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Author Topic: Turbulence (SG) - Storm, Web, Casket  (Read 5627 times)

King Zultan

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Re: Turbulence (SG) - Wizards, Drugs, and Kung Fu
« Reply #15 on: November 24, 2022, 04:03:03 am »

Who needs exploding qi fish when you when you can gun-fu your way to victory.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Empiricist

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Re: Turbulence (SG) - Wizards, Drugs, and Kung Fu
« Reply #16 on: November 25, 2022, 10:35:26 pm »

> Alex
> Female
> [X] A Squirrel
> [X] Earthblood
> [X] A Protectorate
Kinda want to go full heroic bloodshed Gun-fu tbh.
+1 For Gun-fu.
+1 neutral special
+1 parry this
+1 to Gun Squirrel

Gunfire. You hear gunfire.

Your eyes snap open.

Night. It's night. The light of two moons filter through the trees. The true moon a crescent, the false moon ever full. Your night vision has improved, shapes and details clearer than they've ever been, though still washed out to a spectrum of grey. You're sprawled out, face down on the forest floor. Your mouth feels weird, your teeth fit strangely and you can't even begin to understand what has become of your tongue.

Muffled shouts. More gunshots. Sporadic. They're coming closer. Doesn't sound like a fight, a chase perhaps? You pick yourself back up. Your hands, your body, everything, it's metal. All metal. Your vision lifts off the ground and keeps on lifting. You're larger too you realize, roughly the size of a human, roughly the same proportions too though your anatomy is way off with strange vents are distributed across your pseudo-carapace and small shield-shaped modules attached to your hips. Your ears and tail are nowhere to be found.

Motion. A girl runs past your gaze, she's cradling something in her arms, a strange rectangular case, hard shelled with two rows of tessellating hexagonal compartments latched on alternating sides of the container. Judging by the size and the carrying straps it's meant to be worn on one's back. She's swift, a cultivator you think.

Her pursuers aren't too far behind, a dozen armed figures. You wouldn't say the girl's clothes were especially fancy but they didn't look cheap either. These folks, their clothes look cheap, though more in a utilitarian way. Probably has something to do with the lamellar plates they're wearing over them. You're not 100% sure, but they don't look like soldiers. Bandits maybe? Militia? The empire is no stranger to civil war, could you be living through one right now?

Either way they seem to be keeping pace with the girl and not too badly armed either. Four of them are carrying gourds connected to guns that spray wide plumes of flame. They don't seem to be aiming at the girl - their weapons lack the range anyhow, rather they're kinda just waving them around the perimeter of the ground, you can't imagine they're just there for illumination. Of the remaining eight, three are armed with alchemic revolvers, five with spears, though they could all be carrying back up weapons too.

The mob draws closer. Your pulse races, but it's not a heartbeat thundering in your ears. It's resonance, impact, a thousand hammers upon a thousand anvils. Tension. Pressure. Building, growing. The feelings of prey. The feelings of predators. This is neither, this is beyond such things. This is what a volcano feels before it erupts, what a kingdom feels as it prepares for war. The fleeting calm in the eye of a storm.

Your instinctively grip your guns, realizing for the first time you have guns; twin submachine guns compact in construction with magazines housed in pistol grips lacking stock and trigger alike. They feel almost like a part of you, and though you've never fired a gun your entire life, you're sure if push comes to shove, you'll be able to fire these just fine.

The mob passes by, a few meters from your position. They haven't noticed your presence. What do you do?

> [] Watch and wait. See what happens
> [] Call out to them. You need to know what's happening
> [] Open fire. Cowabunga it is
> [] (Write in)
« Last Edit: November 25, 2022, 10:45:15 pm by Empiricist »
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Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want

Stirk

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Re: Turbulence (SG) - Gunsquirrel Adventures
« Reply #17 on: November 25, 2022, 11:18:18 pm »

> [] (Write in) CHALLENGE FARMER!

There is an easy way to see who is the good guy and who is the bad guy.

Raise our weapons and challenge the cultivator to an honorable duel. In the animal world this is known as "establishing dominance", as the only other female in our immediate vicinity she is our only competition and thus our target for a duel. If she accepts, we fight for dominance. If she refuses in a way that accepts our dominance, we can accept her as a follower. If she refuses in a way that does not acknowledge us as the superior she is evil.

Likewise, if the gun guys allow the honorable duel then clearly they're good guys, but if they interfere in any way we can just shoot them down as dishonorable dogs.
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

King Zultan

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Re: Turbulence (SG) - Gunsquirrel Adventures
« Reply #18 on: November 26, 2022, 02:56:03 am »

> [] (Write in) CHALLENGE FARMER!

There is an easy way to see who is the good guy and who is the bad guy.

Raise our weapons and challenge the cultivator to an honorable duel. In the animal world this is known as "establishing dominance", as the only other female in our immediate vicinity she is our only competition and thus our target for a duel. If she accepts, we fight for dominance. If she refuses in a way that accepts our dominance, we can accept her as a follower. If she refuses in a way that does not acknowledge us as the superior she is evil.

Likewise, if the gun guys allow the honorable duel then clearly they're good guys, but if they interfere in any way we can just shoot them down as dishonorable dogs.
+1
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

VermilionSkies

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Re: Turbulence (SG) - Gunsquirrel Adventures
« Reply #19 on: November 26, 2022, 03:05:29 am »

> [] (Write in) CHALLENGE FARMER!

There is an easy way to see who is the good guy and who is the bad guy.

Raise our weapons and challenge the cultivator to an honorable duel. In the animal world this is known as "establishing dominance", as the only other female in our immediate vicinity she is our only competition and thus our target for a duel. If she accepts, we fight for dominance. If she refuses in a way that accepts our dominance, we can accept her as a follower. If she refuses in a way that does not acknowledge us as the superior she is evil.

Likewise, if the gun guys allow the honorable duel then clearly they're good guys, but if they interfere in any way we can just shoot them down as dishonorable dogs.
+1
+1
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Egan_BW

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Re: Turbulence (SG) - Gunsquirrel Adventures
« Reply #20 on: November 26, 2022, 03:18:49 am »

OPEN FIRE
BLOOD IS FUEL
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BlackPaladin99

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Re: Turbulence (SG) - Gunsquirrel Adventures
« Reply #21 on: November 26, 2022, 07:36:46 pm »

> [] (Write in) CHALLENGE FARMER!

There is an easy way to see who is the good guy and who is the bad guy.

Raise our weapons and challenge the cultivator to an honorable duel. In the animal world this is known as "establishing dominance", as the only other female in our immediate vicinity she is our only competition and thus our target for a duel. If she accepts, we fight for dominance. If she refuses in a way that accepts our dominance, we can accept her as a follower. If she refuses in a way that does not acknowledge us as the superior she is evil.

Likewise, if the gun guys allow the honorable duel then clearly they're good guys, but if they interfere in any way we can just shoot them down as dishonorable dogs.
+1
+1
+1 
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Gouge out the chainsaw priest's eyes with my thumbs.

Empiricist

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Re: Turbulence (SG) - Gunsquirrel Adventures
« Reply #22 on: November 27, 2022, 05:46:33 pm »

> [] (Write in) CHALLENGE FARMER!

There is an easy way to see who is the good guy and who is the bad guy.

Raise our weapons and challenge the cultivator to an honorable duel. In the animal world this is known as "establishing dominance", as the only other female in our immediate vicinity she is our only competition and thus our target for a duel. If she accepts, we fight for dominance. If she refuses in a way that accepts our dominance, we can accept her as a follower. If she refuses in a way that does not acknowledge us as the superior she is evil.

Likewise, if the gun guys allow the honorable duel then clearly they're good guys, but if they interfere in any way we can just shoot them down as dishonorable dogs.
+1
+1
+1
The pressure builds and builds and builds until at last it erupts. You erupt. Your vents igniting with heat and light and promised violence, with ash and with ember.

The embers scatter to the winds but the ash does not. It coalesces, weaving together around your metallic form. You have no mirror to see it, yet you know what it has become - a robe and hooded cape decorated with stylized squirrel ears.

You hear shouts of alarm. You see the pursuers turn towards you. You see the girl drop her container as she swings around the trunk of a tree, spinning a full 180 degrees.

You sprint forwards, jets of light punching transient holes through your ashen raiment, your vents revealing their true purpose as thrusters. Weapons are leveled, but no spears are thrust, no shots fired. You can't see their faces concealed under cloth masks but you can see the alarm in their eyes, the hesitance too. A standoff. And then, the girl is upon them.

(Hidden Roll)

Her target is the first to notice, spinning around and bringing their flamethrower to bear. Too close, too fast, no chance to dodge and she doesn't try to either, opting instead to cross her arms over her face and charge through the flames. A deft slap sends the weapon swinging to the side as the cultivator, robes scorched but injured, catches her former assailant in a hold, a bandaged arm wrapping around their throat, a revolver pressing against their temple, her finger on the trigger.

"Please! I don't want trouble! We can all walk away and-"

"I challenge you to a duel!"

"Ehh?!"

She looks incredulous, as if you've just said something utterly deranged.  You repeat the challenge.

"Senior I'm being attacked by bandits right now!"

Hoho, "senior" is it? This'll be easier than you thought! You tell her it's fine - if they interfere you'll just kill them all. A few of them start giving each other glances. You pay them no heed.

"W-what happens if I lose?"

If she loses, she'll be your vassal.

"I guess being a vassal isn't too ba-"

BANG!

The bullet punches through the bandit's head. The girl pats at the exit wound with a bandaged hand, mouth agape in disbelief. You can see frost beginning to form where her hand touched their flesh but you're pretty sure no amount of ice will replace what just exited their skull. In hindsight, her trigger safety wasn't the best.

"oh no"

For a moment, deathly silence. And then, a scream of rage. The girl, who, let's face it is pretty much your vassal at this point, bolts for it, shoving the corpse into the arms of the nearest bandit as the rest move to pursue.

> [] Berate her for her poor trigger safety. You can't have your vassal handling guns like that! What if she hits you next time?
> [] Ask if there's a civil war going on. These bandits seem pretty well equipped
> [] Ask what skills she has. What can your new vassal do for you?
> [] Ask if she has a name. "Vassal" will do for now, but what if you get more?
> [] All of the above.
> [] Consider shooting the bandits. Technically they're shooting at your stuff now
> [] (Write in)
« Last Edit: November 27, 2022, 06:03:10 pm by Empiricist »
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Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want

Egan_BW

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Re: Turbulence (SG) - Gunsquirrel Adventures
« Reply #23 on: November 27, 2022, 06:08:41 pm »

Demonstrate proper trigger discipline by shooting the bandits only when the bullets would intersect their brains.
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cronos5010

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Re: Turbulence (SG) - Gunsquirrel Adventures
« Reply #24 on: November 27, 2022, 08:34:13 pm »

Demonstrate proper trigger discipline by shooting the bandits only when the bullets would intersect their brains.
+1
Shoot the bandits, a vassal owes fealty in exchange for protection or whatever right? And one of those bullets could hit you out of all people too.
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BlackPaladin99

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Re: Turbulence (SG) - Gunsquirrel Adventures
« Reply #25 on: November 27, 2022, 08:40:11 pm »

Demonstrate proper trigger discipline by shooting the bandits only when the bullets would intersect their brains.
+1
Shoot the bandits, a vassal owes fealty in exchange for protection or whatever right? And one of those bullets could hit you out of all people too.

this plus all of the above
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King Zultan

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Re: Turbulence (SG) - Gunsquirrel Adventures
« Reply #26 on: November 28, 2022, 02:12:47 am »

Demonstrate proper trigger discipline by shooting the bandits only when the bullets would intersect their brains.
+1
Shoot the bandits, a vassal owes fealty in exchange for protection or whatever right? And one of those bullets could hit you out of all people too.
+1
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Empiricist

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Re: Turbulence (SG) - Gunsquirrel Adventures
« Reply #27 on: November 29, 2022, 06:30:19 am »

Demonstrate proper trigger discipline by shooting the bandits only when the bullets would intersect their brains.
+1
Shoot the bandits, a vassal owes fealty in exchange for protection or whatever right? And one of those bullets could hit you out of all people too.
+1

(Hidden Roll)

Footsteps and gunshots, the chase resumes. There's a flicker of motion, a scream, and then death. The bandit your vassal shoved the corpse at? They're dead now, a hole blown through their throat. You didn't catch what happened - it was just in the edge of your vision, but you think something had crawled out of the corpse. Their comrades simply grit their teeth and push on, pausing only to turn a flamethrower upon the bodies.

Well whatever that was, it's not a threat to you. Not that the bandits are either. They're clearly uncomfortable with you, an ominous presence at their side looming concerningly close, but they're still hesitant to engage and suffer your wrath.

Good, frees your attention to more important things. Like admonishing your new vassal for her gun safety. Honestly, that should've been one of the first things you're taught - keep your finger off the trigger unless you mean to shoot!

"S-senior is this the best time?"

Of course it is, as they say - there's no time like the present. Besides, she's fine! Granted, those bullets are streaking ever closer, but this demonstration will only take a moment!

You raise your guns.

(Hidden Roll)
(Hidden Roll)

The revolvers being swung around here are but tools, interfaces to trigger their cartridges, vessels to direct what ensues. Your guns are different. Your guns are not mere tools, they are extensions of your very being. Do you pull a trigger to walk? Do you think about how your legs must move? No, you just walk. And you just fire.

You do not comprehend what happens, but understand it at some deep instinctual level, you had to - you are why it happens. Something changes in the universe. Something is drawn from your magazines. Something happens, and death is unleashed upon the world.

A bar of light rips through a bandit's head and a tree splinters behind their corpse. Embedded in its trunk is a miniature metal spear; it had been smelted by gunfire, forged by wind, and quenched by blood. Lazily, you sweep your gun across their comrades and the storm tears through their ranks.

That plating they're wearing? It does nothing.

This, this is proper trigger safety.

"Your gun doesn't have a trigger!"

Sounds like a skill issue to you. Speaking of which- CRACK! A bullet whizzes through the space you formerly occupied. Your thrusters aren't bad for avoiding fire either, the acceleration profile makes them better suited for proactive maneuvers than reflexive dodges though. Your impressive rate of fire certainly doesn't hurt either, leaving the bandits more preoccupied with scrambling away than aiming, accuracy isn't the best though, these are more suited to closer ranges like these you note.

Your right SMG is the first to run dry, magazine dropping to the ground and dissipating like the spears before it. Maintaining suppressive fire with your left hand you lower your spent gun. A pneumatic thump. A click. The sound of a fresh magazine locking into place, launched by the shield-shaped module at your hip. 25-round capacity. Your body begins preparing another.

An ominous drone fills the air.

(Hidden Roll)

They resemble rat-sized grubs carved from bamboo with strange glassy domes for heads and dragonfly wings. They fly from the same direction as your vassal's container, the one she dropped. The one with the hexagonal compartments, some of which are now open.

The flamethrowers become the only sanctuary, but two have fallen. One by your hand, another by your vassal's poor trigger safety, and the very first thing the swarm do is secure the bodies. The two flamethrowers left will be the only ones the bandits have, worse, in their zealous pursuit of your vassal, in their desperate scramble from your gunfire, they had fallen out of formation. Most are far from the safety of the flames.

Those that run away, they have the best prospects it seems. The swarm is more concerned with the others, the ones that run in blind panic, the ones that run towards the flames, they seem to be herding them, driving them towards the flamethrowers and keeping the flamethrowers separated. To their wielders they offer a simple ultimatum - burn their comrades or face the wrath of the swarm.

That moment of indecision is all it takes. A grub darts in, its approach answered by a wild sweep of flame, the maneuver is a feint, the real assault coming from another side, another grub closing in and detonating, its wings dissipating, its head shattering as a direct blast rips through its body and into its quarry. A strike aimed through the gourd and towards the wielder behind it. Prioritizing the disablement of the weapon above all else.

They act as if there is some very real intelligence behind their actions, they act without regard for their own existences. It seems your vassal isn't entirely hopeless.

The situation quickly becomes a rout, the bandits' coordination finally breaking fully as they scatter and flee. So leaves the last measure of protection against you. Their armor, worthless; their speed outmatched. Right now they are at your mercy, even if they are unaware of that fact.

> [] Kill them all and loot the bodies. They shot to kill, you will do the same.
> [] Capture one for questioning. Maybe they'll know something your vassal doesn't, like gun safety.
> [] Spare them, tell them to spread word of your deeds. Death can only deter the living.
> [] (Write in)
« Last Edit: November 29, 2022, 07:48:46 am by Empiricist »
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Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want

BlackPaladin99

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Re: Turbulence (SG) - Gunsquirrel Adventures
« Reply #28 on: November 29, 2022, 09:41:58 am »

capture one, kill the rest we see, and make sure our vassal does not try to escape. 
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Egan_BW

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Re: Turbulence (SG) - Gunsquirrel Adventures
« Reply #29 on: November 29, 2022, 10:50:00 am »

They are irrelevant, stop thinking about the bandits immediately.
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