Not sure what the bedroom-setup is right now and how our stocks look, but full engraving of all tiles, decorated metal statues, coffers and cabinets, and gem windows tend to do the trick for me. Just decorating often traveled fortress highways with engravings and statues also helps, placing nice doors at spots or placing nice burial receptacles at corners tends to give good thoughts. And how’s the clothing situation?
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Thanks, I've got mass engraving orders in place and it seems to be doing the trick.
Alright, gonna finish out the year here.
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In an effort to raise spirits, I've commanded that vast swathes of the fortress be covered in engravings, to remind all who see of them of the wealth and power of our fortress and dominion. Irritan Anam stands tall! I've finished furnishing the royal chambers, even if his majesty complained to me that his chambers were not as grand as might be hoped. I've also tasked our jewelers with making works of art, and put the smelters to work in the depths, converting raw ore into useable metal.
Make no mistake, I will raise from this fortress a mighty power to make the goblins quake in their pits.
Alas, with the power of overseer comes the endless headache of administrative woes. Namely, the endless tide of petitions to stay in the fortress as
leeches entertainers. All of them summarily denied, of course, but several petitions for citizenship were accepted. Armok save me from idiot bards and poets...
More migrants joined us near the end of summer, but as the leaves turned the first breath of autumn, the harsh blare of goblin warhorns rang through the hills around the gate. Speaking of, we really should erect better fortifications at the entrance than a simple door! Having drafted up a new squad the month before, the Bronze Lions, our soldiers sallied forth to battle once again and sent the greenskin scum howling from our holdfast, or else left them in pools of brackish gore for the birds to feast on. Only one soldier was injured, and that but shallowly.
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Tragedy! One of the great founders of the fort, Salumek, was struck down while trying to restrain a child throwing a tantrum. Obviously the boy is too young to understand what he has truly done, but the grief echoes through the halls nonethless.
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The king has been possessed by a strange mood, but we apparently have not the materials he needs. Rather than risk a disaster, I have asked for doors to be placed into the walls of his workshop and then I quietly locked them. A wise choice, when he descended into madness at the start of winter. Towards the end of the year, he succumbed to dehydration and I unsealed the workshop so he could be interred with honor.
Well...for a certain measure of honor:
I might've taken the liberty of building several rows of pauper's tombs, and once the king went mad, he was deposed, so....
And yet, there are terrors in the deep. A one-eyed pterodactyl came out of the depths, but our sealed doors stymied it. That didn't stop it from butchering an entire tribe of cave-dwellers, however. The carnage was terrible to behold and the screams still haunt my sleep. Keep the caverns sealed, by every god! KEEP THEM SHUT!!!!!
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OOC: Sorry about the delay, guys. But here it is, at the start of 107, still in one piece, much to my amazement. (There's also another Forgotten Beast in the deeper caverns. Seriously guys. Drums in the deep. Don't go down there.)
https://dffd.bay12games.com/file.php?id=16392