This is an experimental dungeon-crawling game where the dungeon-crawling component is noninteractive. Rather than piloting your character through the dungeon, you will receive a report of how they fared: what foes they faced, what traps they sprung, what loot they found, and whether they lived to tell the tale.
Between dungeon trips, you can improve your character by selling unneeded items, buying equipment, and leveling up. You can also trade items with other players or form parties with them. But that's only if you survive the first...
Character Sheet
Name
Attitude: Your character's approach to dungeon-diving summed up in a single word. This will affect how they react to obstacles. Consider a rich hoard of treasure guarded by a terrifying dragon: a Foolhardy or Greedy character might charge the dragon at once, while a Cautious or Cowardly character would retreat even if they had a decent chance of winning.
Attributes: Divide 15 points between the following attributes: Strength, Constitution, Agility, Magic, and Luck. Each stat must be at least 1 and at most 5.
Class: Your character's profession or defining quality. Examples: Enchanter, Wrestler, Elf, Chronomancer.
Skill: Some special ability or trait your character has. Examples: Magic Resistance, Treasure Sense, Monster Identification.
[b]Name:[/b]
[b]Attitude:[/b]
[b]Attributes:[/b] Strength _, Constitution _, Agility _, Magic _, Luck _
[b]Class:[/b]
[b]Skill:[/b]
Once a number of players have posted sheets, the first delve will begin.