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Author Topic: Superhero Manager - Season Three - End Game Completed!  (Read 21449 times)

notquitethere

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Re: Superhero Manager - Season One - (6/~4) - RECRUITMENT PHASE 1 BEGINS
« Reply #15 on: November 08, 2022, 10:06:37 pm »

wait, i just edited my sheet.  didnt think the turn would be out so soon srry. 
No problem, I've edited the post above to reflect your change. Note that I've streamlined your traits, as you listed four things rather than three.
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VermilionSkies

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Re: Superhero Manager - Season One - (6/~4) - RECRUITMENT PHASE 1 BEGINS
« Reply #16 on: November 08, 2022, 10:09:43 pm »

Spoiler: Route Horizon (click to show/hide)

Host a tryout with a conditional of team cohesion.

Correct me if I’m wrong on this interpretation, but:

As long as I’m on a moving object (size limit uncertain), I can control how fast it accelerates and what directions it’s moving, but can’t generate more speed out of thin air, it needs to be powered or affected by gravity.
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notquitethere

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Re: Superhero Manager - Season One - (6/~4) - RECRUITMENT PHASE 1 BEGINS
« Reply #17 on: November 08, 2022, 10:12:12 pm »

As long as I’m on a moving object (size limit uncertain), I can control how fast it accelerates and what directions it’s moving, but can’t generate more speed out of thin air, it needs to be powered or affected by gravity.
Yeah that's right, I made your description excessively technical, but that's the gist of it. So you'd also be pretty good on a surfboard, rollerskates, unicycle, snow sled etc.
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Egan_BW

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Re: Superhero Manager - Season One - (6/~4) - RECRUITMENT PHASE 1 BEGINS
« Reply #18 on: November 08, 2022, 10:15:31 pm »

Or you could land a plane with both wings sheared off. :p
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I would starve tomorrow if I could eat the world today.

VermilionSkies

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Re: Superhero Manager - Season One - (6/~4) - RECRUITMENT PHASE 1 BEGINS
« Reply #19 on: November 08, 2022, 10:25:45 pm »

I can’t make a car fly directly, but I can make it accelerate to absurd speeds very quickly and then direct all of it upwards, before doing the same with gravity. Alternatively, I could reduce the acceleration of something affected by gravity in order to make it float for far longer than usual. Very interesting power.

especially when I use it to throw the Earth out of orbit by redirecting it’s velocity.
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Glass

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Re: Superhero Manager - Season One - (6/~4) - RECRUITMENT PHASE 1 BEGINS
« Reply #20 on: November 08, 2022, 10:26:34 pm »

Please don't do that last one. We need to live here.
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I'm gonna say we go with whatever Glass's idea is.

Stirk

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Re: Superhero Manager - Season One - (6/~4) - RECRUITMENT PHASE 1 BEGINS
« Reply #21 on: November 08, 2022, 10:31:21 pm »

In his "Hideout", Luke rolls a dice. They say Napoleon would rather have lucky generals than a good one, and this is the best way to pick the luckiest recruit.

Of course whichever recruit he'd pick would be the luckiest. Who wouldn't want to join the House?

"PB & J huh? Guess its like recruiting a one man army if he can get his power figured out."

He puts a number into his cellphone and makes a call.

Recruit PB&J (and their limited clones)
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Nakéen

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Re: Superhero Manager - Season One - (6/~4) - RECRUITMENT PHASE 1 BEGINS
« Reply #22 on: November 09, 2022, 12:08:01 am »

Spoiler: Constellation Aurora (click to show/hide)
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notquitethere

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Re: Superhero Manager - Season One - (6/~4) - RECRUITMENT PHASE 1 BEGINS
« Reply #23 on: November 09, 2022, 12:18:10 am »

Great, you're in, Nakéen! I've written a power description. Go ahead submit a recruit action.

Spoiler: Constellation Aurora (click to show/hide)
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IronyOwl

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Re: Superhero Manager - Season One - (7/~4) - RECRUITMENT PHASE 1 BEGINS
« Reply #24 on: November 09, 2022, 12:26:27 am »

Tryouts for Team Cohesion
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Nakéen

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Re: Superhero Manager - Season One - (7/~4) - RECRUITMENT PHASE 1 BEGINS
« Reply #25 on: November 09, 2022, 01:00:45 am »

The old manager of the Starlight, hair grayed by time, pushed a file next to Sol's cup of black tea.

"This is Iron Gavel, who you may have heard of. An enforcer with a deep rooted hate for villains, who made quite a name for himself recently. Although he got a lot of connections, his brutal ways have prevented him so far from joining a team. I helped him back when he was a rookie, I can get you in touch with him. Although risky, he could be a great asset for your team. You lack a powerhouse, you won't go far if you rely too much on your emotional power. You can consider it your first test as a team leader."

Sol studied the file of Iron Gavel, who was in every way the opposite of the delicate and kind Sol. Brutish and unforgiving, it would be hard for anyone to imagine Sol teaming up with Iron Gavel. But Sol was trusting, and didn't care much about appearances. What was important was what was inside.

With a smile, Sol nodded to the manager.

"Thank you teacher for your advice. I will arrange a meeting with him, I'm sure there must be more than meet the eye."

With soft and refined movements, Sol tapped a message on their phone with Iron Gavel as a recipient.

Sol Heart attempts to recruit Iron Gavel.
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Maximum Spin

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Re: Superhero Manager - Season One - (7/~4) - RECRUITMENT PHASE 1 BEGINS
« Reply #26 on: November 09, 2022, 01:03:09 am »

Spoiler (click to show/hide)
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notquitethere

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Re: Superhero Manager - Season One - (7/~4) - RECRUITMENT PHASE 1 BEGINS
« Reply #27 on: November 09, 2022, 01:10:29 am »

Spoiler: Bro Club (click to show/hide)
OK this is good to go. Submit a recruitment action.
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Maximum Spin

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Re: Superhero Manager - Season One - (7/~4) - RECRUITMENT PHASE 1 BEGINS
« Reply #28 on: November 09, 2022, 01:20:18 am »

Recruit J, let Stirk get PB.

If not possible (:(), tryouts focusing on power.
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notquitethere

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Re: Superhero Manager - Season One - (7/~4) - RECRUITMENT PHASE 1 BEGINS
« Reply #29 on: November 09, 2022, 01:30:04 am »

RECRUITMENT PHASE ONE RESULTS

The Spider Knights successfully recruit Lynxxx

Name |   Known Powers | Traits | Fame
Lynxxx |Enhanced climbing and acrobatics | Hates Dogs, Vivacious, Brash | -1



PUNCH! hold tryouts, focusing on Cohesion. [Rolling... 3+3]. 6 heroes turn up:

Spoiler: Trying Out for PUNCH! (click to show/hide)

The most cohesive hero was Bloodmoon, who joins the PUNCH!.

Name |   Known Powers | Traits | Fame
Bloodmoon | Werewolf | Known Killer, On Probation, Incisive | -1



The Watch hold tryouts, focusing on Cohesion. [Rolling... 2+4]. 6 heroes turn up:



Two heroes are chosen. The most cohesive heroes were Frostara AND Sally Sixpence who are both recruited to The Watch.

Name |   Known Powers | Traits | Fame
Frostara | Creates ice walls. Ice skating. | Hates Longfire, Modest, Good-Looking | 0
Sally Sixpence | Attention to detail? | Wealthy, Quiet, Insightful | 2



Route Horizon hold tryouts, focusing on Cohesion. [Rolling... 1+4]. 5 heroes turn up:


Two heroes are chosen. The most cohesive heroes were Longfire AND Lovehandles who are both recruited to Route Horizon.

Name |   Known Powers | Traits | Fame
Longfire | Teleports Fireballs | Hates Frostara, Allergic to peanuts, Brave | 1
Lovehandles | Self-Inertia Manipulation | Slovenly, Comedian, Destructive | 1



House Edge successfully recruit PB&J

Name |   Known Powers | Traits | Fame
PB & J | Limited Self-Replication | Comedian, Gimmicky, Charming | 0



The Dandy Lads hold tryouts, focusing on Cohesion. [Rolling... 4+1]. 5 heroes turn up:


The most cohesive hero was The Man in Grey who joins the Dandy Lads.

Name |   Known Powers | Traits | Fame
The Man in Grey | ??? | Mysterious, Altruistic, Quiet | 0



Constellation Aurora successfully recruit Iron Gavel.

Name |   Known Powers | Traits | Fame
Iron Gavel | Super-Strength, Giant Hammer Fighting | Hates criminals, Brutal, Connected | 2



PB&J are a package deal due to the nature of his/their power. So the Bro Club hold tryouts, focusing on Power. [Rolling... 1+4]. 5 heroes turn up:


The most powerful hero was Bolt Blue who joins Bro Club.

Name |   Known Powers | Traits | Fame
Bolt Blue | Localised Weather Events | Blundering, Bold, Generous| 0



I should have said this before, but please do post your updated sheets (with your full team) when you make an action.



MISSION PHASE

For each of the following missions choose who (if anyone) you intend to send to each one. You can split up your heroes or go as a full team or any combination. Heroes can't attend multiple missions in a phase, so you won't be able to do everything. Remember, you will arrive quicker to places closer to your base. Different teams may arrive at the same mission... to varying outcomes.

#1 Cats Up A Tree
Every loose cat in the Montgomery neighbourhood has been put up a single tree. Someone needs to rescue these cats!

#2 The Mayor’s Fundraising Party
The Mayor’s party in Oldtown is a likely target for supervillains. Well-behaved heroes may attend, mingling in with the donors.

#3 Ruckus at an E. Corporation Lab
Someone’s smashed their way into this gene lab in Atom Heights, and is making a lot of mess.

#4 It’s Mangling Time
The Mangler has broken out of prison and is wreaking a trail of destruction across Downtown.

#5 Silver Ring Sting
Most of the jewellery stores in Silver Row have been robbed in a smash and grab over the last few days: this is a sting operation on an as-yet untouched store.

#6 Fight In Underground Superpowered Fighting Ring
Big wagers are placed on super fights in the basement of the Hellion Casino, in Dusk Beach. Winner takes home a huge bounty.

#7 Break Up Superpowered Fighting Ring
Rumour has it that there's a fight ring in Dusk Beach. The authorities take a dim view on the illegal gambling and dangerous fights.



« Last Edit: November 09, 2022, 03:45:42 am by notquitethere »
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