Turn 7
The EventsPower: 42
Temperament: 1
The Actions
Team LGEM
notquitethere
1: Budding for Surviving Undulating Cownut: 1
2: Simple eyes for Seasnail Cownut: 5
Team X2
TricMagic:
1: Improved electrosight for all through cross-species pollination (again): N/A+(-2)= -2 = @#&#$
2: Grasping tendrils for Floating Sludgiballoon: 5
SS: 2
Team Perfect Predator
Knightwing64
1: ...
2: ...
The WorldIt all started with a simple biological mistake. A Flagellating Snatchiblie spore, like those of its more peaceful ancestors, had once more managed to combine with one of its distant cousins, namely, a spore from an Avalanche Sludgiboo. From this event, however, came no weird looking forsaken child.
Something went horribly wrong. The planktonic zygote which came be failed to form itself a body due to not having the genetic stability, but its cells still split as if to grow. This small clump soon dissolved into the waters. A few cells fell upon a Diarrhea Cownut, and that seemed to be the end of it.
But that was not the end of it. In just a week time, it was everywhere. An illness had broken out on the Guguli Shallows; a contagious cancer that knew no species bounds, eating and splitting wherever it found suitable flesh.
Most creatures have premade resistances to this. Some have acid skin, some digest anything that touches it, but everyone gets a -5 population debuff. Unless you evolve immnune systems, this debuff is permanent
Surviving Undulating Cownut is extinct due to the combined effects of the plague, its deleterious mutation, and the increased predation.
Appearance of the first apex predator have lowered the predation from other predators, which higlighted the differences in complexity between them and caused a chain reaction that rebalanced the prominence of predatory species.
The Guguli Shallows | Algea Prairie Biome | (8/15 species)A bottomfeeding proto-animal the size of a large sea snail, with hardened skin, a wiggling gastropoid foot and many long spines, open circulatory system and a suction-powered, herbivorous digestive canal that runs through it, with two eyes near the mouth.
A bottomfeeding proto-animal the size of a large sea snail, with hardened skin and many long spines, open circulatory system and a suction-powered, herbivorous digestive canal that runs through it. It slowly moves by expelling its digestive slime out of its butt.
A filterfeeding proto-animal the size of a large sea snail, with spiny hardened skin, open circulatory system and a suction-powered, herbivorous digestive canal that runs through it. It has a swim bladder along with a set of muscles that control its spines, which it uses to swim around.
A bottomfeeding predatory proto-animal that is akin to an amoeba. It finds its way via electrolocation by two large sensitive eyepots on its slime skin. It reproduces via broadcast fertilisation and dispersion of RNA and spores.
Ecosystem Effects: -10 population to all benthic animals.
A bottomfeeding proto-animal that is akin to a large amoeba. It finds its way via electrolocation by two large sensitive eyepots on its slime skin. It reproduces via broadcast fertilisation and dispersion of RNA and spores. It eats anything it encounters.
Ecosystem Effects: -5 population to all benthic animals.
An apex predator proto-animal size of an orange. It finds prey and its way through the water via crude electrolocation by many sparkly dots in its slime skin, moving by flagellating its slime tendrils. It reproduces via broadcast fertilisation and dispersion of RNA and spores, producing planktonic embryo and sometimes even mostly unviable hybrids with its sister species.
Ecosystem effects: -20 population to all benthic animals
A bottomfeeding predatory proto-animal that is akin to an amoeba. It finds its way via crude electrolocation by many sparkly dots in its acidic slime skin. It reproduces via broadcast fertilisation and dispersion of RNA and spores.
Ecosystem effects: -10 population to all benthic animals.
A parasitic proto-animal with many long, muscular, skin penetrating feeding tendrils and a hardened shell of flesh. They jet around by pushing water off their gills, and primitive sense of smell to find another animal, then anchor themselves to them, using a weak electric shock to stun the host, though that usually also attracts the Antennaed Sludgiboo which can see it.
Ecosystem effects: -10 population to all other animals.