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Author Topic: Irritan Anam - Steam Release Succession Fort!  (Read 20445 times)

A_Curious_Cat

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Re: Irritan Anam - Steam Release Succession Fort!
« Reply #195 on: March 06, 2023, 02:23:32 pm »

Quote
Snugodan Osma Estu

“Wirecrafted the Fortification of Painting”…

…or something similar…
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Really hoping somebody puts this in their signature.

Salmeuk

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Re: Irritan Anam - Steam Release Succession Fort!
« Reply #196 on: March 06, 2023, 04:02:49 pm »

Quote
Yep, turns out Eelsucker silk is magmaproof. Truly a flawless material ;)

so you're saying, with enough patience, we could construct a magma-proof suit?

who volunteers for testing
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Ulebtatlosh

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Re: Irritan Anam - Steam Release Succession Fort!
« Reply #197 on: March 06, 2023, 06:10:33 pm »

Winter

2nd Moonstone, 111

Brave miner Urist Kelamud takes on squad of fish. Sadly does not survive…
Spoiler (click to show/hide)


4th Moonstone, 111

Gems not being cut, look into issue. Find grave of Tonnot XCVIII, looks like died two years ago… Nickname not respected on memorial slab for some reason, maybe engraver had grudge.
Spoiler (click to show/hide)

Will assign replacements, some novices, hopefully will not mess up gems…


7th Moonstone, 111

SYPIAC, previous overseer tried to wrestle fish in water, another overseer falls… Dangerous times…
Spoiler (click to show/hide)

No… Even mother was killed by fish…



Fish must be dealt with. Too many marching to death. Maybe problem is civilian access to fish tree… Archery pillar marksdwarves are slow but effective, different solution takes time too… Fish tree is too fortified for melee solution anyway, surrounded by water and high up. Will try cut off outside access to tree…

True problem reveals self. Path to tree is now blocked by other tree, workers cannot get back to fortress. Fish are using advanced tree tactics, truly despicable…


11th Moonstone, 111

Marksdwarf Tekkud, blinded by rage, climbs into tree, but thousand fish attack is too powerful.
Spoiler (click to show/hide)

Tree cannot be cut, trunk is in water. But what if… Cut stone instead…


16th Moonstone, 111

Plan is in motion, to cut away roots of trees, should solve tree problem.
Spoiler (click to show/hide)


19th Moonstone, 111

Plan has failed, roots go to sides as well, cannot dig out roots without flooding mining area…
Spoiler (click to show/hide)

New plan. Very simple this time. Will dig above tree, drop magma down chute, magma burns down tree, maybe fish also.


2nd Opal, 111

Fish are deploying advanced counterattack! Must have heard plan, set cavern door on fire!
Spoiler (click to show/hide)

But no… There was half squad posted at cavern entrance to guard against fish. Would have noticed fish attack… Sabotage?


4th Opal, 111

Burnt corpses showing up in fortress… Advanced fish biochemical weapon? Would explain fire at door… No need to show self if transmitted with air…


6th Opal, 111

More dead, no flames this time. Hopefully just… Old age? Heart condition? Have to get to bottom of this…
Ah, fellow scholar with screams of pain! Entire left hand is melted already!
Spoiler (click to show/hide)

No… No, no, no no no…
Spoiler (click to show/hide)

Too late, glove is fused with hand… A terrible death…
Spoiler (click to show/hide)


16th Opal, 111

Rest of burning clothes found and forbidden. No more burnt corpses reported. About eight people died from hot fashion… Eelsucker… Clever brute… But production cannot stop, most other cloth was already sold to humans and dwarves… Every dwarf is already wearing some Eelsucker silk clothes. No, simply more caution in the future.


19th Opal, 111

After trouble with miners getting scared, magma chute is done. Tree bursts in glorious flame!
Spoiler (click to show/hide)

But even as tree burns and branches are dropping, more fish are coming. No matter, all will burn!
Spoiler (click to show/hide)

As tree continues to collapse, fish try to escape.
Spoiler (click to show/hide)

Fish are not so fearsome on dry land. Tree still stands, barely, so next magma spill is scheduled. Yes, age of fish will soon end.
Spoiler (click to show/hide)


5th Obsidian, 111

More magma was dropped, but tree is already burnt, no flames this time… Maybe a pump is needed, something for next overseer to consider.
Spoiler (click to show/hide)

More fish arrive, tree still stands, situation is same as when started…


8th Obsidian, 111

Spothrib arrives, right next to fish tree.
Spoiler (click to show/hide)

But dies in seconds…
Spoiler (click to show/hide)


20th Obsidian, 111

Angry ghosts now… Luckily not too battered. Slab will be engraved.
Spoiler (click to show/hide)

Engineer Oddom makes artifact, with sheep wool… Understandable hesitation to use Eelsucker silk…
Spoiler (click to show/hide)


1st Granite, 112

New year comes again. Overseer position will be passed on. Good, so many failures, maybe not fit to be overseer...
Was thinking of leaving fortress during last months, due to many mistakes as overseer. But no, too cowardly.
Have to stay. Responsible thing to do. Have to suffer own consequences. And... Cannot leave mother... Have to bury, at least.



Quote
Yep, turns out Eelsucker silk is magmaproof. Truly a flawless material ;)

so you're saying, with enough patience, we could construct a magma-proof suit?

who volunteers for testing
Well you kind of got your wish, the clothes are magma proof, but the dwarves wearing them are not.
So the next step is replacing all skin with Eelsucker silk and seeing if that fixes it ;)


What a story with the clothes eh? Turns out that it might be good that clothes normally burn.
Could also just check that your glove isn't full of magma before putting it on, but I guess that isn't dwarfy enough.
At least the clothiers aren't angry about lost masterworks...

But the silk is still flawless! It's just that flawed beings might struggle to wear it (and survive) sometimes.

Link to the save: https://dffd.bay12games.com/file.php?id=16498
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tonnot98

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Re: Irritan Anam - Steam Release Succession Fort!
« Reply #198 on: March 06, 2023, 11:12:21 pm »

Tonnot98 is dead. Long live Tonnot99!
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Not sure if dying of old age is an honor or a shame for weaponmasters. On the one hand, it means they never got the opportunity to die in glorious battle. On the other hand, it means nothing could beat them in glorious battle.
Meow.

Salmeuk

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Re: Irritan Anam - Steam Release Succession Fort!
« Reply #199 on: March 07, 2023, 02:18:51 am »

Quote
No… Even mother was killed by fish…



Fish must be dealt with. Too many marching to death. Maybe problem is civilian access to fish tree… Archery pillar marksdwarves are slow but effective, different solution takes time too… Fish tree is too fortified for melee solution anyway, surrounded by water and high up. Will try cut off outside access to tree…

True problem reveals self. Path to tree is now blocked by other tree, workers cannot get back to fortress. Fish are using advanced tree tactics, truly despicable…

i'm dying

most hilarious post I've read in a while... sigg'd

something about the fact that every fortress in premium eventually deals with this same frustrating problem (stacking cavern invaders who refuse to engage in the status-quo fight to the death that keeps the FPS fresh) mixed with your overall tone of mad wizard armed with magma and dwarven labor just kills me
« Last Edit: March 07, 2023, 02:21:11 am by Salmeuk »
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King Zultan

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Re: Irritan Anam - Steam Release Succession Fort!
« Reply #200 on: March 07, 2023, 05:57:41 am »

This whole story is beautiful and I hope it continues on this track.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Lord_lemonpie

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Re: Irritan Anam - Steam Release Succession Fort!
« Reply #201 on: March 07, 2023, 09:23:52 am »

great turn, thanks for playing!

Gems not being cut, look into issue. Find grave of Tonnot XCVIII, looks like died two years ago… Nickname not respected on memorial slab for some reason, maybe engraver had grudge.
Yup, this is a problem I've noticed as well. The new version doesn't seem to consider nicknames in statues, engravings, memorial slabs and the like.
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Mobbstar

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Re: Irritan Anam - Steam Release Succession Fort!
« Reply #202 on: March 07, 2023, 01:53:51 pm »

I adore Ulebtatlosh so  :-[

voliol

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Re: Irritan Anam - Steam Release Succession Fort!
« Reply #203 on: March 08, 2023, 04:19:30 pm »

Does Irritam Anam have fanart to its name yet?
Spoiler (click to show/hide)

Ulebtatlosh

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Re: Irritan Anam - Steam Release Succession Fort!
« Reply #204 on: March 09, 2023, 04:17:27 am »

Does Irritam Anam have fanart to its name yet?
Spoiler (click to show/hide)

Haha, love it! The eel tongue(?) is great!
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SYPIAC

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Re: Irritan Anam - Steam Release Succession Fort!
« Reply #205 on: March 09, 2023, 08:06:44 am »

Amazing  :D

The eelsucker silk gloves are to die for. We should use them to transport magma instead of the super heavy minecarts.
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Baprr

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Re: Irritan Anam - Steam Release Succession Fort!
« Reply #206 on: March 09, 2023, 08:16:38 am »

Add me please.
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King Zultan

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Re: Irritan Anam - Steam Release Succession Fort!
« Reply #207 on: March 10, 2023, 02:53:36 am »

High quality art for a high quality fort!
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?
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