding area using both the front and back facing camera in order to analyze and confirm the location of the agent and smartphone with the help of a complex algorithm comparing the snapshots to images in a massive database (the internet). But in order to do that, the phone needs to be within four feet of the agent's ID - a blank white card shaped like a credit card, similar to those used by laundromats with electronic payment. If an agent needs to make an emergency call and does not have the time to go through card, biometric, gps, and passcode verification they can hold the home button down for three seconds to send out an emergency ping to agents in the area, and an operator will patch into their line in order to determine the validity and scale of the emergency before connecting them to responding agents. The entire system utilizes AES 256-bit encryption in order to keep communications as secure as possible. A nifty earpiece in either black, grey, or the agent's skin tone are provided for hands-free communication once a connection is made.
To round out an agent's standard outfit some influence and pressure was exerted on some executives at Kel Tec, which led to the loss of a few crates of P15s, which then found themselves in the hands of a few arms dealers that also lost their crates, ultimately leading to them falling into the armory addition built into The Station beneath the Boston Facility. The P15 is a lightweight, slim 9mm handgun with a 15+1 capacity. The firearm and a form-fitting holster make the the weapon almost entirely undetectable to the casual (and less casual) observer. A single rail lets agents add a flashlight or laser to the handgun, both also designed to minimize bulk. The P15s we've acquired have also been modified to accept threaded suppressors (which are also constructed to match the profile of the gun) in order to facilitate usage during sensitive operations where clear, loud gunshots and muzzle flashes might not be desirable.
The armory maintains the agent's firearms while they're off-duty, and includes a firing range for scheduled drills and individual practice.
Overall, our field agents and security should look pretty good on the job, and are adequate enough with their sidearms to be an impressive force.
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Preliminary Action Phase
A facility needs people willing to get their boots dirty if it's ever going to function. What is the preferred style of field agents under your command? The other facilities will receive the same three options and will select at random.
A. Lone Wolves - Picked from the best of the best from various secret government training programs across the globe, your field agents are known for their high skill and efficiency. While they can work together, they would prefer not to. Recruiting Lone Wolves and Actions using them receive +2, but recruiting Squads and using them in Actions suffers -1.
B. Small Unit Tactics - Special forces operatives are brought together to act under your direction. They are lethal and extremely capable, and can function alone or as larger units. There are no bonuses or maluses for recruiting or acting with different unit sizes.
C. Area Control Doctrine - Taken from various Private Military Companies and security forces operating around the globe, your field agents are practically a proper military force of their own. They are trained to isolate and remove threats as rapidly as possible while policing their surroundings, working well together to complete their objectives but aren't necessarily the perfect soldier in any individual case. Recruiting Squads and Actions using them receive +2, but recruiting Lone Wolves and using them in Actions suffers -1.
Your action for the Action Phase this turn will be the creation of your first Unit. Remember to include the following details, as they will greatly impact the efficacy of the unit across a multitude of types of operations:
-State whether it is a solo or squad-based unit. If squad based, there should be some indication as to whether it is a smaller squad or a larger group.
-Outline any desired traits, skills, and training. This will go far to impact any extras you get as a result of your roll, especially for this first unit creation.
-While not absolutely necessary, a brief breakdown of their disposition or attitude will help flavor them as desired. This may also affect extra equipment you receive, but won't make your units worse if not expanded upon.
When making units, expect smaller sizes of units to perform at a higher level overall than their larger counterparts in general, at the cost of numbers. While you can make something like an Agent 47, you shouldn't expect a platoon of 47s running around at your behest (unless you devote the actions to making a platoon-number of individuals that you force to work together on operations, or copy the Hitman lore, but I'll notice that and make fun of you). As with the other phases, feel free to toss ideas out there at me in order to get a feel for what's possible and what should be put off or not attempted at all.
TURNTURNTURNBoston Storage Facility: The International Cargo Terminal, declared defunct by the city and now used exclusively by The Organization. Has running water, a restroom, a guard station with CCTV access, and a soundproof room now repurposed for your office space. A freight elevator connects it to an underground rail line and road. The road connects to the nearby Ted Williams Tunnel, and the rail connects to an employee entrance in a parking facility in South Boston as well as an underground station near the Weston Reservoir outside of the city.
-Boston-Logan Hangar: An aircraft hangar used to store anomalies brought in by air until they can be transported by van or truck to the Boston Storage Facility.
-The Station: The station under the Boston Storage Facility, expanded enough to deserve its own entry. Has an armory for weapons maintenance and a firing range for drills and training.
Standard-Issue Taser: A taser exactly like the ones used by local law enforcement. Delivers a 50,000 volt shock to targets struck by both probes when fired. Has a range of 35 feet. Uses single-shot cartridges.
Kel-Tec P15: A light, slender 9mm handgun with a 15+1 capacity, a rail for a laser or flashlight, and the ability to thread a suppressor onto the barrel. Is extremely easy to conceal and provides adequate stopping power for a sidearm.
Basic Boston City Worker Disguises: A variety of uniforms used by employees and contractors of the city of Boston in order to aid facility employees in their local endeavors.
Standard Agent Uniform: A sharp custom-tailored black suit and tie with white shirt made with a microweave to improve resistance to heat and fire as well as protect against slashing and cutting. A bulletproof vest with replaceable plates capable of stopping small caliber firearms form-fits between the shirt and jacket. Black Ray-Ban square shades are included.
Agency Smartphone: A highly durable otherwise normal-looking smartphone protected by four-factor verification (ID card, GPS, fingerprint, passcode) as well as the best encryption methods we have on-hand. Allows easy communication between agents as well as Operators working from the facility. Includes an earpiece that comes in black, grey, or the agent's skin tone. Can also be used to fire off an emergency SOS if necessary.
Agent IDs: Unmarked plastic cards used to access the Smartphone as well as provide entry to facility locations they have clearance for.
Class I Amnestic: A drug frequently used by The Organization. Can be delivered orally or intravenously. A single dose causes unconsciousness within seconds and leaves them out for nearly a half hour while effectively erasing any memory of the hour or so before application.
One-Note Recorders: Plastic black and white recorders confiscated from a local elementary school. All recorders play a single individual note regardless of how the instrument is played. They do not seem to do anything otherwise unusual or out of the ordinary.
Boston Boredom: Gives Advantage to all Action rolls.
Grouped With Grupo: All Facility rolls get +1 to their result.
If you can hear me, DO NOT MENTION MY EXISTENCE ANYWHERE! They watch periodically and may notice you discussing or interacting with me if you do so at a bad time. Let me know you're aware of my existence by including the color red in your final proposal and I'll make contact again soon.