What's the alternative? Aren't orks in 40k relentlessly expansionist and warlike anyway?
Just to clarify, I was referencing a discussion I had some times ago on /tg/ about warhammer high elves, that went something like
"So high elves never age, never die of old age
-That's correct
-Do they stop being fertile at any point ?
-Oh no, they don't. They can still produce offspring after a millenia has past
-Wait, so surely they start being fertile very late in their life ?
-No no, same as human, around 12-14, marry at 18
-So they have to have some kind of law or magic to stop them from overbreeding ? Like after four children you pay some kind of tax or other disincentive?
-No such thing !
-And so, you're telling me they remain isolated on their small island,
doubling squaring their numbers every twenty years and for some reason they are a dwindling population on the constant defensive, that would never ever invade anyone and who have to rely on magic to shelter themselves from the rest of the world ?
-Yes that's the deep lore"
One of the reason I love DF is, it just shatters fantasy tropes by just existing. In a TTRPG setting, you can fluff your way out of a badly written setting because the lore and the gameplay do not constantly reality check each other.
You can't do that in DF.
If you're making goblins the short-lived verminesques creatures like they are in D&D, they will go the way of the kobold in DF and just be grounded down by their neighbours.
From toady:
http://www.bay12forums.com/smf/index.php?topic=1104.msg14899#msg14899
As OP notes, that doesn't quite end up happening.
But goblins
are dying from violent deaths. They cannot die otherwise.
If you read the context, this is exactly what Toady says. It's not a bug, it's a feature.