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Author Topic: The Organization - An SCP-influenced Management Game (Action Phase I)  (Read 8184 times)

Powder Miner

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Quote from: votebox
Proposal
Skeleton Key: (1) VermilionSkies
it's a party in the CIA: (0)
Armament, Body, Comms: (4) NUKE9.13, Quarque, Kashyyk, Powder Miner

Bonus
A. Grupo ACS (Facility Actions +1): (5) Quarque, NUKE9.13, Kashyyk, VermilionSkies, Powder Miner
B. Black Market (Equipment Actions +1): (0)
C. US Army Quartermaster Corps (Action Actions +1): (0)
D. Umbrella Pharmaceuticals (Research Actions +1): (0)
Logged

Egan_BW

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tetris, snake, and sudoku
Well if we're giving them this kind of high potency addiction, we may as well give them an idle game too.
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I would starve tomorrow if I could eat the world today.

VermilionSkies

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"How did you lose the recorders? They can't even move!"

"I just set them down for a moment to play Cookie Clicker and they vanished!"

Quote from: Vote Box
Proposal
Skeleton Key: (0)
it's a party in the CIA: (0)
Armament, Body, Comms: (5) NUKE9.13, Quarque, Kashyyk, Powder Miner, VermilionSkies

Bonus
A. Grupo ACS (Facility Actions +1): (5) Quarque, NUKE9.13, Kashyyk, VermilionSkies, Powder Miner
B. Black Market (Equipment Actions +1): (0)
C. US Army Quartermaster Corps (Action Actions +1): (0)
D. Umbrella Pharmaceuticals (Research Actions +1): (0)
Logged

Doomblade187

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Quote from: Vote Box
Proposal
Skeleton Key: (0)
it's a party in the CIA: (0)
Armament, Body, Comms: (5) NUKE9.13, Quarque, Kashyyk, Powder Miner, VermilionSkies
Black Helicopters: (1) Doomblade

Bonus
A. Grupo ACS (Facility Actions +1): (6) Quarque, NUKE9.13, Kashyyk, VermilionSkies, Powder Miner, Doomblade
B. Black Market (Equipment Actions +1): (0)
C. US Army Quartermaster Corps (Action Actions +1): (0)
D. Umbrella Pharmaceuticals (Research Actions +1): (0)

While ABC is good, we don't need a killteam *yet*, and transportation getting settled early will be helpful.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Rockeater

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Quote from: Vote Box
Proposal
Skeleton Key: (0)
it's a party in the CIA: (0)
Armament, Body, Comms: (5) NUKE9.13, Quarque, Kashyyk, Powder Miner, VermilionSkies
Black Helicopters: (2)Doomblade, Rockeater

Bonus
A. Grupo ACS (Facility Actions +1): (6) Quarque, NUKE9.13, Kashyyk, VermilionSkies, Powder Miner, Doomblade
B. Black Market (Equipment Actions +1): (0)
C. US Army Quartermaster Corps (Action Actions +1): (0)
D. Umbrella Pharmaceuticals (Research Actions +1): (0)
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

ConscriptFive

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A Men in Black aesthetic works for me.  Presumably we won't be doorkicking any eldritch horrors lairs next turn, so a civilization friendly loadout for the initial investigation is probably the best move.  I do like most of the other proposals, but I don't think this is the right turn for them.

Eh, Grupos ACS is a nice mechanical bonus, but pretty narratively dry.  (CIVIL ENGINEERING RACE! https://en.wikipedia.org/wiki/ACS_Group )  For what it's worth, I'd rather do something sexier.

Probably a foregone conclusion this late, but here's my votes.

Quote from: Vote Box
Proposal
Skeleton Key: (0)
it's a party in the CIA: (0)
Armament, Body, Comms: (6) NUKE9.13, Quarque, Kashyyk, Powder Miner, VermilionSkies, ConscriptFive
Black Helicopters: (2)Doomblade, Rockeater

Bonus
A. Grupo ACS (Facility Actions +1): (6) Quarque, NUKE9.13, Kashyyk, VermilionSkies, Powder Miner, Doomblade
B. Black Market (Equipment Actions +1): (0)
C. US Army Quartermaster Corps (Action Actions +1): (0)
D. Umbrella Pharmaceuticals (Research Actions +1): (1) ConscriptFive

Egan_BW

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I'll support that.

Quote from: Vote Box
Proposal
Skeleton Key: (0)
it's a party in the CIA: (0)
Armament, Body, Comms: (6) NUKE9.13, Quarque, Kashyyk, Powder Miner, VermilionSkies, ConscriptFive
Black Helicopters: (2)Doomblade, Rockeater

Bonus
A. Grupo ACS (Facility Actions +1): (6) Quarque, NUKE9.13, Kashyyk, VermilionSkies, Powder Miner, Doomblade
B. Black Market (Equipment Actions +1): (0)
C. US Army Quartermaster Corps (Action Actions +1): (0)
D. Umbrella Pharmaceuticals (Research Actions +1): (2) ConscriptFive, Egan
Logged
I would starve tomorrow if I could eat the world today.

Doomblade187

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Quote from: Vote Box
Proposal
Skeleton Key: (0)
it's a party in the CIA: (0)
Armament, Body, Comms: (6) NUKE9.13, Quarque, Kashyyk, Powder Miner, VermilionSkies, ConscriptFive
Black Helicopters: (2)Doomblade, Rockeater

Bonus
A. Grupo ACS (Facility Actions +1): (5) Quarque, NUKE9.13, Kashyyk, VermilionSkies, Powder Miner
B. Black Market (Equipment Actions +1): (0)
C. US Army Quartermaster Corps (Action Actions +1): (0)
D. Umbrella Pharmaceuticals (Research Actions +1): (3) ConscriptFive, Egan, Doomblade
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

The_Two_Eternities

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Quote from: Vote Box
Proposal
Skeleton Key: (0)
it's a party in the CIA: (0)
Armament, Body, Comms: (7) NUKE9.13, Quarque, Kashyyk, Powder Miner, VermilionSkies, ConscriptFive, The_Two_Eternities
Black Helicopters: (2)Doomblade, Rockeater

Bonus
A. Grupo ACS (Facility Actions +1): (5) Quarque, NUKE9.13, Kashyyk, VermilionSkies, Powder Miner
B. Black Market (Equipment Actions +1): (0)
C. US Army Quartermaster Corps (Action Actions +1): (1) The_Two_Eternities
D. Umbrella Pharmaceuticals (Research Actions +1): (3) ConscriptFive, Egan, Doomblade

I think the basics are important. Like, the absolute basics.
As for the bonus vote.. I can see the arguments against this, but I want to specialize in Action to at least some extent.
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

m1895

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Quote from: Vote Box
Proposal
Skeleton Key: (0)
it's a party in the CIA: (0)
Armament, Body, Comms: (7) NUKE9.13, Quarque, Kashyyk, Powder Miner, VermilionSkies, ConscriptFive, The_Two_Eternities
Black Helicopters: (2)Doomblade, Rockeater

Bonus
A. Grupo ACS (Facility Actions +1): (5) Quarque, NUKE9.13, Kashyyk, VermilionSkies, Powder Miner
B. Black Market (Equipment Actions +1): (0)
C. US Army Quartermaster Corps (Action Actions +1): (1) The_Two_Eternities
D. Umbrella Pharmaceuticals (Research Actions +1): (3) ConscriptFive, Egan, Doomblade

I think the basics are important. Like, the absolute basics.
As for the bonus vote.. I can see the arguments against this, but I want to specialize in Action to at least some extent.
We already get rerolls in the action phase
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The_Two_Eternities

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Quote from: Vote Box
Proposal
Skeleton Key: (0)
it's a party in the CIA: (0)
Armament, Body, Comms: (7) NUKE9.13, Quarque, Kashyyk, Powder Miner, VermilionSkies, ConscriptFive, The_Two_Eternities
Black Helicopters: (2)Doomblade, Rockeater

Bonus
A. Grupo ACS (Facility Actions +1): (5) Quarque, NUKE9.13, Kashyyk, VermilionSkies, Powder Miner
B. Black Market (Equipment Actions +1): (0)
C. US Army Quartermaster Corps (Action Actions +1): (1) The_Two_Eternities
D. Umbrella Pharmaceuticals (Research Actions +1): (3) ConscriptFive, Egan, Doomblade

I think the basics are important. Like, the absolute basics.
As for the bonus vote.. I can see the arguments against this, but I want to specialize in Action to at least some extent.
We already get rerolls in the action phase
Sorry, I might've phrased that unclearly. I want to double-specialize in Action.
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

m1895

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"Woyer" Comprehensive Protective Equipment
Our mall cops security personnel and hypothetical field teams currently are currently lacking any real protection.
The Woyer project fills this gap. At its most basic, this includes a plate carrier with XSAPI and XSBI plates, the IHPS Helmet, as well as a outer body protection similar to that salvaged from the TALOS suit. Beneath this is worn basic NBC protection, including a good quality gasmask. Finally, We've got our hands on that proprietary mount for comtac headsets, which are a necessity for our operators to operate operationally.

definitely a completely serious proposal
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The_Two_Eternities

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"Woyer" Comprehensive Protective Equipment
Our mall cops security personnel and hypothetical field teams currently are currently lacking any real protection.
The Woyer project fills this gap. At its most basic, this includes a plate carrier with XSAPI and XSBI plates, the IHPS Helmet, as well as a outer body protection similar to that salvaged from the TALOS suit. Beneath this is worn basic NBC protection, including a good quality gasmask. Finally, We've got our hands on that proprietary mount for comtac headsets, which are a necessity for our operators to operate operationally.

definitely a completely serious proposal

I have a strange feeling that this is a reference to an Arms Race which I am not familiar with.
Logged
http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

m1895

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Quote from: Vote Box
Proposal
Skeleton Key: (0)
it's a party in the CIA: (0)
Armament, Body, Comms: (8) NUKE9.13, Quarque, Kashyyk, Powder Miner, VermilionSkies, ConscriptFive, The_Two_Eternities, m1895
Black Helicopters: (2)Doomblade, Rockeater

Bonus
A. Grupo ACS (Facility Actions +1): (6) Quarque, NUKE9.13, Kashyyk, VermilionSkies, Powder Miner, m1895
B. Black Market (Equipment Actions +1): (0)
C. US Army Quartermaster Corps (Action Actions +1): (1) The_Two_Eternities
D. Umbrella Pharmaceuticals (Research Actions +1): (3) ConscriptFive, Egan, Doomblade
Logged

Man of Paper

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The Organization - An SCP-influenced Management Game (Prelim. Action Phase)
« Reply #59 on: December 09, 2022, 09:27:28 pm »

Equipment Phase I: Laying Foundations (now with TURNTURNTURN included above the spoilers in invisible ink)

With influence and pressure applied in the appropriate places, your facility soon pulled the industrial might of Grupo ACS under their umbrella. If you need something built somewhere, no questions asked, the proper resources and manpower will be diverted to fulfill your needs. A nearby concrete business was bought out and now serves as the point of contact between us and the people we use to interact with contacts who deal with Grupo ACS. Their capabilities should greatly improve our capacity for expansion of both our Boston Facility as well as any additional facilities we may need to construct and upgrade later.


Proposal: Armament, Body, Comms
Result: 8

If you're going to have people making life interesting out in the field, it helps if they have a few standard things to improve their chances of success and survival overall. Paired with the fact that the secret entrances mean no more reliance on disguises to get inside, it became possible to enact a new uniform policy. It has gone over fairly well, and will be the standard kit unless agent deployments require or specify otherwise.

It was fairly easy to get in contact with a tailor who work with...let's say secretive clientele. Set up in the basement of a "closed" dry cleaners (staffed by people who know better than to ask questions or remember names or faces) on Dorchester Street not far from the Boston Storage Facility, agency operatives are measured for and given three custom suits. A white shirt, black jacket, black pants, black leather shoes, and a thin black tie give the agents a sharp but otherwise fairly standard appearance of businessmen and women. The three button suit jackets and pants are impregnated with a vinyl-aramid blend microweave to provide basic protection against heat, slashing, and cutting without compromising mobility or comfort for the wearer. The collar of the shirt contains a similar lining to protect the neck.

This "dry cleaners" also measures for bulletproof vests that fit between the shirt and jacket without adding obvious bulk to the agent's silhouette. The aramid fiber vests carry replaceable plates capable of stopping smaller caliber weapons in close quarters. While the vest is optional, it's a good option for our agents to have. To round out the uniform, agents are provided with a pair of Ray-Ban rectangular sunglasses.

All agents are also given a highly secure Agency Smartphone. This dark grey rectangle is rated to withstand damage on the level of an aircraft's black box and is just as tough to crack electronically. The four-factor authentication process utilizes an alphanumeric eight-digit passcode that changes every thirty days. Entering the passcode requires the user give their thumbprint, which also takes a snapshot of the surrounding area using both the front and back facing camera in order to analyze and confirm the location of the agent and smartphone with the help of a complex algorithm comparing the snapshots to images in a massive database (the internet). But in order to do that, the phone needs to be within four feet of the agent's ID - a blank white card shaped like a credit card, similar to those used by laundromats with electronic payment. If an agent needs to make an emergency call and does not have the time to go through card, biometric, gps, and passcode verification they can hold the home button down for three seconds to send out an emergency ping to agents in the area, and an operator will patch into their line in order to determine the validity and scale of the emergency before connecting them to responding agents. The entire system utilizes AES 256-bit encryption in order to keep communications as secure as possible. A nifty earpiece in either black, grey, or the agent's skin tone are provided for hands-free communication once a connection is made.

To round out an agent's standard outfit some influence and pressure was exerted on some executives at Kel Tec, which led to the loss of a few crates of P15s, which then found themselves in the hands of a few arms dealers that also lost their crates, ultimately leading to them falling into the armory addition built into The Station beneath the Boston Facility. The P15 is a lightweight, slim 9mm handgun with a 15+1 capacity. The firearm and a form-fitting holster make the the weapon almost entirely undetectable to the casual (and less casual) observer. A single rail lets agents add a flashlight or laser to the handgun, both also designed to minimize bulk. The P15s we've acquired have also been modified to accept threaded suppressors (which are also constructed to match the profile of the gun) in order to facilitate usage during sensitive operations where clear, loud gunshots and muzzle flashes might not be desirable.

The armory maintains the agent's firearms while they're off-duty, and includes a firing range for scheduled drills and individual practice.

Overall, our field agents and security should look pretty good on the job, and are adequate enough with their sidearms to be an impressive force.

----------------

Preliminary Action Phase


A facility needs people willing to get their boots dirty if it's ever going to function. What is the preferred style of field agents under your command? The other facilities will receive the same three options and will select at random.

A. Lone Wolves - Picked from the best of the best from various secret government training programs across the globe, your field agents are known for their high skill and efficiency. While they can work together, they would prefer not to. Recruiting Lone Wolves and Actions using them receive +2, but recruiting Squads and using them in Actions suffers -1.

B. Small Unit Tactics - Special forces operatives are brought together to act under your direction. They are lethal and extremely capable, and can function alone or as larger units. There are no bonuses or maluses for recruiting or acting with different unit sizes.

C. Area Control Doctrine - Taken from various Private Military Companies and security forces operating around the globe, your field agents are practically a proper military force of their own. They are trained to isolate and remove threats as rapidly as possible while policing their surroundings, working well together to complete their objectives but aren't necessarily the perfect soldier in any individual case. Recruiting Squads and Actions using them receive +2, but recruiting Lone Wolves and using them in Actions suffers -1.


Your action for the Action Phase this turn will be the creation of your first Unit. Remember to include the following details, as they will greatly impact the efficacy of the unit across a multitude of types of operations:

-State whether it is a solo or squad-based unit. If squad based, there should be some indication as to whether it is a smaller squad or a larger group.
-Outline any desired traits, skills, and training. This will go far to impact any extras you get as a result of your roll, especially for this first unit creation.
-While not absolutely necessary, a brief breakdown of their disposition or attitude will help flavor them as desired. This may also affect extra equipment you receive, but won't make your units worse if not expanded upon.

When making units, expect smaller sizes of units to perform at a higher level overall than their larger counterparts in general, at the cost of numbers. While you can make something like an Agent 47, you shouldn't expect a platoon of 47s running around at your behest (unless you devote the actions to making a platoon-number of individuals that you force to work together on operations, or copy the Hitman lore, but I'll notice that and make fun of you). As with the other phases, feel free to toss ideas out there at me in order to get a feel for what's possible and what should be put off or not attempted at all.

TURNTURNTURN

Spoiler: Facility (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Anomalies (click to show/hide)
Spoiler: Traits & Bonuses (click to show/hide)
If you can hear me, DO NOT MENTION MY EXISTENCE ANYWHERE! They watch periodically and may notice you discussing or interacting with me if you do so at a bad time. Let me know you're aware of my existence by including the color red in your final proposal and I'll make contact again soon.
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