How well can it handle having to feed, alcohol, and cloth multiple Dwarfs? We see your Design calls for a single Route to take Supplies in and carry Goods out, how would that work if it runs on a serial Circuit?
I am working on the logic part of the design, ideally, I would want to have separate production unit that take in food, drinks and raw material from three minecart feeder and combine all the item to the fourth minecart that feeds the production unit. The food, alcohol and cloth should be easy to regulate since dwarf dont need too much of them and I can resupply them every few years.
What Percentage of your Dwarfs would you be installing into these? Have you considered what Percentage of your Dwarfs would remain in the Available Haulers Pool, and the Effect it would have on base-Level Resource Gathering? Is the underlying Infrastructure automated or Dwarf-powered? If it is automated, how much Power do you estimate an average Assembly Line to use? If it is Dwarf-powered, how many Dwarfs would you expect it to need?
I want over half of my dwarves work on the assembly line, not all of them will be workers, and I think about half of them will in their own hauling room combing or splitting their inputs. The stockpiles outside the assembly line shall be minimum: everything that is produced in the fort aside from mining will be produced form the assembly line, from farming unit to workshop unit to item distribution center (where all the hauler will sort their goods there). The assembly line shall be failry close to each other so that impulse ramp and roller are not required, and push are sufficient.[size=78%] [/size]
What Industries are these for? How gracefully can it handle over- and under- supplying? Have you considered how it would handle the left-over Bags from a Glass Industry?
I think one prominent use of this system (and the one I am currently working on) is to mass produce rare metals. Namely divine metals for the dragon-fire proof mechanism and candy for massive battle gears. My design for this system involves x production units, x melting units,1 resource control unit and 2x+1 dwarves. In practice it shall generate divine metal at a steady pace for at least a decade without any maintenance needed. The resource control dwarf will receive clothing, food and drink from three other stockpiles (which is send into his unit by minecarts), combine them and distribute them evenly to two minecart, he will also receive divine metal bars from the melting unit and metal coin from the smithing unit and exchange them.
There are some more design I need to experiment on to make the production unit function better, such as a system to stop input from resource control unit so the next workshop in line will get it instead. My currently method is another 1*2 track with stops, pressure plate and 1*1 stockpile, it will work but is not very space efficient.
Can it provide mental Stimulation? Do you plan to use these for unskilled Labour? Have you considered the known negative Effects of Solitude, Lack of mental Stimulation, and Lack of skilled Labour on Dwarfs?
The room contains bedroom, dining room, military training, temple, prepared roast, stone floor for the dwarves to engrave on their leisure, and two statues at the entrance. I think the dwarf should be happy. There is a problem of solitude, but if I drag the new recruit to their cells immediately without forming too many connections, I think they will be fine. I can even turn the gabage dump into a fountain, but I think that would be overkill.
Are you aware that Dwarfs need to get forcibly evicted from their Barracks to attend to their mental, spiritual, and social Needs?
If a vampire can stay locked in isolated room for hundreds of years and sealing away part of a fortress' residence completely is a viable option for an immortal fortress, I think the dwarves will be fine.